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View Full Version : the sound is Crudtastic in FB will it be so in PF??



ArrseBandit
09-01-2004, 11:59 AM
everyone Knows the sound in FB is so lame, the same Crud Engine sounds for all the planes etc.. so what makes PF any better than FB if all the Cr@ptastic sounds are the same?

jeeze, CFS2 has 100x better Sound quality than this.

ArrseBandit
09-01-2004, 11:59 AM
everyone Knows the sound in FB is so lame, the same Crud Engine sounds for all the planes etc.. so what makes PF any better than FB if all the Cr@ptastic sounds are the same?

jeeze, CFS2 has 100x better Sound quality than this.

SKULLS_Exec01
09-01-2004, 12:15 PM
Yep, I totally agree with you, as will most here I think.
I think we are stuck with that same sound engine till BOB, then i hope for a major update on it!! Till will tell.
PS You notice most the videos you see are with music instead of game sound, or they add sound later, why?? you know why... lol

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ArrseBandit
09-01-2004, 12:17 PM
well, when i fly a IL2 i can be forgiven for thinking im in a Corsair http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Chuck_Older
09-01-2004, 02:53 PM
The planes don't sound all the same on my PC. They could be better, sure.
Great name by the way. You chose it, not me, so don't get all huffy.

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Bearcat99
09-01-2004, 02:57 PM
The sounds in FB could be better.. but geeeeze.. they arent that bad. I like to crank up my 5.1s and run my P-47 when no one is home. Of course I have to turn down the chat volume.. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif And there is NOTHING in any Microsoft product that is 10X better than anything in FB.

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arcadeace
09-01-2004, 03:22 PM
I must be a complete odd ball, I just love the sounds. Maybe its because I don't know any better. When I'm on the runway and fire up each engine on my Lightning I can't imagine it any better with headphones and a flat screen. Of course my Audigy 2 makes everything nice and distinct. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

DuxCorvan
09-01-2004, 04:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Arcadeace:
Of course my Audigy 2 makes everything nice and distinct. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif<HR></BLOCKQUOTE>

My Audigy 2 makes it sound great... but I have to limit to medium setup. Because if I try all maxed, then the X-File sound troubles begin: echoes, loss of 3D in my 5.1, changes of level, intermitent loss of sound, stutters...

Sound is still a non-passed asignature for FB.

SKULLS_Exec01
09-01-2004, 05:27 PM
Well I wont say ten times better then cfs2 or fs2004 and I hate to bring up other games. But ArrseBandit is right, the sounds in cfs2 are WAY better generally speaking.
In cfs2 you hear your gear deploy and retract, same with flaps and the .50 cal machine guns sounds better. The engine sounds are better and more realistic - some say they where recorded from the real thing, i don't know but after hearing them, I can believe that.

Please don't get me wrong - I love FB and enjoy flying it and I'm looking forward to flying PF. I just know IMO that the sounds in il-2 are a step down from cfs2. But generally speaking most everything else is better then...

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JG7_Rall
09-01-2004, 05:32 PM
It's not that the sounds are bad as in the sense of unpleasing in tone, but rather that the engine sounds aren't realistic at all and there are like 3 or 4 different engine sounds for all planes. It would be nice to have real engine sounds, but I can wait till BoB if its necessary.

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unseen84
09-01-2004, 07:24 PM
I don't think all of the engine sounds in FB are bad, none of them are great, but some are at least ok. I'll be content as long as PF doesn't have any planes that sound like flying lawnmowers, as the 109s and some others do now.

CowboyTodd41
09-01-2004, 07:51 PM
It's not that their bad, they just aren't accurate, I mean listen to the external sound of the .50's firing, for reason I always think squirt gun and I don't know why.

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Destraex
09-02-2004, 03:46 AM
I agree, I have never heard a different sound for engine starting thats for sure. always the same cough exactly.

Not all ewngines are the same but I do not hear much of a difference at all.

michapma
09-02-2004, 04:44 AM
I don't have a problem comparing the sounds in FB to those in CFS2. And quite probably, several of the sounds in CFS2 were recorded from real aircraft. And why not? I'll bet that the makers in MS have more resources in this direction than our friends in Moscow. The thing is, consider the number of planes modeled in CFS2 as compared to FB.

How is it possible to get proper samples for all of those aircraft? Are there even any of half of these aircraft around to get sound samples from? How are you going to do this so that it sounds consistent? How much would it cost?

