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View Full Version : The GREAT things about IL2/FB.



SeaFireLIV
12-31-2003, 06:32 AM
It`s so easy for us to see the Bad easier than the good. But dammit, guys this is a GREAT simulation. Why? Here`s just a few:

1.Offline `Dynamic` Campaign (Even if not truly dynamic. It`s Ten times better than static missions).

2. Enemy AI that really fights.

3. Ability to have different plane/pilot skins offline.

4. Sirens (never before heard in a flight-not in CFS3, should have been since it came out after IL2). So obvious and true immersion feel. Another first.

5. The Damage models. I`ve always loved the ways planes can go down in previous sims, but it was never enough. I could count the ways on one hand. IL2/FB managed to create so many ways for a plane to go down that it`s impossible to count. A true dream!

6. The immersion factor. From takeoff to landing, it `feels` like WWII.

I`m sure I`ll be called a brown noser. Funny thing is, I don`t care what critics think.

`Man is an embodied paradox, a bundle of contradictions.` Lacon.

SeaFireLIV
12-31-2003, 06:32 AM
It`s so easy for us to see the Bad easier than the good. But dammit, guys this is a GREAT simulation. Why? Here`s just a few:

1.Offline `Dynamic` Campaign (Even if not truly dynamic. It`s Ten times better than static missions).

2. Enemy AI that really fights.

3. Ability to have different plane/pilot skins offline.

4. Sirens (never before heard in a flight-not in CFS3, should have been since it came out after IL2). So obvious and true immersion feel. Another first.

5. The Damage models. I`ve always loved the ways planes can go down in previous sims, but it was never enough. I could count the ways on one hand. IL2/FB managed to create so many ways for a plane to go down that it`s impossible to count. A true dream!

6. The immersion factor. From takeoff to landing, it `feels` like WWII.

I`m sure I`ll be called a brown noser. Funny thing is, I don`t care what critics think.

`Man is an embodied paradox, a bundle of contradictions.` Lacon.

VW-IceFire
12-31-2003, 08:19 AM
First time I heard and air raid siren in FB I jumped out of my seat, turned up the volume, and yelled "awesome!". Definately an immersion factor.

- IceFire
http://home.cogeco.ca/~cczerneda/sigs/spit-sig.jpg

Bearcat99
12-31-2003, 10:53 AM
Brown noser? Naaaahhhh You are just giving praise where it's due. This sim is awesome in so many ways. Too many to count and it is without a doubt THE BEST WW2 sim on the market. Barring none...the ONLY thing that even comes close is IL2 and because of the new maps and planes and DMs/FMs FB beats that out. The sim isnt perfect but it is waaaaay ahead of what on a good day barely comes close to being competitiion.

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://tuskegeeairmen.org/airmen/who.html)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
UDQMG (http://www.uberdemon.com/index2.html) | HYPERLOBBY (http://hyperfighter.jinak.cz/) | IL2 Manager (http://www.checksix-fr.com/bibliotheque/detail_fichier.php?ID=1353) | MUDMOVERS (http://www.mudmovers.com/)

JG14_Josf
12-31-2003, 12:08 PM
Great things about IL2/FB


I.
Immersion or suspesion of belief and Accuracy

A.The viewing system

The sim recreates the need to be effective and skilled at maximizing visibility.


1.Mouse view.

I have mouse view setup on the throttle and use it exclusivly for looking around. This is so much more like the real thing than snap views or pan views.

2. Viewing angle or Zoom view

The ability to change Zoom or viewing angle recreates the real neccessity to focus for distance. The virtual world without icons becomes a dangerous place requiring keen attention to scan effectivly for threats. Zoom changes allow one to see an enemy as if the player actually had to focus attention to specific distances.

3. Head movement with Shift F1.

Constant head movement can expose areas hidden by canopy bars and other cockpit obstructions.
(Not so effectve on some planes modeled due to restrictions of head movement)



B. Sounds

A good sound system set up properly allows for some very realistic sounds including engine, cannon, machine gun, hit sounds, stall sounds etc.



