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View Full Version : The 1.80GB Patch Downgraded The Visuals.



Dicehunter
11-28-2014, 01:22 PM
It seems the 1.80GB patch Ubi released has downgraded the visuals, There's a lot of screenshots circulating and being compared.

Why was this done ? The game is now taking graphical steps back in quality, Personally I think Ubisoft are doing this so the game will perform slightly better with the downgraded visuals, Sad day for the PC gaming industry when we get downgrades from developers :(


http://i.imgur.com/hK4bohC.jpg

Direct link for the screenshot - http://i.imgur.com/hK4bohC.jpg



http://i.imgur.com/DIvmVz7.jpg

Direct link for the screenshot - http://i.imgur.com/DIvmVz7.jpg

Lignjoslav
11-28-2014, 01:29 PM
I heard the same even before the patch came out. AFAIK, the framerate hasn't improved with this patch, so I have no idea why they would do that.

EDIT: They say that it's just a (new?) lighting bug limited to that one location. Other than that, visuals should be unchanged. Comparison (http://www.entweak.com/gaming/did-ubisoft-downgraded-assassins-creed-unitys-visuals-after-latest-patch/)

Anykeyer
11-28-2014, 01:47 PM
I find it funny how fast stupid things spread those days. "a lot of screenshots" and yet all I see is the original.

No, patch did not change visuals in any way.

Dicehunter
11-28-2014, 02:02 PM
I find it funny how fast stupid things spread those days. "a lot of screenshots" and yet all I see is the original.

No, patch did not change visuals in any way.

You should count yourself in that "Stupidity" comment then, READ what it says at the bottom left of each screenshot.

I also noticed lighting and draw distance seem somewhat diminished and you would have to be seriously dim witted to think developers put everything they do in their patch notes.

LadyGamer85
11-28-2014, 02:07 PM
The draw distance does seem to be less than it was pre-patch, it's quite common for devs to not put in every change in their patch notes but sadly we get people who troll and defend them :(

In 6 months the game will probably look like assassins creed 2 because the devs "updated it" :p

bitsoul.
11-28-2014, 02:15 PM
I think the draw distance was cut short as well, I noticed while I was playing the Environment Quality was already at low but before the patch, everything seems to be HD from a distance, now I can tell the difference after the patch.

Lignjoslav
11-28-2014, 02:29 PM
I don't think you looked that hard before. Pre-or post-patch if you set EQ to low, you'd often see buildings made just out of large polygons. Textures somewhat masked it, but if you lowered them too, it became painfully obvious. Even as you increased the EQ, it still happened, just slightly less often and a little further away. Trust me, I had to make do with lower settings (including textures) so I've seen a lot of it. :)

wootwoots
11-28-2014, 02:33 PM
That's how lazy devs "improove" performance, they just lower visual quality... intead of optimize engine / shader code & co
- Delete somes lights / props -> lower resources needed -> Better fps -> done !

well need to wait for their "optimization patch" to really see id they made a good job or not...

But since its Ubi kiev that managed pc version of AC unity and FC4 (see how crap was their work.. )... If we have to count on them for the patch4.. guess we are screwed...

gabotron
11-28-2014, 02:42 PM
Same experience as Dicehunter-OC3D and bitsoul91. After the 1808 MB patch, the visuals were noticeably changed. The things I noticed right away were:

- Shortened Depth of Field/Field of View/Draw Distance or whatever you call it. The environment doesn't feel as immersive anymore.
- Texture of tress and structures when seen from afar -> I recorded a video here: http://youtu.be/Q98BlWrsvKo
- NPC's/People

Blackred689
11-28-2014, 03:25 PM
It seems the 1.80GB patch Ubi released has downgraded the visuals, There's a lot of screenshots circulating and being compared.

Why was this done ? The game is now taking graphical steps back in quality, Personally I think Ubisoft are doing this so the game will perform slightly better with the downgraded visuals, Sad day for the PC gaming industry when we get downgrades from developers :(


http://i.imgur.com/hK4bohC.jpg

Direct link for the screenshot - http://i.imgur.com/hK4bohC.jpg



http://i.imgur.com/DIvmVz7.jpg

Direct link for the screenshot - http://i.imgur.com/DIvmVz7.jpg

This downgrade has been debunked hours after it first appeared

This underground area has lighting tied to the time of day, which causes different lighting underground. It's a botched comparison, a joke now that's sadly still sucking people in.

Anykeyer
11-28-2014, 03:31 PM
You should count yourself in that "Stupidity" comment then, READ what it says at the bottom left of each screenshot.

I also noticed lighting and draw distance seem somewhat diminished and you would have to be seriously dim witted to think developers put everything they do in their patch notes.

I deliberately chose not to explain just to see this and prove my point
Stupidity spreads fast. Unlike real facts

Visuals have not changed in any way
http://www.dsogaming.com/news/assassins-creed-unitys-lighting-bug-is-caused-by-different-tod-settings-affects-all-platforms/

Dicehunter
11-28-2014, 03:36 PM
I deliberately chose not to explain just to see this and prove my previous post
Stupidity spreads fast. Unlike real facts

Visuals have not changed in any way
http://www.dsogaming.com/news/assassins-creed-unitys-lighting-bug-is-caused-by-different-tod-settings-affects-all-platforms/

It's not just time of day or lighting, It is texture quality, Depth of field, Draw distance and the textures of buildings from a distance don't look the same, As I said before devs don't put everything they do into their change logs.

Mr_Shade
11-28-2014, 03:39 PM
It seems the 1.80GB patch Ubi released has downgraded the visuals, There's a lot of screenshots circulating and being compared.

