Thread: Black screen at startup | Forums

  1. #1

    Black screen at startup

    Hello, first of all ask for forgivenees for my English, I do not speak the lenguaje.

    Yesterday install the game from Uplay and after staring the game without any problem and créate the party, now when I want to the start game,I left the screen black,without it can do anything,just turn off the pc from the button.

    help!! Thank you
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  2. #2
    Ubi-MoshiMoshi's Avatar Community Representative
    Join Date
    Nov 2011
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    EMEA CRC
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    20,551
    Hi udo8276 and welcome to the forums, please contact our Support Team https://support.ubi.com including a DxDiag report and MS info, so we can take a look at this for you.

    Thanks
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  3. #3
    thank you very much. I just did it
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  4. #4
    Happened to me to, delete the following file (the game will create a new one) and you should be fine:

    C:\Users\USERNAME\Documents\MightAndMagicXLegacy\o ptions64.txt
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  5. #5
    happens to me too.

    deleted this file, but the 32.txt version.

    Do you managed to resolve the problem ?

    I also opened a ticket to Support, just waiting...
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  6. #6
    deleted this file, but the 32.txt version.
    If you will share corrupted file I can try to fix it in the community patch.
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  7. #7
    hello.

    here is the option32.txt file

    Code:
    [general]
    videodecoder = System
    retroMode = False
    retroScreenDivisor = 4
    
    [language]
    subtitles = True
    
    [gameplay]
    gameSpeed = 1
    monsterHPBarVisible = True
    showAlternativeMonsterModel = False
    showHints = True
    enemyOutlineOpacity = 0
    objectOutlineOpacity = 0
    showViewport = True
    lockActionBar = False
    fadeLogs = False
    fadeLogsDelay = 5
    isLeftActionBarWithArrows = True
    triggerBarks = False
    showMessages = True
    logOpacity = 0.75
    tooltipOpacity = 0.75
    questLogSize = 220
    actionLogSize = 8
    showFloatingDamageMonsters = True
    showFloatingDamageChars = True
    lockCharacterOrder = False
    monsterMovementSpeed = 2
    
    [graphics]
    resolutionWidth = 1152
    resolutionHeight = 864
    resolutionRefreshRate = 60
    fullScreen = False
    vsync = False
    hdr = False
    fsaaMode = 0
    textureQuality = 1
    shadowQuality = 2
    shadowDistance = 80
    terrainQuality = 2
    terrainDetails = 2
    terrainShadows = False
    effectQuality = 1
    viewDistance = 2
    animationQuality = 1
    gamma = 1
    brightness = 1
    filter = 0
    maxFramerate = 60
    objectDetails = 2
    
    [sound]
    musicVolume = 0
    sfxVolume = 0
    partyBarkVolume = 0
    enableMonsterSounds = False
    enableAmbientSounds = False
    
    [Keys]
    move_forward = "W,UpArrow"
    move_backward = "S,DownArrow"
    rotate_left = "Q,LeftArrow"
    rotate_right = "E,RightArrow"
    move_left = "A"
    move_right = "D"
    interact = "Space,Return"
    select_next_interactive_object = "Tab"
    quick_action_slot_1 = "Alpha1"
    quick_action_slot_2 = "Alpha2"
    quick_action_slot_3 = "Alpha3"
    quick_action_slot_4 = "Alpha4"
    quick_action_slot_5 = "Alpha5"
    quick_action_slot_6 = "Alpha6"
    quick_action_slot_7 = "Alpha7"
    quick_action_slot_8 = "Alpha8"
    quick_action_slot_9 = "Alpha9"
    quick_action_slot_0 = "Alpha0"
    rest = "R"
    open_cheat_menu = "LeftControl+LeftAlt+C"
    open_inventory = "I,C"
    open_close_spellbook = "F,B"
    open_close_skills = "G"
    open_close_journal = "J"
    open_close_bestiary = "K"
    open_close_lore = "L"
    open_map = "N"
    open_area_map = "M"
    open_close_menu = "Escape"
    select_party_member_1 = "F1"
    select_party_member_2 = "F2"
    select_party_member_3 = "F3"
    select_party_member_4 = "F4"
    quicksave = "F5"
    quickload = "F9"
    disable_gui = "F12"
    make_screenshot = "F11"
    open_loca_test = "LeftControl+LeftAlt+L"
    reset_turn_actor = "LeftControl+LeftAlt+R"
    open_uplay_overlay = "LeftShift+F2,RightShift+F2"
    DIALOG_OPTION_1 = "Alpha1"
    DIALOG_OPTION_2 = "Alpha2"
    DIALOG_OPTION_3 = "Alpha3"
    DIALOG_OPTION_4 = "Alpha4"
    DIALOG_OPTION_5 = "Alpha5"
    confirm_text_input = "Return"
    and the outputlog.txt