I know that IL-2 sounds much better than FB in terms of a throaty, roaring engine. But I also know that when I bought an Audigy card and disabled my onboard sound, the engine sounds in FB improved drastically. They're often not bad at all. What I miss is the rushing sound in open cockpits. I wonder if we'll hear a difference when cockpits are opened in PF. I also wonder if we'll get serious buffeting of the pilot's head when the cockpit is opened at too high of a speed. http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif

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Labienus
09-02-2004, 04:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SKULLS_Exec01:
Well I wont say ten times better then cfs2 or fs2004 and I hate to bring up other games. But ArrseBandit is right, the sounds in cfs2 are WAY better generally speaking.
In cfs2 you hear your gear deploy and retract, same with flaps and the .50 cal machine guns sounds better. The engine sounds are better and more realistic - some say they where recorded from the real thing, i don't know but after hearing them, I can believe that.

Please don't get me wrong - I love FB and enjoy flying it and I'm looking forward to flying PF. I just know IMO that the sounds in il-2 are a step down from cfs2. But generally speaking most everything else is better then...

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Totally agree with it. Nothing to add.

Oh... maybe one more thing. I've downloaded movie from France-Simulation site with Seafire's. And I'm realy mad. Not enough that sound in FB is crappy like.... I don't want to use some bad words.... the A6M2-Rufe sounds like BF109 in FB.

Graphics is not all. Sorry but if u want to have PF as one of most realistic simulations u MUST make new better sounds for everything!! Sound is a part o realism. Sorry, but I'm realy mad that there is NO CHANGE in matter that FB was below any limits. And I hope producers will keep in mind another topic where poeple say that WHOLE sound HAVE to be changed and start to change it.

Sorry Michapma but our friends in Moscow is not one poor guy but someone who have whole UBI after him. Don't say me that recordcing real engines, guns or something is so expensive that UBI can't do it. Especialy that u can download sounds in good quality from some sites. Ask Pawnee from Silver Triggers and watch his "Bellum" movie and u will know what I mean. I don't think that buying it for game will be expensive for guy who make game and especially for UBI.

Best regards!

michapma
09-02-2004, 09:26 AM
For one thing, 1C:Maddox is not as rich as you might think. Yes, they get some funds from Ubi, because Ubi is interested in making money from the game. But nothing like what you seem to be implying. Most of Maddox Game's money comes for sales profit, not big backing from Ubi Soft.

As for the rest, I'm sorry to disagree too, but that sounds suspiciously like speculation to me. Why speculation? I am no kind of expert either, but let's consider it. First, in the original FB, we are talking about 129 aircraft, 80 of which are flyable. Add to that the nearly 40 aircraft that come with AEP (I believe that included all the aircraft that came with FB patches), and then the few aircraft in AEP patches. That makes at least 170 aircraft of various types. Okay, now let's assume that we can reduce that number, using the same sounds for similar aircraft with similar or identical engines. We still are talking about a lot of aircraft.

Now think about the hoopla that the MSCFS team made over making a trip to record the sounds of the Me-262. This was a big deal that the Microsoft CFS team was really whooping up. Such efforts cost a lot of money. If anyone has money to spend on such projects, it's MS, and they were making a big deal out of doing it once. Such a thing is easy to demand, but I have to think it is laborious and expensive to deliver. Now do that kind of effort for at least over (just throwing out a conservative number) 70 distinct aircraft and engines?

And concerning downloading sound bytes from the Internet, how do you know that kind of thing isn't what the FB engine is based on already? Do you know how the sounds we have in FB are produced? So let's assume that someone with more resources than Google can get a hold of some engine samples. They have to be able to put them together for all modes of engine operation. Again, I don't know much about it, but I can guess that it's not so easy.

Now don't get me wrong. I'm not wild about the sounds in FB either! I'd rather hear a throaty, convincing roar that deafens you and terrifies the dog. I'm just saying, think about it before you go slamming the producers.

Cheers,
Mike

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Kartveli
09-02-2004, 10:26 AM
Given that many of the types in FB are being flown all over the world, is it so hard to get some sounds recorded?...these planes DO fly at airshows, to say nothing or test flights and the like....surely it cant be too much effort to rig a recording device to one or more of these types, and I cant see the owner/operators of them making a fuss about it...

Even beyond that, there are SO many commercially available media with real sounds, both vintage and modern....can the royalty or licenceing cost of these be that much to use for the game?

I don tknow where Janes got its sounds from, but IMO, Janes had the very best sounds...engines, guns, voices...and even the small details, loke airframe creaks under high Gs...

every time I log onto HL I'm reminded of it, with the flyby sound of the Janes 109 as I enter HL...

Too bad 1C/Oleg didnt take the better ideas of the older games and incorporate them into FB...FB is great, no doubt, but its misses the mark in so many basic areas....

