Thread: Assassinís Creed III: On The Hunt In The American Frontier | Forums

  1. #1
    anik_lc's Avatar Member
    Join Date
    Nov 2011
    Location
    Bangladesh
    Posts
    339

    Assassinís Creed III: On The Hunt In The American Frontier

    http://blog.us.playstation.com/2012/...ican-frontier/

    The frontier of Assassinís Creed III offers an incredible bounty of wildlife for a skilled and dedicated hunter. The wilderness positively sprawls before Connor, ensuring that its boundless resources are always available. Adventure awaits beyond the protective city walls of Boston, and Iíd like to give you a glimpse of a tiny fraction of what you can expect to find within the forests and glades of the frontier.

    Letís begin with the simpler game Connor can capture, and a few examples of how he can put them to use.



    The animals pictured in the image above can be found roaming the countryside in AC3, and youíll find them the easiest to catch. Hares, foxes, deer, raccoons and ******s shouldnít present much danger to a canny trapper like Connor, but these animals (so frequently preyed upon by the larger predators) can be incredibly skittish and will bolt if they detect a human presence.

    Maintaining such a close relationship with nature has afforded Connor some unique abilities that you can exploit to make hunting easier. Activating Eagle Sense will enable Connor to detect nearby clues which, when investigated, will identify the location of game. A broken branch marks the passage of a fox, a bush with several nibbled leaves confirms a rabbit has had a recent meal or a patch of matted grass served as bedding for a dozing deerÖ any of these signs will help locate the tasty culprit.

    Finding clues will point you to your quarry, which you will want to take great care in stalking, creeping up on through the underbrush or springing upon silently from up in the trees. Remaining undetected is crucial since youíll need to approach without alerting your targetÖ a hidden blade kill is your objective, because using larger weapons could damage the pelt, particularly of smaller creatures like hares or foxes.

    Once youíve taken down an animal, you must skin it and retrieve everything you can use in order to honor the beastís sacrifice. If you slay wantonly without harvesting the bounties of the forest, you will lose synchronization with Connor and could be ejected from the Animus.

    Game from the frontier offers a great many resources that residents of cities will pay handsomely for, so collecting the various pelts, meat and even bones or oils of beasts can be an excellent way to fund Assassinsí activities. There are also a few other uses for the bounty of the forest, but weíll get into those in a future blogÖ we canít reveal every secret just yet!
    Share this post

  2. #2
    Locopells's Avatar AC Forum Mod
    Join Date
    Jan 2010
    Location
    United Kingdom
    Posts
    7,450
    Nice! Any ideas on what else is in the game?

    Oh, and I like your sig - the 'Original Assassin' thing kinda bugs me too!
    Share this post

  3. #3
    SixKeys's Avatar Senior Member
    Join Date
    Jul 2010
    Location
    Great Inagua
    Posts
    11,547
    Originally Posted by anik_lc Go to original post
    Once you’ve taken down an animal, you must skin it and retrieve everything you can use in order to honor the beast’s sacrifice. If you slay wantonly without harvesting the bounties of the forest, you will lose synchronization with Connor and could be ejected from the Animus.
    This sounds pretty cool. Although I hope the predators in the forest aren't always as aggressive as in Red Dead Redemption. If there's one thing I hated, it's killing a whole pack of wolves and getting off my horse only to be attacked by a bear right in the middle of skinning the wolves. Sometimes it just wasn't worth the risk to go and retrieve the pelts.

    I also like the idea of having to pay close attention to your surroundings to track animals.
    Share this post

  4. #4
    LoyalACFan's Avatar Senior Member
    Join Date
    Jun 2012
    Posts
    8,452
    "Finding clues will point you to your quarry, which you will want to take great care in stalking, creeping up on through the underbrush or springing upon silently from up in the trees."

    AIR ASSASSINATING RABBITS CONFIRMED!!!!!!11!!!11!1!!

    Lol, but seriously, I'm not sure I'm 100% okay with the idea of losing synchronization for not skinning everything. If it was just the prey animals, then sure, but I don't want to be penalized for defending myself from a pack of vicious wolves and not pausing to skin them all.
    Share this post

  5. #5
    rileypoole1234's Avatar Senior Member
    Join Date
    Mar 2010
    Location
    NYC
    Posts
    3,574
    I love the idea of losing sync with Connor if you slay but don't take every little thing you can use. Honoring the beat's sacrifice sounds very Native like for some reason.

    All of the clues as to where to find the animals I.E. the nibbled bushes, the matted grass, etc. makes it seem like the world will be incredibly detailed.
    Share this post

  6. #6
    UbiGabe's Avatar Community Developer
    Join Date
    Mar 2009
    Posts
    315
    Originally Posted by SixKeys Go to original post
    This sounds pretty cool. Although I hope the predators in the forest aren't always as aggressive as in Red Dead Redemption. If there's one thing I hated, it's killing a whole pack of wolves and getting off my horse only to be attacked by a bear right in the middle of skinning the wolves. Sometimes it just wasn't worth the risk to go and retrieve the pelts.
    Nah, you may be attacked by a PACK of wolves, but probably not several packs in succession... or bears, plural.

    Funny story... I was playing once and a bear spawn went nuts, dropping bears every two seconds or so. I would kill one, only to have another attack IMMEDIATELY. We fixed that though. No more bear mosh pits in the Frontier, hehe.
    Share this post

  7. #7
    Splatterhausen's Avatar Junior Member
    Join Date
    Sep 2012
    Posts
    8
    Don't see this being as entertaining without free aim.
    Share this post

  8. #8
    dex3108BL's Avatar Member
    Join Date
    Jan 2012
    Posts
    475
    UbiGabe on forum That must be a sign of something big coming XD

    BTW nice info Gabe i am glad to see you around here among digital fans
    Share this post

  9. #9
    LoyalACFan's Avatar Senior Member
    Join Date
    Jun 2012
    Posts
    8,452
    Originally Posted by UbiGabe Go to original post
    Nah, you may be attacked by a PACK of wolves, but probably not several packs in succession... or bears, plural.

    Funny story... I was playing once and a bear spawn went nuts, dropping bears every two seconds or so. I would kill one, only to have another attack IMMEDIATELY. We fixed that though. No more bear mosh pits in the Frontier, hehe.
    ERMAHGERD! UBIGABE!!!

    To be honest though, that bear mosh pit sounds like it could be one hell of a cheat code Screw unicorns and lightning swords, I'm a bear gladiator!
    Share this post

  10. #10
    RatonhnhakeFan's Avatar Senior Member
    Join Date
    Jun 2012
    Posts
    2,837
    Originally Posted by LoyalACFan Go to original post
    Lol, but seriously, I'm not sure I'm 100% okay with the idea of losing synchronization for not skinning everything. If it was just the prey animals, then sure, but I don't want to be penalized for defending myself from a pack of vicious wolves and not pausing to skin them all.
    I wonder if this "you should skin it all to honor the sacrifice" thing was part of Mohawk's culture or is it just some gameplay mechanic they came up with?
    Share this post

Page 1 of 10 123 ... Last ►►
//Uplay Overlay login for community forums