Thread: Patches 1.41+2.1 - RELEASED [Updated 1-Feb-07] | Forums

  1. #1
    Well, after the christmas, new year and orthodox christmas period, its been hard to get back to speed But we've finally closed the current set of patches that should have been online before all of these vacations.

    We are now working on 1.5, which will contain, among other things, the duel heroes editor

    So, the patches 1.41 and 2.1 are ready to be distributed next monday : the first applies to Heroes 5 (you need to have 1.4 already applied), the second to the addon Hammers of Fate. The links will be posted at this time, of course.

    The main content is allowing a switch of online servers in Ubisoft. The servers will go offline on monday from 3pm GMT to 9pm GMT. After this phase, you will need to have these patches applied to play online. They will be made available after the reboot through the autopatch system, and on tuesday they will be replicated all around as usual.

    Patch 1.41 fixes the gating / phantom forces crash (it took long enought to squash it).
    Patch 2.1 also contains a lot of updates and fixes for the addon. Here are the details from the readme :

    Features added:
    ***************
    In-game:

    Necromancy principles changed
    Training principles changed


    Bugs repaired and changes made:
    *******************************

    Stability:

    - When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game
    - Multiplayer game mistiming in certain specific circumstances repaired
    - RMG crashes in attempts to generate certain maps fixed
    - Game freezes on MP with time limit on in some special situations fixed
    - Editor crashes in several specific cases fixed
    - Trouble with Autosave working incorrectly in certain cases fixed
    - Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures

    Camera, graphics, interfaces:

    - Happiness animation added for Fortress creatures
    - Visual errors in mission-pertaining cut-scenes fixed
    - Renegade heroes' attack animation fixed
    - The Monster Strength list in RMG interfaces now sorts correctly
    - Player now sees caravans that can't move
    - The issue with no message displaying when trying to move a hero from ˜visiting' slot to ˜garrison' with Space hotkey although he does not have enough free slots to gather all the army is now fixed
    - Trouble with player not being informed of the number of creatures who want to join now fixed
    - Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
    - The slider buttons of the Split Stack interface now move only one creature for each click
    - Wrong difficultly level indication in the network game's tooltip corrected
    - Combat statistics corrected
    - Twitches that happened when rotating the camera in towns with high FPS rates now fixed
    - When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
    - In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
    - Camera's movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
    - Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
    - The hero's path no longer appears on the Puzzle Map
    - Hero's flag color change when changing owner by the script (SetObjectOwner) now fixed
    - Special Hero Trail no longer disappears when loading a saved game
    - Various texts corrected

    Gameplay, Mechanics, Balance:

    - Calculations for quick combat fixed (the results used to differ from auto combat at times)
    - The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
    - The AI now understands various player's diverting placing tactics (like those needed to defend the shooting creatures)
    - The AI can now bring its troops closer to the moats
    - Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
    - AI does not cease to cast spells anymore after Counterspell has been cast
    - The Eternal Light perk modified (Hero's light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero's creatures have a 50% chance to fail.)
    - Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
    - Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
    - Movement Points subtraction when using the Town Portal spell corrected
    - Possibility of leaving a hero without an army in network game removed
    - Fountain of Fortune no longer grants +0 Luck
    - Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero's movement points for the day after summoning.
    - In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
    - Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
    - Improper behavior of Souldrinker specialization for spell-casting creatures of the hero's army now fixed
    - In Duel, micro-artifacts can now only be equipped onto Academy creatures
    - Warlords can no longer damage towers in Siege combat
    - Magical elements now work with new creatures as well

    Maps:

    - Map ˜Questing For Peace': Improper collision between the guarding stack and Dwarven Military Post now fixed
    - Map ˜The Duel': trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
    - Map ˜The Guerillas': The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed

    Map Editor and RMG:

    - RMG now creates better imbued and balanced maps
    - Certain bugs in map generation now fixed
    - Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
    - "Wand Of..." artifacts have the setting of their number of charges corrected
    - "Defeat Neutrals" objective now works (it now works for all cases)
    - Minimap can be hidden now in RMG generation screen
    - "Random town" can now be selected as an option in the random map generator
    - The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)

    Not written in the readme : improved game response performance in MP standard mode


    ------------------------

    LINKS

    Heroes Only (1.41)<UL TYPE=SQUARE>
    <LI>Gamespot <LI>Gamespot Digital Download
    <LI>Filefront
    <LI>Filefront Digital Download
    <LI>3DGamers
    <LI>Worthplaying <LI>Gameshell
    <LI>Filecloud[/list]


    With Hammers of Fate (2.1)<UL TYPE=SQUARE>
    <LI>Gamespot
    <LI>Gamespot Digital Download
    <LI>Filefront
    <LI>Filefront Digital Download
    <LI>3DGamers
    <LI>Worthplaying
    <LI>Gameshell
    <LI>Filecloud [/list]
    Share this post

  2. #2
    Well, after the christmas, new year and orthodox christmas period, its been hard to get back to speed But we've finally closed the current set of patches that should have been online before all of these vacations.

    We are now working on 1.5, which will contain, among other things, the duel heroes editor

    So, the patches 1.41 and 2.1 are ready to be distributed next monday : the first applies to Heroes 5 (you need to have 1.4 already applied), the second to the addon Hammers of Fate. The links will be posted at this time, of course.

    The main content is allowing a switch of online servers in Ubisoft. The servers will go offline on monday from 3pm GMT to 9pm GMT. After this phase, you will need to have these patches applied to play online. They will be made available after the reboot through the autopatch system, and on tuesday they will be replicated all around as usual.