Cajun76
09-02-2004, 10:51 AM
I'd like to see this one all powerful sound bite off the internet produce Doppler effects on demand, as well as sonding different depending on how and where you look at the plane in external. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif Can one bite of say, a P-47 thrumming along accomplish that? I just fired up MSFS 2004 and guess what? Nice sounds, but they only change with distance. No flyby, so no Doppler. Spin an IL2 plane around and you'll hear a difference. External on a Cessna? No change when the distance to the plane is the same. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif For me, IL2 is much more immersive than any M$ product for that reason. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

My 0.02. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

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Labienus
09-02-2004, 10:53 AM
Im not slamming producers. I just that somebody here is forgetting what is the advertisment for this sim. "Most realistic sim". So plz don't tell me it is most realistic sim when I hear when I'm firing from Browning 12.7mm and it sounds like... well even I don't know what like. It's not even close to it. It's not sound even like machine gun - I don't know what it is but sorry Winetou it can't be most realistic if there are no basic sounds for engines, guns and all this stuff. They can't took sounds from internet and get it into game because maybe somtimes quality of mp3 is bad but everything sounds completely different. And in most times it's not even close to the real.

Im not saying that it should be 100% real sound. No. But engine should sound like engine. If it is radial engine it should work as an radial engine. Not simple "tr tr tr tr". If u have problems with getting engine sound to IAR80 u try to modulate something u have. U can even make a noise of engine little lower then something u have and there u go. U have something different. BUT IT SHOULD BE AN ENGINE, not some wierd rustle.

Yes, AEP get us many more planes. WOW! I get into IAR80 and... great his radial engine works as Deimler DB601E in BF109. Authors of this great game, and this is not an irony, even did not modulate this engine sound a little. Everything is the same. And off course Nakajima Sakae 12 also works with same sound. I don't need that every plane and every type of one plane has his own special engine, gun, gear and flaps sounds. But if it is one of the best sims and most realistic it should have sounds close to the real. If producers can't get real sound of some engine - they can modulate one wich they have. But modulate an engine sound not this rustling wich we have in FB. And if it is radial engine (for exemple Sakae 12 in A6M2) wich have 1000hp it can't have a noise of 2000hp liquid cooled engine (for exemple DB605DCM in BF109G10). It can't be even close to it. And this is what we have in FB. And this is only the begining because majority of engines isn't sound even like a piston engine. Gear, flaps and guns sounds I will mercyfuly leave in this topic. They're worst then engine sounds.



Michapma u take all what UBI says like it is true. Sorry... 170 of aircraft... how great it looks!! But how many of this great number 170 of planes will sound similiar? Whole family of BF109 can sound similiar wich are now 14!! Plus 3 BF110 wich have same engines. 6 radial types of FW190. And many many more like Yak, IL family and so on. In PF this will be not so bad because planes as Corsair, Hellcat, Thunderbolt have same type of egnine. And these are not one and only.

So... plz... sounds in FB it is the worst side of whole sim. I love it and I'm playing it more then two years but how long I must wait for repairing this? If authors will change nothing in that matter in PF this will be a sign that they have community... u know where. And I'm still believing it is not true. And I realy want buy PF knowing that they finally rapair sounds.

Best regards!

SKULLS_Exec01
09-02-2004, 02:04 PM
Yep, I have to agree with Labienus on this...
So many models on the same plane types and so few different engines. I bet if you looked at it real hard you would be talking about 10 or 15 totally different sounding engines(major ones).
Surely like posted above, airshows and museums with flyable planes to record from are great sources - maybe all they would want in return is mention in the back of the manual to help bring people to them also... no money.

So little or no cost there - and you don't pay your big money software programmer big money to go record it. You pay some students min $ for doing it... Hell I bet you could even request some from the members in this forum, I bet Oleg would get tons of help if he asked!!!

Machince guns - even fewer type then planes - easy - flaps and gear - just a couple - maybe one for fighters and one for bombers would work as a min, more if he wanted Russian, USA, Jap, Ger... - but the point being - it would be nice to see them improve it, anything would be better then copy and paste the same old sounds into the new game!! IMO

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oddglob
09-02-2004, 04:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>No flyby, so no Doppler.<HR></BLOCKQUOTE>

You can get fly by. Just download the flyby module from the flightsim.com library.

heywooood
09-02-2004, 06:35 PM
anyone wondering why all those pretty updates and vids are being posted on French forums need look no further than this thread (as well as all the other threads like it).

I believe that more than half of the problems people are having with this sim are caused by their own hardware/software set-ups than by the program. I'm not saying there aren't issues - but I am saying that there are resources for people to use to get the most out of their machines and that instead some of these folks load the FB - get stutters and **** audio - and come running in here and shout about how bad the software is.

Make sure you have decent speaks - make sure your comp. isn't running a buncha cr^p in the background whilst you are playing FB - make sure you have the right drivers - make sure your 'stick is properly calibrated - make sure you have at least a GIG of RAM - for more help go to this friggin' thread (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=855106964) especially this one (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=51910959) or community help and or talk to someone who knows all the tricks.

