Thread: Black screen at startup | Forums

  1. #1

    Black screen at startup

    Hello, first of all ask for forgivenees for my English, I do not speak the lenguaje.

    Yesterday install the game from Uplay and after staring the game without any problem and créate the party, now when I want to the start game,I left the screen black,without it can do anything,just turn off the pc from the button.

    help!! Thank you
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  2. #2
    Ubi-MoshiMoshi's Avatar Community Representative
    Join Date
    Nov 2011
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    EMEA CRC
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    20,605
    Hi udo8276 and welcome to the forums, please contact our Support Team https://support.ubi.com including a DxDiag report and MS info, so we can take a look at this for you.

    Thanks
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  3. #3
    thank you very much. I just did it
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  4. #4
    Happened to me to, delete the following file (the game will create a new one) and you should be fine:

    C:\Users\USERNAME\Documents\MightAndMagicXLegacy\o ptions64.txt
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  5. #5
    happens to me too.

    deleted this file, but the 32.txt version.

    Do you managed to resolve the problem ?

    I also opened a ticket to Support, just waiting...
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  6. #6
    deleted this file, but the 32.txt version.
    If you will share corrupted file I can try to fix it in the community patch.
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  7. #7
    hello.

    here is the option32.txt file

    Code:
    [general]
    videodecoder = System
    retroMode = False
    retroScreenDivisor = 4
    
    [language]
    subtitles = True
    
    [gameplay]
    gameSpeed = 1
    monsterHPBarVisible = True
    showAlternativeMonsterModel = False
    showHints = True
    enemyOutlineOpacity = 0
    objectOutlineOpacity = 0
    showViewport = True
    lockActionBar = False
    fadeLogs = False
    fadeLogsDelay = 5
    isLeftActionBarWithArrows = True
    triggerBarks = False
    showMessages = True
    logOpacity = 0.75
    tooltipOpacity = 0.75
    questLogSize = 220
    actionLogSize = 8
    showFloatingDamageMonsters = True
    showFloatingDamageChars = True
    lockCharacterOrder = False
    monsterMovementSpeed = 2
    
    [graphics]
    resolutionWidth = 1152
    resolutionHeight = 864
    resolutionRefreshRate = 60
    fullScreen = False
    vsync = False
    hdr = False
    fsaaMode = 0
    textureQuality = 1
    shadowQuality = 2
    shadowDistance = 80
    terrainQuality = 2
    terrainDetails = 2
    terrainShadows = False
    effectQuality = 1
    viewDistance = 2
    animationQuality = 1
    gamma = 1
    brightness = 1
    filter = 0
    maxFramerate = 60
    objectDetails = 2
    
    [sound]
    musicVolume = 0
    sfxVolume = 0
    partyBarkVolume = 0
    enableMonsterSounds = False
    enableAmbientSounds = False
    
    [Keys]
    move_forward = "W,UpArrow"
    move_backward = "S,DownArrow"
    rotate_left = "Q,LeftArrow"
    rotate_right = "E,RightArrow"
    move_left = "A"
    move_right = "D"
    interact = "Space,Return"
    select_next_interactive_object = "Tab"
    quick_action_slot_1 = "Alpha1"
    quick_action_slot_2 = "Alpha2"
    quick_action_slot_3 = "Alpha3"
    quick_action_slot_4 = "Alpha4"
    quick_action_slot_5 = "Alpha5"
    quick_action_slot_6 = "Alpha6"
    quick_action_slot_7 = "Alpha7"
    quick_action_slot_8 = "Alpha8"
    quick_action_slot_9 = "Alpha9"
    quick_action_slot_0 = "Alpha0"
    rest = "R"
    open_cheat_menu = "LeftControl+LeftAlt+C"
    open_inventory = "I,C"
    open_close_spellbook = "F,B"
    open_close_skills = "G"
    open_close_journal = "J"
    open_close_bestiary = "K"
    open_close_lore = "L"
    open_map = "N"
    open_area_map = "M"
    open_close_menu = "Escape"
    select_party_member_1 = "F1"
    select_party_member_2 = "F2"
    select_party_member_3 = "F3"
    select_party_member_4 = "F4"
    quicksave = "F5"
    quickload = "F9"
    disable_gui = "F12"
    make_screenshot = "F11"
    open_loca_test = "LeftControl+LeftAlt+L"
    reset_turn_actor = "LeftControl+LeftAlt+R"
    open_uplay_overlay = "LeftShift+F2,RightShift+F2"
    DIALOG_OPTION_1 = "Alpha1"
    DIALOG_OPTION_2 = "Alpha2"
    DIALOG_OPTION_3 = "Alpha3"
    DIALOG_OPTION_4 = "Alpha4"
    DIALOG_OPTION_5 = "Alpha5"
    confirm_text_input = "Return"
    and the outputlog.txt