C. The sensation of flight

I don't have an FFB stick (wish they made a good HOTAS FFB stick) but even without the added feedback the sensation of flight is effectively reproduced with features like perspective movement (head shake), sound (stall noise), and control surface movement (watch the rudder while looking back doing a wing over).


D. Damage model
Compared to a sim that has the player explode when contact is made between two imaginary bubbles or spheres, the effect of seeing missing parts of your plane and still be able to fly after an obvious collisions is a huge step forward.

Watching a wing fold as a round contacts the wing root and seeing small or large flashes of light during an attack then seeing the victim of your attack spin into the ground or explode with large pieces that hit the ground bouncing are things that contribute to making the game so much like what one would expect the see in reality and often these images seen during the game are duplicates, to a great degree, what is seen in recorded combat gun camera footage.

E. Cockpit detail

Looking around each cockpit with mouse view is almost like being in the cockpit of a new plane. Even after many hours of flying almost exclusivly the German planes I still find new switches, lights, guages, and levers unique to each plane.

F. Weather

1. Low clouds on a winter map can send a player into vertigo and an early snow covered grave.

2. The haze found in low areas on the ground can offer almost as much cover as clouds.

3. Storms are dangerous, lightening can be scary.

4. Vapor trails up high can record the progress of battle



II.
Historical representation

IL2/FB offers an example of the Great Patriotic War which is, for many of us, a historical subject not well know otherwise.

III.
A competitive game

Bearcat99
12-31-2003, 06:10 PM
Views, tracks, the mission builder,graphics,DMs,FMs,....whats not to like.... I locve flying down into a rainstorm from above the clouds.....

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://tuskegeeairmen.org/airmen/who.html)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
UDQMG (http://www.uberdemon.com/index2.html) | HYPERLOBBY (http://hyperfighter.jinak.cz/) | IL2 Manager (http://www.checksix-fr.com/bibliotheque/detail_fichier.php?ID=1353) | MUDMOVERS (http://www.mudmovers.com/)

LeadSpitter_
01-03-2004, 10:24 AM
These 6 standout most to me, being far better then any other prop flight sim created, the rest is equal to other flight sims with the exception of sound.

3d cockpits and textures
Large variety of planes
Cannon Gunnery "tracer smoke needs to fade alot quicker tho"
Water Textures
skin dls "But no one uses them"
No easy editing of fm performances, but the warp button needs to be fixed badly #1 priority before fms

Thats what keeps me here

http://www.geocities.com/leadspittersig/LSIG.txt
VIEW MY PAINTSCHEMES HERE (http://www.il2skins.com/?planeidfilter=all&planefamilyfilter=all&screenshotfilter=allskins&countryidfilter=all&authoridfilter=%3ALeadspitter%3A&historicalidfilter=all&Submit=+++Apply+filters++&action=list&ts=1072257400)

tsisqua
01-04-2004, 10:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:

skin dls "But no one uses them"
<HR></BLOCKQUOTE>

I have some of your great skins, Lead, and love them . . . Don't stop skinning, because I am a fan, and it would be a shame not to see your work at IL2skins. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.uploadit.org/files/010903-nedChristie.jpg
Tsalagi Asgaya Equa

wayno7777
01-04-2004, 01:30 PM
I use to play EAW all the time, but now FB is the one I play the most. To all you skinners out there, keep up the great work! To the mission builders, keep up the great work! I wonder if somebody could do the day that Hans-Joachim Marseille shot down 17 planes over three sorties? The accounts of these missions are incredible as is the tactics that Marseille uses. I'm getting off track.Can't wait for more add-ons and updates. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

LuftKuhMist
01-04-2004, 11:41 PM
1.Offline `Dynamic` Campaign (Even if not truly dynamic. It`s Ten times better than static missions).

Yup even if not the best career, still good.

2. Enemy AI that really fights.

Uh... Ai is not really great, but lately I have been surprised, got my *** kicked once.

3. Ability to have different plane/pilot skins offline.

Uh... I don't mind, nice option but I don't really mind.

