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View Full Version : Flight models and bomb bay doors



olaleier
04-12-2004, 08:53 AM
Two simple questions? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Will PF add some flight model features compared to FB? I'm thinking stall charateristics (no wingdrop on any/every stall), no torque on torqueless planes, adverse yaw etc...


Why is opening/closing bomb bay doors a problem in this engine? I'm not asking cause "I think it must be done" or whatever, I'm asking cause I'm curious. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

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olaleier
04-12-2004, 08:53 AM
Two simple questions? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Will PF add some flight model features compared to FB? I'm thinking stall charateristics (no wingdrop on any/every stall), no torque on torqueless planes, adverse yaw etc...


Why is opening/closing bomb bay doors a problem in this engine? I'm not asking cause "I think it must be done" or whatever, I'm asking cause I'm curious. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

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ELEM
04-13-2004, 05:06 AM
All these things are already modeled in FB.

I wouldn't join any club that would have ME as member!

http://img35.photobucket.com/albums/v107/Elem_Klimov/I-16_desktop.jpg

olaleier
04-13-2004, 07:46 AM
Uuhmm, say what?

NONE of the things I mention are modelled in FB...apart from no torque on the jets/rocket planes...

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ELEM
04-13-2004, 08:27 AM
In my copy of the sim. the bomb bay doors open and close on all the a/c so equipt.

I wouldn't join any club that would have ME as member!

http://img35.photobucket.com/albums/v107/Elem_Klimov/I-16_desktop.jpg

olaleier
04-13-2004, 08:34 AM
I know you CAN drop bombs from He-111s in FB...but you can't manually open/close the bomb bay door.

Now, I have no burning desire for this feature to be implemented, but luthier mentioned somewhere that there was an inherent limitation in the game engine to implement it. That's fine with me, I was just curious about what that limitation was.

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