Thread: Y3S4 Hype Thread — Operation Wind Bastion | Forums

  1. #1
    Ubi-Zoro's Avatar Community Representative
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    Y3S4 Hype Thread — Operation Wind Bastion


    Links and details for the Season Reveal can be found here: Wind Bastion Reveal Panel MegaThread

    Year 3 Season 4 — Operation Wind Bastion
    Launching December 4th 2018
    (Live on the test server 11/20/18)

    Full Patch Notes Available Here

    Operators
    (click an operator for more information)


    Starter Tips



    Blitz Elite Uniform
    *Update On Availabilty*



    New Map - Fortress
    (click HERE for more details)



    Operator Balancing
    Spoiler:  Show

    MUTE

    • SMG-11 has been added as a secondary
    • Slight increase to SMG-11 Damage
    • We want to make Mute slightly more attractive as a choice, and make him a bit stronger overall. Giving him additional loadout versatility should meet both of those needs.
    • We are also slightly increasing the damage on the SMG-11.


    CLASH

    • Electric Damage increased from 3 to 5 damage per tick
    • With the last few patches, we wanted to make Clash less frustrating to play against. She is now very weak and underpicked, and we anticipate that Nomad will be a hard counter against her. Essentially, we are trying to make her stronger without making her too frustrating to play against.


    SMOKE

    • Slight increase to SMG-11 Damage
    • Smoke has incredible utility if used properly, but still a bit weak. Mute will also benefit from this change.


    LESION

    • Slight decrease to T-5 SMG
    • Lesion is currently in a pretty good place, but is just a bit too strong. We are reducing his damage to bring him more in-line with where we would like to see him.


    ZOFIA

    • Reduced the total number of concussion grenades from 3 to 2
    • Zofia currently has too many projectiles at her disposal, and is able to offer too much utility when compared to her teammates.

    Gameplay Updates/Tweaks
    Spoiler:  Show

    THROWABLE GADGET TRAJECTORY CHANGE
    We have changed the throw curves for throwable gadgets to be easier and more comfortable to use. All throwables now use this new curve except for the Nitro Cell. The Nitro cell is not using this new curve, as it will be classified in a different category defined as “heavy throw”. The throwables classified under heavy throws will not reach as far as the “regular” throw.
    Operators
    Kaid’s Rtila Electroclaws
    Alibi’s Prismas
    Ela’s Grzmot mines
    Ying’s Candelas
    Lesion’s Gu mines
    Valkyrie’s Black Eyes
    Thatcher’s EMP grenades
    Smoke’s Remote gas grenades

    Standard gadgets
    Stun grenades
    Frag grenades
    Smoke grenades

    AREA OF EFFECT FEATURE

    Beginning with Operation Wind Bastion, we will be implementing a new Area of Effect feature for Kaid and Nomad. This is designed to help new players better understand the area of effect when deploying a gadget. This will only be visible for the Operator placing the gadget.


    We also recognize that experienced players may not be interested in the visual feedback presented by this change, so players will have the option to disable it in the settings menu.


    As of right now, this feature will only be available for Kaid and Nomad, and do not currently have plans to add this feature to past Operator’s gadgets.

    SSAO GRAPHICS FEATURE CHANGE
    We currently have two different SSAO techniques to render Ambient Occlusion: SSBC and HBAO+. Lately, our 3D team has been working on replacing the HBAO+ with a improved SSBC+ technique.

    We have done this because we want to have control on what is rendered on screen. Overall, this will give us greater control over the implementation of graphics options across all platforms, and enables us to increase the overall quality of image rendering across the board.

    There is no noticeable difference in performance between SSBC+ and HBAO+.

    Misc. Updates
    -New visuals for the Menus and Shop
    Spoiler:  Show



    "The Rainbow Six shop is getting a facelift. We’re improving the user experience and we’re including a new fullscreen view for weapons. A new light theme has also been added to the fullscreen view and players can browse left and right within a category.


    Starting with Operation Wind Bastion, shop items are now accessible from the News tab. Players can also opt to equip an item right away. If a particular, item or skin is available for multiple weapons/operators, players can select Equip All at the bottom left of the screen."


    -Electrocution visual effect now more prominent/easier to see
    Spoiler:  Show




    Bug Fixes
    Spoiler:  Show

    GAMEPLAY
    Fixed - Users are experiencing a large amount of crashes on Xbox One & PS4 since Y3S3.
    Fixed - Claymores can be picked up after detonating at the right moment.
    Fixed - Reinforcing a hatch with a defuser planted on it will cause the defuser to fall.
    Fixed - Russian rainbow ACOG sight (they stopped talking to Bandit).
    Fixed - User teleports when placing a gadget after interacting with the hostage.
    Fixed - If the player shoots the reinforced wall, the muzzle flash and the bullet trail will pass through.
    Fixed - Melee attack animation is broken during replays.
    Fixed - Players can exploit macros to increase their rate of fire on certain weapons.
    Fixed - Electricity VFX can be seen through the floor.

