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Captain_Avatar
04-03-2004, 06:40 AM
What I'd like to see is the implementation of ship formations. As it stands now the ships travel in straight lines and follow their own paths. In reality convoys and battlegroups had "formations" with the high value ships in the middle and pickets assigned to stations along different radii and ranges.

Imagine a clock with the center of the formation being the middle of the clock. The ships would be heading towards 12 o'clcok. Your center circle would hold your carriers and battlewagaons. A picket ship with the duty of listening for subs, putting up flak, etc.. would be assigned a box at say 2 o'clock at a range of 500 yards.

Picture this, A carrier battle group with one carrier, a battleship or heavy cruiser for flak protection, and a ring of 4-8 destroyers sourrounding the center. The destroyers would maintain their position relative to the center of the formation or alternately the carrier. As the formation changed course or sped the pickets would speed up or slow down to remain in formation.

BTW, anyone ever play Harpoon???

Captain_Avatar
04-03-2004, 06:40 AM
What I'd like to see is the implementation of ship formations. As it stands now the ships travel in straight lines and follow their own paths. In reality convoys and battlegroups had "formations" with the high value ships in the middle and pickets assigned to stations along different radii and ranges.

Imagine a clock with the center of the formation being the middle of the clock. The ships would be heading towards 12 o'clcok. Your center circle would hold your carriers and battlewagaons. A picket ship with the duty of listening for subs, putting up flak, etc.. would be assigned a box at say 2 o'clock at a range of 500 yards.

Picture this, A carrier battle group with one carrier, a battleship or heavy cruiser for flak protection, and a ring of 4-8 destroyers sourrounding the center. The destroyers would maintain their position relative to the center of the formation or alternately the carrier. As the formation changed course or sped the pickets would speed up or slow down to remain in formation.

BTW, anyone ever play Harpoon???

Zeus-cat
04-03-2004, 06:54 AM
That would be nice. Programming ships in FMB is a pain, but I doubt we will see this implemented. On a similar note, it would be nice if ships under attack took evasive action like planes do. Again, I doubt we will see this implemented.

Zeus-cat

Aztek_Eagle
04-03-2004, 10:04 AM
not having the circle manuver would be sad, thats one of the things i like about cfs2, and the realy comprex mission builder, was realy cool

luthier1
04-03-2004, 10:06 AM
Sorry, that's just too much work fo us. Setting ship waypoints in FMB is not nearly as hard http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.il2center.com/PF.jpg

Captain_Avatar
04-03-2004, 11:37 AM
Would it be possible for a ship to fall into formation like aircraft do? Or do they have much more simpler movement models and are more autonomous than aircraft?

luthier1
04-03-2004, 12:01 PM
Ships have an uncomparably much more primitive AI that planes. AI eats much more processing power than most graphic eyecandy actually, so in addition to all the extra time spent on this, we'd also make a very strong impact on framerate by giving ships formation self-awareness http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.il2center.com/PF.jpg

Captain_Avatar
04-03-2004, 12:16 PM
Ahh too bad... Well how about this. Maybe the FMB could automate the task of setting up and laying the tracks of a combat group/convoy. You could place the ships in a desired configuration and then draw a track that all the ships would follow (at the same speed). This would be less tedious than doing it for every ship in the formation.

XyZspineZyX
04-03-2004, 01:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Captain_Avatar:
Ahh too bad... Well how about this. Maybe the FMB could automate the task of setting up and laying the tracks of a combat group/convoy. You could place the ships in a desired configuration and then draw a track that all the ships would follow (at the same speed). This would be less tedious than doing it for every ship in the formation.<HR></BLOCKQUOTE>

I lkie this idea. You could have three levels of choice, 'Convoy' where all ships in the group travel a straight line, 'Evasion' where the ships would use a zig-zag pattern and 'None' where, as in the FB FMB, you set the waypoints. If you could insert 'Eavasion' at some point along a 'None' or 'Convoy' route, i.e. when the enemy arrives, it would be quite nice.

My 2 Yen worth.



http://www.il2airracing.com/images/IL2AirRacing.gif
http://www.il2airracing.com/

LEXX_Luthor
04-03-2004, 03:05 PM
Luthier:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Sorry, that's just too much work for us. Setting ship waypoints in FMB is not nearly as hard<HR></BLOCKQUOTE>Official Confirmation that FMB can be used in PF http://www.boardy.de/images/smilies/ylflower.gif

Exact zig~zag patterns are real easy to do in FMB. Just use the map grid's 10km square corners to place waypoints. This does assume strictly east-west or north-south overall motion however.

RxMan
04-03-2004, 04:16 PM
booboo

[This message was edited by RxMan on Sun April 04 2004 at 11:34 AM.]