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TRamirez7
01-31-2004, 03:51 PM
Correct me if I'm wrong, but I thought a dynamic campaign meant currently ever changing. For example, I went out of my way to bomb and destroy an enemy airfield taking out all the planes on the ground, only to find out the next mission, enemy planes are taking off from the previously bombed airfield. I have my game set with unlimited weapons allowing me to carpet bomb anything. Does that make any difference?

TRamirez7
01-31-2004, 03:51 PM
Correct me if I'm wrong, but I thought a dynamic campaign meant currently ever changing. For example, I went out of my way to bomb and destroy an enemy airfield taking out all the planes on the ground, only to find out the next mission, enemy planes are taking off from the previously bombed airfield. I have my game set with unlimited weapons allowing me to carpet bomb anything. Does that make any difference?

Chuck_Older
01-31-2004, 06:08 PM
Dunno, but don't let your interpretations of the word 'dynamic' or your assumptions get your hopes up. I've seen this time and time again, where someone is really diappointed in a PC game or sim because of their pre-conceived notion of what one particular feature is.

All I know is, if I do well in a campaign, I tend to get better or equivelent planes in the next campaign. If I do crummy, I'm likely to end up in a lend lease P-40 or a MiG 3. maybe it's coincidence, I don't know. But dynamic can be a simple thing, it doesn't have to be this infinitely changeable thing. Dynamic could mean something as simple as: an enemy ace gets shot down, he's gone for good. Dynamic campaign also could mean the way your squadron is supplied with replacements. Sometimes you get an ace, sometimes you get a dummy. Campaigns are pretty OK by me, never had a complaint.

*****************************
do I hear the echoes of the days of '39? ~Clash

mortoma
01-31-2004, 10:11 PM
Sorry Chuck, the type of planes you get as you go through the campaigns has nothing to do with how well you do at all. I has to do with the planes that you chose ( or didn't choose ) when you first started the career. If you didn't chose any, you will get the default planes for that particular part of the front ( I.E., Leningrad, Fighter North
or South, etc. ). You can even edit certain files so that you get a wider variety of planes to chose from than the original default set. I did that to get the 109E7Z in a campaign, for example.

Chuck_Older
02-01-2004, 08:59 AM
Huh, didn't know that. Like I said, I "tend" to get certain planes. I'm sure that's what you're describing.

But still, this doesn't mean that the campaigns aren't dynamic, only that I have an imperfect understanding of the campaign structure.

*****************************
do I hear the echoes of the days of '39? ~Clash

Fennec_P
02-01-2004, 09:03 AM
The only thing about the campaign that is dynamic is that squad stats are kept.

My understanding is that the missions themselves are randomly generated, and your performance has no bearing on the progression of the campaign. It really isn't a dynamic campaign in the true sense.

michapma
02-01-2004, 09:47 AM
mortoma, how do you edit the files to broaden the aircraft selection? I don't feel like looking it up, but would like to know... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_chap.jpg (http://giap.webhop.info)

The ongoing IL-2 User's Guide (http://people.ee.ethz.ch/~chapman/il2guide/) | Forgotten Skies (http://www.forgottenskies.com/)

Covino
02-01-2004, 10:22 AM
Oleg really should make it more apparent that you can select your plane of choice for each campaign. The drop-down list arrow doesnt even show up unless you click on a plane. It took me days to figure that one out.

antifreeze
02-01-2004, 10:34 AM
Have you checked 'IL-2 DCG' out yet?
http://members.shaw.ca/lowengrin/

It claims to make the campaigns more dynamic and more like what you want 'dynamic' to mean. I have DCG v1.21 installed, and it works fine, but I haven't got round to playing a campaign using it yet. But it seems to do what it claims.

http://forgotten.battles.pulpo.co.uk/il2logo.gif

Tailspin2
02-01-2004, 03:04 PM
DGEN campaigns are set up to try to follow history. You aren't going to change the outcome of winning/losing each map that you play in the campaigns. What you can change is how fast or slow it happens. That is part of the dynamic part. The other part is things like buildings and aircraft. If you kill them, they are suppose to stay killed. So kill enough of a squadrons aircraft and they won't be as big of a threat done the road.

DCG is dynamic in that you can directly effect if a campaign is won or lost. Destroy enough of the enemy armor while protecting your armor and your side will win. Destroying most ground objects have some effect on the capture. Destroying armor effects location captures, destorying factories slow up armor movement, destroying aircraft on the ground effects all the squadrons at that base as to how many aircraft are available for the next mission, destroying IL-2s help allow your tanks to keep rolling, destroying the enemies supplies columns keeps them from repairing destroyed locations etc.

DGEN tries to follow history so like any pilot, you can only contribute so much to it in the scheme of a huge war. DCG is a tactical war engine slowly adding strategic elements to it where you can have direct effects on the overall outcome. Unrealistic but certainly fun. I have built campaigns for both and have enjoyed both. I spend a lot more time with DCG now for the coop side of things and flying with my squadmates.

Both engines have their place and their fun. With DGEN, the big test is to see how long you can stay alive. Also, DGEN can be edited to run just like DCG where you have a definite influence on who can win. Starshoy explained how to do it back in SimHQ a long time ago. I think you will be seeing just that in one of the upcoming add-ons.

Tailspin's Tales
http://mywebpages.comcast.net/Tailspin/index.htm

ZG77_Lignite
02-01-2004, 07:25 PM
Just as a side note (or maybe not), it IS possible to 'alter history'. In the early days of Dgen, I flew a Stalingrad campaign with FW190s (this is before I even realized there were no FW190s at Stalingrad). My squadron did extremely well, we had about 13 losses, to some 80 aircraft shot down. Stalingrad was in fact taken, held, and the Soviet troops withdrew (to the next campaign). Dgen 'attempts' to follow history, but the actions of the player's squadron do effect what is happening in the campaign, from enemy pilot experience to aircraft availability. Aircraft availability may not seem readily apparent, but it is because of the large amounts of aircraft being delivered to these theaters (which Dgen attempts to recreate). Unfortunately the entire 'front' (or area of your operations) cannot be simulated due to hardware limitations, so some artistic license must be incorporated to simulate what happened historically.