    Code:
    Initialize engine version: 4.2.2f1 (54f0fc09defb)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [nvd3dum.dll 23.21.13.8871]
        Renderer: NVIDIA GeForce GTS 450
        Vendor:   NVIDIA
        VRAM:     979 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
    - Completed reload, in  0.619 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.dll (this message is harmless)
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Core.dll (this message is harmless)
    1.5-16336 RELEASE
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Shader warmup: 6 shaders 16 combinations 0.050s
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Configuration.dll (this message is harmless)
    AssetBundleDatabase AssetName conflict! Name already in map.
    AssetName: Textures/HeroesVI/NecroTree_diff
    BundleA: e213f38ab4c444099fe0a5b473454704
    BundleB: e213f38ab4c444099fe0a5b473454704
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    
    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1095.
    Total: 4.556092 ms (FindLiveObjects: 0.063337 ms CreateObjectMapping: 0.051156 ms MarkObjects: 3.928637 ms  DeleteObjects: 0.034452 ms)
    
    Initialize engine version: 4.2.2f1 (54f0fc09defb)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [nvd3dum.dll 23.21.13.8871]
        Renderer: NVIDIA GeForce GTS 450
        Vendor:   NVIDIA
        VRAM:     979 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\CsvSerializer.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Core.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Editor.Runtime.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Framework.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Legacy.Game.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\Flow.dll into Unity Child Domain
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
    Loading P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
    - Completed reload, in  0.094 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.dll (this message is harmless)
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Core.dll (this message is harmless)
    1.5-16336 RELEASE
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Shader warmup: 6 shaders 16 combinations 0.002s
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: P:\games\Steam\steamapps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\Managed\System.Configuration.dll (this message is harmless)
    AssetBundleDatabase AssetName conflict! Name already in map.
    AssetName: Textures/HeroesVI/NecroTree_diff
    BundleA: e213f38ab4c444099fe0a5b473454704
    BundleB: e213f38ab4c444099fe0a5b473454704
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    
    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1095.
    Total: 4.632305 ms (FindLiveObjects: 0.064381 ms CreateObjectMapping: 0.090481 ms MarkObjects: 3.967266 ms  DeleteObjects: 0.013224 ms)
    
    Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/libc
    Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/.\libc
    Fallback handler could not load library P:/games/Steam/steamapps/common/Might & Magic X - Legacy/Might and Magic X Legacy_Data/Mono/libc
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: P:\games\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    LocaID 'OPTIONS_S_TEXTURE_QUALITY' has no text
       at Legacy.Core.Internationalization.Localization.AddLocaData(System.String fileOrigin, .LocaData[] data, System.Collections.Generic.Dictionary`2 p_target)
       at Legacy.Core.Internationalization.Localization.ParseLocaFile(System.String filePath, System.Collections.Generic.Dictionary`2 p_target)
       at Legacy.Core.Internationalization.Localization.LoadFallback(System.String filePath)
       at Legacy.LocaManager.LoadLanguage()
       at Legacy.LocaManager.Awake()
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    LocaID 'OPTIONS_S_TEXTURE_QUALITY' has no text
       at Legacy.Core.Internationalization.Localization.AddLocaData(System.String fileOrigin, .LocaData[] data, System.Collections.Generic.Dictionary`2 p_target)
       at Legacy.Core.Internationalization.Localization.ParseLocaFile(System.String filePath, System.Collections.Generic.Dictionary`2 p_target)
       at Legacy.Core.Internationalization.Localization.LoadLanguage(System.String filePath)
       at Legacy.LocaManager.LoadLanguage()
       at Legacy.LocaManager.Awake()
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 153172 bytes)
     
    (Filename:  Line: 1167)
    
    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 43944 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 22736 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 56296 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 100676 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 169728 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 220372 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 398640 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 44724 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 18408 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 34816 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 70784 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 1408 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 62084 bytes)
     
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    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 42116 bytes)
     
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    Mismatched serialization in the builtin class 'MonoScript'. (Read 25 bytes but expected 69 bytes)
     
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    Mismatched serialization in the builtin class 'MonoScript'. (Read 25 bytes but expected 77 bytes)
     
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    Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes)
     
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    Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 71 bytes)
     
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    Mismatched serialization in the builtin class 'AudioSource'. (Read 100 bytes but expected 164 bytes)
     
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    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1657)
    
    A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 44148 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
     
    (Filename:  Line: 1163)
    
    The referenced script on this Behaviour is missing!
     
