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bpk1970
09-04-2004, 03:04 PM
Checksix.com (french) has an interesting link to an Nvidia article that demonstrates the latest in pixel and texture shading technology, using Pacific Fighters as the demo:

http://developer.nvidia.com/object/using_vertex_textures.html

(please read the pdf link on bottom - pretty impressive stuff).

My question is - will the ATI platform be able to support this technology, and therefore attain the best water effects?


P.S. Will the design team consider putting some weathering effects of the aircraft carrier skins? The planes have such excellent skins and paint jobs, but the big ships look really artificial with the current "virgin" skins. Maybe some rust and battle wear would really add to the awesome ship models.

bpk1970
09-04-2004, 03:04 PM
Checksix.com (french) has an interesting link to an Nvidia article that demonstrates the latest in pixel and texture shading technology, using Pacific Fighters as the demo:

http://developer.nvidia.com/object/using_vertex_textures.html

(please read the pdf link on bottom - pretty impressive stuff).

My question is - will the ATI platform be able to support this technology, and therefore attain the best water effects?


P.S. Will the design team consider putting some weathering effects of the aircraft carrier skins? The planes have such excellent skins and paint jobs, but the big ships look really artificial with the current "virgin" skins. Maybe some rust and battle wear would really add to the awesome ship models.

VF-11 Vadger
09-04-2004, 03:40 PM
I agree the ships are way to clean they arent even that clean coming off the slipways.

Visit us at http://www.VF-11.com
http://www.highalpharc.com/COD/cod2.jpg

Stanger_361st
09-04-2004, 04:02 PM
From the reading ATI will still do Shader 3.0. It is in the opengl or drivers. But gforce with it on hardware shoul do it with less fps. Million dollar question is how less?

Obi_Kwiet
09-05-2004, 03:41 PM
Oh good, so I get PS 3.0 for my R9800 then?