PDA

View Full Version : Unity's Building/Texture Draw-Distance is Woefully Low



jorimt
11-14-2014, 11:01 PM
Windows 7, i7-4770k @4.2GHz (HT enabled), GTX 770 4GB, 8GB RAM, with Unity installed on a Samsung 850 EVO (EDIT: it's the PRO) SSD. All in-game graphics settings are maxed but for AA, which is set to FXAA.

Am I the only one getting extremely (needlessly) low-quality textures on buildings from very short distances? It's especially evident when using the game's built-in zoom function. Embedded (warning, scaled-down) images below (note the spire in image #3 and #4)...

http://i.imgur.com/DFFwynV.jpg

http://i.imgur.com/ylqwgra.jpg

http://i.imgur.com/SPwv5Fw.jpg

http://i.imgur.com/o6ccL6P.jpg

Link to full-resolution image album: http://imgur.com/a/99akW#3

Don't get me wrong, I'm loving the game, and I'm usually not one to criticize (I can even stand the NPC pop-in to a point), but this issue is a little hard to swallow. The building texture draw-distance was honestly better in AC2, and that's saying something. And sadly, the "Environment Quality" setting has no effect on this issue.

Needless to say, it would be nice if players with higher-end PCs could bump up the texture detail on distant buildings.

Shaftex
11-14-2014, 11:18 PM
Oh for god sake.... CAN SOME ONE from Ubisoft please explain this??? The building textures at a distance are TERRIBLE..... DOESN'T MATTER EVEN IF THE GAME IS AT ULTRA TEXTURES.

ANSWER US... DIDN'T PAY FOR A FREAKING HALF DONE GAME...

jorimt
11-14-2014, 11:42 PM
If anyone else has screenshots showing this issue, feel free to post them in this thread.

I would simply like a direct answer from the devs on whether this will be improved or not. If not, and they intended on having such low resolution building LOD models from such a short distance, you think they would have at least tried to mask it with Depth of Field. Not even Watch Dogs had this issue.

I sincerely hope it's an oversight or glitch, because devoid this issue, the game's lightning, texture and world detail in Arno's immediate area is excellent.

Blackred689
11-15-2014, 12:19 AM
Not seen this happen yet but have read about lod issues a few times on the forums

https://farm9.staticflickr.com/8617/15605098347_8baa611370_k.jpg

looked at 20-30 shots and don't see anything missing or very low

jorimt
11-15-2014, 12:32 AM
Not seen this happen yet but have read about lod issues a few times on the forums

looked at 20-30 shots and don't see anything missing or very low

Strange, do you have a full resolution version of that shot? Also, do you know the general area that screenshot was taken? If so, I'd like to go there, replicate it, and see what I get on mine.

KLN55
11-15-2014, 12:43 AM
I had this issue but here is what fixed it for me.

1.Start the game and load your save and turn all the graphics settings to their lowest.
2.Quit the game
3.Start the game again, but do not load your save. Go back to graphics options and change everything to what you want it at.
4.Quit the game again
5.Start the game and load your save.

I was having issues with textures in the distance and all the lighting effects seemed to be missing even on ultra settings. These steps resolved it for me. I had heard complaints of users starting the game before the download was finished and having texture issues. I decide to try these steps before a reinstall and was personally successful.

jorimt
11-15-2014, 12:50 AM
Nevermind Blackred689, I answered both of my own questions.

I found the area you took your screen, and took my own in the same position, embedded below:

http://i.imgur.com/e5dUdgY.jpg

Full Resolution link: http://i.imgur.com/e5dUdgY.jpg

Devoid the drastic difference in Time of Day, the texture work seems to be identical. This would suggest (unless it's some sort of glitch), some areas have the draw-distance issue much more than others. You may have yet to experience it, seeing as you look to be very early in the game. I only started noticing it once I traveled to districts outside the starting area.

jorimt
11-15-2014, 01:09 AM
I had this issue but here is what fixed it for me.

1.Start the game and load your save and turn all the graphics settings to their lowest.
2.Quit the game
3.Start the game again, but do not load your save. Go back to graphics options and change everything to what you want it at.
4.Quit the game again
5.Start the game and load your save.

I was having issues with textures in the distance and all the lighting effects seemed to be missing even on ultra settings. These steps resolved it for me. I had heard complaints of users starting the game before the download was finished and having texture issues. I decide to try these steps before a reinstall and was personally successful.

Thanks, I tried that, and the textures loaded in several times lower resolution than before. I had to restart the game again for them to revert to the quality I had in my original screenshots.

Example embedded below:

http://i.imgur.com/MZ7UpfX.jpg

There definitely seems to be an issue with distant texture streaming in this game.

Blackred689
11-15-2014, 01:16 AM
do you know where your pics are by map? I'm not sure where mine are from so I did a fresh one with a map for you. Would be best to compare your yours with errors though. Maybe I just haven't seen those areas in your pics? that small tower in the court yard


https://farm6.staticflickr.com/5614/15790469105_ab7d799cd0_k.jpg

https://farm8.staticflickr.com/7495/15605067198_849eae6b05_k.jpg

https://farm6.staticflickr.com/5607/15604651739_ae021e5e75_k.jpg
I actually see some LOD issue in my pic. Upper right corner-ish blur roof building. Did not see until looking closely.

Blackred689
11-15-2014, 01:21 AM
Edit yeah I'm pretty early in the game still


Thanks, I tried that, and the textures loaded in several times lower resolution than before. I had to restart the game again for them to revert to the quality I had in my original screenshots.

Example embedded below:

http://i.imgur.com/MZ7UpfX.jpg

There definitely seems to be an issue with distant texture streaming in this game.

where is that on the map, that's pretty severe loss of detail there. not yet seen anything this bad yet.

KLN55
11-15-2014, 01:26 AM
Thanks, I tried that, and the textures loaded in several times lower resolution than before. I had to restart the game again for them to revert to the quality I had in my original screenshots.

Example embedded below:

http://i.imgur.com/MZ7UpfX.jpg

There definitely seems to be an issue with distant texture streaming in this game.


Hmm, thats basically what mine looked like before I tried the steps I posted. Did you happen to start the game before it was completely downloaded? Just curious.

Carfax83
11-15-2014, 02:02 AM
There another guy on another forum I go to with the same issue, and one thing he has in common with the OP is that they both have 8GB of system memory. I wonder if that could be it? System memory is used to act as a buffer for the VRAM, and maybe the game is using it to extend the LoD outward?

I have 16GB of RAM in my system, and I took screenshots and the LoD is exceptional in my opinion for a game this big, and with the draw distance:

http://imageshack.com/a/img538/8189/ezlBLn.png
http://imageshack.com/a/img673/3008/UVNpJQ.png
http://imageshack.com/a/img743/5905/mHwfRB.png
http://imageshack.com/a/img538/1193/JExRih.png
http://imageshack.com/a/img901/7151/PMAuEd.png

jorimt
11-15-2014, 02:22 AM
Hmm, thats basically what mine looked like before I tried the steps I posted. Did you happen to start the game before it was completely downloaded? Just curious.

Yes, I did, but then I re-downloaded all the data files when I was having the crashing problems in southern districts before the patch.

And as I said, restarting the game again made the textures revert to the quality in my OP.

jorimt
11-15-2014, 02:25 AM
There another guy on another forum I go to with the same issue, and one thing he has in common with the OP is that they both have 8GB of system memory. I wonder if that could be it? System memory is used to act as a buffer for the VRAM, and maybe the game is using it to extend the LoD outward?

I have 16GB of RAM in my system, and I took screenshots and the LoD is exceptional in my opinion for a game this big, and with the draw distance:

http://imageshack.com/a/img538/8189/ezlBLn.png
http://imageshack.com/a/img673/3008/UVNpJQ.png
http://imageshack.com/a/img743/5905/mHwfRB.png
http://imageshack.com/a/img538/1193/JExRih.png
http://imageshack.com/a/img901/7151/PMAuEd.png

As suggested in a previous post, here is the exact area I am located in those screens. Images of the map below...

http://i.imgur.com/N6H3Rrh.jpg

http://i.imgur.com/fk9JhQj.jpg

Full resolution album link: http://imgur.com/a/FGidQ

You guys can check that area yourselves and see how it compares to mine.

Blackred689
11-15-2014, 02:34 AM
There another guy on another forum I go to with the same issue, and one thing he has in common with the OP is that they both have 8GB of system memory. I wonder if that could be it? System memory is used to act as a buffer for the VRAM, and maybe the game is using it to extend the LoD outward?

I have 16GB of RAM in my system, and I took screenshots and the LoD is exceptional in my opinion for a game this big, and with the draw distance:

http://imageshack.com/a/img538/8189/ezlBLn.png
http://imageshack.com/a/img673/3008/UVNpJQ.png
http://imageshack.com/a/img743/5905/mHwfRB.png
http://imageshack.com/a/img538/1193/JExRih.png
http://imageshack.com/a/img901/7151/PMAuEd.png

this looks a bit iffy
http://uppix.com/f-roof5466acaf0018008b.jpg

That's not bad though, like half missing and hardly noticeable. Seems to be like mine where it happens rarely and quite minor. OP has some major building texture stripped back to basic and they're not even that far away

I'm off to that spot jorimt if its unlocked

I'm only using 6GB of DDR3 by btw

Blackred689
11-15-2014, 03:03 AM
https://farm8.staticflickr.com/7466/15789082971_311b37a896_k.jpg

https://farm8.staticflickr.com/7491/15606125460_77f89f6743_k.jpg

https://farm9.staticflickr.com/8666/15789081381_f822dcf12d_k.jpg

Couldn't see a hint of any problem in this area, very smooth

You have many buildings stripped back there. I don't know if its vram, hdd/ssd or the game. I run mine of an HDD, 6GB DDR3 and a 970 4GB, i7 930 win 7 64bit

Sorry if I missed but have you tried changing the graphic settings down a notch, restart game and go to the same area. I know you have 4gb of vram but still. maybe even install the game on another hard drive?

Carfax83
11-15-2014, 04:01 AM
OK here are my screenshots. First screenshot was taken in the exact same location as the OP. Second shows an area closer to that building. You can see the LoD change based on proximity to the structure. I don't believe this is a bug. It's how the engine works. Without an LoD system, the game would be trying to render too much at once which would cause performance issues.. It calculates the LoD based on distance, and hardware presumably impacts that distance. VRAM, system memory, CPU and GPU all affect LoD and draw distance..

From what the OP posted, it seems to me that his GPU and his system memory are the weakest links in his system..

http://imageshack.com/a/img673/2708/4f0wca.png

http://imageshack.com/a/img540/7631/RWaOJF.png

Wrath2Zero
11-15-2014, 04:11 AM
Even Crysis 1 used to do this because of the texture steaming budget, unfortunately you can't adjust it in Unity where Crysis 1 you could via the r_texturessteaming command. Quite a few games set the texture steaming too low.

jorimt
11-15-2014, 04:20 AM
OK here are my screenshots. First screenshot was taken in the exact same location as the OP. Second shows an area closer to that building. You can see the LoD change based on proximity to the structure. I don't believe this is a bug. It's how the engine works. Without an LoD system, the game would be trying to render too much at once which would cause performance issues.. It calculates the LoD based on distance, and hardware presumably impacts that distance. VRAM, system memory, CPU and GPU all affect LoD and draw distance..

From what the OP posted, it seems to me that his GPU and his system memory are the weakest links in his system..

http://imageshack.com/a/img673/2708/4f0wca.png

http://imageshack.com/a/img540/7631/RWaOJF.png

While I may not have a GTX 980, the 770 still holds up pretty well, and with 4GB of VRAM that matches the memory speed of the 980, I shouldn't be having any problems with the textures, which only use 3.5GB of the 4GB of my VRAM on average. Also, my 8GB of system RAM shouldn't be an issue either, since the game is only using an average of 4.5GB of RAM at any given time. To top it all off, I'm running it off one of the fastest SSDs you can buy.

As for the LOD, I'm fully aware of how it works, and I agree, if the full quality of the buildings were shown at all distances, the game would run in the low teens at all times, regardless of your setup. What I'm saying, is that many areas seem to load in way too late, or too little from very short distances. I mean, we're approaching much older games in LOD quality here, like Elder Scrolls Oblivion for instance.

If that's how it is, fine. If it's not going to change, fine. I just wanted to get confirmation (especially from the devs), because it sometimes seems really, really low. It may be it's more apparent in this area because it's more open, giving you a clearer sight of further buildings. it may not be as noticeable when buildings are more densely packed, hiding the majority of far off buildings.

Regardless, this issue wasn't nearly as apparent in AC3 and AC4, and it seems like, if anything, each of our LOD detail may vary in the same area, and for no apparent reason. Maybe they'll address the LOD distance in a future patch, maybe they'll answer us, and maybe it's a glitch...I hope.

Anyone else is welcome to continue posting their screens of the area/this issue if they have them.

jorimt
11-15-2014, 04:54 AM
Another more detailed example of how quickly the LOD detail can change in a very short distance (effected areas circled in red on screenshots)....

