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Wolfmeister1010
08-15-2014, 08:32 PM
http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-165979-16&ct=tcm:148-76770-32


HAHHAHHAHHA

POSTED AFTER 30 SECONDS ON TWITTER> BAHHHAHA


I WIN LIFE.

But seriously, here ya guys go enjoy.

JustPlainQuirky
08-15-2014, 08:35 PM
that's nothing. I posted a video after like 2 seconds of it being released once :rolleyes: #nolife

as for the actual topic:


All activities in the game world can be joined and accessed seamlessly

Someone was briefed by Amancio :rolleyes:

And ah...there really are 'levels' and 'leveling up'. I don't like that. Too game-y for me. I like my immersion.

Wolfmeister1010
08-15-2014, 08:37 PM
Mayrice I demand that you include Elise in your sig. I Haytham goes in then so does she!

JustPlainQuirky
08-15-2014, 08:38 PM
She isn't playable though.

At least there's no DLC of her yet.

Wolfmeister1010
08-15-2014, 08:40 PM
Oh true true

Sushiglutton
08-15-2014, 08:53 PM
It's amazing how they were able to write a text with absolutley no information.

ze_topazio
08-15-2014, 08:56 PM
I'm so going to try a 5 star mission with my Arno at level 1.

JustPlainQuirky
08-15-2014, 08:57 PM
It's amazing how they were able to write a text with absolutley no information.

An ongoing pattern I noticed.

AherasSTRG
08-15-2014, 08:57 PM
It's amazing how they were able to write a text with absolutley no information.

Reminds me of Volume 1 from Naruto where Kakashi introduces himself.

Sushiglutton
08-15-2014, 08:58 PM
An ongoing pattern I noticed.

The flipside is that the game will be more fresh when we finally get to play it ;)! But it's a bit annoying anyway lol.

rickprog
08-15-2014, 08:59 PM
It's an info-lacking, less detailed version of the The Network's podcast uploaded yesterday which is also on the bottom of the dev blog entry.

AherasSTRG
08-15-2014, 08:59 PM
And actually, there is some new information. We now have confirmation that there are actually 3 talent trees and we cannot fully unlock all 3.

Edit: Well, I was bored of listening to the podcast, so I guess, I guess, you shouldn't take my word for it. A brief summary of the important details from the Podcast would be much appreciated. Thanks in advance.

SHADOWGARVIN
08-15-2014, 09:26 PM
It was already confirmed that there are three skill trees: navigation, stealth and combat.

I've listened to the entire podcast. Unfortunately it's still unclear if Arno will be fully upgradeable or not.

Locopells
08-16-2014, 12:56 AM
Wish they'd clear they one up...

LoyalACFan
08-16-2014, 01:10 AM
It was already confirmed that there are three skill trees: navigation, stealth and combat.

I've listened to the entire podcast. Unfortunately it's still unclear if Arno will be fully upgradeable or not.

I really hope he is. I would hate having one skill I really want locked off forever because they arbitrarily decided not to include enough upgrade points in the game. I guess there are other save files (unless they f**k it up like Watch_Dogs in that respect, I'm still pissed about that) but I really think you should be able to unlock everything if you play the game to 100% completion.

BoBwUzHeRe1138
08-16-2014, 02:02 AM
I really hope he is. I would hate having one skill I really want locked off forever because they arbitrarily decided not to include enough upgrade points in the game. I guess there are other save files (unless they f**k it up like Watch_Dogs in that respect, I'm still pissed about that) but I really think you should be able to unlock everything if you play the game to 100% completion.

Agreed. I'd like to see multiple save files (obviously). If we can fully upgrade Arno, I will just to have a "complete" game. But then I can start another game and with the information gleaned from fully upgrading him, I can see if I'd prefer to have very little upgrades and remain at like… Level 2. That or a system to let us redistribute points would work as well.

Jexx21
08-16-2014, 02:09 AM
And actually, there is some new information. We now have confirmation that there are actually 3 talent trees and we cannot fully unlock all 3.

Edit: Well, I was bored of listening to the podcast, so I guess, I guess, you shouldn't take my word for it. A brief summary of the important details from the Podcast would be much appreciated. Thanks in advance.

Actually, the way it sounded he was basically saying that "you can choose what skills you want to unlock at first" and that you will actually be able to get all of the skills in the end.

AherasSTRG
08-16-2014, 03:14 AM
Actually, the way it sounded he was basically saying that "you can choose what skills you want to unlock at first" and that you will actually be able to get all of the skills in the end.

Contrary to Loyal, I am against being able to unlock all skills in the end. I believe that in co-op, a system like the one present in Borderlands (where you have 100+ slots, but only 45 to 50 points) would be far better than having the ability to unlock all skills. It will strenghten the feeling that your character is unique and it will also pave the way for potential enlargement of each progression path (stealth, combat and navigation).

Jexx21
08-16-2014, 03:44 AM
except it doesn't make sense from a story perspective to not be able to get all of the skills in the end.

LoyalACFan
08-16-2014, 04:06 AM
Contrary to Loyal, I am against being able to unlock all skills in the end. I believe that in co-op, a system like the one present in Borderlands (where you have 100+ slots, but only 45 to 50 points) would be far better than having the ability to unlock all skills. It will strenghten the feeling that your character is unique and it will also pave the way for potential enlargement of each progression path (stealth, combat and navigation).

