1. #1
    rafiqul84's Avatar Member
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    ACIII Multiplayer Improvements

    What improvements to the multiplayer would you like to see in the next game? Wonder how the new characters and game modes would shape up to be cos personally im gettin a bit bored of how the current ones dont really encourage alot of stealth.
    Personally i would love it if they removed Mute from multiplayer altogether, It would stop idiots running up to your face and encourage people to hide in crowds more often.
    Not sure as to how Ubi would go about handling smoke bomb.
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  2. #2
    n00bfi_97's Avatar Senior Member
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    Ei "improvement" aktao hobe na. Emni emni jibon noshto na kore, ektu baire jao. Ekta job khojo, society ke shahajjo kore. Bata beshi bujhe.
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  3. #3
    Not sure how getting rid of Mute would help, I'd rather they got rid of smoke bomb. (doesn't seem like 17-18 century weapons anyway...don't quote me on that though)
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  4. #4
    jmk1999's Avatar Moderator
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    Just a warning:

    Keep it constructive. Trolling will not be tolerated.
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  5. #5
    obliviondoll's Avatar Banned
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    DISCLAIMER: this post will contain criticisms of Ubisoft. In context, this is unavoidable. I'll make sure it stays constructive, providing suggestions for how to improve instead of being negative about the criticism.

    1. Lag needs to be addressed, not ignored. Restore AT LEAST the level of stability we had in pre-3.0 ACB. The point where there are still occasional problems, but the game is playable more often than not. Ace Combat: Assault Horizon does only slightly worse than pre-3.0 ACB, and it's netcode gets THRASHED by the fans. And it's STILL in MUCH better shape than ACB is now, and than ACR has EVER been. If you have to choose between having 5 - 10 minute wait times instead of nice, happy 3 - 5 minute wait times, or having a game that's ACTUALLY PLAYABLE, I'm sorry, but playability wins, and you've been choosing wrong so far.

    2. ACTUALLY keep us up-to-date on things. The weekly updates that got abandoned WERE a great idea. Next time, KEEP THEM COMING. Don't just let us know what's happening for 2 months at a time, give us CONSTANT feedback, and PROVIDE A CONSISTENT METHOD TO REACH THE DEVS.

    Having a specific designated community liaison (you know, like Gabe the "Community Developer" was meant to be) would help in this. NOT another "community developer" though, and not the same one thrown in with too many jobs at once. Pick someone up who has a reasonable amount of knowledge and understanding about both the community AND game design. Get a person who can have a direct line of communication with the devs, on some sort of regular (or even semi-regular) basis, and ALSO keeps in touch with the fans.

    Make sure that person is not only providing feedback to the devs, but ALSO helping the fans to CONSOLIDATE our suggestions and CLARIFY things BEFORE putting them to the devs. Have regular (or, again, semi-regular) polls about potential fixes.

    If you want an example with ACB, there was a lot of feedback saying that matchmaking was too slow - but NOBODY WAS QUITTING BECAUSE OF IT. When it got "fixed" the GAME-BREAKING LAG was introduced - and that MADE PEOPLE QUIT THE GAME. If there had been PROPER communication and a PROPER designated "liasion" (NOT a Community Developer who's too busy with other work to actually show up on the forums regularly and read everything), that person could create a POLL on the topic.

    -Fix matchmaking no matter the cost
    -Fix matchmaking, but not if lag will become any worse
    -Fix the lag

    See which one gets more support from people, THEN pass on the feedback ONCE IT'S CLEAR WHAT WE ACTUALLY WANT.

    3. If there are Smoke Bombs again (they used smokescreens in that era, having an equivalent would be good), it needs to be toned down OR it needs a MUCH longer cooldown.

    4. Relating to point 3, while Ubisoft released stats which prove they know how often players are using each ability, they should USE THAT INFORMATION TO BALANCE THINGS. If an ability is being abused, and one you think is better isn't, then YOU ARE WRONG. Players will ALWAYS gravitate towards THE MOST POWERFUL ABILITIES. If you think they're wrong, YOU'RE MISSING SOMETHING, NOT THEM.

    An example of how to do this is provided by the last 3 Armored Core games, one of which was actually published by Ubisoft (For Answer). From Software, the developers, have kept a constant eye on which weapons and parts are the most actively-used, and ACTUALLY USED THAT INFORMATION TO BALANCE THE GAME. If a particular weapon is being abused, and particularly if it's being abused heavily by top-tier players, then they TAKE A CLOSER LOOK AT IT TO FIND OUT WHY.

    Seeing that players are over-using Smoke Bomb, then REDUCING THE COOLDOWN AND BUFFING THE ABILITY WHILE NERFING SEVERAL OTHERS doesn't really make sense. And FURTHER BUFFING THE ABILITY in a patch isn't really a good way to encourage diversity.

