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View Full Version : I used to love IL-2... and I think I still love it



RAAF_Edin
06-02-2004, 04:24 AM
Now, I'm starting to really hate it. Reason is that patch after patch (especially EAP + patch) online play is gone FUBAR. Time after time, I get killed where either there's no one around me, or the guy who's fighting me is shooting and those bullets/tracers are going all the way behind me and he's still making hits... or simply, all of the sudden having no controls after making a pass against a 109 and seeing absolutely no shots fired by him.

Oleg, for me this is it... game code is completely ruined (who ever is working on it making it "better").

For once I would really like to see an end to FM mockery etc, and plane after plane being added and the actual playability is going to waste.

The only reason why I stayed with IL-2 etc since I got it in Dec 2001 is the online play where I can fly against real people and actually have a good grade of realism and detail to everything in this game. But what is happening now is just making me scream to uninstall it and never get any game made by this team again simply because, now, I have a feeling that as the time pases by and so called improvements are made, the core of the sim is gone to waste for me.

Why can't the developers fix this damn thing and lock it and just let it be once it's good and not change it all the time and just make it worse and worse.

Sadly, after so many good times with it, IL-2 is hanging on thing line for me http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

Oh and by the way, I'm not about whining why I get shot down (if I get shot down fair and square) but this "net bug" I call it, is pretty much happening to everyone. It's not a whine about planes FM or other stuff like that... it's purely a net code being so badly done now. I have no idea what they have done to it, maybe they have reduced the amount of "important" data being transferre to reduce lag and all, but what ever it is... the thing that really matter the most on combat (knowing where your enemy is and where he's aiming/shooting) are just incorrect now.
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[This message was edited by RAAF_Edin on Wed June 02 2004 at 03:54 AM.] http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

[This message was edited by RAAF_Edin on Fri June 04 2004 at 09:02 PM.]

RAAF_Edin
06-02-2004, 04:24 AM
Now, I'm starting to really hate it. Reason is that patch after patch (especially EAP + patch) online play is gone FUBAR. Time after time, I get killed where either there's no one around me, or the guy who's fighting me is shooting and those bullets/tracers are going all the way behind me and he's still making hits... or simply, all of the sudden having no controls after making a pass against a 109 and seeing absolutely no shots fired by him.

Oleg, for me this is it... game code is completely ruined (who ever is working on it making it "better").

For once I would really like to see an end to FM mockery etc, and plane after plane being added and the actual playability is going to waste.

The only reason why I stayed with IL-2 etc since I got it in Dec 2001 is the online play where I can fly against real people and actually have a good grade of realism and detail to everything in this game. But what is happening now is just making me scream to uninstall it and never get any game made by this team again simply because, now, I have a feeling that as the time pases by and so called improvements are made, the core of the sim is gone to waste for me.

Why can't the developers fix this damn thing and lock it and just let it be once it's good and not change it all the time and just make it worse and worse.

Sadly, after so many good times with it, IL-2 is hanging on thing line for me http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

Oh and by the way, I'm not about whining why I get shot down (if I get shot down fair and square) but this "net bug" I call it, is pretty much happening to everyone. It's not a whine about planes FM or other stuff like that... it's purely a net code being so badly done now. I have no idea what they have done to it, maybe they have reduced the amount of "important" data being transferre to reduce lag and all, but what ever it is... the thing that really matter the most on combat (knowing where your enemy is and where he's aiming/shooting) are just incorrect now.
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[This message was edited by RAAF_Edin on Wed June 02 2004 at 03:54 AM.] http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

[This message was edited by RAAF_Edin on Fri June 04 2004 at 09:02 PM.]

Nikodemus-LH
06-02-2004, 09:21 AM
thats sad but true.
What else can i say?

This Mortal Coil
06-02-2004, 09:44 AM
Strange. I experience no such things. It's smooth and rock solid over here.

It may be possible that your ISP's quality of service has gone down lately. Maybe they're overselling their bandwidth? Happens a lot you know.

ucanfly
06-02-2004, 09:46 AM
I have to agree that the "net bug" is affecting such good servers like greater green (with pings lower than 200 ms). It is really hard to avoid someone and maintain E when it looks like they are missing you by a mile and you get hit anyway.

