PDA

View Full Version : Parkour Development



SlyTrooper
10-17-2014, 05:20 PM
I have a simple question for you fine people today: How do you think Ubi will continue to improve the parkour after Unity?

Personally, I think they will stick with the basic mechanics established in Unity for the next 2 or 3 games. Along the lines I would assume they will go back to more forested areas, which probably means we'll see some development of tree-running. Maybe they could even get to the point where all trees can be climbed? If they can allow Arno to approach a wall from any angle to start a parkour sequence, I'm sure they can program a way so that all trees can be climbed without a specific path.

Please leave your thoughts below. :o

m4r-k7
10-17-2014, 05:23 PM
I have a feeling they will have mountain climbing in the future, when the setting is in a place like the Himalayas (like Far Cry 4) and your hidden blade will have a mountain-climbing thing attached to it (like the hookblade) to make it easier climbing mountains.

I have always wanted proper wall running (like in PoP) but I don't think they would use it as it is pretty unique to PoP.

Hans684
10-17-2014, 05:24 PM
B13: 13th District

SlyTrooper
10-17-2014, 05:26 PM
I have a feeling they will have mountain climbing in the future, when the setting is in a place like the Himalayas (like Far Cry 4) and your hidden blade will have a mountain-climbing thing attached to it (like the hookblade) to make it easier climbing mountains.

I have always wanted proper wall running (like in PoP) but I don't think they would use it as it is pretty unique to PoP.

Yeah, I was thinking a similar upgrade to the hidden blade to help the protagonist climb trees. He/she could use it to climb trees without branches. Also, technically we already had mountain climbing with Connor, but I would love to see it improved.

SixKeys
10-17-2014, 05:51 PM
Depends on the reception. They seem to generally stick with the same mechanics (with minor tweaks) for 3 games, then move on. Also depends on the architecture of the setting, like AC3's treerunning and mountain-climbing.

I would like to see an evolution of moving objects factoring into our freerunning. In AC3 you could perform leap of faiths into moving haycarts, in AC4 you could board moving ships. I would love to have a system where we could cross a busy street by hopping from a moving horse-drawn carriage to another while avoiding oncoming obstacles (low-hanging signs etc.). It would probably be difficult to program, but has so much potential to create thrilling chase scenes. Picture our target escaping in a carriage, the assassin in hot pursuit, hopping from cart to cart, using Eagle Vision to scan his environment and trying to figure out on the fly which carriage is carrying his target.

Aphex_Tim
10-17-2014, 06:10 PM
Moving objects were considered for AC3; they were even in the target gameplay video, where Connor hopped over a creek via a dead body that floated by.
I think we will be seeing it at one point in a future game.

SixKeys
10-17-2014, 06:26 PM
Instead of floating bodies, we could have logs in a river in a jungle setting, like Mayan or Incan empire. Or something really outlandish, like moving platforms in a First Civ temple. Steering would have to be really precise though.

JustPlainQuirky
10-17-2014, 08:29 PM
Eventually we'll get parkour that isnt automatic.

But ofc there will be an automatic option for casuals & the impatient.

marvelfannumber
10-17-2014, 08:33 PM
I would love to see the parkour allow for more player control. The parkour in Unity looks really nice, smooth and agile but I am worried it will end up being too automatic (like AC3).

I very much believe that the more control a player has over his/her character in a game the better, automation is rarely a good thing in my book.

JustPlainQuirky
10-17-2014, 08:37 PM
shadow of colossus is a prime example of complete freedom of physical movement.


http://www.youtube.com/watch?v=_tmctrjvQ-M

look at that. pure skill

if you tried something like that in Assassin's Creed you'd just gravitate towards the nearest ledge.

GunnerGalactico
10-17-2014, 08:44 PM
Instead of floating bodies, we could have logs in a river in a jungle setting, like Mayan or Incan empire. Or something really outlandish, like moving platforms in a First Civ temple. Steering would have to be really precise though.

^ This.

In addition to moving objects, I'd like to see the Assassins perform more daring feats like climbing parallel walls or sliding down a pole or ladder- like something from a Jackie Chan movie :p

However, I do see them improving the parkour system for future games.

http://i.ytimg.com/vi/lByArmTlqRc/hqdefault.jpg

JustPlainQuirky
10-17-2014, 08:53 PM
^ This.

In addition to moving objects, I'd like to see the Assassins perform more daring feats like climbing parallel walls or sliding down a pole or ladder- like something from a Jackie Chan movie :p

However, I do see them improving the parkour system for future games.

http://i.ytimg.com/vi/lByArmTlqRc/hqdefault.jpg

https://33.media.tumblr.com/fb2e054858c0f5ebb7db9341a9788452/tumblr_n9hlahdCFz1sxo1yfo1_500.gif

I spent a good 10 minutes searching for that specific gif

Fatal-Feit
10-17-2014, 09:01 PM
shadow of colossus is a prime example of complete freedom of physical movement.

http://www.youtube.com/watch?v=_tmctrjvQ-M

look at that. pure skill

if you tried something like that in Assassin's Creed you'd just gravitate towards the nearest ledge.

Ah.... Shadows of the Colossus. The most seamless and immersive video-game to date.

Assassin's Creed can learn a lot from that game.

GunnerGalactico
10-17-2014, 09:03 PM
https://33.media.tumblr.com/fb2e054858c0f5ebb7db9341a9788452/tumblr_n9hlahdCFz1sxo1yfo1_500.gif

I spent a good 10 minutes searching for that specific gif

Hahaha... I see plenty of people trying that in Top 20 funniest videos and Ridiculousness.

GoldenBoy9999
10-17-2014, 10:56 PM
Whenever I used to think of the next most logical parkour feature I thought of mountains. I think it'd be pretty cool.

I also think moving objects and more player control will be key features in upcoming games. Sooner or later they'll go back to a rural setting and I hope they'll be ready. I want to see some major improvements to tree climbing. AC3's was fine for what it was at the time but I want it to feel natural now. Make it seem like a real forest with many tree types instead of the fake parkour paths.

Hans684
10-18-2014, 11:40 AM
http://m.youtube.com/watch?v=Wm9qvqzefds