1. #1
    Ubi-MrDrPink's Avatar Community Manager
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    [Patch Notes] July Update – Wednesday, July 3

    Greetings Riders,

    Trials Rising’s next patch is scheduled to deploy on July 3rd. Find below a list of fixes, updates & other changes coming with the patch

    Challenges

    • [All Platforms] Improvements to event tracking
    • [PS4] Save unsent events in local profile when offline


    Online Multiplayer

    • [All Platforms] Improvements to results screen after redirect from viewing a player profile
    • [All Platforms] Improvements to flow for users who leave or are disconnected during a match
    • [All Platforms] Improved handling of ties during matches
    • [Xbox One, PS4] UI improvements to results screen
    • [Xbox One, PS4] Improvement for “Allow Bailout Finish” modifier in private matches
    • [Xbox One, PS4] Fix for user unable to select a bike after trying to select an unavailable bike
    • [Xbox One] Fix for host not being able to return to the lobby after completing a private match
    • [Xbox One, PC] Fix for finish line not triggering on I Fell Tower when “disable checkpoints” modifier is used
    • [PC] Improved handling for host leaving on final results screen
    • [PC] Fixed a crash that could occur when scrolling through the bike selection with the mouse selection wheel
    • [PS4, PC] Fix for error that could cause the game to get stuck loading if connection is lost during an online multiplayer match
    • [PS4] Fix for a crash that could occur in between rounds during a match


    Party Mode (Local Multiplayer)

    • [All Platforms] Fix for extra modifiers that could be added when applying modifiers to all tracks
    • [All Platforms] Fix for bikes being locked if guest account hasn’t unlocked any bikes


    Leaderboards & Replays

    • [All Platforms] Redirect improvements for various leaderboards
    • [All Platforms] Fixed a sync issue between the leaderboards & replays on the Trials Wars skill game
    • [PC] Fixed replay issues on tracks Lynx World, Beach Bum, Ruined Run & Sewer Rat


    Stability

    • [Xbox One, PS4] Fixed crashes during loading sequence related to corrupted UGC save files
    • [Xbox One, PS4] Stability improvements related to playing Track Central tracks


    Track Editor

    • [All Platforms] Fixed missing “tool tip” information
    • [All Platforms] Fix for crash caused by faulting more than 500 times while testing a track
    • [All Platforms] Fix for driveline count not updating when switching between multi-lane and single lane game modes in track settings
    • [All Platforms] Fix for a crash that could occur if bike is changed while the rider is selected
    • [Xbox One] Fixed an error that occurred when using the tandem bike in the editor
    • [PC] Fix for elements that could not be selected with the mouse
    • [PC] Fixed a crash caused by attempting to copy the bike, rider or game camera with Ctrl+C


    Track Central

    • [All Platforms] UI Improvements
    • [All Platforms] Improved support for custom feeds
    • [All Platforms] Improvements to “Play Later” feed
    • [All Platforms] Fix for cut-off text in some localizations
    • [All Platforms] “Next Medal” information displayed during loading screen
    • [All Platforms] Improvements to redirect between various Track Central screens
    • [PC, Switch] Fixed redirect after deleting a downloaded track
    • [PC] Fixed incorrect UI after the first vote on a track is cast


    UI

    • [All Platforms] Fixes for text spill that could occur in player profile
    • [All Platforms] Improvements to player profile camera
    • [All Platforms] Fixed corrupted subtitles when switching between languages with different characters
    • [All Platforms] Fixed loading issue when inspecting items in player profile from Private MP results screen
    • [Xbox One, PS4] Fixed incorrect UI elements that appeared on results screen of Bull Session Supercross track
    • [PC] UI improvements in bike purchase flow
    • [PC] Fixed some incorrect input icons that appeared when using mouse & keyboard


    Audio


    • [All Platforms] Improvements to Shopping Cart sounds
    • [All Platforms] Improvements to menu sounds in Track Central


    Tracks

    • [All Platforms] Fix for distance calculations not working properly if the driveline overlaps itself (Out of Control skill game)
    • [All Platforms] Fix to address broken physics that could occur in a track when restarting after viewing a replay


    Challengers

    • [All Platforms] Improvements to challenger contracts completion flow


    Misc.