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    AudioManager: GameObject has no AudioController script attached!
    AudioToolkit/AudioCategories/AudioController_Main
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    UnloadTime: 0.323645 ms
    Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
    
    Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 1119.
    Total: 24.533714 ms (FindLiveObjects: 0.040716 ms CreateObjectMapping: 0.055680 ms MarkObjects: 7.055818 ms  DeleteObjects: 16.877588 ms)
    
    UnloadTime: 7.087834 ms
    Unloading 2 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
    
    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4097.
    Total: 11.801226 ms (FindLiveObjects: 0.154514 ms CreateObjectMapping: 0.096049 ms MarkObjects: 11.075981 ms  DeleteObjects: 0.026448 ms)
    
    AudioManager: GameObject has no AudioController script attached!
    AudioToolkit/AudioCategories/AudioController_Main
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.Play (System.String audioID, Vector3 worldPosition, UnityEngine.Transform parentObj, Single volume, Single delay, Single startTime) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager+AudioPlayRequest.DoneLoad (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
    Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
    Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
    AssetBundles.Core.AssetRequest:ExecuteCallback()
    AssetBundles.Core.AssetRequest:Update()
    AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
    AssetBundles.Core.AssetBundleManager:Update()
     
    (Filename:  Line: -1)
    
    AudioManager: GameObject has no AudioController script attached!
    AudioToolkit/AudioCategories/AudioController_Main
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.Play (System.String audioID, Vector3 worldPosition, UnityEngine.Transform parentObj, Single volume, Single delay, Single startTime) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager+AudioPlayRequest.DoneLoad (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
    Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
    Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
    AssetBundles.Core.AssetRequest:ExecuteCallback()
    AssetBundles.Core.AssetRequest:Update()
    AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
    AssetBundles.Core.AssetBundleManager:Update()
     
    (Filename:  Line: -1)
    
    AudioManager: AudioController is set persistent, MEMORY LEAK?
    AudioToolkit/AudioCategories/AudioController_MainTheme
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.Awake () [0x00000] in <filename unknown>:0 
    UnityEngine.Object:Internal_CloneSingle(Object)
    UnityEngine.Object:Instantiate(Object)
    Legacy.Helper:Instantiate(GameObject)
    Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
    Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
    AssetBundles.Core.AssetRequest:ExecuteCallback()
    AssetBundles.Core.AssetRequest:Update()
    AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
    AssetBundles.Core.AssetBundleManager:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCategory (System.String name) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.MusicController.OnMusicLoaded (Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.MusicController+<PlayMusic>c__AnonStorey57.<>m__35 (Legacy.Audio.AudioRequest a) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
    Legacy.Audio.AudioManager:LoadController(GameObject, AudioRequest, AudioControllerCallback)
    Legacy.Audio.AudioManager:OnAudioBundleLoaded(AssetRequest)
    AssetBundles.Core.AssetRequest:ExecuteCallback()
    AssetBundles.Core.AssetRequest:Update()
    AssetBundles.Core.AssetBundleManager:UpdateRequestTasks()
    AssetBundles.Core.AssetBundleManager:Update()
     
    (Filename:  Line: -1)
    