Example #1:

Building starting point - http://i.imgur.com/awwI7Nx.jpg
Building end point - http://i.imgur.com/2trt1ak.jpg

Example #2:

Tower starting point - http://i.imgur.com/kd1DWt6.jpg
Tower end point - http://i.imgur.com/xbJZsw5.jpg

Example #3:

Distant buildings starting point - http://i.imgur.com/0Okf1cz.jpg
Distant buildings end - http://i.imgur.com/GlfVpkE.jpg

After looking at the above examples, tell me those LOD transitions don't look way, way too short. Do you really think that the performance is spared in that short of a LOD transition distance, especially on high-end rigs? I don't thinks so.

All I'm saying is LOD distance could stand to be increased a notch or two, via a new option, config line, or what have you.

tehmantra
11-15-2014, 09:54 AM
I've been getting stupidly low resolution textures on buildings that are past a certain distance.
I get that this is a LOD/Draw distance thing, but it feels like its loading super-low-res textures at the LOD point where it should still be loading better textures.
I've played all other AC games and never had a problem with LOD.

- Environment detail: High
- Texture quality: High

http://www.iforce.co.nz/i/lrdmi24m.vem.jpg
http://www.iforce.co.nz/i/ndb4h4fn.i3m.jpg

Specs:
- i7 4770k @3.5GHz
- 16GB DDR3
- GTX 970 4GB

ATI_Aero
11-15-2014, 12:24 PM
Hi,

I'm also having problems with the draw distance.
In the afternoon i'm going to check @ the same position of the OP.

But I have screen from another position. In my eyes it's terrible!
It's worse than AC2 and AC2 wasn't good either...

Specs:
i7 3770K (OC @ 4.6GHz)
R9 290X (Latest beta drivers)
8GB DDR3

http://i.imgur.com/VJy6OYC.jpg
http://i.imgur.com/oolLtAd.jpg
http://i.imgur.com/yjHRe91.jpg

Carch
11-15-2014, 02:22 PM
I've seen this too. It seems pretty rare to me - I've only noticed it a few times. It's easiest to see if you open the images in a new window so you can see them full screen.

Roof in the center of the image:

http://cloud-4.steampowered.com/ugc/36355106892016852/3B09384BF0AE6C864A1EFEDA2AE2CFDBB77C554A/

Rusted building in the distance on the left:

http://cloud-4.steampowered.com/ugc/36355106892002698/F912DEAD9231A979486EFA0F4C9CA91338D9F115/

Xploit90
11-15-2014, 04:29 PM
I'm having the same issue. Quite often the world looks just awful because of this. Everything on ultra high.

Specs:
i7 4790K 4.4 ghz
GTX 980
32GB RAM
Installed on ssd.

Theres no excuse for such low LOD, there should be an option to change it in game or via config file.

http://s27.postimg.org/7kow5wvxv/Assassin_s_Creed_Unity2014_11_14_20_27_37.jpg

k2mno66
11-15-2014, 05:15 PM
Hi guys, I am experiencing the same texture loading problem.
Here is my spec:
GTX 780 3GB SLI
I7 3930K OC 4.0GHZ
16 GB RAM Running at 2133 (STOCK)
With the latest driver and latest game patch.
The game runs at 1440P with texture HIGH and environment VERY HIGH, using FXAA.
Texture only loads at a short distance, and yes, it is even worse than AC2 when these happen.
Also the SLI performance is awful and is even worse after changing AA setting (with a lot of sudden frame rate drops) that I have to restart the game to get a steady frame rate.
Changing setting to LOW doesn't help.

Ndspd
11-15-2014, 05:19 PM
Hey all, I've been running into similar issues with the LOD and low res textures. What weird is if I sit still for a few seconds the building affected with the issue flickers then magically is fixed. This can happen with AI character super close to me or building way out in the distance. Below are my specs...

Board: MSI Z77A-GD65
Bios: Version 10.11
VGA: MSI GTX 970 4G
PSU: Corsair TX650
Intel Core i7 3770 LGA 1155
MEM: G-Skill 1886 2x4gb
HDD: WD Black 500gb
COOLER: Corsair H100i Liquid Cooling
OC: cpu:4.1Ghz gpu: CC 1354mhz
OS: Windows 7N 64bit Professional

Toothless Spoon
11-15-2014, 05:31 PM
I'm having this as well with my 2 x titans. Are you guys experiencing major LOD/glitches/pop-ins with the crowd NPC's? It doesn't matter whether I'm running or walking, people every have clothes constantly changing, its freaky. I might have to record some gameplay to show everyone. I think there is a problem with changing settings in the game (not textures) and having poor frames. Also I find that after I access the map, and go back into the game, I get poorer frames. ALSO, sometimes just loading up the game (happens randomly), I get poor frames from the start of the game.

jorimt
11-15-2014, 06:14 PM
Well, this is getting depressing.

I have most of the Assassin's Creed games on PC, so I decided to do a LOD/draw-distance comparison between them, and the results are surprising. AC3 has the most world detail when compared to AC2, AC4, and AC Unity.

Image links below (all games maxed out @1080p)...

Assassin's Creed II - http://i.imgur.com/VbpA9zN.jpg

Assassin's Creed III - http://i.imgur.com/mQ5rJpZ.jpg

Assassin's Creed IV - http://i.imgur.com/SJiw2kr.jpg

Assassin's Creed Unity - http://i.imgur.com/0nVgiOu.jpg

Sad to say, the LOD detail in Unity is a match for a 5 year old AC2. I'm not sure what to make of it. All I know is AC3 holds up really well in comparison, and I can run it at a 4k resolution without dipping below 30 fps on my current setup.

It really looks like they sacrificed draw-distance for global illumination (which is excellent admittedly) and hundreds of NPCs that also have serious pop-in issues. Disappointing to say the least. I hope they address this.

ATI_Aero
11-15-2014, 06:24 PM
Well, this is getting depressing.

I have most of the Assassin's Creed games on PC, so I decided to do A LOD comparison between them, and the results are surprising. AC3 has the most world detail when compared to AC2, AC4, and AC Unity.

Image links below (all games maxed out @1080p)...

Assassin's Creed II - http://i.imgur.com/VbpA9zN.jpg

Assassin's Creed III - http://i.imgur.com/mQ5rJpZ.jpg

Assassin's Creed IV - http://i.imgur.com/SJiw2kr.jpg

Assassin's Creed Unity - http://i.imgur.com/0nVgiOu.jpg

Sad to say, the LOD detail in Unity is a match for a 5 year old AC2. I'm not sure what to make of it. All I know is AC3 holds up really well in comparison, and I can run it at a 4k resolution without dipping below 30 fps on my current setup.

It really looks like they sacrificed draw-distance for global illumination (which is excellent admittedly) and hundreds of NPCs that also have serious pop-in issues. Disappointing to say the least. I hope they address this.

Yeah, they never fixed it with AC2 so my hopes are really low for Unity
I have bought every AC and since Brotherhood I have every collector edition.
It's hard to say but Unity is going to be my last Assasin's Creed if they don't do anything. Ubisoft you really f*cked this it up! I never thought I would say this...

I really hope the devs gives u the option for a higher draw distance!

jorimt
11-15-2014, 10:55 PM
Bump

chairmanxyz
11-16-2014, 03:37 AM
I'm glad I finally found a forum which addresses this. I hope this is just another issue with the PC version that will be fixed in an upcoming performance patch. This is painfully distracting to me and it's such a shame as well since some buildings lose their beautiful aesthetic appeal by being so large that only the part you are currently on is rendered fully. I really hope Ubi is aware of this and looking into it.

dtlaw
11-16-2014, 03:52 PM
I to have just noticed this today. I actually tbought it was just a glitch it was so bad..Its especially bad the higher up you are.
standing on top of the main cathedral and looking out at what should be an amazing sight only to see a whole lot of buildings from a ps2 game is incredibly destracting.. sure maybe on lowest settings I would understand this but on ultra?
Rediculous..

ATI_Aero
11-16-2014, 03:52 PM
Some other pictures from the really bad draw distance.

http://i.imgur.com/FSDLUeH.jpg

http://i.imgur.com/1sJ1Xhm.jpg

Same problem as OP.

http://i.imgur.com/xLmyvKl.jpg

One part of the building is ugly :confused:

http://i.imgur.com/G3nkypK.jpg

These looks like a game from the nineties

http://i.imgur.com/JB6qqqN.jpg
:mad:

http://i.imgur.com/mJH9zVn.jpg

Why U do this Ubisoft?

http://i.imgur.com/5Qegr8k.jpg

It could have become one of the best games ever :(

Altair1789
11-17-2014, 01:52 AM
But hey, at least it's pretty consistent

http://i.imgur.com/0raBhFB.jpg

And no, I don't have the rank Legend, it's just another one of the 1000 glitches

jorimt
11-17-2014, 05:23 AM
But hey, at least it's pretty consistent

http://i.imgur.com/0raBhFB.jpg

And no, I don't have the rank Legend, it's just another one of the 1000 glitches

I noticed that too. It looks like the occlusion culling radius/detection is way off. It's like it was designed around a much lower field of view than is currently implemented, and is rendering the lower-resolution LOD closer to the edges of the screen than was originally intended for the engine.

Of course, now that I think of it, the camera/fov for the character is much wider/further back than in the previous games. Perhaps lazy implementation is partly to blame for these draw-distance and LOD issues; maybe they increased the FOV without adjusting the adjoining culling system? That, and it's almost as if they used AC2's engine as the base for many world rendering elements, as opposed to later engine iterations featured in AC3 and AC4. Also, it doesn't help that Paris has some of the largest, most open views the Anvil engine has had to handle thus far.

On a technical level, but for the global illumination (and Notre-Dame ;p), this game is two steps back for the series.

USAdystopia
11-17-2014, 06:10 AM
It is not the game's fault. Mine looks great.

A-p-o-l-l-y-o-n
11-17-2014, 07:21 AM
Thing is, I see all the details, and I'm playing on low.

jorimt
11-17-2014, 05:14 PM
Thing is, I see all the details, and I'm playing on low.

Sadly, the proof is in the screenshots. Seeing as you claim no detail loss on the low preset further proves the possibility that this draw-distance issue, to a point, is a glitch.

Also, for me, certain districts (and certain areas within them) seem to have this issue worse than others. When I began in the starting district, the game was at its most detailed. However, the further I explored, the further the overall quality dropped. It's like they put all their work and optimization into the central area of the world map.

Either way, it is undeniable that distant LOD detail has dropped heavily when compared to AC3 and AC4. I wouldn't be pointing this out at all if Unity matched the 1-year old AC4 or the 2 year-old AC3 in this respect.

Fatal-Feit
11-17-2014, 05:20 PM
I should start taking some screenshots and sharing them, as well. It's excruciatingly bad in Unity, no exaggeration. At times, it's just as bad as AC:2. :p

And I'm playing on Ultra, btw.

jorimt
11-17-2014, 05:36 PM
At times, it's just as bad as AC:2. :p

Take a look at page 3, post #28 of this thread. It is...

Irganon
11-17-2014, 05:48 PM
I've not experienced any of these issues whatsoever. ACU definitely requires enough power to properly render objects in the distance. I'm playing on Ultra/1080p/GTX970, and the graphics look just awesome.

jorimt
11-17-2014, 06:09 PM
I've not experienced any of these issues whatsoever. ACU definitely requires enough power to properly render objects in the distance. I'm playing on Ultra/1080p/GTX970, and the graphics look just awesome.

Sigh, I'm glad you haven't noticed or experienced this issue. But that doesn't change the fact that we have and are. This also has nothing to do with specs/settings either, at least for me. Take a look at my specs in the OP. My 770 is, on average, only 20% less powerful than your 970, and I'm also running the game maxed.

As I've stated repeatedly, this issue is more prevalent in some areas than others; take a closer look in more open areas, like distant buildings across the river, town square views from rooftops, etc.

Some players are simply going to overlook the issue (which admittedly, does vary in severity), even if they have it. Who knows, maybe they can't tell, maybe they don't care, maybe they have different standards, maybe they don't remember the draw-distance quality of previous game, but the issue remains.

Fatal-Feit
11-17-2014, 06:13 PM
Ultra/1080p/970 here and I'm still getting these. The draw distance is just so terrible!

Some captured screens from 5 mins ago.

http://i62.tinypic.com/i4focl.jpghttp://i57.tinypic.com/2uh4vv7.jpghttp://i58.tinypic.com/slmt8l.jpghttp://i57.tinypic.com/fy0e4m.jpghttp://i59.tinypic.com/icutk9.jpghttp://i60.tinypic.com/2csjvid.jpghttp://i59.tinypic.com/2gsmolu.jpghttp://i58.tinypic.com/vg4uvk.jpg


Aesthetically, this game is stunning, but sometimes it just looks like a glorified PS2 title. :p

jorimt
11-17-2014, 06:19 PM
Ultra/1080p/970 here and I'm still getting these. The draw distance is just so terrible!

