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XyZspineZyX
10-26-2003, 12:42 AM
Hello everybody. I've been playing FB for about three months and have had a lot of fun with it.

Does anybody have any suggestions for a plane that I should fly and get good with?

I have had trouble with the 109s...

Message Edited on 10/25/0303:44PM by Silver_Blaze

XyZspineZyX
10-26-2003, 12:42 AM
Hello everybody. I've been playing FB for about three months and have had a lot of fun with it.

Does anybody have any suggestions for a plane that I should fly and get good with?

I have had trouble with the 109s...

Message Edited on 10/25/0303:44PM by Silver_Blaze

XyZspineZyX
10-26-2003, 01:10 AM
The IL~2 may be the best for landing practice and general flying around. Interestingly, you can land it on flat ground anywhere and it hardly notices a bump. However the take~off on such surfaces is a long one but a smooth long one!

With flight realism settings, alot of the high performance fighters bump and rock moving off airfield. Roads are as smooth as airfields, but its a Bear staying on the road as you can't see it over your nose (Here, the IL~2 is probably as good as the P~39 and you can see over the nose while taxiing).

Also recomended:: Polish P~11c as general flying around trainer--bumps around ALOT off airfield though so stay on the airfields until you get good with your rudder to control take~off roll (not ailerons)

Also:: TB~3 4 engine bomber from early 1930s. Its a DREAM to fly around and even more so to take off and land and taxi around. For the first times, don't use multiple engine control settings--just have fun. /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
10-26-2003, 01:11 AM
btw, some of that above is assuming you download the latest The Patch 1.11

XyZspineZyX
10-26-2003, 01:24 AM
Silver_Blaze wrote:
- Hello everybody. I've been playing FB for about
- three months and have had a lot of fun with it.
-
-
- Does anybody have any suggestions for a plane that I
- should fly and get good with?
-
- I have had trouble with the 109s...
-
- Message Edited on 10/25/03 03:44PM by
- Silver_Blaze


A semi-newb! Hehe, that's a new one. As for the 109, if you can get it into the air you're halfway (semi?) there. Have a look at Mudmovers, www.mudmovers.com, (http://www.mudmovers.com,) they're pretty good at all sorts of help.


<CENTER>


<IMG SRC="http://www.apqa16.dsl.pipex.com/airplane1.3.jpg"


Ladies & gentlemen, this is the captain speaking. Thankyou for choosing to fly Mandarin Airlines. Those passengers sitting on the left-hand side of the aeroplane please make yourselves comfortable. Those sitting on the right... please look to your left!

XyZspineZyX
10-26-2003, 01:31 AM
Can't go wrong with the Brewster....

<center< 47|FC <img src="http://rangerring.com/wwii/p-47.jpg"<

eskimo-FHmod
10-26-2003, 01:33 AM
fly the P11c. it is great fun !!!

i am still a bit sad that there is no dynamic campaign for the p11. one of the best things is to fly p11 against tb3. what a buzz.
what do you know http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif i happen to have a coop mission that gives you just that http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif http://homepages.ihug.com.au/~peabody/p11c.html

other than that i think you should really go by personal preference. fly the plane that appeals to you the most and if it is giving you a hard time at first you will be all the more rewarded when you manage to master it.



www.vaaf.com (http://www.strikemepink.com)

XyZspineZyX
10-26-2003, 01:34 AM
If you're talking about fighting, and not learning to fly, then it depends on your style and knowlege of tactics. Fast a/c with heavy firepower? Or something more nimble? Do you want to mix it up on the deck, or stay high and air-vulch? /i/smilies/16x16_smiley-wink.gif < that's bound to generate a flame or two /i/smilies/16x16_smiley-very-happy.gif

Fast a/c with good firepower
Fw-190A-X
Late 109s have a 30mm
P-47 (takes lots of practice)
La-7

Turn and Burners
I-153
I-16
Yaks
La-X
P11c
P-39


Just some examples of each. Find one that suits you, and practice x 3. Hope this helps.

Good hunting,
Cajun76

"It is the mark of an educated mind to be able to entertain a thought without accepting it."
-Aristotle

XyZspineZyX
10-26-2003, 02:09 AM
when he lists yaks in 'turn and burners' this only includes some of them.

My favorite Yak, the Yak-9K is not a turn and burner, and it isn't that fast, so you are kinda lost in a big dogfight, but it has a 45mm cannon, so if you do hit anything, that anything will die.

XyZspineZyX
10-26-2003, 02:13 AM
I guess I'd throw myself in the same category. I can't keep an Fw-190 in the air to save my life. Maybe my joy-stick isn't set up properly but that thing is super-sensitive on the rolls. I've had much better luck with the bf109-F4 and G-2 (and, no, I don't usually fly full realism - I'm working up to it). I kind of like the Hurricane; it's a bit more stable - and a lot more fun that the Il2 (IMHO)

Cheers.

XyZspineZyX
10-26-2003, 04:20 AM
Thx all for your advice.

I do like the I-16... maybe that'll be my bird of choice.

I'm still in love with the planes with the big guns like the Yak 9k and P-39. Anybody have advice for flying the P-39? What tactics are best?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Si vales, valeo.

XyZspineZyX
10-26-2003, 08:41 AM
I~16 is sweet. If your engine cuts off from pushing too many negative gees, you can start it again if your speed is above 200km/hr. So make sure you are either fast or have altitude if your engine cuts out.