    5. This is really important... Let us play WITH our friends when we want to, and not AGAINST them. When we put together a team of 4 players, MAKE US WAIT FOR AT LEAST 3 ENEMIES instead of splitting us up. Having ACB's 6-player minimum to start a team game would be good, but like in both games, keep the game running until you drop below 4. Starting a game then IMMEDIATELY ending it because ONE player dropped isn't helpful when the game is unstable and occasionally boots people on startup. Bring back Alliance, or an equivalent 3-team mode, and if it's 2 vs. 2 vs. 2, let the game stay active with only 3 players (but require 6). Some FFA modes should be able to start with only 4 players, and should run as long as there are at least 2 (Assassinate, assuming lag is addressed well enough for it to be worth actually keeping, would be a decent 1 vs. 1 mode), others need at least 4 players (Wanted can't work with less than 4 people. It just can't).
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  6. #6

    Originally Posted by obliviondoll Go to original post
    DISCLAIMER: this post will contain criticisms of Ubisoft. In context, this is unavoidable. I'll make sure it stays constructive, providing suggestions for how to improve instead of being negative about the criticism.

    1. Lag needs to be addressed, not ignored. Restore AT LEAST the level of stability we had in pre-3.0 ACB. The point where there are still occasional problems, but the game is playable more often than not. Ace Combat: Assault Horizon does only slightly worse than pre-3.0 ACB, and it's netcode gets THRASHED by the fans. And it's STILL in MUCH better shape than ACB is now, and than ACR has EVER been. If you have to choose between having 5 - 10 minute wait times instead of nice, happy 3 - 5 minute wait times, or having a game that's ACTUALLY PLAYABLE, I'm sorry, but playability wins, and you've been choosing wrong so far.

    2. ACTUALLY keep us up-to-date on things. The weekly updates that got abandoned WERE a great idea. Next time, KEEP THEM COMING. Don't just let us know what's happening for 2 months at a time, give us CONSTANT feedback, and PROVIDE A CONSISTENT METHOD TO REACH THE DEVS.

    Having a specific designated community liaison (you know, like Gabe the "Community Developer" was meant to be) would help in this. NOT another "community developer" though, and not the same one thrown in with too many jobs at once. Pick someone up who has a reasonable amount of knowledge and understanding about both the community AND game design. Get a person who can have a direct line of communication with the devs, on some sort of regular (or even semi-regular) basis, and ALSO keeps in touch with the fans.

    Make sure that person is not only providing feedback to the devs, but ALSO helping the fans to CONSOLIDATE our suggestions and CLARIFY things BEFORE putting them to the devs. Have regular (or, again, semi-regular) polls about potential fixes.

    If you want an example with ACB, there was a lot of feedback saying that matchmaking was too slow - but NOBODY WAS QUITTING BECAUSE OF IT. When it got "fixed" the GAME-BREAKING LAG was introduced - and that MADE PEOPLE QUIT THE GAME. If there had been PROPER communication and a PROPER designated "liasion" (NOT a Community Developer who's too busy with other work to actually show up on the forums regularly and read everything), that person could create a POLL on the topic.

    -Fix matchmaking no matter the cost
    -Fix matchmaking, but not if lag will become any worse
    -Fix the lag

    See which one gets more support from people, THEN pass on the feedback ONCE IT'S CLEAR WHAT WE ACTUALLY WANT.

    3. If there are Smoke Bombs again (they used smokescreens in that era, having an equivalent would be good), it needs to be toned down OR it needs a MUCH longer cooldown.

    4. Relating to point 3, while Ubisoft released stats which prove they know how often players are using each ability, they should USE THAT INFORMATION TO BALANCE THINGS. If an ability is being abused, and one you think is better isn't, then YOU ARE WRONG. Players will ALWAYS gravitate towards THE MOST POWERFUL ABILITIES. If you think they're wrong, YOU'RE MISSING SOMETHING, NOT THEM.

    An example of how to do this is provided by the last 3 Armored Core games, one of which was actually published by Ubisoft (For Answer). From Software, the developers, have kept a constant eye on which weapons and parts are the most actively-used, and ACTUALLY USED THAT INFORMATION TO BALANCE THE GAME. If a particular weapon is being abused, and particularly if it's being abused heavily by top-tier players, then they TAKE A CLOSER LOOK AT IT TO FIND OUT WHY.

    Seeing that players are over-using Smoke Bomb, then REDUCING THE COOLDOWN AND BUFFING THE ABILITY WHILE NERFING SEVERAL OTHERS doesn't really make sense. And FURTHER BUFFING THE ABILITY in a patch isn't really a good way to encourage diversity.

