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Defalt221
12-25-2014, 05:22 PM
Have you played Dishonored? Sure it was one of the greatest video games of 2012. But read this :http://forums.bethsoft.com/topic/1481782-list-your-own-creative-ways-to-kill-in-dishonored/

READ Point 11 in that WEBSITE I mean,come on! Manually making a grenade launcher or long-range spring-razor bolt is some SERIOUSLY CRAZY IDEA.
And look at this:


https://www.youtube.com/watch?v=3Kf3oBu7MRY

I'm thinking that if such a game could have THAT MUCH CREATIVITY and emergent gameplay elements (http://www.xboxachievements.com/news-2905-Telling-Stories--The-Continued-Rise-of-Emergent-Gameplay.html) does AC games have any of them?
Bcos I'm shocked with that discovery in Dishonored. And it's getting hard to come to other games...
Making my 3rd play-through now.

VestigialLlama4
12-25-2014, 07:15 PM
I'm thinking that if such a game could have THAT MUCH CREATIVITY and emergent gameplay elements (http://www.xboxachievements.com/news-2905-Telling-Stories--The-Continued-Rise-of-Emergent-Gameplay.html) does AC games have any of them?
Bcos I'm shocked with that discovery in Dishonored. And it's getting hard to come to other games...
Making my 3rd play-through now.

When I play Dishonored, I usually play it as a stealth game so the creative kills video is not really my thing..

I am not sure if that's the definition of "emergent gameplay" at least for me. I was under the impression its more in the vein of crowd events or intuitive integration of story and side-missions.

In any case, Assassin's Creed doesn't really have what you describe. There are no endless variations to create for killing enemies.

shobhit7777777
12-25-2014, 07:40 PM
Not really no

Also, I'm SOOOO ****ing glad somebody raised this question. All the threads about the narrative, outfits and mickey mouse BS were doing my head in.

Some AC games have had emergent gameplay potential and even moments - ACR, AC4 come to mind. These games had solid systems which allowed a great degree of interaction with the game simulation.

However the games aren't really emergent in the sense that they allow a lot of creative freedom in terms of gameplay. Revelations was the pinnacle of the franchise when it comes to solid core gameplay which allowed emergent moments to spring up (lol).

Unity on the other hand is seriously underwhelming when it comes to robust, systemic gameplay.

http://forums.ubi.com/showthread.php/946782-quot-Systemic-quot-Crowds-in-Unity-Forums

That^ thread of mine asks the same question as the OP.

AC needs greater simulation of the crowd, mechanics that really allow you to influence their behaviour and AI which is not brain dead.

It baffles me that Ubisoft - creator of an extremely emergent and systemic game like FC2/3/4 can release limited duds like Watch_Dogs and ACU...ESPECIALLY when being systemic and emergent were touted as being the two game's USPs

Furthermore, its apparently Ubisoft's vision to create strong, gameplay oriented sandboxes which offer emergent gameplay and player agency. I don't see the major titles even remotely coming close to that promise.

Defalt221
12-26-2014, 04:55 PM
Not really no

Also, I'm SOOOO ****ing glad somebody raised this question. All the threads about the narrative, outfits and mickey mouse BS were doing my head in.

Some AC games have had emergent gameplay potential and even moments - ACR, AC4 come to mind. These games had solid systems which allowed a great degree of interaction with the game simulation.

However the games aren't really emergent in the sense that they allow a lot of creative freedom in terms of gameplay. Revelations was the pinnacle of the franchise when it comes to solid core gameplay which allowed emergent moments to spring up (lol).

Unity on the other hand is seriously underwhelming when it comes to robust, systemic gameplay.

http://forums.ubi.com/showthread.php/946782-quot-Systemic-quot-Crowds-in-Unity-Forums

That^ thread of mine asks the same question as the OP.

AC needs greater simulation of the crowd, mechanics that really allow you to influence their behaviour and AI which is not brain dead.

It baffles me that Ubisoft - creator of an extremely emergent and systemic game like FC2/3/4 can release limited duds like Watch_Dogs and ACU...ESPECIALLY when being systemic and emergent were touted as being the two game's USPs

Furthermore, its apparently Ubisoft's vision to create strong, gameplay oriented sandboxes which offer emergent gameplay and player agency. I don't see the major titles even remotely coming close to that promise.

Okay,so I figured (and tried out) that you can do impressive things in AC3.
Like setting ''accidental kills'' by tripwires near corpses and stuffs like that.