Thread: Did the ending completely ruin the game for everyone else? | Forums

  1. #131
    Originally Posted by L1A1Rocker Go to original post
    I really hope UBI is taking notes on how NOT to end a game.
    Well, considering FC4 started in this direction and people complained, and now FC5 is even further in this direction, I am not holding my breath.

    I have decided to vote with my wallet.....I will wait until after release and see what they produce. If it is another ending like FC5 and similar story elements, it will be a pass. If they get their act together, I will buy it after release.
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  2. #132
    Originally Posted by modmcsupersport Go to original post
    Well, considering FC4 started in this direction and people complained, and now FC5 is even further in this direction, I am not holding my breath.

    I have decided to vote with my wallet.....I will wait until after release and see what they produce. If it is another ending like FC5 and similar story elements, it will be a pass. If they get their act together, I will buy it after release.
    I'm with you on that!
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  3. #133
    The only explanation I can imagine is that the guys who designed the ending of FC5 have erectile disfunction and wanted everyone to see how it feels. I wouldn't recommend this game to anyone because of the ending. Actually, I wish I could get my money back. I bought the DLCs too and I don't plan to even try them. FC3 was great, FC4 was great, FC5 was ruined by the ending. FarCry 6, nope, not buying until someone puts the ending on YouTube. Sad that I will have to watch a spoiler to make sure I even want to buy a game.
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  4. #134
    Originally Posted by modmcsupersport Go to original post
    My biggest gripe is they made Joseph right.....

    I think it would have been a bigger statement if they had let the ending play out, with Joseph saying and the "Seventh seal is broken!!" He falls to his knees and waits....nothing....then Whitehorse steps up, slaps the cuffs on him and you drag him off to Jail. Then the rest of the ending is Whitehorse talking to the Deputy about all the work it is going to take, and wondering if the town of Falls End will survive, and asking the Deputy how they are going to handle things being back to normal after the war they waged and if he/she would be ok??? Roll credits...

    But that is me, some people actually like it, but I think it sets a bad example and story narrative, that it is ok to be so freakin evil if you are doing stuff for people's "Own Good!!" Because you could make an argument from this point of view, that a certain German leader was doing all the horrible things for HIS people's own good and that is ok.........yeah, NOT!!! EVIL IS NEVER OK!!!!
    They did not make Joseph right. His "prophecy" about "doomsday" turned out to be right. Not his actions.
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  5. #135
    Originally Posted by rabe277 Go to original post
    They did not make Joseph right. His "prophecy" about "doomsday" turned out to be right. Not his actions.
    Yeah, they made him right...that is my whole point. He states your actions will lead to destruction of the world, and you aren't fighting for the "good" side....and by the story, if it isn't all a bliss dream, then he was right. The world ended just as he stated, he didn't die just as he stated, he wasn't taken just as he stated, so everything basically happened exactly has he stated, so he was right. If he was right in this statements, then he was the "Chosen of God"....or touched by God, or any number of other things, but as a total aside, from all that, by making him right, you leave open the door to the argument that his actions were correct and you were wrong. This to me is the most abhorrent thing, in that by making him right, there is a slight justification to what he did. He committed Evil in the extreme, and by making him right in this story context, it leaves a crack in the door to "It was for the greater good" argument and you can even see people here on the forums actually saying this. The kind of evil Joseph enacted has no justification and is never ok and Ubi kinda hinted that yeah, it was cause he was right.....
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  6. #136
    Originally Posted by modmcsupersport Go to original post
    Yeah, they made him right...that is my whole point. He states your actions will lead to destruction of the world, and you aren't fighting for the "good" side....and by the story, if it isn't all a bliss dream, then he was right. The world ended just as he stated, he didn't die just as he stated, he wasn't taken just as he stated, so everything basically happened exactly has he stated, so he was right. If he was right in this statements, then he was the "Chosen of God"....or touched by God, or any number of other things, but as a total aside, from all that, by making him right, you leave open the door to the argument that his actions were correct and you were wrong. This to me is the most abhorrent thing, in that by making him right, there is a slight justification to what he did. He committed Evil in the extreme, and by making him right in this story context, it leaves a crack in the door to "It was for the greater good" argument and you can even see people here on the forums actually saying this. The kind of evil Joseph enacted has no justification and is never ok and Ubi kinda hinted that yeah, it was cause he was right.....
    I am not sure, if my english is good enough for this topic, but iI will try to answer.

    I agree with you on this point: Yes, the story tends to justify Joseph and the cult.

    But I do not think, that the fact, that his prophecy was right, definitely makes him "hte chosen one". It could also have been coincidence, or as Jacob seed says in his last scene - if I remember correctly -: "I do not know, if he is talking to God, but I think he is right " (the way he sees/analyses the world/situation).

    Nevertheless, I like the ending, because the only two alternatives, i could imagine, are totally boring.

    First one would be the typical Hollywood ending: Hero kills the evil boss. Message: Violence pays off, and it's 'for the greater good', all problems "can be handled with a gun" (Whitehorse). Satisfying for you? Maybe for Jean Claude van Damme or Silvester Stallone. (Speaking of movies, I like it very much, how Peggy outfits look like the Droogs and how the Jacob Seed capture scene refer to A Clockwork Orange.)