Some captured screens from 5 mins ago.

http://i62.tinypic.com/i4focl.jpghttp://i57.tinypic.com/2uh4vv7.jpghttp://i58.tinypic.com/slmt8l.jpghttp://i57.tinypic.com/fy0e4m.jpghttp://i59.tinypic.com/icutk9.jpghttp://i60.tinypic.com/2csjvid.jpghttp://i59.tinypic.com/2gsmolu.jpghttp://i58.tinypic.com/vg4uvk.jpg


Aesthetically, this game is stunning, but sometimes it just looks like a glorified PS2 title. :p

Yup. It's beyond me how they thought no one would notice the obvious drop in LOD quality when compared to the two previous entries in the series. I wonder if we are ever going to get an acknowledgement, let alone a fix for this.

alasthennars
11-17-2014, 06:22 PM
I realized these low-resolution textures in the distance after I played the game for a while. Since the game, unfortunately, appears to have a terrible memory leak problem, I'm wondering if this is causing it. I am going to see if I get the same bad LoD as soon as I first start the game, and if not, as soon as they start popping up, I'll try restarting, see what happens.

ATI_Aero
11-17-2014, 09:42 PM
I would really appreciate if someone from Ubisoft reacts

The fact that some people with less powerful hardware as me have less problem with the drawing distance bothers me.
I really want to know why?

Is it the HDD, RAM, VRAM...

I know it isn't right but if I can fix it with more ram, i'm probably going to buy more ram...
But Ubisoft acknowledge the problems with the frame stuttering and the falling glitches but they really keep quiet about the BAD drawing distance...

Wolfmeister1010
11-17-2014, 10:07 PM
SHouldnt this be fixed by the DX11 patch? The game will render higher detail building models

jorimt
11-17-2014, 10:08 PM
I would really appreciate if someone from Ubisoft reacts

The fact that some people with less powerful hardware as me have less problem with the drawing distance bothers me.
I really want to know why?

Is it the HDD, RAM, VRAM...

I know it isn't right but if I can fix it with more ram, i'm probably going to buy more ram...
But Ubisoft acknowledge the problems with the frame stuttering and the falling glitches but they really keep quiet about the BAD drawing distance...

I highly doubt it's HDD, RAM or VRAM. I use MSI Afterburner to monitor usage in real-time, and on average at max settings/1080p, it's using 3.5-3.7GB of my 4GB of VRAM, 4.5-4.7 of my 8GB of system RAM, and is running off a Samsung 850 PRO SSD, the fastest consumer SSD available.

No, this issue is quite simply a limitation and bad implementation of whatever build of the Anvil engine they are using. Those who are affected by this issue could have four GTX 980 in SLI with an 8-core processor clocked @5.0GHz and 32GB of DDR4 RAM and it still wouldn't fix it. At this point, there's nothing we can do on our side.

They are probably too busy working out the online connectivity and frame-rate issues currently. Once those are out of the way, we might have a better chance of being heard on this...I hope.

jorimt
11-17-2014, 10:14 PM
SHouldnt this be fixed by the DX11 patch? The game will render higher detail building models

I think you're referring to the upcoming Nvidia patch that will enable tessellation in-game. Unfortunately, that only affects things like roof tiles from up-close. I don't believe it will address the LOD issues at all.

This is what their performance guide shows about the upcoming tessellation patch:

NVIDIA GeometryWorks DirectX 11 Advanced Tessellation

A post-release update will introduce gamers to our GeometryWorks DirectX 11 Advanced Tessellation technology, which enables developers to quickly and easily generate tessellation displacement maps from pre-existing assets, and to efficiently integrate tessellation rendering into their engines with minimal work. Furthermore, our tessellation tech comes pre-packaged with adaptive tessellation factor calculation and frustum culling, making widescale usage a reality in open-world games like Unity.

In Unity, GeometryWorks is being used to add tessellation to roof shingles, roof tiles, cobblestones, brick roads and paths, archways, statues, architecture, and much, much more. And because this tessellation is real geometric detail, as opposed to simulated detail from bump mapping or normal mapping, tessellated detail in Unity is accurately shadowed by NVIDIA HBAO+ and NVIDIA PCSS, significantly improving image quality.

Take a tiled roof for example: without tessellation the bulk of the roof is a single flat texture and therefore cannot receive HBAO+ shadowing, nor will PCSS shadows warp around its simulated detail. With tessellation enabled, every single tile is 'real', receives HBAO+ shadowing, and affects PCSS shadows cast on the roof. The difference is demonstrated in our interactive comparison below.

Link to the comparison screenshot: http://international.download.nvidia.com/geforce-com/international/comparisons/assassins-creed-unity/assassins-creed-unity-nvidia-advanced-tessellation-comparison-1.html

D.I.D.
11-18-2014, 12:32 AM
Thanks, I tried that, and the textures loaded in several times lower resolution than before. I had to restart the game again for them to revert to the quality I had in my original screenshots.

Example embedded below:

http://i.imgur.com/MZ7UpfX.jpg

There definitely seems to be an issue with distant texture streaming in this game.

I've not seen anything like that at all - all my textures look good over distance.

Have you tried Verify Files under the Play button in UPlay? I did this for no particular reason, mainly just checking for available updates without loading the game up, and it found 12MB of data that it didn't like. I wonder if you're install has become a little garbled?

jorimt
11-18-2014, 01:48 AM
I've not seen anything like that at all - all my textures look good over distance.

Have you tried Verify Files under the Play button in UPlay? I did this for no particular reason, mainly just checking for available updates without loading the game up, and it found 12MB of data that it didn't like. I wonder if you're install has become a little garbled?

A couple of other posters have also been a bit confused by this screen, so I'll clarify.

This is what I was originally experiencing, and what I posted in my OP:

http://i.imgur.com/ylqwgra.jpg

Later, another player told me he fixed it for himself by:

"1.Start the game and load your save and turn all the graphics settings to their lowest.
2.Quit the game
3.Start the game again, but do not load your save. Go back to graphics options and change everything to what you want it at.
4.Quit the game again
5.Start the game and load your save."

I tried that, and got this as a result:

http://i.imgur.com/MZ7UpfX.jpg

However, after another game restart, the textures returned to what you saw in the first screen.

Also yes, I've verified the files many times, and I have reinstalled all of the data files once. Hasn't helped. This is an engine issue, plain and simple.

jorimt
11-18-2014, 05:06 AM
Not sure if any of you have read it yet, but I saw this article about Unity overusing "draw calls" earlier. After taking a second look recently, I realized it's probably the main cause of this issue (and the countless others reported), quote below (note the text in bold):

"The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place. On the other hand, consoles have to-the-metal access and almost non-existent API Overhead but significantly underpowered hardware which is not able to cope with the stress of the multitude of polygons. Simply put, its a very very bad port for the PC Platform and an unoptimized (some would even go as far as saying, unfinished) title on the consoles."

Original link to article: http://wccftech.com/ubisoft-points-finger-amd-technical-bugs-assassins-creed-unity/

Another article on this: http://hothardware.com/News/Ubisoft-Now-Blames-AMD-For-Assassins-Creed-Unity-Failure-Poor-Performance-/

Sigh, overreach if I ever saw one. I'd sacrifice hundreds (settle for dozens) of on-screen NPCs for proper, high-quality LODs any day. Hope I'm wrong, but unless they find a way to cut 40,000 plus draw calls, I'm not sure what hope there is for increasing the LOD quality in-game.

RazorHair
11-18-2014, 06:27 AM
Oh for god sake.... CAN SOME ONE from Ubisoft please explain this??? The building textures at a distance are TERRIBLE..... DOESN'T MATTER EVEN IF THE GAME IS AT ULTRA TEXTURES.

ANSWER US... DIDN'T PAY FOR A FREAKING HALF DONE GAME...

I highly agree that is the main thing I have been saying this product is completely UNFINISHED and its really disappointing... you are burning your bridges down quickly ubi... you might just lose loay fans... guess what thats gonna hit that pocket book!!!! BETTER fix this ****!

Fr3NZyY
11-18-2014, 06:44 PM
Just got my Guillotine edition. Installed. Frame rate great but.. low draw distance issue. I hope patch 3 will solve it. I cant play it this way.

http://s28.postimg.org/71g9kkc18/Assassin_s_Creed_Unity2014_11_18_18_34_9.jpg

Blackred689
11-20-2014, 07:20 PM
Quite a few lod issues in this image. I highlighted a couple
http://i59.tinypic.com/10f2ukp.png

http://uppix.com/f-roof546e2d140018062a.jpg

http://uppix.com/f-roof2546e2d1d0018062b.jpg

usually when this happens for me its just one or two buildings but here in this image its quite widespread and on the ground. Still not seen anything like as bad as what has been posted by jorimt in this thread though.

I wonder if its the overloaded instruction queues that Ubisoft talked about but then I read how this is common in all AC games. I've only played Unity.

AngryCrusader
11-25-2014, 07:34 PM
I'm having these LOD issues too, but i'd like to ask an off-topic question. Is it just me or weapon textures are also woefully low? They only look okay on Ultra texture quality, rest of the settings just make them look horrible. I'm playing on High with 16xAF and this is how they look:

http://i62.tinypic.com/6p2bgz.jpg

http://i61.tinypic.com/il9cwi.jpg

Is this on my end or an engine bug as well? Btw my card is Asus Rog Mars Gtx760x2 4gb so it should be able to handle it nicely.

Green_Reaper
11-25-2014, 09:58 PM
I think this game just has a lot of texture loading issues in general. Here's an example where a single civilian NPC simply has no detail at all:

Right-click the image and select "view image" to see full res.
http://i.imgur.com/FWovImb.jpg
http://i.imgur.com/idPP3LH.jpg
I have textures and environment set to Ultra.

jorimt
11-25-2014, 11:14 PM
I'm having these LOD issues too, but i'd like to ask an off-topic question. Is it just me or weapon textures are also woefully low? They only look okay on Ultra texture quality, rest of the settings just make them look horrible. I'm playing on High with 16xAF and this is how they look:

Don't worry, it's not off topic at all; this game seems to have multiple issues with streaming higher asset textures in general.

Yes, I've noticed that too (Ultra Settings here as well). Some weapons look worse than others, and sometimes the textures for the "problem" weapons load in more than at other times. It seems random.

jorimt
11-25-2014, 11:16 PM
I think this game just has a lot of texture loading issues in general. Here's an example where a single civilian NPC simply has no detail at all:

Yup, I've had the exact same issue myself a couple of times. Sometimes a few civilians just won't fully load in for some reason or another.

Blackred689
11-25-2014, 11:19 PM
Scary looking NPC.

I've actually seen people post PS4 screenshots of low detail NPCs just like that. It seems to be randomly not loading stuff on all versions throughout cut scenes, menu or gameplay

On a Linus Tech Tips thread there was a video which showed lower details on PC in an early in game cut scene

http://uppix.com/f-texture5474feed0018092a.jpg
See helmet band and neck area

When I got to this part the textures loaded correctly.

jorimt
11-25-2014, 11:28 PM
Scary looking NPC.

I've actually seen people post PS4 screenshots of low detail NPCs just like that. It seems to be randomly not loading stuff on all versions throughout cut scenes, menu or gameplay

Yeah, I saw that video when it was first released.

Needless to say (I"m going to say it anyway ;)), there's something in the texture streaming method they're using that is the technical equivalent of rolling dice. Sometimes every asset loads, sometimes it doesn't.

Maybe an unrelated fix in the new patch due this week will alleviate it. Doubt it, but hoping for a fluke, because I don't think the developers, let alone the moderators, want to touch (e.g. comment on) this issue with a 10-foot pole ;p

AngryCrusader
11-26-2014, 12:49 AM
Don't worry, it's not off topic at all; this game seems to have multiple issues with streaming higher asset textures in general.

Yes, I've noticed that too (Ultra Settings here as well). Some weapons look worse than others, and sometimes the textures for the "problem" weapons load in more than at other times. It seems random.

I see, well i'm...kinda glad to see i'm not the only one to have these issues. But it's really saddening to see a next-gen title released so half-done like this. The game actually has so much potential to be one of the best AC titles ever, but if these annoying engine issues won't get fixed soon, it won't be so. Hope devs patch them up asap.

Green_Reaper
11-26-2014, 06:20 AM
I see, well i'm...kinda glad to see i'm not the only one to have these issues. But it's really saddening to see a next-gen title released so half-done like this. The game actually has so much potential to be one of the best AC titles ever, but if these annoying engine issues won't get fixed soon, it won't be so. Hope devs patch them up asap.

Even more disappointing when you know that AC is currently one of Ubisoft's biggest franchises and have high expectations for it not to fail.

jhgfkdj
11-28-2014, 06:51 PM
Oh finally!Eventually i found someone had the same issue with me! I was very confused many people saying the bugs or glitchs or framedrops but no one complain anything about the awful DRAW DISTANCE which make me mad with no exaggeration at all!
I just have a 2G 770 video card and 4770@3.4Ghz cpu and 8G ram , so i dont hunt for 60 fraps all the time in games. And it can be acceptable to reduce some video options if the whole effect won't be cut down excessively.
But the texture options I choose High or Ultra got a extreme diffrence! Although Ultra was not good, as you know the LOD was terrible, the high textrue made it a game odd when comparing to the details around youeslf no far away. In AC4 Black Flags, the diffrence was not so obvious what made me cant bear.
Well , I really hope OP you can find some methods to express our requests about draw distance(or distant LOD/texture) problems to UBI, after all , we are all playing a next Gen game, aren't we?:)

TOOKI42
11-28-2014, 07:51 PM
Part of me is quite happy that i've found this thread, shows that im not the only one with the issue. As well as not having to worry about my specs being the issue.
I really do wish that ubisoft finds a way to fix this issue. It kills the entirety of rooftop running and free running. Still haven't played beyond past the escape of prison as it just is too unbearable for me.
Goodluck to OP if you ever find a way to get UBI to act upon this, hopefully this thread size should at least grab their attention.

