Thread: Assassin's Creed Odyssey - 1.1.0-1.1.1 Patch Notes | Forums

  1. #1
    Ubi-QuB3's Avatar Community Manager
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    Assassin's Creed Odyssey - 1.1.0-1.1.1 Patch Notes

    Hey everyone,

    We will be deploying Patch 1.1.0 & 1.1.1 on Xbox One, PS4, and PC tomorrow, November 29th.

    Patch Sizes:

    Xbox One: 2.9Gb
    PS4: 2.8Gb
    PC: 2.3Gb

    Check out the most notable changes with Patch 1.1.1 below.

    Patch 1.1.1
    • Addressed an issue that prevented Tier 6&7 Burning and Poison Damage perks to work properly
    • Addressed various texture issues with robes on multiple characters.

    Patch 1.1.0

    Check out the most notable changes with Patch 1.1.0 below.

    Warning: Please note that these release notes contain major story spoilers.

    SUMMARY
    • Added support for the 1st Episode of the Legacy of the First Blade DLC and the third instalment in the Lost Tales of Greece.
    • Added Mastery Level system to the game.
    • Added fast travel points to Mythical Creatures.
    • Added an option to dismantle items directly at Blacksmiths.
    • Wearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving.
    • Addressed a display issue that caused Stats upgrades to appear downgraded after Level 50.
    • The Child of Poseidon achievement/trophy will now unlock when conditions are met.
    • [PS4] Addressed an issue that caused screenshots taken to appear black in the Capture Gallery.
    • [PC] Added an option that allows players to set walking speed.

    CONTENT
    • Added support for the first Episode of the Legacy of the First Blade DLC, Hunted, to the game.
      • Will release in December





    • Added the third instalment in the Lost Tales of Greece, The Image of Faith, to the game.
      • Will release in December
      • Available after reaching Episode 5
      • Quest will appear in the quest log after having met the quest giver in Elis
      • Look for a blue quest giver icon





    FEATURES & IMPROVEMENTS


    NEW! Added Mastery Level System to the game. More info HERE

    • Mastery Level increase specific statistics attached to the Assassin, Hunter, and Warrior ability trees and uses ability points to upgrade bonuses.
    • The Mastery level Menu becomes available when reaching Level 50



    NEW! Added fast travel points to Mythical Creatures

    NEW! Added an option to the game to dismantle items directly at the Blacksmith.

    Miscellaneous:

    • Added a tip to the game on how to quickly source Olive wood.
    • The amount of crafting material being bought can now be increased significantly faster
    • Added more NPCs to the Skyros market.
    • Players can now circulate between Quest filters with LT/RT
    • [PC] Added an option that allows players to set walking speed.
    • [PC] Improved HDR functionality on PC.

    BALANCING
    • Wearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving.
    • Fixed Burning Rate formula when too many bonuses were applied


    Bug Fixes


    Gameplay

    • Addressed an issue during the Medusa boss fight that could sometimes reset the quest causing the player to start the quest from the beginning.
    • Addressed an issue that prevented the player from performing attacks underwater when equipping a weapon that allows breathing underwater while the air bar is red.
    • Addressed an issue where Intoxicated Damage or Weakening perk were applied to the player rather than to enemies.

    World

    • Addressed various issues with floating or misplaced objects across Greece.
    • Addressed various issues that caused the player to fall through the map or get stuck.
    • Addressed an issue during the final Arena encounter where the enemy could deal damage even though the player is out of reach of the weapon.
    • Addressed an issue that prevented Weekly Contracts from appearing.
    • Addressed an issue where live encounters wouldn't reappear after losing connection.



