Thread: Next cards to nerf | Forums

  1. #1

    Next cards to nerf

    The nerf of the Heidi and rats swarm was a good thing, really happy of this ! (even if the nerf of Heidi could have been bigger)

    I think the next step to balance the game is to nerf several card that are too strong and too used, (if everybody use the same card thatís a proof there is a problem, like rats swarm)

    - Enforcer Jimmy, even if itís a rare he is too strong for a cost of 2, the range of is power is too high (nearly half of the field) so he can stop a lot of strategy only for 2 energy

    - Alien Clyde, for a common card his poison is too strong, it kill a card for free if itís not a tank, for example you just have to play him has first card and the first card of the opponent will die without doing nothing, so itís like you start with 10 energy while the opponent start with 7.
    Compare to other Clyde that unfair, the other Clyde are cost 4 or rare or epic and sometimes less powerful, itís too late too make it a rare but his poison can be nerf.

    That the 2 priority for me , maybe we can take a look at big gay Al also ?

    Thanks for reading.
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  2. #2

    this foro page is bad

    the administrators will never read your post. They love sci fi.
    Posion and red alien need a severe nerf.
    stan fantasy tematic too
    Sincerely i am starting hate this game
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  3. #3
    Ubi-Toller's Avatar Community Manager
    Join Date
    Nov 2017
    I'm reading!

    We absolutely read these posts. It's great to know what our players think about our game, and feedback about balance is especially useful to hear.

    Thank you both for bringing up cards you feel need a second look.
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  4. #4
    Sci Fi is the absolute meta right now. I've given up hope that they would adequately balance (nerf) it.

    Poison alone is just ridiculous. Spanning half of the board, cost of 3. It kills off almost any ranged unit, which makes them useless cards, which is a shame. It will always hit at least 2 cards, usually more. It's always a massively positive energytrade. It kills the game in so many ways.
    It's so stupidly cheap, that they can even waste it to counter rats or pigeons (for an even or +1 energytrade). And given the usual trades, that would even be a waste of the card.
    Keeping such an overpowered card and not fixing it has made me lose my faith in the developers.
    It doesn't only kill so many cards in the game, but also most strategies except to go and rush with fast assassins. That's just boring.

    Fair would be 4 cost and fireballs range.

    And thats just poison. Don't get me going on Alien Clyde, Robo Bebe (just wait until she becomes broadly available). Enforcer Jimmy (2 cost Power Bind + good fighter), Mecha Timmy, Astronaut Butters Deathwish wreaking havoc. The theme is just broken.

    And the only other good legendary Stan of Many Moons? Guess which theme has the best counters to it? Sci Fi. Enforcer Jimmy to stop the charge. Or mind control to take him over just before his charge is done and wreck the opponents units..

    So, don't wait for the developers to fix this theme. Who knows when or of it will happen. Just play it yourself. It's already the most played theme and many are still in the process of switching, since it takes some time to level the cards. Most of the Redlynx Team does play SciFi, so it's a safe bet.
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  5. #5
    Thanks for reading Ubi-Toller, good to know somebody is around !

    And thanks got.pwned , we share the same feeling and you explain that pretty well, itís pleasant to have constructive posts.
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  6. #6
    How I feel about some cards mentioned in this thread:

    Starting with Big Gay Al, his attack range and attack speed need to be toned down a little. Since he has a very long range he can attack from the half court line making it very easy to counter play at removing him, which will happen because of how quickly he can burn through a bar of hp. Pretty much double punishing anyone without the ability to instantly remove him. Also if he is played in just in the right spot in the corners he will not get by the shockwave when a bar gets destroyed.

    Poison, funny enough I was thinking about swapping out my energy staff for poison and feeling stupid for not doing so sooner. Because it that much better I don't know who said that there shouldn't be such a thing as a free card, but poision is exactly just that it will kill any just about all attackers and ranged if managing to land it more than two you've just paid yourself at least one energy. Comparing that to energy staff I'm investing 4 energy to get back only one. That said the I have had more success in using the staff to control momentum, but is too easily punished best counters are to destroy it immediately with a thunderbolt or similar, or wait do nothing if you aren't already pressing the advantage.

    No point in saying what has already been said about enforcer Jimmy of than fixing bind being persistent as long as he lives even if the binded unit has moved out of range.

    Alien Clyde is fine, if he isn't there's no way DKC, and HHC(barring the fact that it can sometimes be a dud) are balanced because they deal about the same amount of damage and you can't purge those.
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  7. #7
    I have figured something this week , didnít the range of mind control too large ?
    You can control only one card so why have a large area like that,m.
    The point is that with that area player can control a unit in the field of the opponent !

    So if you do an attack with a long range unit and the opponent put a unit to counter, even if he put his unit on his side of the field you can mind control it and get a free phone destroyed.

    Thanks for reading
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  8. #8
    DarthCh3f's Avatar Junior Member
    Join Date
    Apr 2018
    Originally Posted by Ubi-Toller Go to original post
    I'm reading!

    We absolutely read these posts. It's great to know what our players think about our game, and feedback about balance is especially useful to hear.

    Thank you both for bringing up cards you feel need a second look.
    Good, I hope you don't listen to these really bad players in this topic. Alien Clyde? Poison being the only viable option to take out archers? Enforcer Slowmo? Big Gay Al? Give me a break. These players just suck.

    Mecha Timmy is the only card that needs to be nerfed. His range needs to reduced so he fricken moves, and his charged attack ranged should not be unlimited. It should have Angel Wendy type range. He shouldn't be able to mind control someone right next to your new kid from behind his own new kid. Oh, Rogue Token's kick range is also too fricken big. He cover's the entire circumference from the half way line to the new kid tower, meaning any push gets obliterated no matter which direction all your troops come from, essentially making it impossible to win.
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