1. #1
    I'm not at all skilled with the FMB but I have for some time been creating dogfight missions for my server.
    What I'd like to know is: Is there some way to get arround these blasted static carriers in dogfight missions? I would really like to be able to use the F4U, F6F and possibly TBF/TBM and B5N in a carrier battle. As it is now, these are nearly impossible to take off from a static carrier , though I have succeeded with all but the B5N a few times(I can even take off with a torpede ladden TBF most times).
    Is there some way to make a working dogfight base out of a moving carrier, and possibly make the carrier go in a "loop" so it won't stop moving when reaching final checkpoint.
    Any suggestions are wellcome
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  2. #2
    Cajun76's Avatar Senior Member
    Join Date
    May 2002
    Any suggestions? Do a search....

    But the best I've heard so far is to align several carriers in a line, and disable or reduce the flak and AAA on them. Not totally realistic, but will give you a longer runway.
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  3. #3
    That's the most hilarious suggestion I've heard. But then again: why not?
    Will try it out, and if it works I'll make it do till Oleg puts the missing cylinders back in the F6F and F4U or better yet: fixes the lack of moving carriers in dogfight mode
    Thanks for the help
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  4. #4
    Troll2k's Avatar Senior Member
    Join Date
    Nov 2001
    There are no moving(AI controlled) objects in a dog fight map.(except v1)

    That means no moving ships or carriers.No moving truck convoys or armored columns.No moving trains.No AI planes.
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