Please fix this if at all possible!

Dizz_310th
06-02-2004, 09:48 AM
While I'm far from the point of removing FB from my PC, I do share your concern regarding the "stealth" opponents. It now happens in almost every df room I've entered since the patch and it pretty much keeps me away from df servers now. Don't get me wrong, I'll tip my hat to the better virtual pilot every time, but it's awfully difficult (and frustrating) to take on an opponent you cannot see. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

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Chuck_Older
06-02-2004, 10:17 AM
"online play experience may change"

I would say that the code is but one factor making your online experience screwy, Edin. Am I the only one who's noticed that in the past 5 years, the internet has steadily gotten screwier and screwier in general?

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PzKpfw
06-02-2004, 11:14 AM
I'ts just not IL-2, its all internet games Ie, CS, DOD, DF, MW, etc. We used call this problem lag, packet loss etc.

ppl with high pings were called HPBs, & generaly kicked off the severs, then ppl with fast conn's were often accused as being cheats et, then as haveing no skill, & only had sucess because of their low pings, these ppl were known as LPBs...


Now I hav no idea what their caling it as I don't play OL games anymore except occasionaly some CS or DOD, or occasionaly I let Ivan and Korolov use me as a target drone http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif ......

Regards, John Waters

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Walter Krupinski: on the Bf 109...
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--D. W. Brogan, The American Character

gates123
06-02-2004, 11:53 AM
Greatergreen is one of the smoothest running servers out there. Pay more attention to whos shooting you its probably someone in Europe with a 450 ping. I've seen what your talking about but its just lag on one persons end and I think hit detection code works just fine online if both players are under 200.

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Did anyone see that or was it just me?

StellarRat
06-02-2004, 01:17 PM
Haven't seen this and I only play online. If I get hit someone is shooting at me. I have seen a situation where my target warped right as I was shooting and he got hit anyway, but that's possible. Are you sure you have a reliable and fast connection to the "net"?

VW-IceFire
06-02-2004, 04:53 PM
I've rarely seen this happen but I've seen it happen just as much or more with 1.0 than I have with 2.01. Thats the frank and honest truth.

I believe the netcode has been strengthened for the most part and while it is more demanding on hardware than it was before (thats my guess with the new anti-cheating measures) I think the tradeoff for the most part is better.

People having these problems....do you have older systems or newer systems with cheaper components (network cards, even sound cards count). There can be big differences between manufacturers when it comes to these things and performance in a demanding game like FB.

I sympathise with the problem but I don't feel it entirely right to stick it all the way to the developers quite yet. There are other factors at work here. I know my experience online has improved rather than degraded so I've seen the inverse effect.

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GR142-Pipper
06-02-2004, 05:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by gates123:
Greatergreen is one of the smoothest running servers out there. Pay more attention to whos shooting you its probably someone in Europe with a 450 ping. I've seen what your talking about but its just lag on one persons end and I think hit detection code works just fine online if both players are under 200.<HR></BLOCKQUOTE>I agree. However, the problem is that if other players (not just the one you're engaged with) have high pings, it drags down the server in general. Kicking players with high pings (over 400) is a good idea.

GR142-Pipper

RAAF_Edin
06-02-2004, 09:31 PM
Well I really don't know what to say. Il-2 has changed my whole perception about playing sims and ever since I got it I neved played any sim online before... and now I just love it.

Regarding the lag and pc and what me and many others experience lately (I'd say since EAP and especially the patch) I don't really think it could be just the lag or similar things.

I got ADSL at 512/128 kbps about 10 months ago and, naturally, before that I've had Dial-Up, and I must say that Dial-Up ISP was really crappy. Also my PC was lower at those times also (logically). At the moment I have a 3G P4 and 9700pro, Audigy, RAID0 setup and basically, all my hardware and internet connection are very much up to date and sufficient. My framerates are around 25min and some 36 average (as I keep V-Sync on and monitor at 75Hz) and the ping I get to any server is around 200ms or less, and at some aussie ones it get's as low as 50ms. So I really see no logic in it this issue being on my end at any time.