    Code:
    Initialize engine version: 4.2.2f1 (54f0fc09defb)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [nvd3dum.dll 23.21.13.8871]
        Renderer: NVIDIA GeForce GTS 450
        Vendor:   NVIDIA
        VRAM:     979 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
    - Completed reload, in  0.619 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.dll (this message is harmless)
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Core.dll (this message is harmless)
    1.5-16336 RELEASE
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Shader warmup: 6 shaders 16 combinations 0.050s
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Configuration.dll (this message is harmless)
    AssetBundleDatabase AssetName conflict! Name already in map.
    AssetName: Textures/HeroesVI/NecroTree_diff
    BundleA: e213f38ab4c444099fe0a5b473454704
    BundleB: e213f38ab4c444099fe0a5b473454704
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    
    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1095.
    Total: 4.556092 ms (FindLiveObjects: 0.063337 ms CreateObjectMapping: 0.051156 ms MarkObjects: 3.928637 ms  DeleteObjects: 0.034452 ms)
    
    Initialize engine version: 4.2.2f1 (54f0fc09defb)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [nvd3dum.dll 23.21.13.8871]
        Renderer: NVIDIA GeForce GTS 450
        Vendor:   NVIDIA
        VRAM:     979 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
    - Completed reload, in  0.094 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.dll (this message is harmless)
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Core.dll (this message is harmless)
    1.5-16336 RELEASE
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Shader warmup: 6 shaders 16 combinations 0.002s
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Configuration.dll (this message is harmless)
    AssetBundleDatabase AssetName conflict! Name already in map.
    AssetName: Textures/HeroesVI/NecroTree_diff
    BundleA: e213f38ab4c444099fe0a5b473454704
    BundleB: e213f38ab4c444099fe0a5b473454704
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    
    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1095.
    Total: 4.632305 ms (FindLiveObjects: 0.064381 ms CreateObjectMapping: 0.090481 ms MarkObjects: 3.967266 ms  DeleteObjects: 0.013224 ms)
    
    Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/libc
    Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/.\libc
    Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/libc
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: P:\games\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    LocaID 'OPTIONS_S_TEXTURE_QUALITY' has no text
       at Legacy.Core.Internationalization.Localization.AddLocaData(System.String fileOrigin, .LocaData[] data, System.Collections.Generic.Dictionary`2 p_target)
       at Legacy.Core.Internationalization.Localization.ParseLocaFile(System.String filePath, System.Collections.Generic.Dictionary`2 p_target)
       at Legacy.Core.Internationalization.Localization.LoadFallback(System.String filePath)
       at Legacy.LocaManager.LoadLanguage()
       at Legacy.LocaManager.Awake()
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    LocaID 'OPTIONS_S_TEXTURE_QUALITY' has no text
       at Legacy.Core.Internationalization.Localization.AddLocaData(System.String fileOrigin, .LocaData[] data, System.Collections.Generic.Dictionary`2 p_target)
       at Legacy.Core.Internationalization.Localization.ParseLocaFile(System.String filePath, System.Collections.Generic.Dictionary`2 p_target)
       at Legacy.Core.Internationalization.Localization.LoadLanguage(System.String filePath)
       at Legacy.LocaManager.LoadLanguage()
       at Legacy.LocaManager.Awake()
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 153172 bytes)
     
    (Filename:  Line: 1167)
    
    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 43944 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 22736 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 56296 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 100676 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 109252 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 220372 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 398640 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 44724 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 18408 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 34816 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 70784 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 1408 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 62084 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 42116 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 18724 bytes)
     
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    Mismatched serialization in the builtin class 'MonoScript'. (Read 25 bytes but expected 69 bytes)
     
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    Mismatched serialization in the builtin class 'MonoScript'. (Read 25 bytes but expected 77 bytes)
     
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    Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes)
     
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    Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 71 bytes)
     
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    Mismatched serialization in the builtin class 'AudioSource'. (Read 100 bytes but expected 164 bytes)
     
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    Mismatched serialization in the builtin class 'AudioSource'. (Read 100 bytes but expected 164 bytes)
     
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    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1657)
    
    A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 44148 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
     
    (Filename:  Line: 1163)
    
    The referenced script on this Behaviour is missing!
     
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    AudioManager: GameObject has no AudioController script attached!
    AudioToolkit/AudioCategories/AudioController_Main
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    UnloadTime: 0.323645 ms
    Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
    
    Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 1119.
    Total: 24.533714 ms (FindLiveObjects: 0.040716 ms CreateObjectMapping: 0.055680 ms MarkObjects: 7.055818 ms  DeleteObjects: 16.877588 ms)
    
    UnloadTime: 7.087834 ms
    Unloading 2 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
    
    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4097.
    Total: 11.801226 ms (FindLiveObjects: 0.154514 ms CreateObjectMapping: 0.096049 ms MarkObjects: 11.075981 ms  DeleteObjects: 0.026448 ms)
    
    AudioManager: GameObject has no AudioController script attached!
    AudioToolkit/AudioCategories/AudioController_Main
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.Play (System.String audioID, Vector3 worldPosition, UnityEngine.Transform parentObj, Single volume, Single delay, Single startTime) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager+AudioPlayRequest.DoneLoad (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
    Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
    Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
    AssetBundles.Core.AssetRequest:ExecuteCallback()
    AssetBundles.Core.AssetRequest:Update()
    AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
    AssetBundles.Core.AssetBundleManager:Update()
     
