Thread: The lost tales of axeoth: Unity now available! | Forums

  1. #1
    Ubi-MoshiMoshi's Avatar Community Representative
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    The lost tales of axeoth: Unity now available!

    Embark today in the journey of Genevieve and Pherlon to the Broken Isles in a quest for lost magic knowledge…

    Discover now the first campaign of The Lost Tales of Axeoth: Unity available for free for all Might & Magic Heroes VII players!
    Written by Terry B. Ray himself, those 5 maps will bring you 14 years back in the universe of Heroes of Might and Magic IV with untold tales from the world of Axeoth. More details here.

    Players will take control of the Academy faction through the story of Genevieve Seymour, whose odyssey takes place in a new and unexplored world in the aftermath of the Reckoning. This event destroyed the world of Enroth and centenarian knowledge of magic. Genevieve aims to recollect the lost spells and to create a brand new philosophy of magic: the Theory of Unity. But her quest is not without pitfalls, as few sorcerers want to give up their precious knowledge…
    Genevieve Seymour (Academy Magic Female)
    Genevieve is a woman driven by her ambition, which is why she keeps herself emotionally distant from others. She has few friends, if any, but she has never needed them. She was raised in a brothel, about as poor as anyone can be, but survived her harsh childhood thanks to her resourcefulness.




    Pherlon (Academy Might Male)
    He has had an uneventful life with the exception of a couple pirate raids, but even then he wasn't directly involved in the action. He fell in love once, married, and fell out of love. He has been rich, poor, rich, and poor again. Hence, Pherlon has developed an endless store of patience and a practical outlook toward life.



    Content of “Unity”:
    5 maps
    2 creatures (see below)
    ≈80 new Hall Heroes, based on the original art of Heroes III and IV’s portrait artist, George Almond.
    6 new Story Heroes, including main characters Genevieve Seymour and Pherlon
    ≈30 new or alternative adventure-map buildings to better fit the Axeoth universe
    24 new legacy artefacts
    Several Heroes IV music tracks used under license from Rob King and Paul Anthony Romero, to recreate Axeoth’s enchanted atmosphere.







    For more information about patch 1.7 please refer to dedicated article: Here
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  2. #2
    Sounds promising
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  3. #3
    OK, can we access the new content in the map editor, or is this content exclusive to single player mode?
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  4. #4
    AFAIK, in multiplayer are two options when fighting neutrals: manual and quick combat (auto). However when choosing quick combat (which doesn't really work well at all), you cannot replay the combat manually any more unlike in previous HOMM games. So my question is: is this a bug that can be fixed or is this intended by the game devs?
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  5. #5
    Is Infernopolis here or is it going to be in Part 2? And, is it going to have its own Townscreen?
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  6. #6
    This campaigns are the only reason I might buy this game (in a very distant future, when there's a huge discount).
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  7. #7
    GalaadleHaut's Avatar Banned
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    I'm going to wait for someone to implement this in H4, where it belongs lol

    Here, everything is Ashanified lol

    Oh, and tigers and efreet are reskins, of course lol
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  8. #8
    Originally Posted by guest-5mxvZYYJ Go to original post
    AFAIK, in multiplayer are two options when fighting neutrals: manual and quick combat (auto). However when choosing quick combat (which doesn't really work well at all), you cannot replay the combat manually any more unlike in previous HOMM games. So my question is: is this a bug that can be fixed or is this intended by the game devs?
    good question. already asked devs several times but no understanding if they plan to fix it later or not.
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  9. #9
    krmz's Avatar Junior Member
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    Cool campaign, but the classes of two main heroes should be changed.
    - Genevieve is a wizard (prime magic GM, water magic M, fire & dark magic E) but her spellbook contains spells from air, water and earth magic (two fire spells are rather useless), later prime and light spells. I think that enchanter class is better in this case (prime & water GM, light M, earth E)
    - Pherlon is a blademage (prime magic GM, dark magic & fire magic E) with water, fire and air magic spells, later also light spells. Prime magic skills are as useless as warfare GM (where hero does not have a chance to buy any warfare unit).
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  10. #10
    RobvD84's Avatar Senior Member
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    Yeah it's a shame they didn't change anything. This was the perfect chance to experiment and made this part of the game look and feel a lot like H4 (like the skills and how you gain them, the combat, etc.). But it is just H7 wich uses H4 to bring ppl in (atleast that is what it feels like for me). This doesn't change anything, this doesn't fix anything, so what is the point of this other then the story?
    I had a feeling it was going to be like this, but somehow i did had hope it would have changed things more then it has done now.
    They could have shown us that they still care about trying to make the game any "good". But now it's even more obvious that this is thier limit, for both Ubilols and Limbic.
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