PDA

View Full Version : low level he-111 bombing guide



porcupine1
02-27-2004, 10:33 AM
ok ive been playing with low level bombing and
as we all know the he-111 bombsite is very accurate but once you get below 800m its automation is useless.
here are the settings ive come up with.

low low alt this is as low as you should go when useing 500# bombs with 0 fuse. i use this for anti shipping and it works great.

ALT 150m
SPD 348-350 kmph
THROTTLE 90%
PITCH 80%
BOMBSITE 72 degrees

ALT 200m
SPD 348-350 kmph
THROTTLE 90%
PITCH 80%
BOMBSITE 71 degrees

ALT 300m
SPD 348-350
THROTTLE 90%
PITCH 80%
BOMBSITE 67 degrees

ive found the 150m to be the best anti shipping altitude. also there is no risk of damaging your ac at this alt, however at 100m thats not always the case.
also this is altitude at sea level not the target. if you are not sure about the actual alt of your target do a recon first. online i normaly hop into a small fast fighter and buz the deck at the target to get an accurate altitude reading.

there are many advantages to flying low most of which are online. if you are on a server with no or limited icons then you can stay low and blend into your surroundings. i tend to fly to the target as low as i can without kicking up dust then level off for the bomb run.

also flying low removes a deminsion from the equation, noone can approach from below this helps alot!

porcupine1
02-27-2004, 10:33 AM
ok ive been playing with low level bombing and
as we all know the he-111 bombsite is very accurate but once you get below 800m its automation is useless.
here are the settings ive come up with.

low low alt this is as low as you should go when useing 500# bombs with 0 fuse. i use this for anti shipping and it works great.

ALT 150m
SPD 348-350 kmph
THROTTLE 90%
PITCH 80%
BOMBSITE 72 degrees

ALT 200m
SPD 348-350 kmph
THROTTLE 90%
PITCH 80%
BOMBSITE 71 degrees

ALT 300m
SPD 348-350
THROTTLE 90%
PITCH 80%
BOMBSITE 67 degrees

ive found the 150m to be the best anti shipping altitude. also there is no risk of damaging your ac at this alt, however at 100m thats not always the case.
also this is altitude at sea level not the target. if you are not sure about the actual alt of your target do a recon first. online i normaly hop into a small fast fighter and buz the deck at the target to get an accurate altitude reading.

there are many advantages to flying low most of which are online. if you are on a server with no or limited icons then you can stay low and blend into your surroundings. i tend to fly to the target as low as i can without kicking up dust then level off for the bomb run.

also flying low removes a deminsion from the equation, noone can approach from below this helps alot!

BBB_Hyperion
02-27-2004, 12:27 PM
Hmmm you can calculate this values as well.

I did that to use the H6 with Lofte in Manual drop from alt.

Read Speed IAS get TAS Table and write down Speed.

(Better is to use ctrl F1 to get accurate numbers for given speed and alt).

Once you have these written down get the bomb drop time. how long it takes to fall from given alt.

After that convert flying speed(Stable at given alt) from km/h to m/s
and multiply with the flying time of the bomb

Now you get the distance the bomb would travel when it would be dropped from that alt and speed. Then use Tan^-1 distance bomb / alt and you get the right angle at any alt and speed.

Then you can make a table giving correct angles for given alt and speeds.

Regards,
Hyperion

Aztek_Eagle
02-27-2004, 12:38 PM
i dont think u wanna be that low when bombing the marat http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

PORKY402
02-27-2004, 12:42 PM
The bomb trajectory can be calculated quite easily. I did this many months ago for IL2 and tabulated the results. All you need to set is your speed and altitude. If external views are enabled, then the bombsite is not reguired. All it takes is to fly level and look down at a 45 degree angle.

My chart has altitude settings from 100m to 2000m, corresponding to airspeeds of 100 to 400kph. Additional tables allow me to calculate the trajectory from 50m to 4000m. Try flying level at 1000m and 300kph in an IL2 (IL2 is the easiest to practice with), look down at 45degrees using the HAT. When the target is in the middle of the screen drop your bomb.

Cheers

#402CdnPorky

Platypus_1.JaVA
02-27-2004, 03:10 PM
I made a very precise table for calculating IAS to TAS.

The table that is on the CD pdf, is much too inprecise to be of any use.

This new table will allow pin-point attacks, ranging from altitudes of 1000m, up to 4250m, in increments of 50m. Tables for both the TB-3 and Heinkel He-111 are included. I made the table using an old and simple formula for TAS/IAS calulations. I've tested it up to 4000m and its quite accurate. However, it is never really spot-on, especially from higher altitudes (2000m and up) Little imperfections in your flight path, airspeed and techical limitations of you bombsight prevent trully accurate bombing. However, this table will aid you in making the most precise attacks possible.

In the horizontal bar, you'll find the Indicated airspeed in km/h. Thirteen diffrent airspeeds are listed with an increment of 5 km/h. In the vertical bar, the altitude is listed. This is the altitude in meters above the target and NOT above sea-level, wich is listed on your speed-bar. thirty-three diffrent altitudes are listed with an increment of 50m. You can change the airspeeds and altitudes of the table very easily. Just change the value's in the green cells and you've got a whole new table. If you change the value's in another cell then the green-marked ones, the table doesn't work properly anymore.

1 Judge not, that ye be not judged.
2 For with what judgment ye judge,
ye shall be judged: and with what
measure ye mete, it shall be measured
to you again.

http://server5.uploadit.org/files/JaVAPlatypus-1java.JPG (http://www.1java.org)

Platypus_1.JaVA
02-27-2004, 03:10 PM
You can download the table here


http://www.mudmovers.com/Sims/FB/fb_essential_files.htm

1 Judge not, that ye be not judged.
2 For with what judgment ye judge,
ye shall be judged: and with what
measure ye mete, it shall be measured
to you again.

http://server5.uploadit.org/files/JaVAPlatypus-1java.JPG (http://www.1java.org)

Zayets
02-27-2004, 06:05 PM
Low altitude is VERY easy, you don't need bombsight.Just do exactly as you do with the bombers created for this purpose (IL2 ex, but even P47)
Set delay to 3 sec and leave it directly on their head.Safer than that cannot be.Besides , lowest altitude I have used the bombsight was 900 m, I don't see why should I bomb at 450 AGL when I can do it at 100.

Zayets out
http://server5.uploadit.org/files/Zayets-iar80pic.jpg

porcupine1
02-28-2004, 02:15 AM
the o sec bomb delay is for ANTI SHIPPING you can not set a delay and takeout a ship. it is deadly to skip bomb in an he-111
and some online servers it is the only choice for bombing with antiship missions. such as on greater green.
also most of the time i fly on full real settings. no external views at all, so F1 is not an option.
I just thought it would be useful knowledge to those who are iinterested.

Zayets
02-28-2004, 02:26 AM
0 seconds delay is for skip bomb indeed , but why would you use that in a HE-111 when you can have torpedoes on H6 version? Just a question if I'm allowed...

Zayets out
http://server5.uploadit.org/files/Zayets-iar80pic.jpg

porcupine1
02-28-2004, 03:23 AM
not all he-111s have torpedos,
also if you are hitting multiple targets you get one shot with torps, and 2 with the bombs.