JacqueTheReaper
11-28-2014, 08:35 PM
Yes, Ubisoft. This IS an issue. I understand that other things have priority but this is annoying.

Fatal-Feit
11-28-2014, 08:43 PM
Ugh, it's so bad that I've sorted to playing in 2k res just so this game doesn't look like an outdated PS2 title.

jhgfkdj
12-02-2014, 04:02 PM
Come on! DOES Ubi really want to ignore this problem ?
And what's the textrue quality in PS4 comparing with PC?

CHosIN1
12-02-2014, 04:22 PM
I believe that the texture draw issues are blurred like most peoples vision if it stayed perfect you prob would have alot of performance issues. Think about it all those details being drawn. just added my thoughts. I remember games only having three planes of details fore mid and back ground. They prob should of shorten view distance. But then again people would complain. The issue at hand is you see blocky images. But they do correct themselves as you get near them prob shorten distance increase AF filtering which they really dont use anymore.

inbodarkside
12-02-2014, 04:34 PM
http://imgur.com/YQpYIhG


http://imgur.com/3JX7dcH

wtf is this

IMRicko
12-02-2014, 04:59 PM
Using high texture, there's a lot of low res textures being used on customisation menu. Textures, especially on weapons are really low (on armor it's just slightly blurred compared to ultra). I haven't experienced any low res textures in the game world just yet. However, there are some moments where the game is actually streaming (if I use the correct word) textures on buildings as I walk pass. Seems like once the game is out of resources, it will start finding resources from other element in game to shape up a new environment. Didn't happen so much on my R9 280x 3GB but often happened on my GTX 770 2GB

jhgfkdj
12-02-2014, 05:18 PM
I believe that the texture draw issues are blurred like most peoples vision if it stayed perfect you prob would have alot of performance issues. Think about it all those details being drawn. just added my thoughts. I remember games only having three planes of details fore mid and back ground. They prob should of shorten view distance. But then again people would complain. The issue at hand is you see blocky images. But they do correct themselves as you get near them prob shorten distance increase AF filtering which they really dont use anymore.

Actually it is as what you say. And creasing the distance of texture draw may be a heavy press on CPU and GPU! But let's image that , if they could creat a new vedio option to increase the density of people ground while crease the distance texture quality.......Or a new option which with the high texture quality just draw around the vision but a ultra texture quality draw far distance . With this I think it will be better on both performance and picture quality , and the diffrence between the high texture and ultra wont be such like a channel !

CHosIN1
12-02-2014, 05:25 PM
Actually it is as what you say. And creasing the distance of texture draw may be a heavy press on CPU and GPU! But let's image that , if they could creat a new vedio option to increase the density of people ground while crease the distance texture quality.......Or a new option which with the high texture quality just draw around the vision but a ultra texture quality draw far distance . With this I think it will be better on both performance and picture quality , and the diffrence between the high texture and ultra wont be such like a channel !

prob need to go back to fog of war type buffering instead just blocks of pixels wouldn't be so noticeable. I am excited for metalgear to could to pc. Graphics story leave this tragedy behind lmao

jhgfkdj
12-03-2014, 09:58 AM
prob need to go back to fog of war type buffering instead just blocks of pixels wouldn't be so noticeable. I am excited for metalgear to could to pc. Graphics story leave this tragedy behind lmao

Although I don't know what's the ...fog of war type buffering... it's exactly a good news as you say that Metal Gear Solid will use a better technology to handle the distance texture problem to make it more ... comfortable for players , am i right ? Wow, i can't wait to play MGS5 on PC !!

SleeperSx2
12-03-2014, 12:00 PM
Thanks, I tried that, and the textures loaded in several times lower resolution than before. I had to restart the game again for them to revert to the quality I had in my original screenshots.

Example embedded below:

http://i.imgur.com/MZ7UpfX.jpg

There definitely seems to be an issue with distant texture streaming in this game.
I see this too. Omg how ugly is : (

viktorsteneskog
12-04-2014, 10:42 AM
Check these in highest res, open them up. I have alot of these, everywhere, all the time.

To the left of the bridge.
https://i.imgur.com/dLPhRmE.jpg

Different texture-distance on the same building, worst in the middle and the left.
https://i.imgur.com/pHzS7NO.jpg

Im not even up high, this is Cour des Miracles
https://i.imgur.com/dbOY0x9.jpg

https://i.imgur.com/OnQl9iZ.jpg

Some buildings if you look close. However I notice them really well even when im playing and moving around.
https://i.imgur.com/FJZxF9n.jpg

Maybe it doesnt look that bad on this pic, but open it up on full res and you'll se its bad, because I run this game in fullscreen 1080.
https://i.imgur.com/jkiiG25.jpg

https://i.imgur.com/oIjecCL.jpg

Im running Windows 8 x64
GTX 780
i7 3770k
Latest drivers (344.75)

jhgfkdj
12-04-2014, 11:36 AM
Check these in highest res, open them up. I have alot of these, everywhere, all the time.

To the left of the bridge.
https://i.imgur.com/dLPhRmE.jpg

Different texture-distance on the same building, worst in the middle and the left.
https://i.imgur.com/pHzS7NO.jpg

Im not even up high, this is Cour des Miracles
https://i.imgur.com/dbOY0x9.jpg

https://i.imgur.com/OnQl9iZ.jpg

Some buildings if you look close. However I notice them really well even when im playing and moving around.
https://i.imgur.com/FJZxF9n.jpg

Maybe it doesnt look that bad on this pic, but open it up on full res and you'll se its bad, because I run this game in fullscreen 1080.
https://i.imgur.com/jkiiG25.jpg

https://i.imgur.com/oIjecCL.jpg

Im running Windows 8 x64
GTX 780
i7 3770k
Latest drivers (344.75)

I guess you choose high texture but not ultra. There aren't such obvious differences between high and ultra around the leading role, but quite the two worlds in the distance. I have never seen such a next gen game's textures just like them in the PS2 as many players said!

And i'm so curious what's the performance in PS4?

viktorsteneskog
12-05-2014, 08:39 PM
No theres no difference for me, still having these low textures on short distance with ultra and high.

Took these today.

https://i.imgur.com/hPpdw8J.jpg

https://i.imgur.com/vktlEeC.jpg

Wrath2Zero
12-05-2014, 09:14 PM
You need the textures on ultra high to stop that, 2GB of VRAM isn't good enough, you need 3GB or more. I have a R9 280 3GB and on ultra high textures it fine, high textures look awful and have those issues.

jeffies04
12-05-2014, 10:18 PM
I switched to High yesterday to get a taste of the difference in visuals and performance and I didn't get those blurs. I'm convinced it's an error somewhere that doesn't happen on all systems.

jhgfkdj
12-06-2014, 04:10 AM
No theres no difference for me, still having these low textures on short distance with ultra and high.

Took these today.

https://i.imgur.com/hPpdw8J.jpg

https://i.imgur.com/vktlEeC.jpg

OO! I guess you forgot to quit the game after changing the textures , do I? So it looks no differences among low and high and ultra at all.

jorimt
12-19-2014, 06:05 PM
Just thought I'd chime in and say, after installation of Patch 4...it did nothing for this issue. The game looks exactly as it did in my OP screens. At this point (if it isn't already obvious by now), I don't think they intend to address this issue, let alone give the option to increase the texture draw-distance.

Ah well, I'm sure Assassin's Creed: Victory will be perfect...ha, sigh.

If Unity has taught me anything about the series going forward, is, at the very least, I'm probably going to wait a few months after the next title's release, and browse its forums (specifically the technical ones) before I even consider purchasing it, if I purchase it at all.

Pezol
12-19-2014, 06:14 PM
Oh for god sake.... CAN SOME ONE from Ubisoft please explain this??? The building textures at a distance are TERRIBLE..... DOESN'T MATTER EVEN IF THE GAME IS AT ULTRA TEXTURES.

ANSWER US... DIDN'T PAY FOR A FREAKING HALF DONE GAME...

I doubt that any actuall Ubi employee is reading this, just bunch of peasnats flying around saing that they aint so bad

GC_Raptor
12-23-2014, 03:20 PM
I also have the same BIG Problem with the unloading Textures (Very Low Quali Textures).
Everything is on MAX with the newest Drivers on my PC with GTX 970, i7 4790K@4Ghz, Win7 x64, 8GB Ram.

Its a shame that this game just looks WITH the Very-Low-Quality-Textures awful :(
I tried everything, Restart the Game and the PC 100 times and changes everything, really everything, but this is a huge Game Bug.

-time to time people have no textures, just a body.

I love the Franchise so much and played every title, but yet with Unity i am really sad that they don't fixed this huge Problem with the 4th Update. FOURTH!!!

NicoParasite
12-23-2014, 05:27 PM
Its so ridiculious to see this in the game,i mean the other bugs and stuff are annoying but this is too much and its sad to see Ubi not caring about it at all.
Like many of you say they probably wont fix it.

GC_Raptor
12-23-2014, 05:55 PM
answer us quickly ubisoft team!

CasualNewbie
12-23-2014, 06:13 PM
I have the same problem, and nothing I do helps.

UbiSoft seriously need to fix the draw distance issue, as it is wrecking the game experience.
I lose the will to climb buildings, because I know how awful it looks at distance.

The only solution that "camouflages" this issue a bit, is to set the "Texture Quality" to Ultra High -but the problem persists, though camouflaged a bit.


Please UbiSoft -FIX THIS ISSUE ASAP! :(

Smrda94
12-23-2014, 11:37 PM
Yep had same problem with distance quality but most of time works fine now idk why ... just few h ago i had terible view and later it was good grr Ubi fix this !!!!!!

Einroo
12-30-2014, 06:53 PM
Ultra High Environment Settings
High Texture Settings

:( Distant buildings has LOD problems HELP PLS. http://fc03.deviantart.net/fs70/f/2014/364/5/f/___by_yuzude-d8bup8w.jpg

Slewner
01-01-2015, 11:36 PM
I'm afraid the posters on the previous pages are correct. Unless the game gets ported to DX12, these LOD loading issues will never be fixed.

Such a shame because this game could have been gorgeous.

GC_Raptor
01-14-2015, 02:47 AM
Now with the Dead Kings DLC/Update i still have the HUGE PROBLEM with the TEXTURES, this is not normal!!
Please Ubisoft, answer us as quickly as you can.

2 months has gone since the Release and THIS HUGE BUG/PROBLEM was not solved.
Thats the No. 1 important thing that has been must solved. Check out the Screenshots.
Overall in Paris, it looks bad or extremely awful at mid. range.

Settings on Ultra, Game Data not broken, with the latest Versions of Software.

xale-hill
01-15-2015, 07:28 PM
I have everything set to Ultra and I still get blurry textures too... please fix this ubisoft.

http://oi62.tinypic.com/330skyu.jpg

EDIT: Ok so I changed settings all to low then exited the game. Started the game changed all settings to ultra and loaded save then quit. Started the game again and now the textures load as they should.. wtf? Random luck or what? Idk.. strange but atleast it works now.

falorca
01-15-2015, 09:23 PM
Now with the Dead Kings DLC/Update i still have the HUGE PROBLEM with the TEXTURES, this is not normal!!
Please Ubisoft, answer us as quickly as you can.

2 months has gone since the Release and THIS HUGE BUG/PROBLEM was not solved.
Thats the No. 1 important thing that has been must solved. Check out the Screenshots.
Overall in Paris, it looks bad or extremely awful at mid. range.

Settings on Ultra, Game Data not broken, with the latest Versions of Software.

My game was "fine" played on Ultra and max settings.

Yesterday, after update with DLC Dead Kings, the game have less details on the floor, walls (even inside the buildings), etc, with exactly same drivers, settings, and hardware. Don't touch anything, only update the game!!!!

WTF?! :confused:

GC_Raptor
01-17-2015, 10:00 PM
I changed everything and of course when i change something in the graphics menu, i restart the Game (every Game!) and the Textures looked not as bad as in the picture above (that only looked so bad in the picture below, because you had "low" settings activated. But i have Ultra-Settings activated, and at a short-medium distance maaany nearby every building has false Textures (just a flat texture!).

What did you say, Ubisoft? Can you help us with this immerse problem?

