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urfisch
05-17-2004, 03:45 PM
I want you you to drop your collection of ideas. but watch the rule of listin them like:

1.

2.

and so on !!! so the layout is readable.

i want to get florins attention...so be creative and productive. no ****, no **** talking, just short kept ideas.


my ones:

1.real soundsystem of damage, damaged engines, weather, falling shells from the flak and the gun, a very nice asdic ping, a shouting and talking crew, etc. --> atmosphere!!!

2.a dynamic campaign which makes the game stunning real, like many people want it. like grid map interuption, free courses, suddenly appearing ships, etc.

3. real coastlines, no pixellines which appear crappy if you get near to it.

4. sound of sea mews near the coast. and moving clouds. maybe real time daylight and night --> stalker

5. nice basement animation and atmosphere. good looking harbours with a nice textured bunker in which you can get out of the boat to different offices and a bar.

6. good interaction with other uboats. real radio simulation, with many radio commands.

7. very, very good smooth animated fx effects!!! with real physics of the falling water. not like the often done mistake in broken animations like the low frame cutted animated torp or shell explosions in earlier sims.

8. an open ear for the community!

thx to all you simfans out there in the depths of virtual uboat warfare

urfisch
05-17-2004, 03:45 PM
I want you you to drop your collection of ideas. but watch the rule of listin them like:

1.

2.

and so on !!! so the layout is readable.

i want to get florins attention...so be creative and productive. no ****, no **** talking, just short kept ideas.


my ones:

1.real soundsystem of damage, damaged engines, weather, falling shells from the flak and the gun, a very nice asdic ping, a shouting and talking crew, etc. --> atmosphere!!!

2.a dynamic campaign which makes the game stunning real, like many people want it. like grid map interuption, free courses, suddenly appearing ships, etc.

3. real coastlines, no pixellines which appear crappy if you get near to it.

4. sound of sea mews near the coast. and moving clouds. maybe real time daylight and night --> stalker

5. nice basement animation and atmosphere. good looking harbours with a nice textured bunker in which you can get out of the boat to different offices and a bar.

6. good interaction with other uboats. real radio simulation, with many radio commands.

7. very, very good smooth animated fx effects!!! with real physics of the falling water. not like the often done mistake in broken animations like the low frame cutted animated torp or shell explosions in earlier sims.

8. an open ear for the community!

thx to all you simfans out there in the depths of virtual uboat warfare

Sulikate
05-17-2004, 07:06 PM
Sulik@te
these are my sugestions for SHIII:
1- REALISTIC radio controls, capacibility to transmit orders to friendly units.
2- REALISTIC deck gun effects, shell impact, AA Gun magazines falling around.
3- PLEASE MR. FLORIN BOITOR, give us a real WWII U-boat simulation, not more an "war game".

[This message was edited by Sulikate on Tue May 18 2004 at 11:07 AM.]

HeibgesU999
05-17-2004, 11:29 PM
A mechanism should exist, for all aircraft/naval/merchant contacts to be launched into the game using a specifed time period and probability.

For Example: Every 24yrs or 1440 minutes, there will be a 20% chance for an aircraft encounter, a 10% chance for merhant encounter, and 15% chance for a naval encounter.

When an encounter is called for it should be placed on the map with a random

Bearing
Heading
Speed
Range
Altitude for planes.
Depth for submarines.

Your uboat might sight the rear of a convoy moving away from you, a destoyer on a parallel course to starboard, a task force heading right at you, or an aircraft attacking at low altitude from the rear.

You would need random encounter tables for each area of the oceans for each time period of the war. So one chart would be Western Approaches Spring 1941, and the ships and aircraft on this chart would be very different than Western Approaches Spring 1943

Gmuno
05-18-2004, 07:06 AM
Weelll,...

No sniper destroyers. Not like SHII that when a destroyer fired you got hit by the first round.

When you sink a ship during a campaign it stays sunk. During a SHI-campaign i've sunk 5 ships of the Mutsu/Nagato class and only 2 were build.

Some kind of optional hero-missons. Like 1939 - go in Scapa Flow and sink at least one capital ship, or 1943 - intercept most of the escorts of convoy XXX, or early 1942 - go in the caribean and destroy one oil-terminal and all docking tankers, or ...

A dynamic campaign

Real reactions of the escorts. At SHII during some anti-convoy missons you sunk one merchi and all escorts got after you. In real life mostly 2-3 escorts drove an sub off, not the whole mew.


Horrido

Sulikate
05-18-2004, 12:06 PM
http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif I don't understand something about SHII: why are these damn of depth charges so accurate?!? http://ubbxforums.ubi.com/infopop/emoticons/icon_mad.gif. They must have a "sniper depth charge launcher!?!". Please MR. producer, make this depth charges less acurate.
I live in Brazil, and all my friends play SHII, and ALL of us are very happy with the new project. GOOD JOB

Redwine
05-18-2004, 02:25 PM
Sulikates..........

Download and apply CB patch DES 5 V3 at CB page......

And apply Historical Depth Charges Lethal Radius Mod here............

http://www.iespana.es/rotteufel/base/mods_sh2.htm

You can apply only CB patch...... this make DDs to have a more random behavior, and more unaccurate........

Some times they pass over you, and you think you are done........ and they do not release the Depth charges, because he loss the contact, or relese them so early or so later............

Or release them just over you, and you see the depth charges passing touching your hull and they sink and sink more and more and explote meters under you.........

Some times DDs do not be able to pass over you, and they release Depth charges at your side, and they explode near you but not enought...........

With CB Mod the DDs are not more linked to your periscope with a rope......

They has a random behavior...........

They are very dangerous if you have your periscope up, but has lot of problems to detect you submerged.......

Plus you can add, Historical Depth Charges Lethal Radius Mod, over CB Mod.......

This last change Lethal Radius in depth charges, its damage points in accordance with another explosive weapons in the game, and change sub hull resistence puttin hull resistence in acordance with capacity of the hull to resist depth....... originally the game manage the hull resistence in acordance with sub tonnage........ it is very unreal.........

You will have a new game.......... some times you will be sinked at first pass......... but very few times, some times you will be sink at the first 3 pass, but most times you will be able to survive 10, 20 up tp 30 hours under attack........ enought time to scape..........



______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

[This message was edited by Redwine on Tue May 18 2004 at 01:39 PM.]

naurulokki98
05-18-2004, 05:25 PM
I would love to see many different kind of missions. Not just plain seek & destroy..

There were on SH1 those unlucky shot down pilots who you could rescue and allso those plain reconnaince missions in night time. I can´t recall were it was somekind of 3rd party add-on, but still..
Much more enjoyable with non-predictable situations/missions.

For example (and for mission hinthttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif, Germany had those U-boat supply ships masked as ordinary merchant ships to supply U-boats in middle of the Atlantic.


-Samu

Hold that sucker DOWN!

HeibgesU999
05-19-2004, 01:36 PM
I don't think the dd's are that accurate in SH2. I never get killed by AI dc's (and only rarely by Human dds in STATS).

If you keep track of where escorts are, and react as soon as you are attacked, they should never kill you. although you might take a slight amount of hull damage, although probably not enough to even register.

1. listen for dds in hydrophones.
2. figure out the best way to turn as they are making their approach, and turn full rudder when they make their attack.
3. try to stay at 150 to 170 meters, and then dive down below 200m as they make their attack.

I think the dds in sh2 are great, and are probably the only thing (besides TORPEDO CAM) which I like about sh2.

the rescue pilot and recon missions were out of the box randomly added to your standard search and destroy patrol. most time I found I was too far away to complete the mission by the time deadline, and i thought this was realistic and cool.