Thread: AC MP game mechanics | Forums

  1. #141
    EldestPainter's Avatar Senior Member
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    Originally Posted by n00bfi_97 Go to original post
    I beg to differ. Morph is an ability that takes up a slot which could be filled with something else. And in counter to your 'requires an ability' argument, no it does not, As OD has repeatedly pointed out, LoS is always there for you, on its knees. And effective use of Decoy, Blender, etc, also force you to use abilities, if you I look at it from your point of view.
    LOS is not reliable in a group of 6 npcs.

    Blender you can find with LOS farily easily.
    Decoy, you need an ability to watch a decoy go running past you? really?

    Anything else?
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  2. #142
    n00bfi_97's Avatar Senior Member
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    Originally Posted by EldestPainter Go to original post
    LOS is not reliable in a group of 6 npcs.

    Blender you can find with LOS farily easily.
    Decoy, you need an ability to watch a decoy go running past you? really?

    Anything else?
    I'm not sure what kind of Blender users you are referring to; you've obviously never come across Rainie, or me for that matter.

    In addition, the Decoy users you are referring don't know how to use it. Good luck trying to find the difference between a Decoy and the real player when playing against, I don't know, Dracono99.

    Finally, you say "Decoy, you need an ability to watch a decoy go running past you? really?" The same applies when you complain about Morph. Even if you have just ONE place to screen, you can narrow it down to three people. Then, you can further narrow it down by taking a good look at positioning. Therefore, it places Morph on the same level as Decoy, as you put it.
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  3. #143
    EldestPainter's Avatar Senior Member
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    Originally Posted by n00bfi_97 Go to original post
    I'm not sure what kind of Blender users you are referring to; you've obviously never come across Rainie, or me for that matter.

    In addition, the Decoy users you are referring don't know how to use it. Good luck trying to find the difference between a Decoy and the real player when playing against, I don't know, Dracono99.

    Finally, you say "Decoy, you need an ability to watch a decoy go running past you? really?" The same applies when you complain about Morph. Even if you have just ONE place to screen, you can narrow it down to three people. Then, you can further narrow it down by taking a good look at positioning. Therefore, it places Morph on the same level as Decoy, as you put it.
    You may well be right regarding decoy / blender, but I've never run into any of those people so I can't comment on their / your use of them and the need for the use of an ability to figure out who is who. But, if you are so proficient and making it impossible to figure out who you are without an ability using only blender, how on earth would anyone ever figure out who you are if you used morph?!

    And no, it's not at all like morph. You watch the decoy run by, wait, and check and see if it was a decoy or your target.
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  4. #144
    n00bfi_97's Avatar Senior Member
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    Originally Posted by EldestPainter Go to original post
    You may well be right regarding decoy / blender, but I've never run into any of those people so I can't comment on their / your use of them and the need for the use of an ability to figure out who is who. But, if you are so proficient and making it impossible to figure out who you are without an ability using only blender, how on earth would anyone ever figure out who you are if you used morph?!
    When you killed your target, slipped up, etc. This is where stealth comes into play. If one plays very well, they would notice things that give away who their target is.
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  5. #145
    EldestPainter's Avatar Senior Member
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    Originally Posted by n00bfi_97 Go to original post
    When you killed your target, slipped up, etc. This is where stealth comes into play. If one plays very well, they would notice things that give away who their target is.

    Agree 100% except when someone uses morph, stands is the group not moving. You just told me I would have a hard time finding you in a blend... so again, how would I find someone like you in a morph if you know how not to give yourself away?
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  6. #146
    n00bfi_97's Avatar Senior Member
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    Originally Posted by EldestPainter Go to original post
    Agree 100% except when someone uses morph, stands is the group not moving. You just told me I would have a hard time finding you in a blend... so again, how would I find someone like you in a morph if you know how not to give yourself away?
    That, my friend, is impossible. You can't not make a mistake.
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  7. #147
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    Originally Posted by n00bfi_97 Go to original post
    That, my friend, is impossible. You can't not make a mistake.
    Prefect, so we are in agreement that morph is the only ability that requires no skill to use but requires an ability by a hunter to get a lock on the target.
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  8. #148
    n00bfi_97's Avatar Senior Member
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    Originally Posted by EldestPainter Go to original post
    Prefect, so we are in agreement that morph is the only ability that requires no skill to use but requires an ability by a hunter to get a lock on the target.
    Uhm, I said that there is no chance that the target won't ​make a mistake; he certainly will, and that's when stealth comes into play...
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  9. #149
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    Originally Posted by n00bfi_97 Go to original post
    Uhm, I said that there is no chance that the target won't ​make a mistake; he certainly will, and that's when stealth comes into play...
    Ahh gotcha.

    So by stealth you mean standing and watching a morphed group indefinetly?

    That's no my idea of stealth. Stealth is slowly closing in on a target to get a hidden, incognito kill and they have no idea where I am coming from. Tracking your target with LOS and taking your time. Standing around to wait for someone in a morph group to move is not stealth, it's stupid.
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  10. #150
    obliviondoll's Avatar Banned
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    No... we're all in agreement that YOU'RE bad at countering Morph.

    Line of sight with only ONE angle to screen from means you have a MAXIMUM of 3 possible targets to choose from. You've eliminated the rest if you don't suck at it. If you have a second angle, only a good player will consistently still have more than themselves as a possible target.

    In which case, you either need to have more patience than the target, or change targets while they're sitting in a corner earning no points.
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