    Second: Open ending, no option for me.
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  7. #137
    There are many ways to spin the ending and not have Joseph right. In fact they, to a point, justify the actions of the Cult with that ending. My post you quoted, to me gave a better ending....Joseph is arrested, and then you have to see the effects of all the violence and see how to deal with it. It is much more powerful to me, to see the effects of your violence than to believe you are somehow responsible for North Korea(I think that is who they drafted to blow up the US) launching a nuclear strike on the US. And since they did destroy the US, you really don't see the effect of YOUR violence on the county where you spent so much time and effort. It also annoys me they use the ending and much of the game preaching to you about violence......yet offered ZERO choice about that violence if you wanted to play the game. If they had offered a peaceful solution, or stealth solution for more missions and only preached when you took the easier path of shooting everything, then I would understand, BUT Ubi made ONE path through the story of the game......and then preached at you for taking the ONE path they created. To my mind this these two issues are why FarCry 3 has a more powerful ending, because you see the effects of giving into violence with Citra ending and if you leave and "win" your character leaves ruminating on how he will fit back into society after doing all he did.

    As far as it being coincidence....really, he falls to his knees and BOOM, nuke goes off....coincidence?? Yeah, that may have been possible if they had done it when you were driving off the Church grounds, or something similar but to have it done in the way they did....no, planned to make him right.

    The more I have thought of it though, and played the DLC Mars....it is all a Bliss dream and Ubi will just chug along into the next one.
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  8. #138
    DCAustin007's Avatar Member
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    Originally Posted by MrRedMarshmalow Go to original post
    I just finished the story like twenty minutes ago and I'm not gonna lie, the ending completely ruined the game for me. It was single-handedly the worst ending to a game I have ever experienced. It still makes me cringe that after everything I did, after all the effort I put into banding an entire county of people together to fight ONE dude, Joseph still gets away and comes out on top. After the ending I skipped through the credits just hoping for some sort of ending afterwards but NOPE, the game just sends you right back to the Main Menu. Ubisoft, you might as well have replaced the Main Menu background not with a destroyed Hope County but with a massive middle finger because that's exactly what it felt like. I even pressed "Continue" hoping that it would at least let me kill Joseph in the bunker but I was just sent back on the top of a radio tower where I looked around for a second and just shut the d*mn game off.

    I'm sorry Ubisoft, I really really liked the game up until that point, but the ending has totally ruined the game for me and honestly, I don't even feel like playing it anymore, especially knowing that every side mission, every collectible, every fishing spot, etc. that I complete will be for absolutely nothing. I'm not even sure the DLC will get me back into this game because even thinking about playing it again puts a bad taste in my mouth. Great game, absolute sh*t ending.
    TOTALLY AGREE.

    I just beat the game a few minutes ago and was shocked at how quickly it ended after how long some of the intermediate missions were. UBISOFT what happened!?!? Some side missions were great, the map is great, the characters and voices were perfect! And the ending fell flatter than pancakes with expired milk!

    Seriously Ubisoft, you have GOT to employ a better writing department. No offense to current staff, but if time is a constraint, then adjust things so Division 2 doesn't suffer from the same storyline issues as FC5.

    I've said it before and I'll say it again (I''m actually sick of saying this): spend more of our (customers) money on writing and less on animation/graphics, your engine is
    fine, Division 1 and 2 is fine. Write a good story with sensible endings, trust me, graphics dont matter as much! Why don't you understand this!?! I honestly feel like you don't read these forums or take our feedback seriously. I've filled out every Uplay survey that you've sent and always it seems it falls on deaf ears. These forums and at the Steam forums never get feedback from you directly. And you wonder why customer loyalty falls to the wayside.

    This rant is getting off topic but I'll give you credit for not cloing this thread by now, or perhaps it's because you rarely read these...

    You know how to contact me, I've always given my emails in your surveys, yet you go on doing as you please. Kind of like the ex-girlfriend who says she loves you but keeps those guys on standby just in case...
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  9. #139
    Bambihunter1971's Avatar Senior Member
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    I haven't made it to the end, not sure I will. Those $*#^Q(&)#*_Q@&^^*Q#^&(* capture parties have pushed me to where I only play occasionally. I play until I get sick, or sick of it (motion issues). Then, I give my patience a break and play another game. Then, after a week or two I forget how annoying those were and come back for another round.

    Last two times I played, dreading another capture, I just took my .50 bmg out in front of a captured outpost and sniped enemies from afar until I ran out of ammo. Went and bought more, and repeated all evening long. It was fun...
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  10. #140
    Well... This is only ending that could be possible considering far cry new dawns arrival. Far cry new dawn is coming as a narrative sequel for far cry 5 so it is very clear by now why it was that ending only... I dont really have a problem with the ending now because it is a cliffhanger and it goes on...

    The problem is just the storytelling up to it and how they generally is telling the story in far cry 5. There is not much story in this game besides the ending and the foreshadowing of it. No story in the regions that actually evolves or suprises, No real character exposure...Most friendly characters are just quest givers, instead of making them a part of the story plot and make them interact with the antagonists to actually make a two sided dialogue. There is very little to no actual dialogues or conversations in this game(especially with the villains)

    This is even more important in this game when our "character" is a mute... When you go with a silent protagonist you will have to either include a lot of other characters in cutscenes and stuff in the story to do talking and to provide dialogues/conversations or/and give the player a lot of agency and choices or dialogue options on how to react to different things in the story. That is the point with a silent protagonist... they should feel like "you". But in this story it dosent feel like "you" are in the story because every reaction/choice is already taken by the devs.

    Also they are using the most simple and weakest plot tools ever to advance the plot and to get the antagonist and protagonist at the same locations and so on... So many happenings in this game where the player are like "wtf how did this happen" "How did i get here" "How is this possible" The story seems rushed in some parts and it seems like they missed out on a lot of good oppportunities in the story that could have made it more immersive, which is sad because too me these antagonist are very good and well made and they could and should have done more with them...
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