    (Filename:  Line: -1)
    
    AudioManager: GameObject has no AudioController script attached!
    AudioToolkit/AudioCategories/AudioController_Main
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.Play (System.String audioID, Vector3 worldPosition, UnityEngine.Transform parentObj, Single volume, Single delay, Single startTime) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager+AudioPlayRequest.DoneLoad (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
    Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
    Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
    AssetBundles.Core.AssetRequest:ExecuteCallback()
    AssetBundles.Core.AssetRequest:Update()
    AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
    AssetBundles.Core.AssetBundleManager:Update()
     
    (Filename:  Line: -1)
    
    AudioManager: AudioController is set persistent, MEMORY LEAK?
    AudioToolkit/AudioCategories/AudioController_MainTheme
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.Awake () [0x00000] in <filename unknown>:0 
    UnityEngine.Object:Internal_CloneSingle(Object)
    UnityEngine.Object:Instantiate(Object)
    Legacy.Helper:Instantiate(GameObject)
    Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
    Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
    AssetBundles.Core.AssetRequest:ExecuteCallback()
    AssetBundles.Core.AssetRequest:Update()
    AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
    AssetBundles.Core.AssetBundleManager:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCategory (System.String name) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.MusicController.OnMusicLoaded (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.MusicController+<PlayMusic>c__AnonStorey57.<>m__35 (Legacy.Audio.AudioRequest a) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
    Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
    Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
    AssetBundles.Core.AssetRequest:ExecuteCallback()
    AssetBundles.Core.AssetRequest:Update()
    AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
    AssetBundles.Core.AssetBundleManager:Update()
     
    (Filename:  Line: -1)
    
    UnloadTime: 4.628129 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
    
    Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4989.
    Total: 13.978350 ms (FindLiveObjects: 0.189663 ms CreateObjectMapping: 0.083521 ms MarkObjects: 13.164364 ms  DeleteObjects: 0.061249 ms)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    skip load audio category AudioToolkit/AudioCategories/AudioController_BarkHumanMaleCynical
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Error load unknow assetbundle AudioController name?
    AudioToolkit/AudioCategories/AudioController_BarkHumanMaleCynical
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.MMGUI.PartyCreate.PartyCreationCustomize+<TriggerBark>c__AnonStorey1B.<>m__9 (Legacy.Audio.AudioRequest a) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
    Legacy.Audio.AudioManager:Request(String, Int32, Boolean, AudioControllerCallback)
    Legacy.Audio.AudioManager:RequestByAudioID(String, Int32, Boolean, AudioControllerCallback)
    Legacy.Audio.AudioManager:RequestByAudioID(String, Int32, AudioControllerCallback)
    Legacy.Game.MMGUI.PartyCreate.PartyCreationCustomize:TriggerBark()
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UIButtonMessage:Send()
    UIButtonMessage:OnClick()
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    UnloadTime: 5.029380 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
    
    Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 1285.
    Total: 10.715447 ms (FindLiveObjects: 0.046632 ms CreateObjectMapping: 0.062989 ms MarkObjects: 9.979763 ms  DeleteObjects: 0.150338 ms)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at Legacy.Audio.MusicController.StopMusic (Boolean p_doFadeOut) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.MusicController.HandleEnterMode (Mode p_mode) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.MusicController.SetMode (Mode pMode) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Context.CtxIntro.OnSceneLoaded () [0x00000] in <filename unknown>:0 
      at Legacy.Game.Context.BaseContext.OnLevelWasLoaded (Int32 levelIndex) [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    System.NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCategory (System.String name) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioHelper.MuteGUI () [0x00000] in <filename unknown>:0 
      at Legacy.Game.Context.CtxGame.OnEnableContext () [0x00000] in <filename unknown>:0 
      at Legacy.Game.Context.ContextManager.ChangeContext (EContext contextID) [0x00000] in <filename unknown>:0 
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Skipped rendering frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1494)
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    thanks for help !
    Share this post

  8. #8
    and my system infos :

    Code:
    Résumé
    		Système d'exploitation
    			Windows*7 Édition Intégrale 32-bit SP1
    		Processeur
    			Intel Core i7 870 @ 2.93GHz	40 °C
    			Technologie Lynnfield 45nm
    		RAM
    			12.0*Go Canal-Double DDR3 @ 668 MHz (9-9-9-24)
    		Carte mère
    			ASUSTeK Computer INC. P7P55D-E (LGA1156)	43 °C
    		Graphiques
    			BenQ E2200HD (1920x1080@59Hz)
    			1023 MoNVIDIA GeForce GTS 450 (ASUStek Computer Inc)	36 °C
    		Stockage
    			931GB SAMSUNG HD103UJ ATA Device (SATA)	27 °C
    			139GB Western Digital WDC WD1500HLFS-01G6U0 ATA Device (SATA)	31 °C
    		Disques optiques
    			TSSTcorp CD/DVDW SH-S182M ATA Device
    		Audio
    			Périphérique High Definition Audio
    Share this post