    Quest

    • Addressed an issue in Gluten Free where Lagos's son could pop up in dialogues when released before triggering the cut-scene.
    • Addressed an issue in A Mother's Prayer that prevented the player from completing the quest.
    • Addressed an issue in To Find a Girl where Thugs would chicken out of combat if their leader is knocked out in front of them.
    • Addressed an issue in Barnabas Abroad that could prevent the quest from being completed.
    • Addressed an issue in The Final Push that could cause the quest’s objective to disappear.
    • Addressed an issue in Pirate Hospitality that prevented the quest objective to update.
    • Addressed an issue in Unified Front where Euneas would sail away from the naval battle instead of helping the player.
    • Addressed various issues in the Divine Intervention questline that could prevent the quest from being completed.
    • Addressed an issue in Follow That Boat where Kleio could spawn underwater if the player cleaves the ship during the follow Erina objective.
    • Addressed an issue in Breaking Bread where the recommended Quest level differs from the actual level of enemy NPCs in the Fort of Arkas.
    • Addressed an issue in A Bloody Feast where the player could maintain a full bounty bar under certain circumstances.
    • Removed a dramatic black fade from a cut-scene in Athlete.

    Character and AI

    • Addressed an issue where wolves or dogs would drown when kicked in the water by the player. *tries not to judge*
    • Addressed an issue with enemy NPCs who would have a hard time catching up while chasing the misthios.
    • Addressed an issue where Mercenaries would sometimes stop chasing the player.
    • Addressed an issue that caused Mercenaries & Fort Leaders to not deal the intended Basic Attack damage.
    • Addressed an issue where enemies lighting up braziers continue doing so while being hit by the player.
    • Addressed an issue where the Cretan bull stops attacking when the player stands VERY close to the bull's face.


    Photo Mode

    • Addressed an issue in Photo Mode where the reset button in Composition Mode would reset photo settings.
    • Improved auto-focus functionality in Photo Mode. When opening Photo Mode it will now auto-focus the player if in view.
    • Improved camera functionality in Photo Mode. The more zoomed in, the slower the camera.
    • Addressed an issue that prevented the player from using the Photo Mode properly when activating while in Predator shot.
    • Addressed an issue that allowed the players to cycle through pre-sets in Preview Mode
    • [PS4] Addressed an issue that caused screenshots taken to appear black in the Capture Gallery.


    Naval

    • Conquest Battles no longer scale with the player’s level but stay on the region’s level.
    • The inventory ship model will no longer vanish when equipping different ship designs.
    • Addressed an issue that caused an incorrect background color to be displayed for Legendary Lieutenants.
    • Addressed an issue that prevented the player to dismiss Tekton as Lieutenant. Go home Tekton, you’re drunk.
    • Addressed an issue where the thumbnail image of Epic Ship rewards didn’t match the actual look.
    • Addressed an issue where the custom marker would fall underwater when the player marks any location on the open sea.
    • Addressed an issue that caused Sea Shanties to stop playing when switching between “stop” and “resume” actions multiple times. // indecisive much??


    Performance and Stability

    • Optimized game performance and stability.
    • Addressed various issues that caused the player to temporarily freeze.
    • [X1] Addressed an issue where the game could become unresponsive after accessing the Xbox dashboard.

    Graphics, Animations & Audio

    • Addressed various lighting issues.
    • Addressed various camera issues. Cam.exe stopped working.
    • Addressed various sound issues.
    • Addressed various animation issues with NPC and player character.
    • Addressed various animation issues with the Cyclops.
    • Addressed an issue with Steropes who would slide around in opening roar animation. They see me rollin'
    • Addressed an issue with Ikaros who would harass enemies through buildings.

    User Interface, Menu, and Subtitles

    • Addressed various UI/HUD display issues.
    • Addressed various dialog mismatches.
    • Addressed a display issue that caused Stats upgrades to appear downgraded after Level 50.
    • Addressed an issue that allowed the player to open the Detailed Mercenary Benefits page from the Detailed Mercenary view.
    • Addressed an issue with perks above Tier 5 that wouldn't be displayed properly in the Detailed Character Stats page.
    • Addressed an issue where weapons bought from the In-Game Store didn't show up in the inventory tab.


    Ubisoft Club, Achievements or Trophies

    • The Child of Poseidon achievement/trophy will now unlock when conditions are met.
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  2. #2
    davidlukes's Avatar Member
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    and does this patch also fix the home sweet home job? or will I wait for the next year to play the games?
    hello ubisoft i cant end my game is 28.11.2018 fix this bugs omg
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  3. #3
    AnimusLover's Avatar Senior Member
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    Thank you, Ubisoft!

