Code:
Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8871]
Renderer: NVIDIA GeForce GTS 450
Vendor: NVIDIA
VRAM: 979 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in 0.619 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.dll (this message is harmless)
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Core.dll (this message is harmless)
1.5-16336 RELEASE
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Shader warmup: 6 shaders 16 combinations 0.050s
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Configuration.dll (this message is harmless)
AssetBundleDatabase AssetName conflict! Name already in map.
AssetName: Textures/HeroesVI/NecroTree_diff
BundleA: e213f38ab4c444099fe0a5b473454704
BundleB: e213f38ab4c444099fe0a5b473454704
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1095.
Total: 4.556092 ms (FindLiveObjects: 0.063337 ms CreateObjectMapping: 0.051156 ms MarkObjects: 3.928637 ms DeleteObjects: 0.034452 ms)
Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8871]
Renderer: NVIDIA GeForce GTS 450
Vendor: NVIDIA
VRAM: 979 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll into Unity Child Domain
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in 0.094 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.dll (this message is harmless)
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Core.dll (this message is harmless)
1.5-16336 RELEASE
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Shader warmup: 6 shaders 16 combinations 0.002s
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Configuration.dll (this message is harmless)
AssetBundleDatabase AssetName conflict! Name already in map.
AssetName: Textures/HeroesVI/NecroTree_diff
BundleA: e213f38ab4c444099fe0a5b473454704
BundleB: e213f38ab4c444099fe0a5b473454704
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1095.
Total: 4.632305 ms (FindLiveObjects: 0.064381 ms CreateObjectMapping: 0.090481 ms MarkObjects: 3.967266 ms DeleteObjects: 0.013224 ms)
Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/libc
Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/.\libc
Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: P:\games\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
LocaID 'OPTIONS_S_TEXTURE_QUALITY' has no text
at Legacy.Core.Internationalization.Localization.AddLocaData(System.String fileOrigin, .LocaData[] data, System.Collections.Generic.Dictionary`2 p_target)
at Legacy.Core.Internationalization.Localization.ParseLocaFile(System.String filePath, System.Collections.Generic.Dictionary`2 p_target)
at Legacy.Core.Internationalization.Localization.LoadFallback(System.String filePath)
at Legacy.LocaManager.LoadLanguage()
at Legacy.LocaManager.Awake()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
LocaID 'OPTIONS_S_TEXTURE_QUALITY' has no text
at Legacy.Core.Internationalization.Localization.AddLocaData(System.String fileOrigin, .LocaData[] data, System.Collections.Generic.Dictionary`2 p_target)
at Legacy.Core.Internationalization.Localization.ParseLocaFile(System.String filePath, System.Collections.Generic.Dictionary`2 p_target)
at Legacy.Core.Internationalization.Localization.LoadLanguage(System.String filePath)
at Legacy.LocaManager.LoadLanguage()
at Legacy.LocaManager.Awake()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 153172 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 43944 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 22736 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 56296 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 100676 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 39032 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 172992 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 109252 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 67828 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 111336 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 42116 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 74416 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 157900 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 157144 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 63652 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 169728 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 220372 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 398640 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 44724 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 18408 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 34816 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 70784 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 1408 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 62084 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 42116 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 18724 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'MonoScript'. (Read 25 bytes but expected 69 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'MonoScript'. (Read 25 bytes but expected 77 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 71 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 79 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 75 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioSource'. (Read 100 bytes but expected 164 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioSource'. (Read 100 bytes but expected 164 bytes)
(Filename: Line: 1167)
Mismatched serialization in the builtin class 'AudioSource'. (Read 100 bytes but expected 196 bytes)
(Filename: Line: 1167)
The referenced script on this Behaviour is missing!
(Filename: Line: 1657)
A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 44148 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 1163)
The referenced script on this Behaviour is missing!
(Filename: Line: 1657)
The referenced script on this Behaviour is missing!
(Filename: Line: 1657)
The referenced script on this Behaviour is missing!
(Filename: Line: 1657)
AudioManager: GameObject has no AudioController script attached!
AudioToolkit/AudioCategories/AudioController_Main
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
UnloadTime: 0.323645 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 1119.
Total: 24.533714 ms (FindLiveObjects: 0.040716 ms CreateObjectMapping: 0.055680 ms MarkObjects: 7.055818 ms DeleteObjects: 16.877588 ms)
UnloadTime: 7.087834 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4097.
Total: 11.801226 ms (FindLiveObjects: 0.154514 ms CreateObjectMapping: 0.096049 ms MarkObjects: 11.075981 ms DeleteObjects: 0.026448 ms)
AudioManager: GameObject has no AudioController script attached!
