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View Full Version : EM Diagram in PF for compare FM bitween Zero, P-40,F4U,F6F



karost
05-27-2004, 02:03 AM
if we have to pay money for next enjoyment, do you thing we need this kind of diagram from mr. Oleg and Team


http://www.simhq.com/_air/air_011i.html
http://www.simhq.com/_air/air_011a.html


this diagram will tell you about:

- Top Speed
- Coner Velocity speed
- Turn rate at corner velocity
- Turn Radius at corner velocity
- 1gStall Speed:
- Best sustained turn velocity
- Turn rate a best sustained velocity:
- Turn radius at best sustained velocity:
- Speed for best sustained g:
- Best sustained g:


if you like to play this game as hard core level with energy tactic and concerning to history data,.... well lets ask this diagram from Mr.Oleg
but if you like to play this game only for enjoyment arcade of fun ,then forget my post and I sorry for taking your time http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

S!

karost
05-27-2004, 02:03 AM
if we have to pay money for next enjoyment, do you thing we need this kind of diagram from mr. Oleg and Team


http://www.simhq.com/_air/air_011i.html
http://www.simhq.com/_air/air_011a.html


this diagram will tell you about:

- Top Speed
- Coner Velocity speed
- Turn rate at corner velocity
- Turn Radius at corner velocity
- 1gStall Speed:
- Best sustained turn velocity
- Turn rate a best sustained velocity:
- Turn radius at best sustained velocity:
- Speed for best sustained g:
- Best sustained g:


if you like to play this game as hard core level with energy tactic and concerning to history data,.... well lets ask this diagram from Mr.Oleg
but if you like to play this game only for enjoyment arcade of fun ,then forget my post and I sorry for taking your time http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

S!

Art-J
05-27-2004, 11:01 AM
The idea might be nice, but since we're getting the old physics engine after FB series, we'll probably have to cope with some it's serious "energy issues" anyway, for example infamous similar dive acceleration for light and heavy planes. I myself would like to have a "hardcore" sim for sure, but no fancy diagrams will force them to change original engine limitations http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

http://server5.uploadit.org/files/Haribo-Zeke_small_3_txt.jpg

karost
05-27-2004, 11:39 AM
Hi Art-J , thk to join S~

FP is difference condition not same like IL2 or FB/AEP , because there is no VVS plane in this game so FM data from USA and JAPAN are very easy for apply in public reference.


I think Mr Oleg would like to show his work for FM engine for this game can simulate FM close to real FM
because to make this diagram just make program to retrieve data inside datafile and show out.


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Art-J:
I myself would like to have a "hardcore" sim for sure, but no fancy diagrams will force them to change original engine limitations http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
<HR></BLOCKQUOTE>

So that why we need alot of voice to request him this data again ,this is not first time I request this data but almost two years, if we have only 10 people just you and me who need this data , so Mr Oleg may no need to concern this request and let the time blow this post away same like last two years ago.

S!