Also, this "net-bug" that I call it, has become apparent only with EAP but even at that time it wasn't soo frequent. The EAP patch has changed all that... I just see no other logic in it. It simply happened from that point on and I actaully never experienced such thing before, even when I was on crappy Dial-Up.

Yes, there most certainly was warp and lag, which is what I can expect, even with ADSL (occasionally only, but yes it would be there) but this thing that is happening now is nothing like it. Planes still do quite normally, I see absolutely no warp but yet, I can get someone to turn with me or make a head on pass and all would see is him, either shooting way behind (from my perspective) but I still get hit or, in case of head on, I can see him fly-by at some short range and (again from my perspective) I see him do just that (no shooting, and he's also not even aiming at me) and the moment he flies-by I am either KIA or damaged.

After this happening every single day I go on HypperLobby, I just don't see any point in flying when absurd things like this happen... and so frequently. I've heard lot's of people saying exactly the same thing, from VVS and OKL side and it just doesn't add up to be lag. To me, they have done sometihng seriously wrong with the net code and that's what's causing this abnormality.

In the end... I just see no point if this doesn't become a matter of past... and soon.

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VW-IceFire
06-02-2004, 09:52 PM
Well...try and record it and send it off to Oleg. Thats what the beta e-mail is for. If I were getting these symptoms that's what I'd do.

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crazyivan1970
06-02-2004, 10:38 PM
Unfortunately quiet a few hosts are not spending enough time providing smooth environment for their guests... A must read post in Mission builder forums : http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=50910533&m=709109242

Hosting is not coming down to powerfull hardware and connectiong - which is not always the case anyways - It`s alot of work, creating maps/missions, testing them etc etc and most important, knowing what has to be done to provide lagless environment... Maybe you just didn`t have a good luck with the server that you going to mate. Poke around , there are not many, but at least 3-5 servers that worth taking a look at.

P.S. With a rig like this you should be getting at least 20 more frames on average mate, you should post dxdiag at techsupport.

I have different CPU (XP2800 @2.357gHZ) but same everything else and averaging 50-60 fps depending on whether it`s perfect or not.

V!
Regards,

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RAAF_Edin
06-02-2004, 11:58 PM
Thanks for your responses and, well if I think about it a bit more... there is currently only 1 server that I go to (OZFB - in HL, if anyone knows it) so it might be that the server in particular is not that good for some reason. trouble is, I can't do anything about this.

But still I don't understand how, if the server is not up to scratch, can make this very weird behaviour and still don't see any lag/warp in it? I just don't get it.
PS: That average frame I quited is a very rough approximate of what I can get and it's mostly with large number of a/c and on Excellent settings with FSAA and Anisotropic filtering (all on highest quality except "Perfect" mode) and yet I do get higher frame rates than that. But anyway this is no issue for me what so ever (the frame rate) as it never goes bellow 25fps no matter what the situation is.

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Anca1ag0n
06-03-2004, 01:34 AM
Surely the phenomenon you describe, Edin, is basically a 'law of physics' for all multiplayer games, not just a peculiarity of AEP.

Suppose we have a pair of players A and B, both with pings of 100ms, and suppose A is lining up a shot at B. A is seeing B not where B is now, but where he was 200ms ago. 200ms later, B will see A open fire on a spot some 400ms behind his present position(!) If A's shots appear on A's computer to be hitting B, then B gets damaged whether or not B agrees.

Now, it is possible to do things the other way around, so that B's collision detection is done on his own computer, and then you'll only get hit if you actually see the shots hitting you. However, then A would have to aim to hit an empty patch of sky, some (ping-dependent) distance ahead of B, which would be ridiculous.

(Although I do have fond memories of playing Battlezone online, where you did indeed have to aim ahead, taking the ping-times into account... those were the days.)

Hunde_3.JG51
06-03-2004, 02:22 AM
I've been playing IL-2 and FB for a long time now and never had any problems online until the last few nights.