Also, Ju~87 is smooth off airfield too, and takes off real fast, but its engine, like I~16, cannot be started off airfield so you have to start mission in flight and if you land off airfield (again smooth) don't turn off engine but you can throttle back to 0% okay and throttle up later when you wanna take off. I~16 is hell off airfield and jumps around alot.

XyZspineZyX
10-26-2003, 08:54 AM
There are two ways of improve:

1>flight:
The route is
Yak3->La5FN->P39->I16->109G2->109G6+->190D->190A
2>shot:
The route is
UBS + Shivak->
MG151/20->
MK108->
BrowningM4(P39's 37mm)(But in 1.11, this weapone appears too easy to hithttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif)

follow the route, if you can handle the 190A anyway at yours pleasure, and also can use P39 play OneShot-OneRound-OneKill.

You are graduated!



Message Edited on 10/26/03 07:56AM by AVG_HotWind

Message Edited on 10/26/0307:59AM by AVG_HotWind

XyZspineZyX
10-26-2003, 09:56 AM
AVG_HotWind wrote:
- There are two ways of improve:
-
- 1>flight:
- The route is
- Yak3->La5FN->P39->I16->109G2->109G6+->190D->190A
- 2>shot:
- The route is
- UBS + Shivak->
- MG151/20->
- MK108->
- BrowningM4(P39's 37mm)(But in 1.11, this weapone
- appears too easy to hit/i/smilies/16x16_smiley-happy.gif )
-
- follow the route, if you can handle the 190A anyway
- at yours pleasure, and also can use P39 play
- OneShot-OneRound-OneKill.
-
- You are graduated!
-
-
-

I'm not sure exactly where Hotwind is going with this... Increasing difficulty of handling, maybe? If so, I don't agree with the order of the planes.... but that's my opinion, and he has his. (If that's what he's trying to say) It all depends on your style. Contrary to popular belief, BnZ is *not* a *superior* tactic, merely a different one. It was mainly developed by high speed fighters that couldn't turn with slower, more maneuverable ones. Good example, P-40 vs Zero The 'latest' VVS fighters had a good blend of both, decent speed and could turn as well. Fighters like the Fw-190, P-51, and P-47 were designed from the beginning to be fast (over 400mph) and maneuverable, in that range. Pick a plane you like, practice a lot with it, and you'll be just fine. Any plane can shoot down any other, you just have to get the other plane/pilot into your zone, and out of his. Good luck

Good hunting,
Cajun76

"It is the mark of an educated mind to be able to entertain a thought without accepting it."
-Aristotle

XyZspineZyX
10-26-2003, 02:57 PM
Silver_Blaze wrote:
- Thx all for your advice.
-
- I do like the I-16... maybe that'll be my bird of
- choice.
-
- I'm still in love with the planes with the big guns
- like the Yak 9k and P-39. Anybody have advice for
- flying the P-39? What tactics are best?
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Si vales, valeo.

For flying the P-39, set the convergence of your cannon to 100-125 meters, and get really really close before letting fly with it. It also takes quite a bit of lead to hit a turning target, but it can be done. Use the MGs to wear down your opponent (AI or human). If I'm flying online and have the element of surprise, I usually hold off with the machine guns and close to cannon range because the machine guns will more likely just warn the target and make him go evasive, making the cannon shot much more difficult. (Nice run-on sentence there, oh well.)

Try to keep your speed above 300kph at all times, and use either Turn and Burn tactics, or energy conserving turning tactics (high yo-yos, barrel rolls, etc.).

------------------------------------------------------------------------------

"When my brother and I built and flew the first man-carrying flying machine, we thought that we were introducing into the world an invention which would make further wars impossible..."

Orville Wright, 1917

XyZspineZyX
10-27-2003, 05:07 PM
I second Leadfinger's advice on flying the P-39. I set my convergence to 300m and try to get as close as possible. Deflection shots are possible but you should remember that the P-39's cannon has a slow rate of fire and a slower velocity. I tend to use more lead than I would with other aircraft. I also took the advice of RL russian aces and mapped my fire control so that the cannon and mgs fire together. Vertical manuvers work well as energy retention is good. Keep your speed up, set up your pass, and if you miss go vertical to set up another run. Straight TnB is possible, but you don't want to be low and slow ever. Some people seem to think you can no longer spin the P-39. They're quite wrong.

XyZspineZyX
10-27-2003, 05:18 PM
Fly the 109's if you are having problems with them. find out what it can do first, then try to fight it. As an ace who can score at will, I find it imperative to know my enemies' equipment.

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XyZspineZyX
10-27-2003, 06:54 PM
Interesting that HotWind put the FW-190A as being the most difficult to handle.

It is certainly one of the most unpleasant aircraft to deal with when you push it too far (stall induced snap rolls- urgh!).

But to the original poster, whatever you pick practice as much as you have patentice too, offline is good IMHO, be it flying skills, or gunnery. Also, read up on standard combat manouvers and figure out how (and why) to exceute them.

Happy hunting!

"As weaponry, both were good, but in far different ways from each other. In a nutshell, I describe it this way: if the FW 190 was a sabre, the 109 was a florett, or foil, like that used in the precision art of fencing." - Gunther Rall