    OPERATORS

    ALIBI
    Fixed - Prisma deployment issues can cause Alibi’s Prisma to get stuck in surfaces.
    Fixed - Alibi's hologram doesn't detect enemies if they're in Tachanka's LMG turret.
    BANDIT
    Fixed - Attackers don't receive damage when hitting an electrified surface with melee attacks.
    Fixed - Some throwable gadgets can move through Electified Barbed Wire without receiving damage.
    BLITZ
    Fixed - Blitz shield disappears instantly after the shield is switched while in ADS.
    CAPITAO
    Fixed - When Capitao’s Lethal Bolt is shot directly on a wall, the fire FX is not blocked and DMG is still dealt on the other side of the wall.
    CASTLE
    Fixed - Castle can melee kill an opponent through an Armored Panel that was deployed over barbed wire.
    Fixed - Players aren’t awarded a score when destroying Castle’s Armor Panels with non-explosive methods.
    CLASH
    Fixed - Clash loses partial functionality after pressing the primary gadget button during a guard break.
    DOC
    Fixed - If a player is hit by Doc’s stim pistol shot while under the effect of Echo’s sonic burst, the heal VFX will cut the sonic burst effect.
    ECHO
    Fixed - Yokai's Sonic Burst Distortion Effect causes the black background to appear on the side of the screen.
    Fixed - Consecutively using sonic bursts on the same target with Yokai will not refresh the Deafen effect.
    Fixed - Yokai’s Sonic burst effect animation is not present for Echo in third person.
    FROST
    Fixed - Frost Traps can be partially hidden by carpets on certain maps.
    Fixed - Frost Welcome Mat’s cannot be deployed in a certain spots in 2F South Hallway of Coastline.
    Fixed - Frost Welcome Mats are difficult to deploy in 2F rail platform area of Theme Park.
    Fixed - Frost Welcome Mat clips with the rug from Coastline 2F Hallway if the rug is damaged.
    HIBANA
    Fixed - No sound when detonating Hibana’s X-Kairos charges.
    IQ
    Fixed - IQ's RED Scanner moves too much when shooting her pistol (now less floppy).
    Fixed - Electronics are sometimes not highlighted when on the edge of IQ’s detector.
    JAGER
    Fixed - Unable to pick up Jagger's ADS if deployed under a Control Terminal in 2F Control Room of Theme Park.
    MAESTRO
    Fixed - Maestro's Evil Eye cannot scan or ping through smoke grenades/Capitao’s Smoke Bolt.
    Fixed - The Loadout description for the Alda 5.56 has not been updated to reflect the weapon's patch changes (now updated).
    MAVERICK
    Fixed - Maverick is able to break the frames on windows with his gadget, leaving the glass floating in the air.
    YING
    Fixed - When placing a Candela on a barricade, Ying's hand is visible from the other side, revealing her position.
    Fixed - Holding Ying’s Candela gadget applies the blue filter on all the headgears that have the same glass material.