I am shooting down opponents and getting message across top but no "enemy aircraft destroyed" message. Or if I do I often will get no points for it. This has always been around to a slight degree but it is now happeneing quite often. And another new problem I am having is that I will get hit with flak or rounds from an opponent that look like they are not even near me, but the strange part is I am getting no damage indication. No shake, no sound, just cruising along then all of the sudden a message appears telling me I have lost controls. This has never happened before in all of my time playing.

It could be the servers, it could be an unknown change with my internet provider, or it could be something with game. My pings are usually very good so I don't know what is going on, I just hope it stops. Defragged hard-drive, did a clean install, downloaded patch from new location, etc. Hope it helps.

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pourshot
06-03-2004, 02:23 AM
I think we all understand what warp and lag looks like but what we are seeing now is very strange, many of the people I play online with have been around since il2 was released and most of us are scratching our heads wondering whats going on.

I dont know very much about how PC games work but I wonder if it has anything to do with the new anti cheat code?

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RAAF_Edin
06-03-2004, 02:52 AM
Please don't say things like "law of physics" even if you say it's for Online games, as physics has nothing to do with this (and ironically I have a degree in physics). I know lag when I see it, and I know what lag/warp does as I and all of us have seen it "in action".

What is happening now is not lag. I am very glad one of you mentioned how he got hits on someone and yet he didn't get the kill because, just last night I was in this OZFB server and I managed to hit a 109, make him burn, see a pilot leave the wreckage and bail and the same 109 slam into the ground and the same way... I did not get the kill.

What makes me even more angry is that absolutely nothing was registered by IL-2 about this! How I know? Simple, my sturmolog showed nothing... and the OZFB statistics showed nothing either. Now, how could this be if, like one of you say: law of physics for end A sees him hiting someone and he'll get the kill even if end B doesn't see it (or like it). This time I was the end A seeing hits on my end so why aren't I getting this "lag kill" then?

From all your logic (and law of physics) I should get that kill even if end B didn't see it as such, because I have. And yet, it's not like that... so this theory is down the drain to me.

There is absolutely nothing making me believe its got anything to do with lag or warp... because this never happened before, not to me or anyone else I know and it happens now all the time... almost like by some new "law of physics".

The code is fubar.

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JG54_Arnie
06-03-2004, 06:13 AM
Interesting, Edin, I'd try a few different hosts to see if you have the same problem there.
You certainly have the specs and connection to make sure it aint you.
I've been hosting a server for up to 16 people on HL almost every day for the last few weeks and although it wasnt always as crowded, last night it was and never have I experienced the problems you describe. So it cant just be Aces and its patch.

xTHRUDx
06-03-2004, 02:15 PM
didn't i hear form oleg or someone that there was gonna be a DS server patch to patch the currnet one out in 2 weeks?

delinker
06-03-2004, 02:16 PM
I have no problem playing online; I use a broadband connection and so does my wingmate. Every so often, when the link begins to get constricted (for whatever reason) weird things happen such as planes flying sideways and whatnot but then the connection snaps back and everything continues to work superbly. During that limbo time though you might hit the deck or get shot out of the sky but it's not an inherent game fault that I can tell, though I'm no programmer either.

I find no fault with the game code at all; in my experience, the ghost flyers are due to Net lag pure and simple.

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Victurus te Saluto

RAAF_Edin
06-03-2004, 04:14 PM
Ah, I give up... no point discussing here as no matter what you say about this being lag, it defeats all logic to think it is lag because this never happened to me or anyone who's experiencing this now (Pourshot being one of them) with original IL-2 or FB. This started to happen only with EAP and is extremely present after the EAP patch.

It has to be some change in net code (probably anti-cheet the've introduced and I suspect, patch modified it more) which makes certain conditions occuring at ends of some players making this weird behaviour on other end of the network, or the server itself.