    • [All Platforms] Added a timeout when failing to connect to Ubisoft Club
    • [All Platforms] Fixed exploit for “no lean” contracts & challenges using Tandem Bike
    • [All Platforms] Improved positioning of bikes in the Garage
    • [Xbox One] Improvements to cross-platform filtering
    • [PS4] Fixed the pause menu automatically redirecting to Ubisoft Club after completing a weekly challenge
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  2. #2
    I don't see mention of Time Intervals at Checkpoints on TC tracks. I haven't been able to grind a TC track properly since Risings release. And a New Tracks category would be awesome. All categories are completely useless to people that ride everyday. If nothing else, please just put a New Tracks category above Trending and everything else to select for 95% of people that ride TC. And could you please move the shopping cart over by the tandem bike in bike selection. It makes no sense to be in my main bike selection, when the Helium is an actual competitive bike shadowed out by the Shopping Cart.
    Thanks,
    xPanicOverdose
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  3. #3
    Any update on the Cadillac Rancher KTM contract still being unable to be completed for anyone who had it unlocked BEFORE the June patch that changed the 0 fault requirement?
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  4. #4
    Skillgame Instructions Is still missing I Think ! & there's a bug when exiting out of a camera to quickly cause a menu glitch freeze in the editor !
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  5. #5
    Still nothing fixed on all bugs that i posted many times, i think this will never be fixed.
    I don't get ever a response from ubisoft about this, very frustrating.

    Think to go back to Fusion...

    Ubisoft plz say something about this.
    Will something be fixed in the future or is it what it is and we have to deal with it?
    1. It will never fixed
    2. Maybe in the future but not sure
    3. It wil be fixed

    Ubisoft plz say if it is option 1, 2, or 3. So i can do something else and don't have to look every day if there is a response.

    *** BUG 3 MOST IMPORTANT ***

    All about private multiplayer (i think no one play private multiplayer because i'm the only one that ask fixes).

    Bug 1:
    How can i select custom maps in private multiplayer?

    In single player i have to go to each map and select download after i set it to favorite.
    It does not download automaticly when i add to favorite.
    In private multiplayer you can't see the map before you download it first in single player.

    I think it is a bug.

    Can you confirm this is a bug?

    Bug 2:

    The points are not correct.
    If the first player finished he get 10 points.
    The second player get 8 points.
    It makes no different if the second player is finishing or not.
    It will be much more fun if second player do not finish he get 0 points.
    Now it is not needed to finish within the 30 seconds that the second player has to finish.
    Finish or no finish is both 8 points.

    Can you confirm this is a bug?

    Bug 3:

    Why it is not possible to skip a map?
    Now we have to leave multiplayer and start it again?

    Can you confirm this is a bug?

    Bug 4:
    When i add 30+ maps to favorite, in private mp you can only see max 30 maps.

    Bug 5:
    Can't select un-released tracks in private multiplayer (in Fusion it is possible).
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  6. #6
    Bug 2 is not a bug. If second place finishes they get 10 points (8+2) and first place gets 12 points (10+2). Second place that doesn't finish only gets 8 points since they do not get the finisher bonus. That's the reason they added the +2 point at the end. If a group is playing a hard map and player 1 is really good and players 2-8 are not. It was not seen as fair if player 1 gets 10 points and the player 2 almost finishes but timesout and gets nothing. Player 2 will still get 8 points but won't get the +2 finisher bonus.
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  7. #7
    Originally Posted by TheeElf Go to original post
    Bug 2 is not a bug. If second place finishes they get 10 points (8+2) and first place gets 12 points (10+2). Second place that doesn't finish only gets 8 points since they do not get the finisher bonus. That's the reason they added the +2 point at the end. If a group is playing a hard map and player 1 is really good and players 2-8 are not. It was not seen as fair if player 1 gets 10 points and the player 2 almost finishes but timesout and gets nothing. Player 2 will still get 8 points but won't get the +2 finisher bonus.
    This works only in public multiplayer and not in private multiplayer.
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  8. #8
    Originally Posted by knorde Go to original post
    This works only in public multiplayer and not in private multiplayer.
    Ah gotcha. Thanks for the clarification.
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  9. #9
    Originally Posted by TheeElf Go to original post
    Ah gotcha. Thanks for the clarification.
    Haha np
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  10. #10
    how about a fix for the tracks of the multiplayer before noone is playing it anymore because of the same 10 tracks forever the last 3 weeks
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