I made this point to Sesheenku in another thread, but you have to remember that the VAST majority of players don't complete the game to 100%. Barely half of them even finish the game, as shown by the completion statistics of end-game trophies, and far fewer complete all the side content. Thus, if all the skills are unlockable but the player must complete nearly everything in the game to get them all, the huge majority of players in co-op won't have them all. Plus, you have to consider that even the ones who WILL eventually get every skill will enter co-op before doing so, so everyone will be at a different stage of their playthrough and will offer a good mix of skills in any given match-up.

On top of that, you still have different weapon classes. Apparently this time the fighting style will vary greatly depending on what weapon you use. Even if you're playing with another 100% upgraded player, the session will be unique if you're wielding an axe and they're wielding a rifle. And finally, everyone will be wearing different gear, which will provide everyone with different stats; you might be wearing plate armor that protects you from damage, while your partner is wearing plain robes that let them vanish instantaneously into the crowd.

Edit- and as Jexx said, it doesn't make sense story-wise to not unlock everything eventually

NondairyGold
08-16-2014, 11:02 AM
except it doesn't make sense from a story perspective to not be able to get all of the skills in the end.




Edit- and as Jexx said, it doesn't make sense story-wise to not unlock everything eventually

It does if it ties in with the new modern day story plot. If we're the one's being trained as Assassin's it would make sense to be only able to specialise in certain area's. Those area's we specialise in are then transferred over to our MD character. Just a thought..

LoyalACFan
08-16-2014, 11:16 AM
It does if it ties in with the new modern day story plot. If we're the one's being trained as Assassin's it would make sense to be only able to specialise in certain area's. Those area's we specialise in are then transferred over to our MD character. Just a thought..

I don't think they're going the "training" route this time, I believe they said the modern day character (us) is contracted by the Assassins to sift through Arno's memories to find something they need. At least I sincerely hope they're not trying to train us. That was stupid as hell in AC2. "Hey Desmond, we need you to fight off the most well-equipped, high-tech company in the world, so let's teach you how to climb stuff and fight with obsolete weaponry!" I know they were doing it for other reasons too, but picking up Ezio's hopelessly inapplicable skills was pointless.

SHADOWGARVIN
08-16-2014, 03:07 PM
I really hope he is. I would hate having one skill I really want locked off forever because they arbitrarily decided not to include enough upgrade points in the game. I guess there are other save files (unless they f**k it up like Watch_Dogs in that respect, I'm still pissed about that) but I really think you should be able to unlock everything if you play the game to 100% completion.

I completely agree.


Actually, the way it sounded he was basically saying that "you can choose what skills you want to unlock at first" and that you will actually be able to get all of the skills in the end.

This was exactly how i interpreted it as well.

Dome500
08-16-2014, 05:56 PM
except it doesn't make sense from a story perspective to not be able to get all of the skills in the end.

I said it once and I say it again: the skills - IMO - have nothing at all to do with the story.
I mean honestly what does change in the story if you have full stealth skills instead of full combat skills?

"but... but... one of the Arnos can fight 6 people instead of 4 and survive and the other Arno can sneak a little bit more silent and can lockpick ! That is so inconsistent and then there is no cannon about what Arno can do !!!".

I mean seriously, it's just skills. It's game modifiers, that is all.
You might as well complain about the fact that PS4 users will get and outfit X for Arno while Xbox users get and outfit Y. "So there is no consistency in what Arno did wear".
It does not matter (again, IMO).

The story has to do with Arnos personality, with his animations, with his dialogue and his looks.
But surely not with his equipment, skills or with the way YOU are playin Arno.

I mean hell, even if you could unlock ALL skills it does not at all the fact that most players will play Arno their own way.
If we go by your logic then there shouldn't be multiple paths to take because that does not fit the cannon and it does not make sense at all in the story that one Arno kills all his enemies and the other knocks them all out.

You know what I mean?
Skill has nothing to do with the Story.
You could also ignore specific skills of Ezio in AC2, you could ignore the double-blade in Brotherhood. Doesn't create a problem if you character only has specific skills and others not.
It's YOUR character. He plays the way you want. That does not change his personality or dialogue in the story.

SHADOWGARVIN
08-16-2014, 06:10 PM
Didn't we already have this exact discussion multiple times? Untill we have some new information or a confirmation it's all speculation.

Jexx21
08-16-2014, 06:52 PM
It does if it ties in with the new modern day story plot. If we're the one's being trained as Assassin's it would make sense to be only able to specialise in certain area's. Those area's we specialise in are then transferred over to our MD character. Just a thought..

If we're being trained, I think we're only being trained in the use of the animus.

My personal idea is that Unity will end with us pulling Juno into our Animus and then we "delete" her data by assassinating her in an animus simulation.

Anyway, by it not making sense according to the story, I actually meant: all these skills are being pulled from Arno's DNA. That's the way the animus works, it pulls memories and such from sections of the DNA, and I assume that skills are also supposed to be pulled from Arno's DNA. That means, that all of these skills belonged to Arno, at least at one point (y'know, maybe he got rusty and isn't as skilled as he once was, or maybe he forgets how to lockpick :P). They even stopped calling then skill points and are calling them sync points. Synchronization points, it implies that the more points you get the closer you are to being in "100% sync" with the ancestor.

Maybe it's not exactly the story itself that prohibits it, but rather the lore and the mechanics of the Animus.