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  1. #1
    I've got the game in E:\Games\Far Cry

    So I copy the game scripts to Far Cry\Mods\MyMod and do the packager deal.

    When I try to switch to it in the game, it messes up. Log.txt reports:

    Initializing Script Bindings
    ERROR: can't create the archive "e:\games\far cry\mods\distrib\fcdata\localized\english.pak"=="e :\games\far cry\mods\distrib\fcdata\localized\english.pak": error IO_FAILED (code 1) in ZipDir::CacheFactory::New at .\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file.
    ERROR: $3#SCRIPT ERROR File: undefined, Function: undefined,
    Unable to open modexe.lua
    #Function undefined
    ERROR: $6# Unable to open modexe.lua

    Now, I can copy the 425mb (!) english.pak over and get rid of that error (shouldn't have to do that though, Crytekkers).

    But I have no idea what this reference to modexe.lua is all about. If I create a blank one beside main.lua it still gives the error.

    Has anyone successfully made a small mod package that goes in the mod dir and not replacing the default game scripts?
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  2. #2
    Give your games CD a unique look with custom packaging along with premium printing and finishing.
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