1. #1
    Latico's Avatar Senior Member
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    Last night I was simply amazed.

    The Midway Map came up on the Zekes vs Wildcats serverand there must have been atleast 15 SBD's in 2 or 3 groups headed out to attack the IJN fleet.I was in one groud that had 2 SBD's and a wildcat in close formation with 2 more SBD's following not too far behind. Don't know for sure where the other groups were. But, it appears that we attacked in waves. This resulted in dividing the flak and AA so that it all didn't focus on one plane, which usually results in a failed attack.

    Time ran out before the scripted game could score a winner, but it appears to me that the red side won. We had managed to sink 3 IJN CV's and about 2 or 3 DD's. At games end REd side had more planes/pilots remaining, all of our ships, and a good portion of the land targets at Midway.

    I'm not gloating about the apparent win (well......maybe just a little) but trying to point out the effectiveness of the dive bombers when they group up and work together in their assaults on enemy targets. A single dive bomber ingressing through heavy AA and AAA doesn't stand a chance, but several attacking at from different directions thins down those defenses. Having some fighter escort to fend off enemy CAP helps allot too.

    Oh, and looking around and seeing 2 to 4 planes in formation is pretty cool, too. I saved some Quick tracks of some of the action and will post them somewhere as soon as I get them reviewed and zipped. I'm getting screenshots from them, too. Coming soon.
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  2. #2
    God help us that wasn't a complete fluke! Sure wish I could have been there for that. For those of you who have never been a part of a combined (fighter/attack) mission like that, you really are missing the reals flavor of the sims grander intentions. True, this is what coops are all about, but formulating strategies and carrying out successful attacks and making it back to the flat-top shot to pieces is a rich experience. And thanks to all the fliers like Outryder who take it upon themselves to push us further towards cooperative styles of play.
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  3. #3
    CVs don't fire their AAA on Zekes vs. Wildcats. Only the DDs last time I was there. Makes things alot easier.
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  4. #4
    Latico's Avatar Senior Member
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    Thanks Eye,

    I see so many post concerning the need for this and that to increase the emmersion of the sim, but I rarely see anyone mention what "WE" the user need to contribute.

    You don't have to be in a virtual squadron to fly together in the DF rooms. The ZvW server give us a good mix of airial combat and ground pounding. Both sides have ground targets to take out as well as assets of our own to defend. It takes the cooperation of fighter groups and bomber groups to fully realise the emmerssion of combat on this server.

    The dive Bombers (SBD and Val) have gotten little attention from the online community and that's ashame. Maybe after last night, this will change.

    I fly the dive bombers because I stink as a fighter pilot. I've shot down more enemy planes in the dive bomber than I could ever knock down with a fighter. Sure I get shot down allot (mostly due to no fighter escort) but I do conciderable damage that contributes to the side I'm flying with. For me, it's not about accumulating points, it's about winning the battle. And cooperation between fighter and bomber groups is the key to success.
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  5. #5
    Latico's Avatar Senior Member
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cragger:
    CVs don't fire their AAA on Zekes vs. Wildcats. Only the DDs last time I was there. Makes things alot easier. <HR></BLOCKQUOTE>

    When you've taken out a few of their DD's they start shooting, and it can be intense at times.

    That's why it is important to make coordinated multi-directional attacks. Makes it easier to get in and deliver the ordinance when the AA isn't all directed at one or two planes.
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  6. #6
    Latico's Avatar Senior Member
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    One of our formations just before we attacked. 4 SBD's and a Wildcat



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  7. #7
    Thanks for the great post Outryder, the missions are designed for teamwork through goal oriented missions.


    BTW: I put a 90 minute sleep on CV's on midway.
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  8. #8
    Boy, I wish I was there for that. Don't think I've seen more than 3 divebombers per team flying at once, ever.

    The only Zeke vs Wildcat tracks I have involve my single smoking Val being systematically destroyed by four trailing P-40s elbowing each other out of the way for a shot
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  9. #9
    as a dedicated Zero pilot, i fear the day more than three SBDs are flown coop.

    one, well flown and gunner occupied, is enough to simply abandon stern approaches.

    id chase two wildcats over one SBD, that way only one end can kill me....
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  10. #10
    actually hunting SBDs really, REALLY outlines the need for fluid view progression.

    i like to zoom up fromn underneath and aim my shots at the engine, then rake the belly.

    i find you cant effectively do that with snap views.... your timing is clunky and sporadic.

    vive la TrackIr.
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