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View Full Version : Are the planes visualy correct?



Maple_Tiger
12-30-2003, 09:20 PM
It's just that it seems like they are farther away then they realy are. Should they not look biger when you are only 50m away from a plane? Should they plane take up your whole screen when your that close.

I also notice that if i get within like 10 to 20m that it sometimes cuas's a collision.

Maple_Tiger
12-30-2003, 09:20 PM
It's just that it seems like they are farther away then they realy are. Should they not look biger when you are only 50m away from a plane? Should they plane take up your whole screen when your that close.

I also notice that if i get within like 10 to 20m that it sometimes cuas's a collision.

VW-IceFire
12-31-2003, 08:21 AM
Depends on your field of view (a largely camera related thing but it translates into video games as well). Use the restricted field of view (I think thats the END key - look it up) and the plane appears much bigger and your FOV is much smaller.

The colision detection is done based on the aircraft's 3d model (or mesh). Having a colision at 10 meters means you must have hit something on that plane (or object). It doesn't use a bounding box hit area like games of old.

- IceFire
http://home.cogeco.ca/~cczerneda/sigs/spit-sig.jpg

LEXX_Luthor
12-31-2003, 06:57 PM
When you fly in widest field of view (90 degrees), everything is much smaller than real life. Imagine everything in front of you--floor to ceiling, wall to wall, scrunched to fit in a tiny computer monitor.

The full zoom in view (30 degrees) is the most realistic but even then the monitor apparent diameter is less than 30 degrees...except for maybe uber large monitors and those who use fresnel lenses six inches from their face (they say it is an Awsum experience and you focus at infinity instead of the monitor).

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