    5. This is really important... Let us play WITH our friends when we want to, and not AGAINST them. When we put together a team of 4 players, MAKE US WAIT FOR AT LEAST 3 ENEMIES instead of splitting us up. Having ACB's 6-player minimum to start a team game would be good, but like in both games, keep the game running until you drop below 4. Starting a game then IMMEDIATELY ending it because ONE player dropped isn't helpful when the game is unstable and occasionally boots people on startup. Bring back Alliance, or an equivalent 3-team mode, and if it's 2 vs. 2 vs. 2, let the game stay active with only 3 players (but require 6). Some FFA modes should be able to start with only 4 players, and should run as long as there are at least 2 (Assassinate, assuming lag is addressed well enough for it to be worth actually keeping, would be a decent 1 vs. 1 mode), others need at least 4 players (Wanted can't work with less than 4 people. It just can't).
    nice post, pity its spoilt by the traditional OSB moan and groan in the middle! this complaint is really boring and ranks up there with moans about roofing and freerunning in the unofficial top 5 of pointless complaints about a game built on rooftop free running and distraction techniques! (smoke) . What next! no backstabbing?

    1. Fix matchmaking
    2. Get rid of gametype voting and kicking player into gametypes automatically!. replace with Maps if you must
    3. Reduce gametypes, there are too many and spreads the player base.(which isnt help by you releasing mappack DLC and bad matchmaking) You know which ones arent being played so just drop them.

    A nice to have would be more customisation of personas, and more custom items as you progress thru prestiges so you get items to wear or weapons that lower prestiges have not got, make prestige ranking worth something other than an indication of freetime and loneliness!

    abilities are just fine and any additions or removals are just part of the game and people should adapt and counter, Ubi have done fine with these so far!
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  7. #7
    1. Fix matchmaking
    2. Get rid of gametype voting and kicking player into gametypes automatically!. replace with Maps if you must
    3. Reduce gametypes, there are too many and spreads the player base.(which isnt help by you releasing mappack DLC and bad matchmaking) You know which ones arent being played so just drop them.

    ^^^^^ this what he said.

    Don't think they can ever get rid of lag, different connections , speeds etc from all over the world. The Ubi servers are more than likely right on the money.

    But fix the little problems like said above and all is good as far as im concerned.

    Ubi most like playing with friends, not to boost but to play and have fun.
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  8. #8
    CerealAssassin's Avatar Member
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    Originally Posted by rafiqul84 Go to original post
    What improvements to the multiplayer would you like to see in the next game? Wonder how the new characters and game modes would shape up to be cos personally im gettin a bit bored of how the current ones dont really encourage alot of stealth.
    Personally i would love it if they removed Mute from multiplayer altogether, It would stop idiots running up to your face and encourage people to hide in crowds more often.
    Not sure as to how Ubi would go about handling smoke bomb.
    remove mute? seriously lol

    They need to address this:
    Matchmaking/Playing with friends
    Too many modes
    Dont split the playerbase
    ACB style detection meter

    Sorted.
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  9. #9
    Originally Posted by THE_REAL_LOKi Go to original post
    nice post, pity its spoilt by the traditional OSB moan and groan in the middle! this complaint is really boring and ranks up there with moans about roofing and freerunning in the unofficial top 5 of pointless complaints about a game built on rooftop free running and distraction techniques! (smoke) . What next! no backstabbing?
    See, the interesting thing about that post is that it never mentions OSB specifically, but rather refers to smokebombs as a whole. Not every post saying Smoke is a bit too powerful is a rant about how terrible OSB is and how terrible OSBers should feel for doing it. Just so you know. :|
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  10. #10
    Hey everyone. Not to rain on this parade but no matter what you and I suggest, this will be just another complaint/ criticism thread. I think that in order for our ideas to be heard and taken seriously we NEED to work together to gather our ideas in a different forum, pick out the ideas that work for the most players possible, sign off on the ideas together as a group(such as: clan leader 1 advocates the ideas and represents "X" amount of players. clan leader 2 etc., etc.) The reason why I think another forum would be best for expressing ideas is because there are so many complaint/criticism threads here on this forum that all will be lost in a matter of a couple of days. Buried beneath another thread. If we set up a place where we would go SPECIFICALLY for AC MP discussions, then everyone would know what they are there for and the ideas conveyed so far. You could then setup a deadline for responses that represent more people and will be presented by such and such a date to UBISOFT. I think it should almost be petition like. The ideas conveyed should be presented as organized and constructive as possible and should be sent to someone who has a connection to the developers. Whether or not such a thing should be presented on these forums is debatable. A liason would be great. Someone who not only works for UBISOFT but plays the game as well and has just as much interest as we do. Its just an opinion and an idea but I think this would be a better way of getting through to the powers that be.
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