    LEVEL DESIGN

    Fixed - Players can vault into red toolboxes on any map.
    Fixed – Players lose operator functionality when trying to descend a ladder when another operator is nearby.
    BANK
    Fixed - Users can peek inside EXT Sewer by of Bank.
    Fixed – Cameras and C4 can be thrown through the ceiling of 1F Archives on Bank.
    Fixed - Players can hide under a desk in 1F Tellers' Office and make it difficult to hit them with bullets.
    BORDER
    Fixed - Operator can get stuck between the printer and the table at 2FOffice on Border.
    Fixed - Player can vault inside ceiling of EXT pedestrian customs on Border.
    Fixed - Defender can hide bulletproof cameras inside the walls on Border.
    CHALET
    Fixed - Attacker can hide in trees next to 2F office balcony on Chalet.
    CLUBHOUSE
    Fixed – Defenders can vault to the roof outside on Clubhouse.
    Fixed - The vault prompt to the stage lose functionality after reinforcing the wall between 1F Stage and 1F Stock Room of ClubHouse.
    Fixed - Operators with shields clip through the handrails of ClubHouse.
    COASTLINE
    Fixed - Ying’s Candela and Fuze’s cluster charge don’t penetrate the entire floor at 2F Theater room on Coastline, causing the charges to detonate inside the floor.
    CONSULATE
    Fixed - The door barricade at EXT Front Door breaks certain vault angle between the stone pillars at EXT Front Alley on Consulate.
    Fixed - Rubberbanding effects after vaulting over yellow steps in Consulate Garage.
    Fixed - Attacker can hide a drone inside the walls of 1F visa office on Consulate.
    Fixed - Drone clips through the wall on Consulate, allowing Drone to see inside.
    HEREFORD BASE
    Fixed - Textures between reinforceable and indestructible walls in Hereford Base allow bullets to pass through.
    KAFE
    Fixed - Defenders are able to vault on the window frame of Kafe 2F Fireplace Hall.
    Fixed - Valkyrie can place a cam on the ceiling of 1F Bakery on Kafe.
    OREGON
    Fixed - Occasionally operators will remain stuck between two metal barrels at Oregon EXT Junkyard.
    Fixed - Drones run into invisible collision under the bed in Oregon of 2F Dorm Main Hall.
    Fixed - Defenders are unable to disable the defuser if it is planted next to the mattress in 2F Watch Tower in Oregon.
    SKYSCRAPER
    Fixed - Operators clip through the rail above the stairs on 2F Hallway on Skyscraper.
    THEMEPARK
    Fixed - Attackers can plant the defuser on top of an arcade machine at 1F drug lab on Themepark.
    VILLA
    Fixed - player can destroy the ceiling under the indestructible floor at 1F dining room.
    YACHT
    Fixed - User encounters an invisible collision at 3F Lounge in Yacht.

    USER EXPERIENCE

    Fixed - In some cases, players will receive a "Game Full" error when matchmaking.
    Fixed - Voice chat icon remains active after a team member stops speaking.
    Fixed - User that Join-in-Progress in Casual cannot ID operators.
    Fixed - Hovering over a gamemode after clicking the other one will lead the user to the wrong mode matchmaking.
    Fixed - Players are sometimes able to reconnect to the Ranked match after receiving a teamkill penalty.
    Fixed - The "Find Another Match" button flashes when players leave the match.
    Fixed - [XB1] User is able to hear teammates in the game even if he is in a private Xbox Party Chat.
    Fixed – The newest Cosmetic Bundles show up at the end of the Bundles list in shop (will now show up in descending order).
    Fixed – Player profile stats and details are not updating properly.

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  2. #2
    WBBCoop's Avatar Senior Member
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    Right on we can keep the hatches shut!

    So..basically my main man Thatcher will be indispensable again and teamwork might be more prevalent in the meta .

    ps. I grew up in adobe, so I love the new map style!
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  3. #3
    So no reworks or map buffs??? Or any other big news like the fact that hit reg is still horrible and y'all are working on it. Give me some reason to come back to this game.
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  4. #4
    Originally Posted by USMCDEVILDOG010 Go to original post
    So no reworks or map buffs??? Or any other big news like the fact that hit reg is still horrible and y'all are working on it. Give me some reason to come back to this game.
    Blitz elite skin , there thats your reason
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  5. #5
    Ubi-Zoro's Avatar Community Representative
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    Originally Posted by USMCDEVILDOG010 Go to original post
    So no reworks or map buffs??? Or any other big news like the fact that hit reg is still horrible and y'all are working on it. Give me some reason to come back to this game.
    I'm updating the post now that the Patch Notes are out! There's quite a few new things to look for this season.
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  6. #6
    Originally Posted by Ubi-Zoro Go to original post
    I'm updating the post now that the Patch Notes are out! There's quite a few new things to look for this season.
    So after reading those I think ill give it a pass. Smg11 was nerfed for good reason and now y'all just made it better than pretty much every other gun in the game while handing it out to more ops. Zofia nerf makes no sense ash and nomad will both have 5 and 6 throwables respectively and ying and fuze can both do exactly that with one use of their gadget. Games going downhill balance wise.
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  7. #7
    vgrimr_J's Avatar Senior Member
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    So..still no sound bug fixes for consoles. Looks like im jist gonna give up on the hope that I can play this game when its sound works. Gg ubi
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  8. #8
    Shame on you for removing one of Zofia's concussion gernades!! Now she has less concussion devices than Ela. Kinda like Blackbeard's shield, if it's not broken, are you trying to fix these operators till they are?
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  9. #9
    Ubi-Zoro's Avatar Community Representative
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    Thanks for all of the feedback so far guys!

    I can see the balance changes have a pretty negative response so far.

    I'm curious, will anyone be participating in the Test Server?
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  10. #10
    Originally Posted by Ubi-Zoro Go to original post
    Thanks for all of the feedback so far guys!

    I can see the balance changes have a pretty negative response so far.

    I'm curious, will anyone be participating in the Test Server?
    Nope I have no physical way to participate as I don't have a pc.
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