4. Sirens (never before heard in a flight-not in CFS3, should have been since it came out after IL2). So obvious and true immersion feel. Another first.

Not true, RBII had great sirens, you had quite an ambience in that game.

5. The Damage models. I`ve always loved the ways planes can go down in previous sims, but it was never enough. I could count the ways on one hand. IL2/FB managed to create so many ways for a plane to go down that it`s impossible to count. A true dream!

Yes, good damage model execpt glitches on some planes. But I guess the best up to date.

6. The immersion factor. From takeoff to landing, it `feels` like WWII.

Immersion is not really great in IL2 when you are not flying. EAW had a superb immersion factor with the menus and all. RBII too, you could browse through the intel in career mode during a full hour, check what squads are stationned here. The music in the IL2 menus is really bad. I wonder if Oleg could have paid the red army to sign the patriotic war or the brave don lads, for germany a couple pieces such as westerwald, luftwaffes marches, erika would have made the job.

Hell if I had to design the IL2 menus I would have played a lot with all the propaganda these two countries made, the russian ads have such a stunning esthetism, keeping that for the game instead of the metal panels would have added a little something that could have made me say: yes it IS immersive.

FG31stBoogie
01-05-2004, 07:26 AM
S! heres one that i like..it was GREAT right out of the box!!! the patches just keep making a GREAT game GREATER...sure the rivet counters will complain but thats just in our nature. I just hope that Oleg and his crew jump all over the short comings of CFS3 and put M$ out of the combat sim business.Happy Flying gents. Ive had some of the BEST times and im sure great things are to come...S! Boogie out!!

BlitzPig_Ritter
01-05-2004, 12:20 PM
Not enough people say what you have Seafire. It truely is a great game, and I still love to play it now almost as much as I did when I first got it, almost two years ago now (original Il-2). That's more than I can say for any other game I've ever purchased.

______________________________
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TX-Zen
01-05-2004, 04:18 PM
Real life tactics work and not just the common variety of surprise attacks that work in any game, but the more intricate ones that Robert Shaw discusses in Fighter Combat.

Many accounts of the famous aces describe specific moves they did against their opponents based on the capabilities of their respective planes...9 times out of 10 you'll find the same tactics work in FB.


The other points mentioned are spot on...lets not forget this is a fantastic game with endless possibilities.


Add in the work of the community with dedicated servers, scripting, 3d modelling, map makers, skinners and the movie makers and you have quite a product...you don't find that in a game all that often I think.

TX-Zen
Black 6
TX-Squadron CO
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choxaway
01-06-2004, 05:10 AM
I think it most significant that of all the games I ever purchased, FB has never once been removed from my system, even temporarily, to make way for something else. All other sims such as CFS1/2/3, EAW, Jane's WW2F have gone by the wayside as IL2 and then FB so clearly outshone them in so many ways. The excited anticipation at the next add-on, patch or whatever is just like waiting for Xmas morning as a child (I'm 55 now) and continues to generate such a genuine buzz for me.

I accept that what I see on the screen is really only an elaborately decorated cartoon, or clever painting, if you like, but if our imaginations take over and we can then become fully immersed in this seemingly dangerous environment, we eventually start to see what we want to see and the quality is such that it becomes believable. This is the marque of a truly unique game and FB still manages to achieve that for me.

I don't have the remotest clue as to how most of what I see is achieved - maybe this is half its appeal, but as graphics and processors progress no doubt BoB will be a similar quantum leap forward in terms of technical brilliance and may well replace FB as the benchmark to which I suspect all others currently aspire.

Even when BoB hits the stores in 2005, FB will probably remain on my system for some time since it's unique in currently being the best of the bunch. No doubt we'll some day look back on it with affection but consider it crude by the reality we'll inevitably then be experiencing in future sims, but given the countless hours I spend creating and weathering skins, virtually fighting for my life and country, or simply flying around admiring the orange glow of the sunrise over the sea as the mist rolls in just above the waves, it has to be the best value for money I've encountered to date. Nothing else comes close.

