1. #1
    Raytheon...'s Avatar Senior Member
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    Sound issues in game still have not been fully resolved.

    Myself as well as others are having times of missing audio of footsteps,breaching charges, sledge attacks and roping.

    I thought this was supposed to be fixed the most recent patch.


    Am I wrong?
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  2. #2
    WBBCoop's Avatar Senior Member
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    Originally Posted by Raytheon... Go to original post
    Myself as well as others are having times of missing audio of footsteps,breaching charges, sledge attacks and roping.

    I thought this was supposed to be fixed the most recent patch.


    Am I wrong?
    I'm not sure if you're wrong. Although, it would help to see the statement where they said they were going to fix this for me to be 100% sure...
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  3. #3
    Raytheon...'s Avatar Senior Member
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    Originally Posted by WBBCoop Go to original post
    I'm not sure if you're wrong. Although, it would help to see the statement where they said they were going to fix this for me to be 100% sure...
    TOP ISSUES AND COMMUNITY CONCERNS
    Updated: 22 July 2019

    We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

    TOP ISSUES
    SOUND BUGS
    Description: Muffled, missing sounds + various sound issues.
    Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.

    CONNECTIVITY
    Description: Players are losing control on their Operator and then being disconnected and presented with an error message.
    Status: We have dedicated a team specifically to these connectivity topics, and have identified a couple of issues that are sometimes interpreted as a “Denial of Service” attacks. These issues are a priority for us.

    RANK DISPARITY IN RANKED MATCHMAKING
    Description: Players are able to take advantage of the Matchmaking algorithm to play against lower skilled opponents.
    Status: [Target: During Y4S3] Currently in progress. We have detailed the approximate values that we want to restrict parties to, and are working on the implementation.

    TOXICITY REPORTING
    Description: We currently offer a single option for reporting toxicity.
    Status: [Target: During Y4S3] We have finalized the design and process for handling additional reporting options. The UI/UX is in progress.

    TOP GAMEPLAY TOPICS
    SMOKE GAS CANISTER PROPAGATION
    Description: Gas from Smoke’s Gas Grenades clips through walls.
    Objective: Our goal is to rework the propagation so it is similar to the new Capitao fire bolt, and use this as an opportunity to revisit the visual.
    Status: [Target: During Y4S3] We have encountered an issue and will be pushing this change to Season 3 to ensure that it is released in a more comfortable state.

    WEAPON SIGHT ALIGNMENT
    Description: Weapon optics are a few pixels off center in some situations.
    Objective: We want to implement a system to prevent most misalignment issues in the future. At the same time, we are improving the look of the guns in ADS by adding secondary motion, which is now possible due to the tech that keeps the scopes aligned with the reticule.
    Status: [Target: During Y4S3] Feedback is currently being gathered in internal play sessions.

    SHOTGUN WALL DESTRUCTION IS UNRELIABLE
    Description: Shotguns are inconsistent when being used to destroy wooden beams.
    Objective: We want to ensure that the destruction of wooden beams is reliable, for both player comfort and ensuring we do not force players to spend extra time attempting to destroy wooden beams.
    Status: [Target: Y4S3] We have it implemented and turned off while we address remaining bugs. Once those are fixed, we will turn it on.

    OPERATOR/GADGET KILL SWITCH
    Description: Operators that are disruptive due to exploits being removed from play.
    Objective: When an Operator or Gadget is disabled, provide players with feedback on what/why.
    Status: [Target: During Y4S3] We have a bit of programming work left, and some UI work as well.

    DEBRIS STUCK IN WINDOW/DOOR BARRICADES
    Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines.
    Objective: Provide consistency for all players for barricade destruction.
    Status: [Target: Potentially Y5S1] We are currently in the design phase to determine how we want to approach this topic. We are exploring and prototyping different options.

    TOP BALANCING TOPICS
    MAP POOL
    Description: We have too many maps available in the Ranked map pool.
    Status: [Target: Y4S3] We are in the process of reassessing the number of maps present in the Ranked map rotation. Additionally, we are determining which maps to include in this reduced map pool.

    OPERATOR BANS
    Description: We have seen a high ban rate for Blitz, Jackal, Echo, and Caveira in Ranked.
    Status: We are discussing how we want to approach topic of balancing around Pick/Ban in Ranked, and the Operators that are affected the most by it.

    SMOKE
    Description: Adjustments to the damage curve for Smoke’s Gas Canister will move Smoke further towards an area denial role.
    Status: [On Hold] We are satisfied overall with how this is developing, but but need to put it on hold until other dependencies are delivered.
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  4. #4
    vgrimr_J's Avatar Senior Member
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    2 years and counting.
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  5. #5
    Even more pressing is that the bug where you can move COMPLETELY silently, no steps and no movement jostling sound, is back and people are abusing the hell out of it, yet to hear ubisoft say anything about it
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  6. #6
    they are concerned about all the wrong stuff. their focus is off. why would they want to make the game run better or work properly.they need to take a season or two and spend some time to fix all the issues and make this game better
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  7. #7
    WBBCoop's Avatar Senior Member
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    Originally Posted by Raytheon... Go to original post
    SOUND BUGS

    Description: Muffled, missing sounds + various sound issues.
    Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.
    I assume you mean this blurb from their statement?

    All I can assume from this is that there is some kind of sound issue, but that they have to identify from vid sources. I don't see where they planned on any fix for this..as of yet.
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  8. #8
    vgrimr_J's Avatar Senior Member
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    SOUND BUGS
    Description: Muffled, missing sounds + various sound issues primarily on console.
    Status: We are preparing a large batch of audio bug fixes to be deployed at some point during Season 2, but they must all be deployed at the same time and we have some that are not finalized. That said, we have identified additional standalone bugs and are working on addressing them as well

    There was also this that is missing a part where they are telling about audio overhaul during season 2 witch was edited out soon after the article release.

    But hey audio bugs have been a problem for me and my xbox friends for over 2 years. I guess ubi thinks that a few more seasons dont hurt us right?
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  9. #9
    WBBCoop's Avatar Senior Member
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    Originally Posted by vgrimr_J Go to original post
    That said, we have identified additional standalone bugs and are working on addressing them as well

    There was also this that is missing a part where they are telling about audio overhaul during season 2 witch was edited out soon after the article release.

    But hey audio bugs have been a problem for me and my xbox friends for over 2 years. I guess ubi thinks that a few more seasons dont hurt us right?
    So, you think that they identified the problem?..and won't fix it because Xbox users don't matter?

    LOL..
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