Hi Guys,

I'm waiting on an official statement, however there have been no changes in graphics, in those screenshots circulating showing the lighting.


The lighting does change though, due to the game’s Time Of Day settings - which the person who originally 'spotted' this - has stated.


If you change the time pre-patch - it's the same effect.

Anykeyer
11-28-2014, 03:42 PM
devs don't put everything they do into their change logs.


They never do, this patch has some unlisted changes, thats true.
But visuals didnt change for me except for the addition of some lighting states to free roam (previously I saw them only in missions at specific moments).
PS lighting affects everything you see, this includes even percieved texture resolution

Blackred689
11-28-2014, 03:48 PM
It's not just time of day or lighting, It is texture quality, Depth of field, Draw distance and the textures of buildings from a distance don't look the same, As I said before devs don't put everything they do into their change logs.

Have you got any evidence?

Since the silly PS4 downgrade comparison spread over the internet I've seen people post stuff like "oh FXAA seems worse now"

LOD on NPC has been a problem since day 1, go look at any video and you'll see NPC pop in, NPC clothing swapping in low to high textures. General LOD in trees fade in and out as you wake closer and further away.

I find since fake downgrade talk, some are just looking closely and seeing stuff that was already there or saying its a little worse now, or something's up, doesn't look quite as good.

I'd love to see some evidence. I've got a ton screenshots, been playing this at 2560x1440 with plenty of hours in most nights and see nothing changed in this patch

And just a note to Ubisoft. I have a smooth playing experience and really like the visuals and crowds. If in patch 1.4 there's any big changes to graphics please let them be optional. I don't want any downgrade in lighting or building/texture details or ground textures. nor do I want a drop in NPC.

Dicehunter
11-28-2014, 03:54 PM
Have you got any evidence?

Since the silly PS4 downgrade comparison spread over the internet I've seen people post stuff like "oh FXAA seems worse now"

LOD on NPC has been a problem since day 1, go look at any video and you'll see NPC pop in, NPC clothing swapping in low to high textures. General LOD in trees fade in and out as you wake closer and further away.

I find since fake downgrade talk, some are just looking closely and seeing stuff that was already there or saying its a little worse now, or something's up, doesn't look quite as good.

I'd love to see some evidence. I've got a ton screenshots, been playing this at 2560x1440 with plenty of hours in most nights and see nothing changed in this patch

Evidence ? When did this turn into a courtroom lol

Sure thing, Let me just invent the time machine, Travel back in time, Replay AC:U, Take some screenshots and then travel back to the present, Host the pics on imgur and then post them here...... :p

LadyGamer85
11-28-2014, 04:02 PM
Evidence ? When did this turn into a courtroom lol

Sure thing, Let me just invent the time machine, Travel back in time, Replay AC:U, Take some screenshots and then travel back to the present, Host the pics on imgur and then post them here...... :p


ive seen a difference mainly in the draw distance, textures of buildings look faded and flat compared to earlier when seen from quite a long distance, from a dev stance this makes sense, downgrade the visuals ever so slightly so the performance increases and later on when optimisations have been done you re-introduce the higher textures back in but this time the performance hit won't be there.

pbsec
11-28-2014, 04:06 PM
Evidence ? When did this turn into a courtroom lol

Sure thing, Let me just invent the time machine, Travel back in time, Replay AC:U, Take some screenshots and then travel back to the present, Host the pics on imgur and then post them here...... :p


Maybe what u say is true,but still u need to bring some proof.

Blackred689
11-28-2014, 04:10 PM
Well I'll do comparisons of some of my pre patch shots, not sure its worth my time though.

Maybe other settings have been changed. I play everything ultra with FXAA and it all looks the same.

Lignjoslav
11-28-2014, 04:17 PM
It's not just time of day or lighting, It is texture quality,...Okay, seriously, texture quality?! If they were replacing textures in any significant amount, the patch would have been way more than 1.8GB. BTW, low textures (pre-patch) work fine even on below minimum hardware, and on PCs that just meet the minimum, high works fine, so why on Earth would they do that?!

Blackred689
11-28-2014, 07:14 PM
before
http://i59.tinypic.com/rm1lcy.png

after
http://i62.tinypic.com/33zb3f5.png

Exact same graphics before and after. The later one has more NPC as I'm more into the story and things seem to be kicking off around this area more than before.

I compared a bunch more and nothing changed in textures, no downgrades in lighting but don't want to spam the thread.

If you've got something wrong with LOD, it may just be coincidence or may have generated issues others have had with LOD.

This is from pre patch. LOD can vary it seems

A couple of other posters have also been a bit confused by this screen, so I'll clarify.

This is what I was originally experiencing, and what I posted in my OP:

http://i.imgur.com/ylqwgra.jpg

Later, another player told me he fixed it for himself by:

"1.Start the game and load your save and turn all the graphics settings to their lowest.
2.Quit the game
3.Start the game again, but do not load your save. Go back to graphics options and change everything to what you want it at.
4.Quit the game again
5.Start the game and load your save."

I tried that, and got this as a result:

http://i.imgur.com/MZ7UpfX.jpg

However, after another game restart, the textures returned to what you saw in the first screen.

Also yes, I've verified the files many times, and I have reinstalled all of the data files once. Hasn't helped. This is an engine issue, plain and simple.

Both shots in the quote are pre 1.3 patch and also differ from just restarting the game. if you have something like this or things are worse its not a downgrade

I haven't ever seen anything like this bad 30-40 hours of playtime. My LOD/texture stuff is pretty minor and hasn't changed and NPC pop-in and NPC texture changes have been there all the time. Don't think I've seen one piece of media on any platform where this NPC problem doesn't show