1. #241
    why does the unpack tool keep crashing after it has extracted only 1.28gb of fc3_main ?
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  2. #242
    Originally Posted by Leechmonger Go to original post
    You want worlds\fc3_main\generated\entitylibrary.fcb for that.

    Also, just got this working:


    This is awesome bro! And it functions perfectly? :O

    I'm looking forward to this. <3
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  3. #243
    I'm trying to get the entitylibrary.fcb. I unpacked fc3_main.dat, went to world/fc3_main, but i only see a "levels" folder. Did it not unpack all the way, or is it located somewhere else?
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  4. #244
    Haoose_GP's Avatar Member
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    Originally Posted by rastamees Go to original post
    why does the unpack tool keep crashing after it has extracted only 1.28gb of fc3_main ?

    Unpack to C:\FC3Unpack\
    You path too long

    Originally Posted by ChiConspiracy Go to original post
    I'm trying to get the entitylibrary.fcb. I unpacked fc3_main.dat, went to world/fc3_main, but i only see a "levels" folder. Did it not unpack all the way, or is it located somewhere else?
    In fc3_main.dat: worlds\fc3_main\generated\entitylibrary.fcb
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  5. #245
    Originally Posted by Beverhund Go to original post
    Hello there.

    I have made a compilation of some of these mods:
    ·Better Sights Mod by khenaz
    ·Hardcore mod (no icons over enemies' heads etc.) by Haoose
    ·No minimap mod by R. Sporkington

    Also included a .dll that removes the mission reminder popups.


    Edit 2: Uploaded alternative version with the features listed above and no detection indicator, courtesy of samuraiogc123
    Now also includes fc3.dll for dx9 users for no mission reminders and a readme with credits, changed zip format for people having trouble decompressing it
    Link:
    http://www.mediafire.com/download.php?4vdytabevih7jj0

    Screenshot:


    I hope this is okay with the original mod authors, I compiled this for myself and thought I would share =)



    Thank you so much Beverhund for the dx9 file! http://www.mediafire.com/?lhq35yd9m4yumwx

    Your compilation is the best for the moment!

    But i really hate the flashing light items and the yellow point for objective and distance....
    I love this game but i am not lost in the unknown island with my map and my weapon for find my friends NO!
    I just follow the yellow point.... its really bad... add at this whhen i kill a tiger or human; he become a flashing light??? ****... i think i wait the patch for hud...

    Thank you modders you are fasters than ubi!
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  6. #246
    Hey guys,

    Is it possible to mod the control sheme by editing these files? I would love to enable xbox 360 controller support *and* keyboard and mouse support at the same time in game. Currently, you can only have one or the other, enabling a gamepad disables all analog input from the mouse. So annoying if you want mouse for shooting, controller for comfortable analog driving.
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  7. #247

    Originally Posted by Leechmonger Go to original post
    You want worlds\fc3_main\generated\entitylibrary.fcb for that.

    Also, just got this working:

    Dude, you're awesome. And I need this right now. A silenced 1911 is all I need to make this game perfect. Would you be so kind to share the mod?
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  8. #248


    Attachments mod,

    Patch download (you probably want this)
    Raw download

    The raw download is for those of you who are using other mods and are skilled enough to rebuild patch.fat/dat yourself.

    This mod was created for patch 1.02, if a newer patch is released, it could break things.

    Gives the following weapons two attachment slots:
    • 1911
    • AK47
    • M133
    • PKM
    • SVD


    Note: These weapons will not show a proper preview of attachments in the store.

    Enables the following attachments:
    • .44 Magnum: Marksman Sight, Optical Sight
    • 1911: Extended Magazine, Marksman Sight, Night Sight, Optical Sight, Red Dot Sight, Reflex Sight, Sound Suppressor
    • A2000: Extended Magazine, Marksman Sight, Optical Sight
    • ACE: Sound Suppressor
    • AK47: Extended Magazine, Marksman Sight, Optical Sight, Red Dot Sight, Reflex Sight, Sound Suppressor
    • BZ19: Marksman Sight
    • D50: Marksman Sight
    • F1: Marksman Sight
    • M133: Extended Magazine, Night Sight, Red Dot Sight, Reflex Sight
    • MP5: Marksman Sight, Optical Sight
    • MS16: Marksman Sight
    • P416: Sound Suppressor
    • PKM: Extended Magazine, Marksman Sight, Optical Sight, Red Dot Sight, Reflex Sight
    • Skorpion: Marksman Sight, Optical Sight, Red Dot Sight, Reflex Sight
    • STG-90: Marksman Sight, Optical Sight, Reflex Sight, Sound Suppressor
    • SVD: Extended Magazine, High Power Scope, Illuminated Scope, Sound Suppressor
    • U100: Marksman Sight
    • Vector .45 ACP: Marksman Sight

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  9. #249
    jstq's Avatar Junior Member
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    thx for raw
    can you tell how you edit those lib files?
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  10. #250
    Originally Posted by jstq Go to original post
    thx for raw
    can you tell how you edit those lib files?
    ConvertObjectBinary.
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