Extreme_One
01-06-2004, 06:26 AM
I've been playing games since "Pong" - 1979 was it?
Anyway NEVER have I spent so long playing one game.
I don't have a particularly low attention span....er...what was I saying http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif but I do tend to find most games become repetetive rarther quickly.
Not IL2 and FB though - I can see me playing at least until BoB arrives and maybe (probably) longer.

S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''

Download the USAAF campaign folder here (http://www.mudmovers.com/Sims/FB/fb_essential_files.htm).

http://extremeone.4t.com/images/ex1_soon.jpg

TX-Zen
01-06-2004, 10:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by choxaway:
I think it most significant that of all the games I ever purchased, FB has never once been removed from my system, even temporarily, to make way for something else. All other sims such as CFS1/2/3, EAW, Jane's WW2F have gone by the wayside as IL2 and then FB so clearly outshone them in so many ways. The excited anticipation at the next add-on, patch or whatever is just like waiting for Xmas morning as a child (I'm 55 now) and continues to generate such a genuine buzz for me.

I accept that what I see on the screen is really only an elaborately decorated cartoon, or clever painting, if you like, but if our imaginations take over and we can then become fully immersed in this seemingly dangerous environment, we eventually start to see what we want to see and the quality is such that it becomes believable. This is the marque of a truly unique game and FB still manages to achieve that for me.

I don't have the remotest clue as to how most of what I see is achieved - maybe this is half its appeal, but as graphics and processors progress no doubt BoB will be a similar quantum leap forward in terms of technical brilliance and may well replace FB as the benchmark to which I suspect all others currently aspire.

Even when BoB hits the stores in 2005, FB will probably remain on my system for some time since it's unique in currently being the best of the bunch. No doubt we'll some day look back on it with affection but consider it crude by the reality we'll inevitably then be experiencing in future sims, but given the countless hours I spend creating and weathering skins, virtually fighting for my life and country, or simply flying around admiring the orange glow of the sunrise over the sea as the mist rolls in just above the waves, it has to be the best value for money I've encountered to date. Nothing else comes close.<HR></BLOCKQUOTE>


I think you hit the nail on the head with your post Chox. For me FB has become even more than a game...two years of playing the series and I'm still going strong and with a vigor that even I find surprising.

For sheer playibility I found Tribes 2 to be the most entertaining game I've ever played, that and Civ2, but my involvement with FB is much deeper than either of those two despite the amount that I played them. Running servers, CO-ing a squadron (which has been around as TX since Team Fortress Classic), skinning and being part of this great community pretty much takes up all my non real life free time. It is still the most intellectually stimulating game I have ever played and still something which I am happy to devote so much time to.

There will be a day as you say when we look back at FB and think 'What a quaint little game that was' but I suspect the friendships we've made and the memories we have will last a lifetime.

And just like you, I'm waiting for my Febuary Christmas present, sitting on pins and needles.

Long live the TA152!

And Oleg Maddox too, bless him for making this game http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


Nameste!

TX-Zen
Black 6
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GvSAP_Dart
01-06-2004, 01:46 PM
No matter how much I fly this sim, there's always some little detail that you pick up every so often that has escaped you.

Like working rail station signals, cross gates at the roads, or the fact that the trains whistle as they approach towns.

Or that vehicles will stop on roads and wait for the train to cross before continuing on.

The deeper you go in the sim, the more there is....

____________________________________
http://www.darts-page.com for more foolishness

Slater_51st
01-06-2004, 10:22 PM
This game is awesome in so many ways.
I've flown online and off since original Il-2 v 1.2, but last night, flying the P-40, about to land, I noticed it has a gas warning light. Ha! That was tight.
To me, however, the truly special thing about Il-2 and Forgotten Battles is the fact that Oleg is dedicated to the sim and its fans. CFS never was like that, I doubt EAW or the Sierra series were either.
If Oleg wasn't like this, we probably wouldn't have gotten any farther then Il-2 v 1.0.
Because of Oleg's dedication to a quality product, there are more people flying FB now then I've ever seen flying any CFS game, and there is the greatest community of modelers, skinners, mission builders, and jack of all trades. Period.