GC_Raptor
01-20-2015, 02:17 PM
just right klick and open full size.

http://extreme.pcgameshardware.de/attachments/799770d1421682148-sammelthread-assassins-creed-unity-3.jpg

http://extreme.pcgameshardware.de/attachments/799798d1421686173-assassins-creed-unity-darstellungsfehler-6.jpg

http://extreme.pcgameshardware.de/attachments/799797d1421686163-assassins-creed-unity-darstellungsfehler-5.jpg

http://extreme.pcgameshardware.de/attachments/799769d1421682148-sammelthread-assassins-creed-unity-2.jpg

http://extreme.pcgameshardware.de/attachments/799800d1421686191-assassins-creed-unity-darstellungsfehler-8.jpg

jhgfkdj
01-20-2015, 05:25 PM
Hey guys, let me tell you how U***** cheat us on this question !

Go to the NVIDIA Guide web and find the textures Interactive Comparisons ,you'll see there's not some obvious differences especially the top left building. you can also check this link :http://international.download.nvidia.com/geforce-com/international/comparisons/assassins-creed-unity/assassins-creed-unity-texture-quality-comparison-2-ultra-high-vs-high.html

But then loot at my screenshots with the textures quality differences between high and ultra:
http://i.imgur.com/xYFj4ig.jpg
http://i.imgur.com/WtwGB0i.jpg

Well, you know how they made it now~~~

JarekKorczynski
01-21-2015, 02:17 PM
My game was "fine" played on Ultra and max settings.

Yesterday, after update with DLC Dead Kings, the game have less details on the floor, walls (even inside the buildings), etc, with exactly same drivers, settings, and hardware. Don't touch anything, only update the game!!!!

WTF?! :confused:

Sadly I'm experiencing the same issue... Before Dead Kings the base game was running smoothly on ultra settings, 30FPS+ with SMAA and everything, now it seems the DLC (which looks great by itself - my impression was it looked even better than stock AC:U) broke my game... It looks like the overal detail is gone - not only am I having problems with textures in the distance, all detail is missing from clothes, buildings, ground/floors, practically all objects...

:confused:

Wrath2Zero
01-21-2015, 07:18 PM
Seems to be a texture streaming issue, it's not new since games have to save texture memory some how. Crysis 1 did the same even in that mammoth of a game at the time and that wasn't even open world.

falorca
01-21-2015, 09:12 PM
Sadly I'm experiencing the same issue... Before Dead Kings the base game was running smoothly on ultra settings, 30FPS+ with SMAA and everything, now it seems the DLC (which looks great by itself - my impression was it looked even better than stock AC:U) broke my game... It looks like the overal detail is gone - not only am I having problems with textures in the distance, all detail is missing from clothes, buildings, ground/floors, practically all objects...

:confused:

In my case, I think it was the GeForce Experience that changed my optimal settings automatically, and use the DSR option (changed and enable DSR on NV CP too).

After turn DSR off, and resetting the in-game options to same values I had before, the game runs great again and the graphics looks good as before. :p

HalloweenSchiff
01-22-2015, 01:15 PM
Guys i get my graphic card new. (Asus R9 280X)

And i get same error too. I'm scared abot my graphic card is broke... Is it about graphic card or game?

This is my screen shot from game; (Every settings on ULTRA just A.A is FX)

Thanks...

http://i.imgur.com/JueOhNf.jpg


Full Res; http://i.imgur.com/JueOhNf.jpg

TheHit-47
01-22-2015, 01:30 PM
Lol, guys it's called the "Level of Detail (LOD) system". An object has many LODs, the closer you get to it in game the more details it shows. If the object is far from you it uses low LOD model to reduce system stress.
The idea behind this system is that nobody actually stares at the screen to pick out low LOD object far away, but instead play the game, so only objects that are close to the player (which are easy to notice) display every details
If all object uses max LOD models, your Arno won't be able to take his foot off the ground because the more detail and object is, the more processing power and memory it takes from your system.

This is probably why no one official ever cares about this complain thread despite a long list of replies because it's just stupid.

jorimt
01-22-2015, 10:03 PM
Lol, guys it's called the "Level of Detail (LOD) system". An object has many LODs, the closer you get to it in game the more details it shows. If the object is far from you it uses low LOD model to reduce system stress.
The idea behind this system is that nobody actually stares at the screen to pick out low LOD object far away, but instead play the game, so only objects that are close to the player (which are easy to notice) display every details
If all object uses max LOD models, your Arno won't be able to take his foot off the ground because the more detail and object is, the more processing power and memory it takes from your system.

This is probably why no one official ever cares about this complain thread despite a long list of replies because it's just stupid.

OP here. I'm well aware that it's a LOD issue.

My only problem is that medium to long distance LOD levels in Unity are an obvious downgrade when compared to the LOD in AC3 and AC4, and are often a match to a 5 year-old AC2. Take a look at the screenshots in this post to get an idea of what I'm talking about: http://forums.ubi.com/showthread.php/950438-Unity-s-Building-Texture-Draw-Distance-is-Woefully-Low?p=10342030&viewfull=1#post10342030

If the LOD in the previous two games were equal to or worse than Unity's, there would be no complaint from me. I simply expect newer game installments to move forward in every area, not backward.

GC_Raptor
01-22-2015, 11:42 PM
OP here. I'm well aware that it's a LOD issue.

My only problem is that medium to long distance LOD levels in Unity are an obvious downgrade when compared to the LOD in AC3 and AC4, and are often a match to a 5 year-old AC2. Take a look at the screenshots in this post to get an idea of what I'm talking about: http://forums.ubi.com/showthread.php/950438-Unity-s-Building-Texture-Draw-Distance-is-Woefully-Low?p=10342030&viewfull=1#post10342030

If the LOD in the previous two games were equal to or worse than Unity's, there would be no complaint from me. I simply expect newer game installments to move forward in every area, not backward.


I've played every AC Title since the first one on my PC, and the LOD was MUCH better there as in Unity. In Unity that looks just so awful, why people just say "on my PC everything just looks fine, graphics are stunning" ??

ecocrash
01-23-2015, 02:56 PM
Yes, why should we accept such poor quality work? it wouldn't be acceptable in other art forms, imagine if you watched a Dvd and many of the buildings in it were blurred or looked like cardboard cut outs, etc, and if you have paid over 400 pounds for a graphics card you expect to see the game at its best.

dargor5
01-23-2015, 05:25 PM
I've played every AC Title since the first one on my PC, and the LOD was MUCH better there as in Unity. In Unity that looks just so awful, why people just say "on my PC everything just looks fine, graphics are stunning" ??

To answer your question, I spend most of the time on the ground were the LOD is not much affected by distance but only npcs, secondly it's not because I settle for bad quality is because if the LOD was better well, the game already requires a very powerful machine and theres a lot of whining from people with lower specs so imagine if this was upgrade how much the whining would increase

TheHit-47
01-23-2015, 06:45 PM
Yes, why should we accept such poor quality work? it wouldn't be acceptable in other art forms, imagine if you watched a Dvd and many of the buildings in it were blurred or looked like cardboard cut outs, etc, and if you have paid over 400 pounds for a graphics card you expect to see the game at its best.

Lol, comparing dvd and game, nice one. You know video games render things in real time right? Also, I have all the issues you guys are having from the pictures, but only when I stop and stare at every building at a distace. I never really cared and never got crazy enough to do that. During normal gameplay that's entirely unnoticeable, which was completely intended.

You can whine about this problem all day. But at the end, no one will care and consider yourself and everyone lucky, because if ubisoft use max (or simply better) LOD on all distant objects, no one will be able to play it, given the current hardware

Sonnyfi
01-24-2015, 01:58 PM
Lol, comparing dvd and game, nice one. You know video games render things in real time right? Also, I have all the issues you guys are having from the pictures, but only when I stop and stare at every building at a distace. I never really cared and never got crazy enough to do that. During normal gameplay that's entirely unnoticeable, which was completely intended.

You can whine about this problem all day. But at the end, no one will care and consider yourself and everyone lucky, because if ubisoft use max (or simply better) LOD on all distant objects, no one will be able to play it, given the current hardware

The movie and the game are both entertainment products who cost tens of milions or more to make,require a lot of time,people and we who watch or buy the product expect quality for the money paid.
Just because you are ignorant and dont pay atention it doesn't mean that the problem is irelevant,i would prefer low graphics but stable than high and unstable with bugs,glitches,bad optimization and other 9823472034 problems.

RVSage
01-24-2015, 08:37 PM
The movie and the game are both entertainment products who cost tens of milions or more to make,require a lot of time,people and we who watch or buy the product expect quality for the money paid.
Just because you are ignorant and dont pay atention it doesn't mean that the problem is irelevant,i would prefer low graphics but stable than high and unstable with bugs,glitches,bad optimization and other 9823472034 problems.

LOL... no he is not ignorant... you are.... With current gen hardware.. I mean no can draw better than Ubi .. given the games high quality, textures, models... To me it is not noticeable..at all.. you are one of those guys , who just cannot be satisfied.. If you are not happy stop buying.. don't be a complain box... More than half the people complaining.. do not have expected Specs..... You know whats the problem here.. Everone wants graphics to improve, become more realistic, but no one upgrades or accepts the limitations of the current hardware... Todays world is driven by power consumption features.. if the GTX 970 was 250W consumer rather than a 150 W consumer, it would be way more powerful than it is... Sadly people won't accept.. To put it in perspective, it is not just Ubi's fault here.. AMD's performance improved with OMEGA driver, NVIDIA 's performance improved with latest drivers.. Who is to blame???? The world is not perfect... Be happy you are getting a company that gives you free DLC, games for compensation.. In todays world.. No big corporate company does that.. If you are not happy STOP BUYING AND STOP COMPLAINING!!!!!

Sonnyfi
01-24-2015, 10:17 PM
LOL... no he is not ignorant... you are.... With current gen hardware.. I mean no can draw better than Ubi .. given the games high quality, textures, models... To me it is not noticeable..at all.. you are one of those guys , who just cannot be satisfied.. If you are not happy stop buying.. don't be a complain box... More than half the people complaining.. do not have expected Specs..... You know whats the problem here.. Everone wants graphics to improve, become more realistic, but no one upgrades or accepts the limitations of the current hardware... Todays world is driven by power consumption features.. if the GTX 970 was 250W consumer rather than a 150 W consumer, it would be way more powerful than it is... Sadly people won't accept.. To put it in perspective, it is not just Ubi's fault here.. AMD's performance improved with OMEGA driver, NVIDIA 's performance improved with latest drivers.. Who is to blame???? The world is not perfect... Be happy you are getting a company that gives you free DLC, games for compensation.. In todays world.. No big corporate company does that.. If you are not happy STOP BUYING AND STOP COMPLAINING!!!!!

This is exactly how my game looks,high quality texture,next gen graphics,nothing to complain at all.:confused:
If you have been lucky and didn't had problems with the game please dont comment.

http://i.imgur.com/MZ7UpfX.jpg

TheHit-47
01-25-2015, 05:52 PM
The movie and the game are both entertainment products who cost tens of milions or more to make,require a lot of time,people and we who watch or buy the product expect quality for the money paid.
Just because you are ignorant and dont pay atention it doesn't mean that the problem is irelevant,i would prefer low graphics but stable than high and unstable with bugs,glitches,bad optimization and other 9823472034 problems.

Expect what you want. In the end no one will care. End of story. Ignorant or not, you are simply wasting your time. Because this is completely normal and every game does it.
Oh please, as if I believe you tards will keep silence if they release 10 ACs with exactly the same graphics as the first one. If that happens: "We rather have stable game than better graphics" will become "****ty game, graphics never change, milking the same cow, we want better graphics"

RVSage
01-26-2015, 04:12 AM
This is exactly how my game looks,high quality texture,next gen graphics,nothing to complain at all.:confused:
If you have been lucky and didn't had problems with the game please dont comment.

http://i.imgur.com/MZ7UpfX.jpg

i see a FPS of 30 above ground on rooftops.. what card are using??? I guess you are not meeting requirements.. no gtx 780 is giving 30 FPS on high.. I believe 680 is 40ish on high...I am sure your card is below 680..

Lignjoslav
01-26-2015, 04:34 AM
You can't judge the performance he has based on the fps counter seen on a single screenshot.
EDIT: Sorry, I was wrong on this one.

RVSage
01-26-2015, 04:43 AM
haha.. nice imagination... 680 was a guess.. based on numbers I saw on 770. ppl were getting 40 ish atleast on rooftops... yes "On High"....and more or less the 680 = 770 in terms of performance.. It is perfectly.. valid gues.. (and FYI I AM TALKING ABOUT ROOFTOPS only )

strigoi1958
01-26-2015, 04:48 AM
I'm not bothered about what's happening in the scenery 10 streets away but that's because I'm a gamer... I'm only interested in playing games... whatever is going on within 10 metres of me is all I need to know... I don't care about FPS and all the FPS snobs... I'm not interested in people saying this or that is historically incorrect... it's not history it's a game... and far too many people are overlooking the enormously vast attention to detail around them to worry about the backgrounds... should us gamers have to suffer blank walls and basic images in the most important part of the game just so a few people can take a nice screenshot for their desktop...

