View Poll Results: Favorite Director

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  • Patrice Desilets-AC1,AC2,part of ACB

    19 63.33%
  • Alex Amancio-ACR,ACU

    2 6.67%
  • Ashraf Ismail-AC4BF

    7 23.33%
  • Alex Hutchinson-AC3

    2 6.67%
  • Patrick Plourde-ACB

    0 0%
  • Ivan Balabanov-ACRo

    0 0%
  1. #1

    Favorite Director

    Poll says it all.
    Would you like one of them to return for ACV?
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  2. #2
    ze_topazio's Avatar Senior Member
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    The poll says nothing, the poll doesn't even exist.
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  3. #3
    Originally Posted by ze_topazio Go to original post
    The poll says nothing, the poll doesn't even exist.
    Sorry,there was a technical problem.

    Edit:It is ready!
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  4. #4
    m4r-k7's Avatar Senior Member
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    I would say Patrice Desillets (as AC 1 and AC 2 were my favourite AC games) but he is never coming back so on the basis of one of them returning for AC Victory I went with Ashraf Ismail seeing as AC 4 was fantastic in almost every way. He knew what improvements were needed from AC 3 so I hope he returns and knows what improvements are needed from Unity to Victory.

    I also think it could be Ashraf as AC Victory may share some of AC 4's mechanics. For example wasn't there a rumour that the ship mechanics were kind of coming back for the moving car battles in Victory? Also the grappling hook looks like it shares the same animation as when you are swinging on a rope from ship to ship in AC 4.

    If it is him hopefully he can make the AC 4 of AC Unity!
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  5. #5
    Patrice Desilets deserves all the respect there is (being one of the main people behind the franchise), and for some reason I feel like he's going to get the most votes, and that's fine, but at the same time, I feel like the fanbase gives him too much credit.

    It's just there is this mindset that exists that if Patrice would still be on board, the games wouldn't be the same (as in, the games would be better). And I don't particularly agree with that mindset. Because we have AC2 which features barely any modern day, doesn't actually fix AC1's combat, and is a very great departure from what AC1 tried to achieve. Instead of 'ok, how to make the AC1 Assassin fantasy better and more engaging' it was more of a '**** it, let's add more GTA in it'. Don't get me wrong, AC2 is a great game, and everything that it spawned culminated in what I think is one of the best AC games ever (that being ACIV, which tries to gather the best of all series and respect to Ashraf for driving the development of that game!), but Desilets didn't exactly try to improve on his original vision.

    And ironically enough, you know who tried? Amancio, who might be the most disliked director on these forums. ACR features systemic crowd interactions and urban social stealth playgrounds (though it's also bogged down by all the legacy things from AC2/ACB that quite frankly should've been cut), while ACU tries to expand upon the style and concepts of AC1 rather than AC2 (gameplay, storytelling style, overall game vibe is much, much closer to AC1 than any of the other games). And I'm not saying that I think he did all the best choices... but while we're at it, neither did Desilets. After all, we're all only human.

    But I fell in love with the series with AC1, and ACU is, as far as I'm concerned, the first true sequel to AC1, so I can't help but respect Amancio as well.
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  6. #6
    m4r-k7's Avatar Senior Member
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    I respect Amancio greatly. He had the ideas, he knew exactly what the franchise needed, he tried to return the series to its true roots after a few games that arguably drifted away from the traditional AC formula. Unfortunately, the execution was poor for that game. Despite saying that, I still enjoyed Unity.
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  7. #7
    Shahkulu101's Avatar Senior Member
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    Originally Posted by Farlander1991 Go to original post
    Patrice Desilets deserves all the respect there is (being one of the main people behind the franchise), and for some reason I feel like he's going to get the most votes, and that's fine, but at the same time, I feel like the fanbase gives him too much credit.

    It's just there is this mindset that exists that if Patrice would still be on board, the games wouldn't be the same (as in, the games would be better). And I don't particularly agree with that mindset. Because we have AC2 which features barely any modern day, doesn't actually fix AC1's combat, and is a very great departure from what AC1 tried to achieve. Instead of 'ok, how to make the AC1 Assassin fantasy better and more engaging' it was more of a '**** it, let's add more GTA in it'. Don't get me wrong, AC2 is a great game, and everything that it spawned culminated in what I think is one of the best AC games ever (that being ACIV, which tries to gather the best of all series and respect to Ashraf for driving the development of that game!), but Desilets didn't exactly try to improve on his original vision.