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KGr.HH-Sunburst
06-03-2004, 04:31 PM
the code has changed alot since original IL2
i can remeber the days playing il2 in 2001
when i was still flying on UBI http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif
and was mostly playing on those online1 and 2 maps with all the 20mm flak in it wich kills frame rate but i cannot recall seriues lag and warping
while there were no very good server back then let alone dedicated http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

but now since FB 1.22 more wierd things are happening like being shot without a tracer shake or warning in any form
and stuff like fireing at an opponent from very close and the shots not registering and seeing but I.E my wingman does see the smoke puffs and hits http://ubbxforums.ubi.com/images/smiley/35.gif
also freezes are much more common now

these are just a few examples about what is happening online now on any random server

my impression is back in the Il2 days things were much smoother and less lag
and a thing like shots not registering on your target was unheard of IMO

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DGC763
06-03-2004, 05:19 PM
Edin, I experience the same thing in the OZFB server from time to time.

E.g.Head to head and guys only appear to shoot at you after they have gone by. Guys without seemingly pulling lead hosing you down etc.

I believe there is some sort of problem with scripted servers that maybe causing such woes.

There has been plenty of discussion on this very issue in my SQN's forum about "LAG" in OZFB. It could be that although I get pings of 50 or less there may be something wrong with the server. So I would suggest to grin and bear it for the time and hopefully it should get sorted.

Trust me I understand your frustration.

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Fehler
06-04-2004, 12:43 AM
If I may make a suggestion:

Go download a ping program like Neotrace and test the route from you to the server you are experiencing this with. I have experienced great ping on a few servers but still had bad lag because of packet loss in the route. So although your ping is a good guide, it does not tell the whole story of your connection between you and the host.

Neotrace will tell you exactly how many "Hops" are between you and the host, where they are located, and the average ping time and packet loss to them. If there is a problem in the route, you can get an EMail address to write the server admin and inform him of the problem. Sometimes they respond, sometimes they dont.

It's a great tool.

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RAAF_Edin
06-04-2004, 06:36 AM
Alright, this is my final post here about this.

I just flew in OZFB server, and there were only 5 people in it at the time. To our suprise, all pings were excellent (bellow 200ms). Me and Pourshot flew against our squad mate Pacific and we flew the P-40E and he flew Bf-109G-2.

We took of very quickly as Pacific was trying to straff us and got straight into dogfight. Pacific in this Bf-109G-2 managed to hit me with only few hits and killed my engine straight away. Before I got hit I was on head on with him and I was shooting right at him for about 2sec and the 109 still flew normal. There were simply no hit registered in that head on pass. Pourshot got into turn with him (and I was trying to keep turning) and Pourshot was shooting at him constantly and yet Pacific still turned without much problems keeping up with me all the time. After about 5min of fighting Pourshot finally got him down, but mind you he wasted all his ammo.

After this encounter we talked about it and how this 109 could keep up like this for this long? Nothing seemed to be hitting him even if Pourshot claims he was spraying him with bullets for long time. Pacific said to us he got hit a lot and the 109 was full of holes but he said he didn't have much problems in fighting and only untill he lost an elevator his turn rate diminished a bit. Pacific said even after loosing that elevator he still turned quite well. Pourshot said he wasted all his ammo in this encounter and claims he saw lots of hits (and yes he was at quite close range) and yet that 109 still flew on.

Now, before I see anyone saying it's the lag or bad ping, all 3 of us had pings well bellow 100ms (I think I got about 70ms, Pourshot about 50ms and Pacific about 80ms) and none of us saw any warp/lag! Everything was smooth completely all the time so I don't even wanna hear someone say it was lag http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

Another thing is, before we got into this encounter I shot down (straffer during take off) a Stuka and the mesage was there that I killed the guy. Pourshot shot down 2 aircraft. The sturmolog showed however no kills for me and only 1 kill for Pourshot. OZFB stats page showed me as killing the guy I straffed, but I was not awarded a kill? I got 3 AAA and got credit for them but not for this Stuka? Also for Pourshot the same discrepancy.

This sim is obviously missing this data and is not registering it. From what I have known only this "cheat protection" was introduced and nothing else changed in the net code so it has to be it (or something else Oleg and his team are not telling us about?)