It's a case of perspectives... and if you're obsessing over distant details in the scenery when the detail in the game is incredible... even down to the NPC's, animals, peeling posters, water damage, aging paintwork all in stark contrast to the opulence inside the wealthy homes and palaces, the sounds, arno's footstep sounds change according to the surface he is running on.... the stain glass windows, the reflections, the weather, the water, the puddles, the lighting and shadows.... I could write both sides of 10 pieces of A4 paper on all the incredible things in the game.... maybe the fact that I see all that makes me realise how unimportant the scenery is...........

Maybe someone should post a thread on the more important details in the game that they would have prefered to have been left out just so a team could have worked on the scenery instead
That way all the haters who come here to make 8 or 10 posts then make a new account to keep stirring up trouble with another 10 posts will be happy because we gamers will not have an assassins creed game we'll have a beautiful backdrop but no substance in the game....

Lignjoslav
01-26-2015, 10:35 AM
haha.. nice imagination... 680 was a guess.. based on numbers I saw on 770. ppl were getting 40 ish atleast on rooftops... yes "On High"....and more or less the 680 = 770 in terms of performance.. It is perfectly.. valid gues.. (and FYI I AM TALKING ABOUT ROOFTOPS only )My apologies. True, 680 and 770 are the same things and the numbers you wrote were about right. I was wrong and I was rude, sorry.

Having said that, the first thing I said, that you can't judge the performance someone is getting by the fps counter recorded in one single screenshots, stands. Also, what Sonnyfi wrote isn't about performance. This title only supports DX11, so results of running the game with different hardware at the same settings should only differ in framerate, not visual details, rendering the whole "you're getting x fps when you should be getting y fps" moot, because this isn't about performance, but draw distance.

TheHit-47
01-26-2015, 03:01 PM
My apologies. True, 680 and 770 are the same things and the numbers you wrote were about right. I was wrong and I was rude, sorry.

Having said that, the first thing I said, that you can't judge the performance someone is getting by the fps counter recorded in one single screenshots, stands. Also, what Sonnyfi wrote isn't about performance. This title only supports DX11, so results of running the game with different hardware at the same settings should only differ in framerate, not visual details, rendering the whole "you're getting x fps when you should be getting y fps" moot, because this isn't about performance, but draw distance.

You know draw distance severely affects performance right? The only reason he's getting that "OK-ish" fps is because of that LOD he's seeing. And a standing-still-to-take-a-screenshot fps is already higher than moving around and performing action.

tcarlisle2012
01-26-2015, 03:28 PM
Yes, why should we accept such poor quality work? it wouldn't be acceptable in other art forms, imagine if you watched a Dvd and many of the buildings in it were blurred or looked like cardboard cut outs, etc, and if you have paid over 400 pounds for a graphics card you expect to see the game at its best.

In movies and photography, the background is almost always blurred because of the way cameras and the human eye work. Heck if you physically went to Paris to stand in that same spot and focused your eyes to see a high level of detail to something nearby, the objects far away would be blurred in your peripheral vision. It's the way our eyes work and our brain expects that.

If we expect that any frame in the game can be frozen, and then when viewed the LOD and clarity is to be equal for all objects, whether near or far, the game would have a very two dimensional feeling. And of course the hardware technology to render in that manner at >= 30 FPS doesn't exist either.

My suggestion to developers would be to render the objects not at the focus of attention in the scene in low res and blur it. That would make the hardware requirement less and it would look more movie and life-like than video game like.

jorimt
01-26-2015, 04:29 PM
i see a FPS of 30 above ground on rooftops.. what card are using??? I guess you are not meeting requirements.. no gtx 780 is giving 30 FPS on high.. I believe 680 is 40ish on high...I am sure your card is below 680..

Sigh, OP here again. That was originally one of my screenshots, with the game at max settings but for AA, which was set to FXAA. I was running it with a GTX 770 4GB, and locking the framerate for consistency to 30 fps via Afterburner.

With the framerate unlocked, I get an average of 45 fps with the same settings.

jorimt
01-26-2015, 04:34 PM
In movies and photography, the background is almost always blurred because of the way cameras and the human eye work. Heck if you physically went to Paris to stand in that same spot and focused your eyes to see a high level of detail to something nearby, the objects far away would be blurred in your peripheral vision. It's the way our eyes work and our brain expects that.

If we expect that any frame in the game can be frozen, and then when viewed the LOD and clarity is to be equal for all objects, whether near or far, the game would have a very two dimensional feeling. And of course the hardware technology to render in that manner at >= 30 FPS doesn't exist either.

My suggestion to developers would be to render the objects not at the focus of attention in the scene in low res and blur it. That would make the hardware requirement less and it would look more movie and life-like than video game like.

I agree, and had thought of this before. Since they obviously had to downgrade the medium distance LODs for Unity, and said game has much more open views than previous games, they should have added an optional, subtle DoF effect. That would have solved it for those like me. And for those that don't mind seeing painfully low-res, paper flat "building textures" a few hundred feet in front of them while on rooftops, could disable the effect.

Wrath2Zero
01-26-2015, 04:59 PM
i see a FPS of 30 above ground on rooftops.. what card are using??? I guess you are not meeting requirements.. no gtx 780 is giving 30 FPS on high.. I believe 680 is 40ish on high...I am sure your card is below 680..

He's got a GTX 660 and it moaning about issues. :p

jorimt
01-26-2015, 05:13 PM
He's got a GTX 660 and it moaning about issues. :p

OP here. RVSage, Lignjoslav, and Legy31294 incorrectly assumed that Sonnyfi was using his own screenshot to depict the issue he was experiencing, when in fact, he was using one of MY screens as an example of what was also happening to him.

As I stated only two posts above yours, I have a GTX 770 4GB and was capping the framerate to 30 in that screen. I would have turned off the overlay, but seeing as previous posters already knew my specs, and as the textures were the main issue, I didn't think the FPS shown was relevant.

It's obvious new posters fail to read a couple of posts back, let alone the whole thread; as with almost anything, context is key.

strigoi1958
01-26-2015, 05:22 PM
context is key.... there are 10,000 plus fantastic details in the game and the scenery or background is by far and away the extreme least of any importance :D

start a poll and ask how many want to sacrifice an enormous amount of what is incredible in the game just to have devs concentrate on the background from the rooftops.... do you think the devs wanted a pretty view or a more detailed complex game ?

If it really and I mean REALLY bothers you that much do not go up on the rooftops... or even better, do not play it,.... or any game.

I'd be interested to see 1 person here hand draw the image on the screen with the level of detail they think it should have... and after they have spent 2 weeks doing it then perhaps they'd understand why there are far more important things in games than time consuming backdrops

jorimt
01-26-2015, 05:50 PM
context is key.... there are 10,000 plus fantastic details in the game and the scenery or background is by far and away the extreme least of any importance :D

start a poll and ask how many want to sacrifice an enormous amount of what is incredible in the game just to have devs concentrate on the background from the rooftops.... do you think the devs wanted a pretty view or a more detailed complex game ?

If it really and I mean REALLY bothers you that much do not go up on the rooftops... or even better, do not play it,.... or any game.

I'd be interested to see 1 person here hand draw the image on the screen with the level of detail they think it should have... and after they have spent 2 weeks doing it then perhaps they'd understand why there are far more important things in games than time consuming backdrops

OP again. Disregarding the others that have posted here, read my post history, tell me what I've said that is so unreasonable.

Again, I can't speak for the others who posted on this thread, but I for one am simply pointing out a fact: the LOD detail is worse than the previous two games, and seemingly for no good reason. That's it. I'm not complaining, I'm not bashing the game, I'm not diminishing the graphical detail in Arno's immediate area (which is admittedly unrivaled at points), I'm not picking apart the performance, or griping about other possible bugs.

I've said it before, and I will say it again: the LOD detail in Unity is a much closer match to AC2 than it is to AC3 and AC4. And Unity is supposed to be running on a much more recent iteration of the Anvil engine than the previous two. To me that doesn't make sense; if it ain't broke, don't "fix" (e.g. downgrade) it.

I don't expect the developers to fix the issue, let alone respond to this thread, but I have little doubt they've seen it (they caused it after all) and are aware of it. I simply want them to know that the LOD downgrade in Unity can be noticed. And if that at all helps them address it in future installments, great. Otherwise, oh well...

strigoi1958
01-26-2015, 06:43 PM
I see it as an offset to everything else... limited time, limited staff, limited money... somethings get prioritized and I think the more important ones got the most attention, especially as the game is far more than ac3 and ac4 put together... and I rate them both as incredible.

jorimt
01-26-2015, 07:02 PM
I see it as an offset to everything else... limited time, limited staff, limited money... somethings get prioritized and I think the more important ones got the most attention, especially as the game is far more than ac3 and ac4 put together... and I rate them both as incredible.

Fair enough. Here's hoping future iterations will continue to improve in this area and others as they get a better handle on this version of the engine. I'll be sure to watch the progression of AC: Victory's development closely...

strigoi1958
01-26-2015, 10:45 PM
For all of Unity's wonder and awesomeness it was rushed due to the deadline.. it has some minor flaws and some niggles (some can require a fast travel or restart a mission) but it truly deserves to win a lot of awards... but I see it mainly for the potential that it offers to us for the next games... I expect Victory to have a more involving story line and characters... and all the good things from unity with the flaws gone (well 99%) :D

I am really hoping windows 10 and DX12 will really make gaming a lot better especially if textures can be loaded into Ram and fed using tiled streaming/ tiled resources.... that way nobody should be restricted by VRAM as much and having more than 8gb of ram will finally be useful for gaming :D

ecocrash
01-27-2015, 01:09 PM
For all of Unity's wonder and awesomeness it was rushed due to the deadline.. it has some minor flaws and some niggles (some can require a fast travel or restart a mission) but it truly deserves to win a lot of awards... but I see it mainly for the potential that it offers to us for the next games... I expect Victory to have a more involving story line and characters... and all the good things from unity with the flaws gone (well 99%) :D

I am really hoping windows 10 and DX12 will really make gaming a lot better especially if textures can be loaded into Ram and fed using tiled streaming/ tiled resources.... that way nobody should be restricted by VRAM as much and having more than 8gb of ram will finally be useful for gaming :D

It doesn't matter how wonderfully detailed it is if you can't play it at reasonable FPS, without stutters, freezes, crashes, etc, HD6990, I7 2500k, should be able to paly it and can't, I can get 60 fps with Crysis 3 on max though, game is still not fit for purpose for many.

strigoi1958
01-27-2015, 04:36 PM
you do not mention how much ram you have... also the 6990 is only 4 years old but is probably just below the minimum requirement.... crysis 3 < unity so no point making a comparison...

APr3tender
01-27-2015, 05:05 PM
you do not mention how much ram you have... also the 6990 is only 4 years old but is probably just below the minimum requirement.... crysis 3 < unity so no point making a comparison...

Additionally it was a corridor game, with just a handful of NPCs, not an open environment. Taxing game of its time/type, but not apples to apples. COD Ghosts really took the poop out of my machine at the time, and it didn't bat an eye at Crysis 3.

Things are quite different when your framework has to load a finite and relatively small environment, all at once, before the gameplay even starts. In order to efficiently manage resources, ACU has to dynamically build/destroy the environment... The NPCs, textures, details, and light effects, all relative to the players position on the map, and the direction the player is headed. Keep in mind that the 3rd person view requires even more processing, to make dynamic movements look fluid, and look real with respect to the environment. A foot that drops a few inches into the ground looks ridiculous, but you wouldn't even notice in an FPS.

Don't get me wrong, there is plenty wrong with this game. They could take a few lessons from Apple's keep your mouth shut till its done, then make 'em wait a few more months just for fun, and even that backfires (sapphire screen fiasco). In the end they took a gamble, released it earlier than they should, and people are still buying and loving the game. It's cost me over $1000 to upgrade a machine that didn't bat an eye at ACBF or Crysis 3, to get it to run smooth and look amazing. I've run into just about every single bug, issue, and problem that exists.

I'm with Strigoi, I see a completely under-utilized platform in ACU pointing to a far more advanced game in up-coming titles.

ecocrash
01-28-2015, 12:22 AM
you do not mention how much ram you have... also the 6990 is only 4 years old but is probably just below the minimum requirement.... crysis 3 < unity so no point making a comparison...

I have 8gb of ram, and the hd6990 bought in 2012 is a very powerful card, running faster in tests than a 7970 and even 680 gtx in games like Sleeping Dogs, another open world game, it allows for even more quality textures, etc, I suspect it the crossfire that is the issue.

Lignjoslav
01-28-2015, 01:28 AM
A 6990 would have enough power to run this game at 1080p if AMD bothered to make Crossfire work in Unity on that card. Can't you make a custom profile?

strigoi1958
01-28-2015, 04:26 AM
Oh yeah, I forgot the crossfire... AMD really dropped the ball there, considering how much a 6990 cost when it launched :(

Wrath2Zero
01-28-2015, 05:11 AM
OP here. RVSage, Lignjoslav, and Legy31294 incorrectly assumed that Sonnyfi was using his own screenshot to depict the issue he was experiencing, when in fact, he was using one of MY screens as an example of what was also happening to him.

As I stated only two posts above yours, I have a GTX 770 4GB and was capping the framerate to 30 in that screen. I would have turned off the overlay, but seeing as previous posters already knew my specs, and as the textures were the main issue, I didn't think the FPS shown was relevant.