Thanks again Oleg, for all the hard work and years of enjoyment!


S! _51st_Slater

_51st_Slater at Hyperlobby
Oblt_A_Wolf at il2skins.com

Kahvikuppi
01-07-2004, 05:22 AM
Here comes my story: I bought IL-2 for christmas 2003 and got astonished by the most beatifull winter scene in Russia. After 3 months I bought FB and now I feel like this game leaves all the other WWII flight sims far behind including IL-2 You guys described much of the details allready. Will not repeat that - just agree. But then there is a nice thing I want to tell you: As a child I builded very much WWII aeroplanes with my friends. They were model kits and some of them out of scratch. How we dreamed of a day, when we could "see or feel" those toys working. Today many of us do play IL-2/FB and I know them shearing this remembrance. All in all - surprsingly nice sim as a game.

Kahvikuppi
01-07-2004, 05:31 AM
Oh, excuse me! I forgot to send my best regards to Oleg and his team and I allso want to thank. I have enjoyed a year with IL-2/FB and I will keep playing and waiting for add ons. I will buy whatever you´ll publish around the theme of WWII aeroplanes. Thank you Oleg for the happy gamefull (previous) year!

LEXX_Luthor
01-07-2004, 06:10 AM
Best thing about FB.......


by PF_RoryOMoore
---> http://www.il2skins.com/?action=display&skinid=6022

http://www.il2skins.com/skins/screenshots/6022.jpg


by Hot Space
---> http://www.il2skins.com/?action=display&skinid=6895

http://www.il2skins.com/skins/screenshots/6895.jpg


I know it got a bad BAD reputation in version 1.0 and had to be BANNED from servers, and my own missions, cos it dominated even my late WAR 1945 missions, but its fixed now. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif



__________________
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Bobsqueek
01-07-2004, 12:42 PM
i seem to take IL2 for granted after two years, when it first came out, i was like "wow!"

I like the feel of it and all the little touches that make it the coolest game ever

like the waves coming in and out

and my favourite maps are the winter maps and set the time of day to early morning or early evening, and just fly around

we dont need no P51's, we need more russian front!!!!!!!!

(although P51's in FB are cool)

-----------------------------

To lose one war is bad luck..to lose two is just plain careless

SeaFireLIV
01-07-2004, 03:35 PM
Heh! You can`t beat the I16 for cheeky character!

`Man is an embodied paradox, a bundle of contradictions.` Lacon.
http://img1.photobucket.com/albums/v31/SeaFireLIV/ijolly.jpg

TwoCrows
01-08-2004, 11:37 PM
Through the years of Il2 and FB I am still finding little nuances of detail which are additive to the immersion. That is testimony to Oleg and 1C/ubi.

But let's not forget the contributions of the community. The variety of skins alone allow selection of theatres from Spanish Civil War to the Pacific. Voice packs, pilot photos and music are but a download away.

Perhaps in the future, with just a few tweaks to the code (Not FM or DM) there will be an allowance for even more immersion producing additions by the community.

Kinda reminds me of Grand Prix Legends in that regard.

Cheers

Old_Canuck
01-09-2004, 12:36 AM
hmmmm ... I guess trolls don't come into a thread like this because they'd stand out too much in contrast.

Brown noser? No way. Positive people like you folks here are another reason I love this great piece of art called IL-2 Sturmovik Forgotten Battles.

When BoB arrives I'm sure FB will still be on my hard drive with its little buddy the original IL-2.

Respectfully,

OC

"You don't stop playing because you grow old, you grow old because you stop playing."

SeaFireLIV
01-09-2004, 07:19 AM
Yes... I did expect someone to ruin the atmos and butt in just to say something negative. The good vibes musta squeezed out the bad ones!! I`m quite surprised by the continuing positivity! There`s life for this forum yet. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

SeaFireLIV...

http://img1.photobucket.com/albums/v31/SeaFireLIV/ijolly.jpg

The I16 has character- No matter what!

