1. #1
    Will there be deep water in Pacific Fighters or the same fake water as in IL2 / FB / AEP ?

    I would love to see diving submarines, sinking ships and planes...please...

    The water in IL2 / FB / AEP sucks. Please make a better job in Pacific Fighters.

    ( And if someone could answer my question it would be very nice ! )

    P.S: Sorry if this has been asked before, I'm in a hurry and don't have the time to search the forum...

    P.P.S. O.K. Ships do already sink in IL2-FB-AEP, sorry.

    [This message was edited by Sauhatz on Fri June 25 2004 at 02:56 PM.]
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  2. #2
    Will there be deep water in Pacific Fighters or the same fake water as in IL2 / FB / AEP ?

    I would love to see diving submarines, sinking ships and planes...please...

    The water in IL2 / FB / AEP sucks. Please make a better job in Pacific Fighters.

    ( And if someone could answer my question it would be very nice ! )

    P.S: Sorry if this has been asked before, I'm in a hurry and don't have the time to search the forum...

    P.P.S. O.K. Ships do already sink in IL2-FB-AEP, sorry.

    [This message was edited by Sauhatz on Fri June 25 2004 at 02:56 PM.]
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  3. #3
    I don´t understand your question, Ive seen ships sink and planes too.
    No submarines diving tho , (cant be done)......


    What do you mean? (not that I´d have an answer)
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  4. #4
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Decent-:
    I don´t understand your question, Ive seen ships sink and planes too.
    No submarines diving tho , (cant be done)......


    What do you mean? (not that I´d have an answer)<HR></BLOCKQUOTE>

    No matter if I crashland in a pond, a stream or in the middle of the ocean, my plane won't sink deeper than this:



    This happens to every aircraft I see crashlanding on water in IL2-FB-AEP. So I guess the water just isn't deep enough, it's just an illusion.
    There's also this "Jesus is back" issue, every time the pilot ejects the cockpit he makes a short sprint on the water surface and jumps, instead of trying to swim.
    And another thing, when your aircraft is burning and you crash into water, the fire grows bigger and bigger instead of going out.
    Can't be that hard to change these issues... ?

    Considering the submarines, what use is a submarine if it cannot dive ? What pleasure do you have when sinking a submarine that cannot escape ? Right, none.
    IL2 is no Silent Hunter, but it cannot be impossible to program it in a way that the player sees a submarine, goes for it, misses it, and the submarine dives away...or what ?

    [This message was edited by Sauhatz on Mon June 21 2004 at 08:40 AM.]
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  5. #5
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Sauhatz:


    Considering the submarines, what use is a submarine if it cannot dive ? What pleasure do you have when sinking a submarine that cannot escape ? Right, none.
    IL2 is no Silent Hunter, but it cannot be impossible to program it in a way that the player sees a submarine, goes for it, misses it, and the submarine dives away...or what ?

    [This message was edited by Sauhatz on Mon June 21 2004 at 08:40 AM.]<HR></BLOCKQUOTE>

    In FB, sinking a submarine that "cannot get away" is actually not easy. The defensive fire that a sub in FB puts out is actually many times more accurate than the real thing, did you know that at one point Donitz required that subs be escorted in convoys so as to mass defensive fire and make it effective? A sub is a lousy AAA platform.

    It may be difficult to make a sub submerge in FB. As you yourself point out, this isn't SIlent Hunter

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  6. #6
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>In FB, sinking a submarine that "cannot get away" is actually not easy. The defensive fire that a sub in FB puts out is actually many times more accurate than the real thing, did you know that at one point Donitz required that subs be escorted in convoys so as to mass defensive fire and make it effective? A sub is a lousy AAA platform.

    It may be difficult to make a sub submerge in FB. As you yourself point out, this isn't SIlent Hunter. <HR></BLOCKQUOTE>

    It may be difficult, it may be hardcore hard, but I pray they find a way to make it happen...

    "Denn die Hoffnung stirbt zuletzt..."
    ("'cause hope is the last thing that dies...")

    Greetings, Sven

    P.S. The other points might be a lot easier to fix..

    * deeper water would do the trick to allow water-crashlanded aircraft to sink,

    * a few extra animations for a swimmer instead of a runner,

    * a code to make a difference between fire on land / fire in water.
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  7. #7
    Why not just use submerged subs?


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  8. #8
    Well, actually I think the water has no depth at all, and that a plane landing on water is allowed to go through it a bit.

    I always saw the planes in water not touching the bottom be rather floating a bit. Suits me well. The flames don't seem to be unrealistic since burning fuel will burn wether it is on water or not. As for the pilot, I could care less...

    To sum it up, it would be cool eye candy to have what you proposed indeed, but I'd rather have so many way more important things before.

    On the subs though, you've got a point. A sub trying to escape an air attack by diving would be a worthy addition. As well, it would be neat if ships sunk near the coast rested on the bottom with their structures out of the water, or if damaged ships tried to get on the coast before sinking.
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  9. #9
    I also think this would be a very good addition to the game. Attacking a sub trying to submerge, and seeing into the water say to a depth of 30ft. It appears this is something beyond current 3d pc gaming and might have to wait another 2 years or so, but along the spectrum of bringing reality to simulation, modeling depth and transparency in water has to be on the horizon. By the way, SH3 is due out in the fall I think, for anyone who also is a sub enthusiast. I am.


    VF15_Hicks
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  10. #10
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Woodrow79:
    I also think this would be a very good addition to the game. Attacking a sub trying to submerge, and seeing into the water say to a depth of 30ft. It appears this is something beyond current 3d pc gaming and might have to wait another 2 years or so<HR></BLOCKQUOTE>

    Why do people continue to think up excuses for their favorite developer?

    Just try to come up with a feasible alternative...

    To make a Submarine submerge would be easy enough, not much more difficult than coding a flying boat's landing sequence. And here in lies the answer as well.

    Include a strong wake animation while diving.

    This way you attack the wake and calculate the approximate position of the submarine.

    Apart from the dive sequence its no new tech for FB.

    You'll have to create suitable bomb models tho, model their underwater (damage) effect to some extend that's good enough for rough ASW, as in limited but better than subs that stay on the surface regardless of what happens.


    Ruy Horta
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