It's obvious new posters fail to read a couple of posts back, let alone the whole thread; as with almost anything, context is key.

I know he used your image and he has a GTX660 so he can't complain because he's under spec.

Anykeyer
01-28-2015, 09:26 AM
A 6990 would have enough power to run this game at 1080p if AMD bothered to make Crossfire work in Unity on that card. Can't you make a custom profile?

2GB VRAM would be the main limiting factor, only made worse by using CF

ecocrash
01-28-2015, 01:31 PM
A 6990 would have enough power to run this game at 1080p if AMD bothered to make Crossfire work in Unity on that card. Can't you make a custom profile?

How do I do that?

Oh, and the GPU usage has only been around 60/70% on both cores, with temps very low for this card, 70 degrees, something wrong somewhere.

APr3tender
01-28-2015, 05:37 PM
How do I do that?

Oh, and the GPU usage has only been around 60/70% on both cores, with temps very low for this card, 70 degrees, something wrong somewhere.

Open catalys control center, expand the gaming tab, and select 3d Application settings. At top left click add, and navigate to your ACU.EXE file, then proceed with profile settings. Every time you run it from there on out, CCC will apply your custom settings.

ecocrash
01-28-2015, 07:58 PM
Open catalys control center, expand the gaming tab, and select 3d Application settings. At top left click add, and navigate to your ACU.EXE file, then proceed with profile settings. Every time you run it from there on out, CCC will apply your custom settings.

Thanks, thought it was that, but ACU was even worse when applied with all the various CxfireX settings, also just been playing Sleeping dogs Definitive, getting 30 FPS on all max setting xcept max aa, but again GPU is only using 50% on all cores, som could get much more. Clearly the latest Omega drivers are not optimised for the HD6990 when it comes to the latest games. How do I contact AMD about this?

Toothless Spoon
02-06-2015, 10:52 AM
This game was meant to be viewed from afar - good from afar, far from good :)

Lucky_loz
02-27-2015, 04:25 PM
Well, i've been watching this thread for a while now, and no one have found a fix, so i decided to try my self, it's a very simple fix, after patch 5, you just need to set the textures to ultra high, because the higher the textures settings, the further draw distance. For anyone have a 2gb card like me, go to your nvidia control panel and set textures quality to performance.My game look f**king amazing now! ;)

My spec:
Intel Pentium G3420 3.2GHz
8GB Ram
GTX 660 2GB

jeffies04
02-27-2015, 09:13 PM
Well, i've been watching this thread for a while now, and no one have found a fix, so i decided to try my self, it's a very simple fix, after patch 5, you just need to set the textures to ultra high, because the higher the textures settings, the further draw distance. For anyone have a 2gb card like me, go to your nvidia control panel and set textures quality to performance.My game look f**king amazing now! ;)

My spec:
Intel Pentium G3420 3.2GHz
8GB Ram
GTX 660 2GB

I had great results with "Texture Quality" NVIDIA setting when I had less powerful cards. Glad this worked out for you

shezzor
02-27-2015, 11:55 PM
The developers seriously need to include a draw distance / lod quality slider for the landscape and props. PC specific quality settings like this have been absent in these games for far too long.

postatos
03-13-2015, 10:36 PM
The developers seriously need to include a draw distance / lod quality slider for the landscape and props. PC specific quality settings like this have been absent in these games for far too long.

In fact, they did what the community asked; better performance. People complained about poor performance so they downgraded the draw distance to relief graphic cards. At the release, the draw distance was way further. With the patches, the downgraded the graphics just like Watch Dog and many Ubisoft titles. When people complain about performance, they diminish the draw distance. As simple as that!

They make beautiful screenshots to sell the game in first place, then, after the release, they downgrade the product to meet better performance. It's just marketing.... They just want to sell...

Ouky1991
08-14-2015, 11:45 AM
I had low textures problem too. no matter what setting I chose, they've looked bad. After upgrade to Windows 10, I noticed manualy overwriting ACU.ini (Documents/Assasin's Creed Unity) didn't change anything, so I deleted it and it worked. Plus there was something wrong with Winndows 7 and VRAM usage in SLI. So Windows 10 definitely helped this issue, I can use ultra textures now.

Heoban
02-13-2016, 05:11 PM
Great, I heard a lot of the problems when it came out, but thought it got fixed... now I'm finding myself trying to solve this issue since 4 hours...
Is there nothing I can do ?

Heoban
02-13-2016, 08:16 PM
Seriously, this is the worst LOD I got in any AC ever... even on XBox360 it was better:


http://imgur.com/YavxfOV

http://imgur.com/Tc3GvzD

Jessigirl2013
02-14-2016, 11:51 AM
Seriously, this is the worst LOD I got in any AC ever... even on XBox360 it was better:


http://imgur.com/YavxfOV

http://imgur.com/Tc3GvzD

The things they fixed were things that literally BROKE the game not things that made it look ugly.
I don't even think they tried to fix the LOD.:rolleyes:

Syndicates not as bad, so I don't know why they don't release a patch.

Seaclean
02-16-2016, 07:20 PM
It's such a shame that Unity seemingly has been abandoned. We haven't seen the tessellation patch nor have we seen noticeable improvement in the LoD settings.

Anykeyer
02-17-2016, 09:50 AM
I dont have anything that ugly. Make sure your disk streaming speed is adequate. Streaming starvation is what causes all popup and low lod issues.

Jessigirl2013
02-17-2016, 01:08 PM
It's such a shame that Unity seemingly has been abandoned. We haven't seen the tessellation patch nor have we seen noticeable improvement in the LoD settings.

I agree, I don't know why UBI don't release a massive patch that fixes ALL the known issues, it would certainly help with their PR.:rolleyes:
I think the glitchy NPCs need a patch more than anything, I love the crowds as it creates an atmosphere in a way that Syndicate cant even touch with its empty Victorian streets, Like WTF:mad:


I dont have anything that ugly. Make sure your disk streaming speed is adequate. Streaming starvation is what causes all popup and low lod issues.

I've always had the issue, particularly with the churches its very noticeable.
Its happening on extremely high end systems as well.

Anykeyer
02-18-2016, 12:46 PM
Again, it has nothing to do with your system being high end. All AC games depend on fast storage. All of them starting with AC1 exhibit sudden popup and LOD issues when they dont have enough streaming speed. Newer games have higher demands because they have more data to read.
To play Unity or Syndicate on ultra without storage starvation you'll need speeds faster than any single 7200rpm HDD can provide. RAID 0 can help but its better to use SSD (personally Im using both, all games are installed on RAID 0 which is additionally cached by SSD through Intel SRT). Ofc any apps that constantly read/write a lot of data from the same storage should be disabled. This includes stuff like shadowplay (disable or change temporal clips path) and antivirus software (should be set to scan only executables, not data files).

Jessigirl2013
02-19-2016, 04:51 PM
Again, it has nothing to do with your system being high end. All AC games depend on fast storage. All of them starting with AC1 exhibit sudden popup and LOD issues when they dont have enough streaming speed. Newer games have higher demands because they have more data to read.
To play Unity or Syndicate on ultra without storage starvation you'll need speeds faster than any single 7200rpm HDD can provide. RAID 0 can help but its better to use SSD (personally Im using both, all games are installed on RAID 0 which is additionally cached by SSD through Intel SRT). Ofc any apps that constantly read/write a lot of data from the same storage should be disabled. This includes stuff like shadowplay (disable or change temporal clips path) and antivirus software (should be set to scan only executables, not data files).

I mean high end systems with high end storage.:rolleyes:
Would be silly to have a high end rig without fast storage.:confused:

HomeGrownHeroz
02-21-2016, 12:14 PM
I've taken a year off from playing this game, I'm terrible for leaving games and getting out of the habit of playing them. But I decided I wanted to return to Unity and finally finish it. After installing and getting the best settings with a FPS I was happy with, I was shocked and appalled at the draw distance and LOD of the buildings in the distance. I do not remember ever having this issue because, lets be honest, I can hardly go unnoticed. I've read countless threads and even saw something regarding one of the last updates having a negative impact on the draw distance. I know many people have complained and shared similar experiences, but has anyone actually found a solution. I refuse to play AC Unity on PC if it's like this. I have a spare copy on Xbox and would rather settle for a lower overall experience graphically if I can avoid getting pulled out of the experience by the horrendous draw distance. If anyone has had any lucky please help.

Max Texture settings

http://imgur.com/lVQackX

Image wont load for some reason

http://imgur.com/lVQackX

Jessigirl2013
02-21-2016, 12:35 PM
I've taken a year off from playing this game, I'm terrible for leaving games and getting out of the habit of playing them. But I decided I wanted to return to Unity and finally finish it. After installing and getting the best settings with a FPS I was happy with, I was shocked and appalled at the draw distance and LOD of the buildings in the distance. I do not remember ever having this issue because, lets be honest, I can hardly go unnoticed. I've read countless threads and even saw something regarding one of the last updates having a negative impact on the draw distance. I know many people have complained and shared similar experiences, but has anyone actually found a solution. I refuse to play AC Unity on PC if it's like this. I have a spare copy on Xbox and would rather settle for a lower overall experience graphically if I can avoid getting pulled out of the experience by the horrendous draw distance. If anyone has had any lucky please help.

Max Texture settings

http://imgur.com/lVQackX

Image wont load for some reason

http://imgur.com/lVQackX

Welcome to the forums.
Whats your specs?

HomeGrownHeroz
02-21-2016, 12:50 PM
Welcome to the forums.
Whats your specs?

Sorry, could have posted my specs there.

i7 4790k (stock)
16gb ram
gtx 770 2gb
asus z79 pro mobo

windows 10 64 bit

I know my PC is below the recommend minimum to run on highest but generally I go max and roll back certain settings until I get a desired FPS.

I keep reading something about the 4th patch that changed the draw distance and it certainly seems to be plaguing many others.

strigoi1958
02-22-2016, 01:46 AM
I'm sorry that this may sound bad but it is not the duty of game devs to tailor games to individual taste. Any scenery or (let's face it, it's just the ) background that is past the range of any bullet or ranged weapon is not important. It comes down to personal choice most prefer action in an action game, while some prefer scenery. There are plenty of games with fantastic scenery and very little action or gameplay like the vanishing of ethan carter.

No offence intended but every time I see a post about something someone wants.... it is always filled with "shocked, cannot go unnoticed, lots of people, countless threads" but in reality nobody ever considers their opinion to be in the minority. the game sold millions and in comparison the number who feel it important is nowhere near a majority. Sometime we need to understand that.

I've bought loads of games that I do not like, it doesn't make them bad, just not designed to my taste. This game is not designed to your taste. That's life, it's impossible to please 100% of buyers 100% of the time.

HomeGrownHeroz
02-22-2016, 02:26 PM
I'm sorry that this may sound bad but it is not the duty of game devs to tailor games to individual taste. Any scenery or (let's face it, it's just the ) background that is past the range of any bullet or ranged weapon is not important. It comes down to personal choice most prefer action in an action game, while some prefer scenery. There are plenty of games with fantastic scenery and very little action or gameplay like the vanishing of ethan carter.

No offence intended but every time I see a post about something someone wants.... it is always filled with "shocked, cannot go unnoticed, lots of people, countless threads" but in reality nobody ever considers their opinion to be in the minority. the game sold millions and in comparison the number who feel it important is nowhere near a majority. Sometime we need to understand that.

I've bought loads of games that I do not like, it doesn't make them bad, just not designed to my taste. This game is not designed to your taste. That's life, it's impossible to please 100% of buyers 100% of the time.

I think that is a terrible way to view the problem. Firstly, it is an issue. One which wasn't present in earlier versions of the game. I can remember playing this game a year ago, and simply thinking it looked and played brilliantly. Yes, there's always little hitches here and there that developers cant be held 100% accountable for but from what I've read so far, sources seem to be identifying the draw distance problem arrived in a later patch.

So from my perspective (and many others), this game was once in a better state than it visually is now. Simply saying that the game is 'not designed to your taste' is complete nonsense. The core issue is poor optimization. Yes for console versions of games there needs to be certain sacrifices, but as the PC edition comes packed with nvidia enhancements and generally is meant to be the most graphically superior version, issues such as low poly and low res buildings within the players proximity is incredibly poor. If you read my posts correctly, you'd have seen that I'd have settled for the Xbox One version, which by chance I also own. And from what I've played of them both over the last few days, the Xbox version out of the twom has the better draw distance. That shouldn't be the case.

Up until Unity, I have played all the AC games on console but decided since I had a mid-high (at the time anyway) gaming PC, I would get the benefit. However because of poor optimization through updates just to save frame rate here and there, the game has suffered graphically. And since it ran perfect for me closer to launch, I see this as an issue. If however, those like yourselves dont care and simply just roll over and say oh well, then thats down to you. But lets be honest, Ubisoft released updates that worsened the game for many PC players. Console gamers have less to complain about, the product is what it is, theres no choice for optimization. This is not the case for PC gamers.

Now that rants over, I'd politely suggest that if you've got nothing helpful to add to this thread, in terms of helping those that DO have issues with the game, then theres no point in posting. If you'd like to praise games on what they get right, start a new thread or comment in an existing one.