    UnloadTime: 4.628129 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
    
    Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4989.
    Total: 13.978350 ms (FindLiveObjects: 0.189663 ms CreateObjectMapping: 0.083521 ms MarkObjects: 13.164364 ms  DeleteObjects: 0.061249 ms)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    skip load audio category AudioToolkit/AudioCategories/AudioController_BarkHumanMaleCynical
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Error load unknow assetbundle AudioController name?
    AudioToolkit/AudioCategories/AudioController_BarkHumanMaleCynical
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.MMGUI.PartyCreate.PartyCreationCustomize+<TriggerBark>c__AnonStorey1B.<>m__9 (Legacy.Audio.AudioRequest a) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioManager.ExecuteCallback (Legacy.Audio.AudioControllerCallback& finishCallback, Legacy.Audio.AudioRequest request) [0x00000] in <filename unknown>:0 
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Legacy.Audio.AudioManager:ExecuteCallback(AudioControllerCallback&, AudioRequest)
    Legacy.Audio.AudioManager:Request(String, Int32, Boolean, AudioControllerCallback)
    Legacy.Audio.AudioManager:RequestByAudioID(String, Int32, Boolean, AudioControllerCallback)
    Legacy.Audio.AudioManager:RequestByAudioID(String, Int32, AudioControllerCallback)
    Legacy.Game.MMGUI.PartyCreate.PartyCreationCustomize:TriggerBark()
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UIButtonMessage:Send()
    UIButtonMessage:OnClick()
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCurrentAudioListener () [0x00000] in <filename unknown>:0 
      at AudioController.Play (System.String audioID) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Menus.PartyCreationCustom.OnCharacterClicked (System.Object p_sender, System.EventArgs p_args) [0x00000] in <filename unknown>:0 
      at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
      at Legacy.Game.MMGUI.PartyCreationCharacter.OnClick () [0x00000] in <filename unknown>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:Update()
     
    (Filename:  Line: -1)
    
    UnloadTime: 5.029380 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
    
    Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 1285.
    Total: 10.715447 ms (FindLiveObjects: 0.046632 ms CreateObjectMapping: 0.062989 ms MarkObjects: 9.979763 ms  DeleteObjects: 0.150338 ms)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    NullReferenceException: Object reference not set to an instance of an object
      at Legacy.Audio.MusicController.StopMusic (Boolean p_doFadeOut) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.MusicController.HandleEnterMode (Mode p_mode) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.MusicController.SetMode (Mode pMode) [0x00000] in <filename unknown>:0 
      at Legacy.Game.Context.CtxIntro.OnSceneLoaded () [0x00000] in <filename unknown>:0 
      at Legacy.Game.Context.BaseContext.OnLevelWasLoaded (Int32 levelIndex) [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    No singleton component AudioController found in the scene.
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    System.NullReferenceException: Object reference not set to an instance of an object
      at AudioController.GetCategory (System.String name) [0x00000] in <filename unknown>:0 
      at Legacy.Audio.AudioHelper.MuteGUI () [0x00000] in <filename unknown>:0 
      at Legacy.Game.Context.CtxGame.OnEnableContext () [0x00000] in <filename unknown>:0 
      at Legacy.Game.Context.ContextManager.ChangeContext (EContext contextID) [0x00000] in <filename unknown>:0 
     
    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
    
    Skipped rendering frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1494)
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    thanks for help !
    Share this post

  8. #8
    and my system infos :

    Code:
    Résumé
    		Système d'exploitation
    			Windows*7 Édition Intégrale 32-bit SP1
    		Processeur
    			Intel Core i7 870 @ 2.93GHz	40 °C
    			Technologie Lynnfield 45nm
    		RAM
    			12.0*Go Canal-Double DDR3 @ 668 MHz (9-9-9-24)
    		Carte mère
    			ASUSTeK Computer INC. P7P55D-E (LGA1156)	43 °C
    		Graphiques
    			BenQ E2200HD (1920x1080@59Hz)
    			1023 MoNVIDIA GeForce GTS 450 (ASUStek Computer Inc)	36 °C
    		Stockage
    			931GB SAMSUNG HD103UJ ATA Device (SATA)	27 °C
    			139GB Western Digital WDC WD1500HLFS-01G6U0 ATA Device (SATA)	31 °C
    		Disques optiques
    			TSSTcorp CD/DVDW SH-S182M ATA Device
    		Audio
    			Périphérique High Definition Audio
    Share this post

  9. #9
    Originally Posted by Corwin9s Go to original post
    and the outputlog.txt
    Hmm. It feels like you are using some repack, or the game files are badly damaged.
    You can be seen that the data that is presented in the game archives doesn't match their description in the game engine.

    Code:
    Mismatched serialization in the builtin class 'AudioClip'. (Read 24 bytes but expected 153172 bytes)
    The referenced script on this Behaviour is missing!
    A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 44148 bytes)
    AudioManager: GameObject has no AudioController script attached!
    NullReferenceException: Object reference not set to an instance of an object
    This leads to a lot of errors in the future, when we use the audio manager.

    1. Try to completely remove the game and reinstall it.
    2. Check the integrity of installed files via Steam.
    3. Try to disconnect the audio device or update its drivers.

    Based on what I see, deleting the settings file should NOT have any effect on your game.

    Also, you use a 32-bit OS. Are you sure that with a running game you have enough 4Gb RAM? I'm not.
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