Jetbuff
01-09-2004, 11:25 AM
What good vibes?! Just had a 30 minute flight, 24-mission, 28-kill campaign wasted by incompetent AI wingmen!!! No, this is no longer just an irritation it's a game-killer as far as offline is concerned. I'm going back to online exclusively and screw the AI! http://ubbxforums.ubi.com/infopop/emoticons/icon_mad.gif

http://members.rogers.com/teemaz/sig.jpg

FullFlaps
01-09-2004, 11:29 AM
I was wanting to express the same sentiments about FB. I'm spoiled rotten. Bought a new game for Christmas and give it away as a present after I tried it. Pitiful, it was. After discussing the game with another FB enthusist, I've come to the realization that there isn't, nor will they be, another game like this. Immersion is where it's at. I don't think I will be able to find another sim to equal that. Everything else is arcadish now. Oh well, at least I can save my money for FB expansion(s) or BOB by 1C. S!

Lucius_Esox
01-09-2004, 11:55 AM
Fullplaps,
I agree with you up to a point! There are other flight sims out there that have this level of immersion, some even more imho.

Falcon 4 is what, 4-5 yrs old now, and it is amazing, as is it's level of detail.

If you tried this sim I am sure you would agree although graphically it is a bit dated now.

F4 was so far ahead of the game that that was it's downfall. Only now is the sim fully realising it's potential (5yrs later) and this is only due to a dedicated team who have done a massive amount of work on it.

There are other great/immersive sims out there, just seems a little wierd a lot of them are pretty old now!

That is a worry..

Sorry forgot to mention Lomac but that from what I have seen system wise is even woese than F4 when that came out.

Yes FB/IL2 is the modern King!

Tully__
01-09-2004, 06:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lucius_Esox:
Fullplaps,
I agree with you up to a point! There are other flight sims out there that have this level of immersion, some even more imho.

Falcon 4 is what, 4-5 yrs old now, and it is amazing, as is it's level of detail.

If you tried this sim I am sure you would agree although graphically it is a bit dated now.

F4 was so far ahead of the game that that was it's downfall. Only now is the sim fully realising it's potential (5yrs later) and this is only due to a dedicated team who have done a massive amount of work on it.

There are other great/immersive sims out there, just seems a little wierd a lot of them are pretty old now!

That is a worry..

Sorry forgot to mention Lomac but that from what I have seen system wise is even woese than F4 when that came out.

Yes FB/IL2 is the modern King!<HR></BLOCKQUOTE>

But none of those others are World War 2 sims http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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Salut
Tully

Lucius_Esox
01-09-2004, 08:01 PM
Immersivenes is the name if the game for me. And F4 had it by virtue of emphasis on trying to create a total real world. Jesus! does anyone remember following the atc's instructions for landing,,,,, starting from 20 miles out! IL2/FB is fantastic but in comparison to games like F4. TAW, Longbow 2, Janes F15, Janes F18, etc etc, the single player feels like a Bot Ring. IL2/FB's attention to mechanical detail is second to none but apart from the lovely graphics (eye candy?) it falls short in "immersion" compared to the above offline imho. I hope in the upcoming Bob that this is addressed. It would be a pity if 1c went for the mass market and made Bob "pretty" at the expense of other areas. A fully operational pilot to ground controller system must be included, otherwise the whole thing wouldn't make sense imo! I suppose I'm asking for perfection but with IL2/FB fmdm etc and a F4 type dynamic campaign/communications system,,,,,,,, that would be!

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LW_Icarus
01-09-2004, 11:14 PM
everything about this sim is amazing.I admit I have spent little time in offline play, the immersion is nearly complete when I fly.

I meet the coolest people while flying online. there are a couple of chucks but for the most part its a friendly, helpful community.

The skins! awesome. love it. even if I am the only person that can see it it makes a difference to fly a "custom" plane.

Oleg and crew have alot to be proud of.the details are excellent, the playability is fine, the scaleable realism lets everyone enjoy it.

I look for further enhancements of this sim, maybe more add-ons. and BoB I will purchase the day it is available.

the subject matter is great. prop planes in general interest me, eastern front adds a definite uniqueness.