TaylorBlakeH
02-22-2016, 10:42 PM
I think that is a terrible way to view the problem. Firstly, it is an issue. One which wasn't present in earlier versions of the game. I can remember playing this game a year ago, and simply thinking it looked and played brilliantly. Yes, there's always little hitches here and there that developers cant be held 100% accountable for but from what I've read so far, sources seem to be identifying the draw distance problem arrived in a later patch.

So from my perspective (and many others), this game was once in a better state than it visually is now. Simply saying that the game is 'not designed to your taste' is complete nonsense. The core issue is poor optimization. Yes for console versions of games there needs to be certain sacrifices, but as the PC edition comes packed with nvidia enhancements and generally is meant to be the most graphically superior version, issues such as low poly and low res buildings within the players proximity is incredibly poor. If you read my posts correctly, you'd have seen that I'd have settled for the Xbox One version, which by chance I also own. And from what I've played of them both over the last few days, the Xbox version out of the twom has the better draw distance. That shouldn't be the case.

Up until Unity, I have played all the AC games on console but decided since I had a mid-high (at the time anyway) gaming PC, I would get the benefit. However because of poor optimization through updates just to save frame rate here and there, the game has suffered graphically. And since it ran perfect for me closer to launch, I see this as an issue. If however, those like yourselves dont care and simply just roll over and say oh well, then thats down to you. But lets be honest, Ubisoft released updates that worsened the game for many PC players. Console gamers have less to complain about, the product is what it is, theres no choice for optimization. This is not the case for PC gamers.

Now that rants over, I'd politely suggest that if you've got nothing helpful to add to this thread, in terms of helping those that DO have issues with the game, then there's no point in posting. If you'd like to praise games on what they get right, start a new thread or comment in an existing one.


Hey man, don't worry about him.... He just prefers to be a contrarianistic apologist for Ubisoft on everyone's thread that says anything negative whatsoever about the game or anything that Ubisoft does. He even argued that I was unreasonable for demanding Ubisoft fix the broken SLI in the game and it was an explicitly advertised feature in the technical specifications of the game so go figure how he might feel about something less explicit like this... That issue has since been fixed by a driver update with a new profile and new driver code and I'm grateful. but that doesn't make me unreasonable for believing it should be fixed and pushing for it.

As far as this issue goes, I agree with you. I've loved every assassin's Creed game prior to Unity (and even like many aspects of Unity) and have always been astounded by how beautiful each game is for its respective technical achievements at each title's point in time and have never been bothered by the LOD or distant texture quality. Then I play Unity and am really turned off by these popping animations in every direction that I turn as the LOD tries to stabilize. And then, before me I see the most gorgeous game and textures and lighting that I've ever seen in a game that was obviously MEANT to be admired and analyzed and even scrutinized with the attention to detail, but then I scan a building not even 35 in game meters away and it looks like a facade of building from Goldeneye 64.... SO given they've always done well with LOD in the past and I've never had an issue before, and then notice it as significantly as I do starting with this game shows there is a definite change/problem.

I admit, I'm more forgiving for an issue like this as opposed to broken SLI support if it was advertised or game breaking bugs or last minutes unadvertised graphics downgrades, but I would like this to be fixed, even though I don't expect it to be this far down the road. It heavily breaks immersion for me and with a graphical masterpiece like Unity, immersion is the entire point. You can argue that you don't need to be able to see a building that goes any farther than your phantom blade or rope dart all you want, but if that's all you care about then you'd clearly be better suited by Call of Duty or some shooting range simulation game.

Don't diminish people's problems and dislikes about a game just because you don't share in them; not unless those people are being rude and irrational towards other people. Seeing the bright side of things is one thing, but disregarding the problematic things is far more serious in my opinion (and as that opinion I am certain it subjects me to your further scrutiny)

HomeGrownHeroz
02-23-2016, 10:06 AM
Hey man, don't worry about him.... He just prefers to be a contrarianistic apologist for Ubisoft on everyone's thread that says anything negative whatsoever about the game or anything that Ubisoft does. He even argued that I was unreasonable for demanding Ubisoft fix the broken SLI in the game and it was an explicitly advertised feature in the technical specifications of the game so go figure how he might feel about something less explicit like this... That issue has since been fixed by a driver update with a new profile and new driver code and I'm grateful. but that doesn't make me unreasonable for believing it should be fixed and pushing for it.

As far as this issue goes, I agree with you. I've loved every assassin's Creed game prior to Unity (and even like many aspects of Unity) and have always been astounded by how beautiful each game is for its respective technical achievements at each title's point in time and have never been bothered by the LOD or distant texture quality. Then I play Unity and am really turned off by these popping animations in every direction that I turn as the LOD tries to stabilize. And then, before me I see the most gorgeous game and textures and lighting that I've ever seen in a game that was obviously MEANT to be admired and analyzed and even scrutinized with the attention to detail, but then I scan a building not even 35 in game meters away and it looks like a facade of building from Goldeneye 64.... SO given they've always done well with LOD in the past and I've never had an issue before, and then notice it as significantly as I do starting with this game shows there is a definite change/problem.

I admit, I'm more forgiving for an issue like this as opposed to broken SLI support if it was advertised or game breaking bugs or last minutes unadvertised graphics downgrades, but I would like this to be fixed, even though I don't expect it to be this far down the road. It heavily breaks immersion for me and with a graphical masterpiece like Unity, immersion is the entire point. You can argue that you don't need to be able to see a building that goes any farther than your phantom blade or rope dart all you want, but if that's all you care about then you'd clearly be better suited by Call of Duty or some shooting range simulation game.

Don't diminish people's problems and dislikes about a game just because you don't share in them; not unless those people are being rude and irrational towards other people. Seeing the bright side of things is one thing, but disregarding the problematic things is far more serious in my opinion (and as that opinion I am certain it subjects me to your further scrutiny)

That's a fair response. Both positive and critical. The PC version of Unity I have given up on. I'm playing my spare copy I have on Xbox One. As I find the draw distance is much less noticeable and at the end of the day, it is about immersion as you also agreed on. My point I was trying to make about being "shocked and appalled", was exactly that. It's never good when your playing a game and get sucked out because you see a building that looks like it was from the PS1/N64 era. It just totally distracts and takes you away. Being told that, "the games just not designed to your taste" is what wound me up though. The game itself is great and people want to enjoy it. If all the graphics were on par throughout the game then that's fine. I'd rather play consistently at a lower graphic fidelity than constantly see parts of the game that I think, "eugh, less lovely Paris over there..."

So unfortunately, the solution to this whole affair, at least for me is, play the console versions if the draw distance is a painful factor, as I've found the LODs blend in better with the overall graphically fidelity and keep you immersed better.

Jessigirl2013
02-23-2016, 01:28 PM
Hey man, don't worry about him.... He just prefers to be a contrarianistic apologist for Ubisoft on everyone's thread that says anything negative whatsoever about the game or anything that Ubisoft does. He even argued that I was unreasonable for demanding Ubisoft fix the broken SLI in the game and it was an explicitly advertised feature in the technical specifications of the game so go figure how he might feel about something less explicit like this... That issue has since been fixed by a driver update with a new profile and new driver code and I'm grateful. but that doesn't make me unreasonable for believing it should be fixed and pushing for it.

As far as this issue goes, I agree with you. I've loved every assassin's Creed game prior to Unity (and even like many aspects of Unity) and have always been astounded by how beautiful each game is for its respective technical achievements at each title's point in time and have never been bothered by the LOD or distant texture quality. Then I play Unity and am really turned off by these popping animations in every direction that I turn as the LOD tries to stabilize. And then, before me I see the most gorgeous game and textures and lighting that I've ever seen in a game that was obviously MEANT to be admired and analyzed and even scrutinized with the attention to detail, but then I scan a building not even 35 in game meters away and it looks like a facade of building from Goldeneye 64.... SO given they've always done well with LOD in the past and I've never had an issue before, and then notice it as significantly as I do starting with this game shows there is a definite change/problem.

I admit, I'm more forgiving for an issue like this as opposed to broken SLI support if it was advertised or game breaking bugs or last minutes unadvertised graphics downgrades, but I would like this to be fixed, even though I don't expect it to be this far down the road. It heavily breaks immersion for me and with a graphical masterpiece like Unity, immersion is the entire point. You can argue that you don't need to be able to see a building that goes any farther than your phantom blade or rope dart all you want, but if that's all you care about then you'd clearly be better suited by Call of Duty or some shooting range simulation game.

Don't diminish people's problems and dislikes about a game just because you don't share in them; not unless those people are being rude and irrational towards other people. Seeing the bright side of things is one thing, but disregarding the problematic things is far more serious in my opinion (and as that opinion I am certain it subjects me to your further scrutiny)

I agree its somewhat jarring when Unity is a gorgeous game but the LOD is just awfully shocking.

Fatal-Feit
02-24-2016, 11:12 AM
LoD in Unity is noticeably bad because Unity is a graphical showcase. Its photorealism makes the poor textures more noticeable in the background, in comparison to other games. If you check, you'll notice every other game in the franchise either has worse LoD or the poor textures blends in better due to worse graphics.

Syndicate doesn't have better LoD, it's just less jarring because the game looks significantly worse and its textures aren't as good. This is also why people who primarily game on consoles don't realize this issue, because the textures don't stand out.

The source of the problem lies in Unity capping out the draw calls in DX11. There's no way to make it better because it's already at its maximum.

TaylorBlakeH
02-24-2016, 05:15 PM
LoD in Unity is noticeably bad because Unity is a graphical showcase. Its photorealism makes the poor textures more noticeable in the background, in comparison to other games. If you check, you'll notice every other game in the franchise either has worse LoD or the poor textures blends in better due to worse graphics.

Syndicate doesn't have better LoD, it's just less jarring because the game looks significantly worse and its textures aren't as good. This is also why people who primarily game on consoles don't realize this issue, because the textures don't stand out.

The source of the problem lies in Unity capping out the draw calls in DX11. There's no way to make it better because it's already at its maximum.

This is interesting; makes perfect sense that the number of draw calls hit a ceiling. This also explains the variation of the LOD in even the same location twice.

I guess the only solution here would be porting Unity to DX12 (which will never happen)

Jessigirl2013
02-27-2016, 08:45 PM
This is interesting; makes perfect sense that the number of draw calls hit a ceiling. This also explains the variation of the LOD in even the same location twice.

I guess the only solution here would be porting Unity to DX12 (which will never happen)

As a PR move I think UBI should release a "remastered" (fixed) Unity which would fix ALL the issues it has including this.:rolleyes:

At least then people will stop complaining about it.:cool:

LordAmaury
09-13-2016, 01:40 PM
As a PR move I think UBI should release a "remastered" (fixed) Unity which would fix ALL the issues it has including this.:rolleyes:

At least then people will stop complaining about it.:cool:

Well I hoped that after a such long time it would be fixed by now, or at least improved...I really can't understand why they just throw away that game and its support after what...3-4 months ?
Unity is probably the assassin's creed game with the biggest potential, and it lacks only of small things to become a really better game, some graphics improvements (for FPS and ugly lod textures), some gameplay tweaks like the possibility to hide corpses, maybe some Elise missions as another DLC...more coop missions...no really I don't understand.

I hope you will be true and a remaster will follow in the next years, I really like this game, and it was just abandonned. Why ?
There also should be hope if they finally release a mod tool that allow users to tweak the game a bit, I can't imagine what some good amateur devs will do with this one.

dcGColts
09-15-2016, 06:57 AM
Oh for god sake.... CAN SOME ONE from Ubisoft please explain this??? The building textures at a distance are TERRIBLE..... DOESN'T MATTER EVEN IF THE GAME IS AT ULTRA TEXTURES.

ANSWER US... DIDN'T PAY FOR A FREAKING HALF DONE GAME...

LoL I just recently started play Assassin Creed games and notice this right away just by sprint around full speed in Black Flag for example stuff appears out of nowhere people appear out of no where. I know exactly what is too blame for this. The console version of these games couldn't handle a farther draw speed and the developers of this game did not change it for the PC version that can handle farther draw distance it is quite sad. This is one of the many example's of consoles holding game development back but in this example is also on the devs not just the console being a low end PC.

Danteska_
02-21-2017, 02:26 PM
I was wondering, as there are so many high quality textures to see on the screen, wouldn't this get fixed on GPUS that have like 8GB of VRAM? I'm replaying the game right now on my R9 280 and an RX 480 8GB is arriving this week, so I'll find out and edit this message :)

GhostAssassinLT
02-21-2017, 08:31 PM
In short, the answer is NO!

Shadowarriorx_x
07-19-2017, 02:59 AM
I just finished up AC rogue and started to play Unity. I can confirm I have the same issue, and I'm running an EVGA FTW 1070.

Duckers_Mcquack
08-21-2017, 02:55 PM
I just finished up AC rogue and started to play Unity. I can confirm I have the same issue, and I'm running an EVGA FTW 1070.

Same here. 1080 SC everything maxed out except for the AA

https://i.imgur.com/8JC6Jr6.jpg