    I'm a bit nervous about "Addressed various lighting issues." but we shall see! ETA: Just re-read about the Naval scaling, actually if it's what I thought before i.e. ships being at the region level regardless of what the player is then potentially you could encounter ships that are way higher (OR lower level if auto scaling is off). At least that's how I'm seeing it.

    Some interesting points:
    "Wearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving." - awesome, can't wait to test this out.
    "Fixed Burning Rate formula when too many bonuses were applied " - So basically they nerfed it lol

    Regarding the photo being black in the PS4 capture gallery...I always assumed that was my Playstation's fault so thanks for that!
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    DreadGrrl's Avatar Senior Member
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    So sad that burning rate has been nerfed.

    But, at least I’ll be able to upgrade my gear now that engravings are fixed, so I won’t have to rely on burning rate anymore.
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    DreadGrrl's Avatar Senior Member
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    Originally Posted by Evenflow2018 Go to original post
    Why do people assume burning rate is nerfed? Ubi just says adjusted/fixed

    How was it wrong before to begin with?
    It can presently be totally OP depending on your build. I’m running an OP burning rate build right now, to compensate for the fact that I can’t upgrade my gear. My gear is all presently four levels underpowered. The OP burning rate evens the playing field.

    The only way to adjust/fix it would be to nerf it.
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    AnimusLover's Avatar Senior Member
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    Originally Posted by DreadGrrl Go to original post
    So sad that burning rate has been nerfed.
    They must have saw all the videos of people burning enemies in 2 seconds and thought, "yeah, we aint having that!".
    This coupled with complaints from Nightmare players that the game is too generous with perks must have done it. I didn't like my fire warrior build at all so don't really care.
    This is why it's really not a good idea to complain about things unless one genuinely wants it addressed.
    Hopefully now the "game is too easy!" people will think twice before rantbragging.
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    Grubenhower's Avatar Member
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    Originally Posted by Ubi-QuB3 Go to original post
    • Addressed an issue where wolves or dogs would drown when kicked in the water by the player. *tries not to judge*

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    DreadGrrl's Avatar Senior Member
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    Originally Posted by AnimusLover Go to original post
    They must have saw all the videos of people burning enemies in 2 seconds and thought, "yeah, we aint having that!".
    This coupled with complaints from Nightmare players that the game is too generous with perks must have done it. I didn't like my fire warrior build at all so don't really care.
    This is why it's really not a good idea to complain about things unless one genuinely wants it addressed.
    Hopefully now the "game is too easy!" people will think twice before rantbragging.
    I’m one of those “the game is pretty nicely balanced on ‘normal’ people,” so both the “too hard” and “too easy” sides of the argument confound me a bit.

    Burning rate has kept the game playable for me: through the engravings glitch. I actually prefer poison.
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  9. #9
    AnimusLover's Avatar Senior Member
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    Originally Posted by Evenflow2018 Go to original post
    Why do people assume burning rate is nerfed? Ubi just says adjusted/fixed

    How was it wrong before to begin with?
    Fixed what? Fire worked fine.

    Fixed Burning Rate formula when too many bonuses were applied
    How else would one interpret that? Seems pretty clear to me.

    Gonna hop on tonight with my level 50 fire warrior build and wreck fools seeing as it's the last time I'll be this OP'd again lol.
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  10. #10
    DreadGrrl's Avatar Senior Member
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    Originally Posted by Evenflow2018 Go to original post
    AnimusLover:

    I interpreted it simply as saying the formula got messed up when too many burn rate bonuses were applied. Just means it was wrong, doesnt say anything about it being more or less, just mathematically wrong. This could easily go either way.

    Why are you seeing it differently? Wish Ubi was more specific
    No. It really couldn’t go either way. Anyone who is using a “burn baby, burn” build (what I refer to my OP burn rate build) can tell you that there is, most assuredly, only one way burn rate would be adjusted. There is no way Ubi would do anything mathematically that could increase burn rate. Burn rate only has one way to go, and that’s down.

    AnimusLover and I don’t always agree with each other’s hypotheses, but this is so black and white there isn’t any room for interpretation.
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