AudioToolkit/AudioCategories/AudioController_Main
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.Play (System.String audioID, Vector3 worldPosition, UnityEngine.Transform parentObj, Single volume, Single delay, Single startTime) [0x00000] in <filename unknown>:0
at Legacy.Audio.AudioManager+AudioPlayRequest.DoneLoad (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0
at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
AssetBundles.Core.AssetRequest:ExecuteCallback()
AssetBundles.Core.AssetRequest:Update()
AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
AssetBundles.Core.AssetBundleManager:Update()
(Filename: Line: -1)
AudioManager: GameObject has no AudioController script attached!
AudioToolkit/AudioCategories/AudioController_Main
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.Play (System.String audioID, Vector3 worldPosition, UnityEngine.Transform parentObj, Single volume, Single delay, Single startTime) [0x00000] in <filename unknown>:0
at Legacy.Audio.AudioManager+AudioPlayRequest.DoneLoad (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0
at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
AssetBundles.Core.AssetRequest:ExecuteCallback()
AssetBundles.Core.AssetRequest:Update()
AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
AssetBundles.Core.AssetBundleManager:Update()
(Filename: Line: -1)
AudioManager: AudioController is set persistent, MEMORY LEAK?
AudioToolkit/AudioCategories/AudioController_MainTheme
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Legacy.Helper:Instantiate(GameObject)
Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
AssetBundles.Core.AssetRequest:ExecuteCallback()
AssetBundles.Core.AssetRequest:Update()
AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
AssetBundles.Core.AssetBundleManager:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCategory (System.String name) [0x00000] in <filename unknown>:0
at Legacy.Audio.MusicController.OnMusicLoaded (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0
at Legacy.Audio.MusicController+<PlayMusic>c__AnonStorey57.<>m__35 (Legacy.Audio.AudioRequest a) [0x00000] in <filename unknown>:0
at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
AssetBundles.Core.AssetRequest:ExecuteCallback()
AssetBundles.Core.AssetRequest:Update()
AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
AssetBundles.Core.AssetBundleManager:Update()
(Filename: Line: -1)
UnloadTime: 4.628129 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4989.
Total: 13.978350 ms (FindLiveObjects: 0.189663 ms CreateObjectMapping: 0.083521 ms MarkObjects: 13.164364 ms DeleteObjects: 0.061249 ms)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
skip load audio category AudioToolkit/AudioCategories/AudioController_BarkHumanMaleCynical
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Error load unknow assetbundle AudioController name?
AudioToolkit/AudioCategories/AudioController_BarkHumanMaleCynical
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.MMGUI.PartyCreate.PartyCreationCustomize+<TriggerBark>c__AnonStorey1B.<>m__9 (Legacy.Audio.AudioRequest a) [0x00000] in <filename unknown>:0
at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
Legacy.Audio.AudioManager:Request(String, Int32, Boolean, AudioControllerCallback)
Legacy.Audio.AudioManager:RequestByAudioID(String, Int32, Boolean, AudioControllerCallback)
Legacy.Audio.AudioManager:RequestByAudioID(String, Int32, AudioControllerCallback)
Legacy.Game.MMGUI.PartyCreate.PartyCreationCustomize:TriggerBark()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UIButtonMessage:Send()
UIButtonMessage:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0
at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0
at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
UnloadTime: 5.029380 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 1285.
Total: 10.715447 ms (FindLiveObjects: 0.046632 ms CreateObjectMapping: 0.062989 ms MarkObjects: 9.979763 ms DeleteObjects: 0.150338 ms)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at Legacy.Audio.MusicController.StopMusic (Boolean p_doFadeOut) [0x00000] in <filename unknown>:0
at Legacy.Audio.MusicController.HandleEnterMode (Mode p_mode) [0x00000] in <filename unknown>:0
at Legacy.Audio.MusicController.SetMode (Mode pMode) [0x00000] in <filename unknown>:0
at Legacy.Game.Context.CtxIntro.OnSceneLoaded () [0x00000] in <filename unknown>:0
at Legacy.Game.Context.BaseContext.OnLevelWasLoaded (Int32 levelIndex) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
No singleton component AudioController found in the scene.
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
System.NullReferenceException: Object reference not set to an instance of an object
at AudioController.GetCategory (System.String name) [0x00000] in <filename unknown>:0
at Legacy.Audio.AudioHelper.MuteGUI () [0x00000] in <filename unknown>:0
at Legacy.Game.Context.CtxGame.OnEnableContext () [0x00000] in <filename unknown>:0
at Legacy.Game.Context.ContextManager.ChangeContext (EContext contextID) [0x00000] in <filename unknown>:0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
thanks for help !