Yeah - some stuff still needs to be tweaked - and some things in the program are just plain limited, but if FB sounds like a lawnmower to you?...you are doing something wrong...or your hardware is low end.


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Bearcat99
09-02-2004, 07:02 PM
I love the sound that the 109 makes.. that whistling kind of whine when it throttles down... man that is soooooo coool. And the cannons.... you know come to think of it.. they cant model the gun sounds accurately. If they did most people would probably say they do t sound good at all.

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p1ngu666
09-02-2004, 07:36 PM
its a 2 sided coin, we have realist positioning of sound, but NOT the actual sound of engine
when i was round at my friend daves, i noticed that the p47 had a badly loopin sound for engine, fb 1.21 i think he had.

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SKULLS_Exec01
09-03-2004, 08:25 AM
I normally agree with you Haywooood, but think your off on this one.
First off I have great hardware and am very happy with the sounds coming out of it, just not from this game, but its fantastic in other games! Sure its fine and livable from FB, but from those people who have played other games of this type (and there are many) the sound is second rate compaired to those.

Like has been said many times before - thats just a small piece of the pie and almost everyone that is here reading and posting in these forums, is here because they love the game (me included).
But what was posted by the original posted was that the sound is poor (compaired to other games) and will it be better in PF (since same engine - I think not). But by talking about it, maybe, just maybe someone will try to improve it (even a little) - is that to much to ask for?? We ask for planes, maps, this and that, why not a little sound improvement??

And whats this french forums thing?? They are better on french forums and don't ask for maps or planes or other game improvements, and jsut kiss butt or what?? So they deserve all the info and updates... Please...

If all we do is say how great the game is - and not point out little things that might need to be changed or fixed - the game would not be where it is today, one of the top combat sims around!!! (Rant over...)

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Cajun76
09-04-2004, 09:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bearcat99:
I love the sound that the 109 makes.. that whistling kind of whine when it throttles down... man that is soooooo coool. And the cannons.... you know come to think of it.. they cant model the gun sounds accurately. If they did most people would probably say they do t sound good at all.

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_IMMERSION BABY!!_<HR></BLOCKQUOTE>


http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif That whine from the 109 is what made me fall for IL2. http://ubbxforums.ubi.com/images/smiley/heart.gif I'd been playing CFS2, and found getting used to IL2's differences annoying. I didn't understand it. Then I heard that whistle/whine and I was hooked. I put real effort into getting to know the controls and what not. Haven't looked back since. And when I fly the 109, I still listen for that whistle/whine when I drop my gear and flaps for a landing. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif http://ubbxforums.ubi.com/images/smiley/heart.gif

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VMF-214_HaVoK
09-04-2004, 10:35 AM
I thought the Corsair sounded pretty darn good in the video I seen from checksix.fr

=S=

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Snootles
09-04-2004, 12:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I'd like to see this one all powerful sound bite off the internet produce Doppler effects on demand, as well as sonding different depending on how and where you look at the plane in external. <HR></BLOCKQUOTE>

Lock-On managed to use simple .wav files to not only create Doppler but change the sound of the plane based on camera position (maybe a little too much in my opinion). Point? It can be done. It would not be that hard to at least find a good .wav somewhere online of some of these planes. And the engines that no longer exist? You could substitute the sound of a comparable engine.

Not complaining or anything, but just reminding that it can be done. Yeah, PF will have a lot of planes. But many of these variants will either use the same engine or different versions.

I'm thankful for one thing: the Il-2 system's engines do not sound remotely like lawnmowers or wheed-whackers (try flying anything British in CFS3)!

Bolt40
09-06-2004, 07:57 PM
I played a flight sim called Aces High for yrs
one of the cool things beside adding skins , you could download sound filed for all the planes & vehicles ( Mitsu's Sounds ) they were
researched & very accurate from actual engine sounds & weapons too...it made the gameplay 10x better , would loved to here a Merlin , Pratt & Whitney - Allison engine rather than some lame washing machine sound for my Allied birds Birds,,,hope to see a sound patch soon,,would be icing on this fantastic game .

Dagger_3
09-06-2004, 10:26 PM
I dont see the problem as very big at all. I've been playing WITHOUT any sound in AEP for a long time now, hel* i'd be gratful for any at all http://ubbxforums.ubi.com/images/smiley/cry.gif. I dont want to re-install it tho, I'm in the middle of a campian with over 120 missions compieted, and 60+ victories. altho I somtimes mis the wistel a 109G makes while trotteling up, and of course the guns http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif. So my overall prospective on this is that beggars can't be choosers.