Now if after all this, this thing is not recognised as a serious net-code bug then I will refuse to continue to fly this sim and will not get anything from the developer team again. To me, IL-2 is about to become "Forgotten Sim". The way that Bf-109G-2 flies is simple bull and the way those 0.50call hit..... NOT is also bigg bull http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

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[This message was edited by RAAF_Edin on Fri June 04 2004 at 05:45 AM.]

RAAF_Edin
06-04-2004, 06:45 AM
Edit: One good news... I disabled the logging for Sturmolog and went into OZFB server again and, in all honestly I have a feeling the things are a bit better. I got all credits for the kills and I saw no real weird behaviour. I don't know, might be that the logging interferes with the game code and "steals" data from it http://ubbxforums.ubi.com/images/smiley/blink.gif

I seriously hope this could be the cause and now that I disabled it I don't see it again, which would mean ... the cure was found http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

Oh please, oh please... let this be it!

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[This message was edited by RAAF_Edin on Fri June 04 2004 at 06:52 AM.]

ajafoofoo
06-04-2004, 01:26 PM
HOnestly anyone with a ping over 250 should be kicked.

I was able to servers that got me under 200 when I had 56k. Now it seems you get a ton of people with 500 pings crammed into servers.

Anyway, when high pingers join FPS online games it doesn't seem to effect gameplay. They just get killed a lot.

Why isn't it like that in IL2? Seems as if Oleg decided to give high pingers an advantage. They get nice fat stationary targets and broadband users get warping.

I know this because I had smoother play on 56k (and it only connected at 36k).

Netcode is just plain bad.

609IAP_Recon
06-04-2004, 05:18 PM
I've never seen this - perhaps you need to reinstall.

You have any tracks documenting this issue?

edit: I see your post - turning off that is a good idea, just more your system has to do

Salute!

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RAAF_Edin
06-04-2004, 08:17 PM
Bad news again http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

OZFB server... no logging, no sturmolog and again I was not awarded a kill. The OZFB stats didn't even recognise me being in the mission.

Only one good thing is that I didn't experience any weird flying from anyone in the server (what a miracle) and when I was being shot this time I actually could seet tracers going towards me... so from my perspective I was being shot when I saw myself being shot. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Edit: DOH! http://ubbxforums.ubi.com/images/smiley/35.gif
No wonder my stats weren't counted as I just flew in OZFB again and got quite a few ground targets, and after I wanted to check my stats again I realized the Callsign I was under is my old one (RAAF_Kuky) and the new one is No76_Kuky. This is because if I connect through HL then it'll see my new callsign and this time I connected directly through IP and since IL-2 had my old callsign... well there you go... I am an idiot http://ubbxforums.ubi.com/images/smiley/35.gif

Now I think that logging did indeed interfere but this stats thing is just my own fault http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif
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[This message was edited by RAAF_Edin on Fri June 04 2004 at 09:05 PM.]

[This message was edited by RAAF_Edin on Fri June 04 2004 at 09:07 PM.]

pourshot
06-05-2004, 12:16 AM
No Edin it's not sturmolog, I removed it the other day and did a fresh il2 install and I still have the same problems.

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Ride It Like Ya Stole It

JG54_Arnie
06-05-2004, 01:33 AM
So Edin, did you try another server yet?

Nice to know that turning off that log improved things though. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

VMF513_Sandman
06-05-2004, 04:36 AM
what's this log thing and how to kill it

pourshot
06-05-2004, 06:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VMF513_Sandman:
what's this log thing and how to kill it<HR></BLOCKQUOTE>

It's a freeware app so if you did not install sturmolog then you dont have to worry about deleting it http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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Ride It Like Ya Stole It

RAAF_Edin
06-06-2004, 04:33 AM
Actually Sturmolog is an appliaction to view the log entries that IL2 makes... sort it out etc. I think it's not the Sturmolog that does it, but this section of config.ini

[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0 &lt;===== this line (0= disable; 1=enable logging)
LOGTIME=1
LOGFILE=logfile.log
LOGKEEP=0

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