    And ironically enough, you know who tried? Amancio, who might be the most disliked director on these forums. ACR features systemic crowd interactions and urban social stealth playgrounds (though it's also bogged down by all the legacy things from AC2/ACB that quite frankly should've been cut), while ACU tries to expand upon the style and concepts of AC1 rather than AC2 (gameplay, storytelling style, overall game vibe is much, much closer to AC1 than any of the other games). And I'm not saying that I think he did all the best choices... but while we're at it, neither did Desilets. After all, we're all only human.
    I agree with this, and Amancio is my favourite director along with Ashraf for the reasons you stated, but perhaps it was the executives decision, and not Patrice's, to change the direction of the franchise to a conventional open world format rather than an Assassin simulator. After all, he did leave because of creative differences -- that may have been due to the games being annualized though.

    The thing about ACU is that I love the idea behind its core concepts, but I honestly don't think it plays very well. More open assassinations and opportunities are great and those alone are enough to make missions entertaining, but stealth, AI, the controls -- all of it pales in comparison to other stealth titles, it's awkward, clumsy and simply not fun. So as I say, I love the vision behind ACU but didn't enjoy the execution. Is it simple enough for me to say that I liked the direction from Amancio and blame the core development team for the mechanical flaws? Or should Amancio shelve some of the blame for his creative concepts not being delivered as well as they could have been? Because I feel like even though Unity had big problems I really like Amancio and his ideas on the series and don't really blame him for it's problems, but I feel i might be wrong to do that as I have very little (if any) knowledge of how game development actually works.
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  8. #8
    EmptyCrustacean's Avatar Banned
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    Patrice is the only one that knows how to integrate good gameplay with a good story. The franchise has gone downhill since he left.
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  9. #9
    I-Like-Pie45's Avatar Senior Member
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    l THINK THAT HUTCHINSON DID THE BEST JOB OF BRINGING MY SCRIPTS VISION TO LIFE

    DESILETS DEPARTURE IS THE BEST THING THAT COULD'VE HAPPENED TO THIS FRANCHISE

    I HAD THE GREATEST SCRIPT EVER WRITTEN FOR AC2. IT WOULD'VE MADE AC1 AND AC3 LOOK LIKE ELMO IN COMPARISON IN HOW DARK AND GRAY IT WAS AND IT WOULD'VE MADE GAMERS QUESTION EVERYTHING. BUT DESILETS BASTARDIZED IT, PROSTITUTED EVERYTHING I WROTE, IN THE NAME OF MASS-AUDIENCE APPEAL. AND I HAD TO GO ALONG IN ALL THE INTERVIEWS AND PRETEND YEAH THAT FINAL MESS WAS WHAT I ACTUALLY WROTE.
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  10. #10
    Shahkulu101's Avatar Senior Member
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    Originally Posted by I-Like-Pie45 Go to original post
    l THINK THAT HUTCHINSON DID THE BEST JOB OF BRINGING MY SCRIPTS VISION TO LIFE

    DESILETS DEPARTURE IS THE BEST THING THAT COULD'VE HAPPENED TO THIS FRANCHISE

    I HAD THE GREATEST SCRIPT EVER WRITTEN FOR AC2. IT WOULD'VE MADE AC1 AND AC3 LOOK LIKE ELMO IN COMPARISON IN HOW DARK AND GRAY IT WAS AND IT WOULD'VE MADE GAMERS QUESTION EVERYTHING. BUT DESILETS BASTARDIZED IT, PROSTITUTED EVERYTHING I WROTE, IN THE NAME OF MASS-AUDIENCE APPEAL. AND I HAD TO GO ALONG IN ALL THE INTERVIEWS AND PRETEND YEAH THAT FINAL MESS WAS WHAT I ACTUALLY WROTE.
    Hey Corey
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