Thread: [PSA] Changes to weapons incoming in 1.3 | Forums

  1. #1
    HamishBode's Avatar Community Developer
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    [PSA] Changes to weapons incoming in 1.3

    Hi everyone,

    In putting together patch notes, it's become clear that there are specific changes coming to the weapons that will impact some existing weapons. Some of the changes will only apply to weapons dropped after the update. There will be more information about this on Thursday in the State of the Game but it might be worth holding on to those crafting materials for now. Just thought you should know.

    Cheers,

    Hamish
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  2. #2
    Neumeusis's Avatar Senior Member
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    Hello !

    Hell, i spent quite a bit of tools these last days...

    Thanks for the info Hamish !
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  3. #3
    sandpants's Avatar Senior Member
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    Originally Posted by HamishBode Go to original post
    Some of the changes will only apply to weapons dropped after the update.

    Cheers,

    Hamish
    ... why is there a difficulty in making all old weapons be consistent with new ones?

    :/
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  4. #4
    From my understanding then if not all weapons are changing does that mean that SMGs in game now will still have crit chance applied even after the underground update?
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  5. #5
    Neumeusis's Avatar Senior Member
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    I think that it will be more like that :
    - weapons that already have some special effects (SMG, Sniper rifles) : updated
    - weapons with no special effects : not updated and must be looted again
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  6. #6
    Hugo-FOU's Avatar Senior Member
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    Thanks Hamish.

    I'm guessing this means my hopes for my awesome LVOA (Destructive/Deadly/Talented) will be in vain! Ahhhhhhggg!

    Oh well. Still looking forward to 1.3 anyway!
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  7. #7
    So if i read this right... folks are gonna have to re-roll ? to get the new the stats (or them new talents) on "old" guns.

    Makes sense.

    Thanks for the heads up H
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  8. #8
    Neumeusis's Avatar Senior Member
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    Hou ! Almost forgot...

    Originally Posted by HamishBode Go to original post
    In putting together patch notes
    Anyone else excited to read this Patch Note by the way ?
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  9. #9
    SkyCheez3_'s Avatar Senior Member
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    Originally Posted by HamishBode Go to original post
    Hi everyone,

    In putting together patch notes, it's become clear that there are specific changes coming to the weapons that will impact some existing weapons. Some of the changes will only apply to weapons dropped after the update. There will be more information about this on Thursday in the State of the Game but it might be worth holding on to those crafting materials for now. Just thought you should know.

    Cheers,

    Hamish
    Great. More imbalances (some weapons types before 1.3 will not have the new abilities on them, some will).

    Hammish,

    Have you actually played this game?

    It's beyond boring at this point. There is no real progression, there is no real choice of builds, and most of all, the DZ is just a cluster-bomb of griefing by over geared players who exploited FL and other things farming lower geared players trying to rank up and progress... Which means there is no progression which means people are leaving your game.

    Yannick, Yourself and others need to sit down and have a heart-to-heart with your entire staff and ask yourself... Why do people play games?

    They play games to have fun.

    They play games to escape the horrors, negativity and disappointments of the real world.

    They play games to have a social experience with others (make new friends, relax with old).

    None of these things are happening in The Division, Hammish.

    None.

    The game itself... Mostly the DZ... Wallows in negativity, toxicity, and has driven 90% of your player base away across all platforms. You have the internal numbers, so you know what the stats really are, but your game is all but dead on PC, and is not looked at favorably by other players and other industry personnel outside UBISoft. It's not just because they are the competition; many don't agree with your (inhumane) design decisions and the amount of bugs that were allowed to exist in a retail release of the game. Nobody outside The Division community views the PK that goes on inside the DZ as competitive PVP because it's not.

    If you want people to play your game, you have to make it a game and not a second-career.

    If you want people to buy future expansions, you have to make the game fun again and accessible to those of all skill levels and play times a.k.a. casual, adult gamers who only have an hour, or two to play, but would like to progress their characters even if slightly in that amount of time. A 240 item should always be better than a 183. Always. No iffs, and or buts. However, thanks to the RNG baked into everything, this is often not the case. This means not clear progression path and wasted time in the DZ, and other areas and this is why most players have left on all platforms.

    If you want your game to be a financial success after the initial pre-orders and sales...

    You need to make the game fun again.

    It's that simple, Hammish.

    Every thing in the game right now is not fun.

    Period.

    You are used to giving State of the Game streams, so here it is from one of your actual players with over 350 HRs:

    The SOTG for The Division is bad.

    It's very bleak, very tiresome and very negative because of the insane amounts or RNG baked into weapons & gear, and because you, Yannick and Antoine have decided to force people into certain activities in order to progress... One of those activities being forced PK -- It' not PVP -- Which punishes the victim and discourages them to not play after they become the victim of a virtual mugging. Hence, why many have quit this game compared to those who were playing it at launch.

    Make your game fun again.

    Treat gamers as people with lives outside the game who just want to have fun.

    Allow all of the loot (barring paid DLC, of course) to drop in all areas of the game. Period. No question. 204 Strikers has just the same probability to drop in HVTs instead of just Lone Star. Stop trying to funnel people into your Gank Zone a.k.a. Dark Zone in order to progress. Separate PK and PVE players because the two never mix and you are preventing a large segment of what remains of the game's population from ever leveling up because you are purposefully putting up progression walls behind an imbalanced system that favors and promotes griefing and toxicity in your community.

    Turn up the loot tables tand drop everything from 183 and up... Mostly 204 and the new gear sets and weapons... From all areas of the game. From HTVs to Incursions to roaming bosses that are now back in the PVE map.

    Reward players for playing, not just grinding.

    Make the grind itself fun, not frustrating or boring.

    Make the game fun to play and not frustration to play.

    Thank you, for your time.
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  10. #10
    knighted.-'s Avatar Senior Member
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    So many negative nancys on this forum. Just wait until the state of the game or the patch notes drop before making an opinion on what may or may not be happening.
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