    Patch 1.41 fixes the gating / phantom forces crash (it took long enought to squash it).
    Patch 2.1 also contains a lot of updates and fixes for the addon. Here are the details from the readme :

    Features added:
    ***************
    In-game:

    Necromancy principles changed
    Training principles changed


    Bugs repaired and changes made:
    *******************************

    Stability:

    - When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game
    - Multiplayer game mistiming in certain specific circumstances repaired
    - RMG crashes in attempts to generate certain maps fixed
    - Game freezes on MP with time limit on in some special situations fixed
    - Editor crashes in several specific cases fixed
    - Trouble with Autosave working incorrectly in certain cases fixed
    - Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures

    Camera, graphics, interfaces:

    - Happiness animation added for Fortress creatures
    - Visual errors in mission-pertaining cut-scenes fixed
    - Renegade heroes' attack animation fixed
    - The Monster Strength list in RMG interfaces now sorts correctly
    - Player now sees caravans that can't move
    - The issue with no message displaying when trying to move a hero from ˜visiting' slot to ˜garrison' with Space hotkey although he does not have enough free slots to gather all the army is now fixed
    - Trouble with player not being informed of the number of creatures who want to join now fixed
    - Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
    - The slider buttons of the Split Stack interface now move only one creature for each click
    - Wrong difficultly level indication in the network game's tooltip corrected
    - Combat statistics corrected
    - Twitches that happened when rotating the camera in towns with high FPS rates now fixed
    - When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
    - In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
    - Camera's movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
    - Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
    - The hero's path no longer appears on the Puzzle Map
    - Hero's flag color change when changing owner by the script (SetObjectOwner) now fixed
    - Special Hero Trail no longer disappears when loading a saved game
    - Various texts corrected

    Gameplay, Mechanics, Balance:

    - Calculations for quick combat fixed (the results used to differ from auto combat at times)
    - The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
    - The AI now understands various player's diverting placing tactics (like those needed to defend the shooting creatures)
    - The AI can now bring its troops closer to the moats
    - Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
    - AI does not cease to cast spells anymore after Counterspell has been cast
    - The Eternal Light perk modified (Hero's light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero's creatures have a 50% chance to fail.)
    - Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
    - Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
    - Movement Points subtraction when using the Town Portal spell corrected
    - Possibility of leaving a hero without an army in network game removed
    - Fountain of Fortune no longer grants +0 Luck
    - Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero's movement points for the day after summoning.
    - In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
    - Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
    - Improper behavior of Souldrinker specialization for spell-casting creatures of the hero's army now fixed
    - In Duel, micro-artifacts can now only be equipped onto Academy creatures
    - Warlords can no longer damage towers in Siege combat
    - Magical elements now work with new creatures as well

    Maps:

    - Map ˜Questing For Peace': Improper collision between the guarding stack and Dwarven Military Post now fixed
    - Map ˜The Duel': trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
    - Map ˜The Guerillas': The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed

    Map Editor and RMG:

    - RMG now creates better imbued and balanced maps
    - Certain bugs in map generation now fixed
    - Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
    - "Wand Of..." artifacts have the setting of their number of charges corrected
    - "Defeat Neutrals" objective now works (it now works for all cases)
    - Minimap can be hidden now in RMG generation screen
    - "Random town" can now be selected as an option in the random map generator
    - The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)

    Not written in the readme : improved game response performance in MP standard mode


    ------------------------

    LINKS

    Heroes Only (1.41)<UL TYPE=SQUARE>
    <LI>Gamespot <LI>Gamespot Digital Download
    <LI>Filefront
    <LI>Filefront Digital Download
    <LI>3DGamers
    <LI>Worthplaying <LI>Gameshell
    <LI>Filecloud[/list]


    With Hammers of Fate (2.1)<UL TYPE=SQUARE>
    <LI>Gamespot
    <LI>Gamespot Digital Download
    <LI>Filefront
    <LI>Filefront Digital Download
    <LI>3DGamers
    <LI>Worthplaying
    <LI>Gameshell
    <LI>Filecloud [/list]
    Share this post

  3. #3
    Oakwarrior's Avatar Senior Member
    Join Date
    Aug 2005
    Posts
    5,663
    Awesome stuff I say!
    Share this post

  4. #4
    Finally. Many important changes I see and not a moment too soon! I hope other important bugs have been adressed.
    Share this post

  5. #5
    Greaaaaat! And gotta love his humour:
    "Patch 1.41 fixes the gating / phantom forces crash (it took long enought to squash it)"
    Share this post

  6. #6
    I can tell already this is going to be a joke. My bet is the desync problem will still be there, the rmg will still have the pathetic few options that it has now, the simultaneous turns option will still be no use at all and in general....a let down. THANK GOD FOR AOW SHADOW MAGIC!!! That game has MORE everything! More factions, more spells, more magic items, larger maps, more map layers, larger battle area, more strategy BY FAR...just MORE EVERYTHING!! Stable...no crashes, real simultaneous turns.
    Yeh....it's not as pretty by any stretch but 100% more fun.
    UBI, NIVAL....you people blew it.
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  7. #7
    Thank you FC!!! Let's all hope the desync problems will be a thing of the past. And that you have irradicated the invasion of bugs in the HOMM universe!!!

    But please; in the future could you be more communicative here and also get an Nival representative DEDICATED to this board??!!!
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  8. #8
    Thanks for reviving our faith a bit, FC. Can you be more specific around the necromancy/training rework?
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  9. #9
    fix desync
    fix autosave
    fix in game lag
    and im game

    specially desync, its outrageous! but all forgiven if REALLy fixed, cause this is a great game
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  10. #10
    st14z's Avatar Senior Member
    Join Date
    Mar 2005
    Location
    Euforia
    Posts
    764
    Enought new info, thank you F.C.
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