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Copperhead310th
09-20-2004, 04:56 AM
K-14 Gunsite. Tutorial.
Like anybody got one?

I know there's one around for the He-111 bombsite...i've read it repeatedly.

But i'd really like to learn to use this thing since we have it. (K-14) http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gifAs some of you have witnessed 1st hand my gunnery ain't all that damn great so anything that will help improve it....I'm all for it. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

http://imageshack.us/files/copper%20sig%20with%20rank.jpg
310th FS & 380th BG website (http://www.310thVFS.com)

"Thought I might get a rocket ride when I was
a child but it was a lie
that I told myself when I needed something good
At 17 had a better dream
Now I'm 33 and it isn't me
But I'd think of something better if I could..."Counting Crows

Copperhead310th
09-20-2004, 04:56 AM
K-14 Gunsite. Tutorial.
Like anybody got one?

I know there's one around for the He-111 bombsite...i've read it repeatedly.

But i'd really like to learn to use this thing since we have it. (K-14) http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gifAs some of you have witnessed 1st hand my gunnery ain't all that damn great so anything that will help improve it....I'm all for it. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

http://imageshack.us/files/copper%20sig%20with%20rank.jpg
310th FS & 380th BG website (http://www.310thVFS.com)

"Thought I might get a rocket ride when I was
a child but it was a lie
that I told myself when I needed something good
At 17 had a better dream
Now I'm 33 and it isn't me
But I'd think of something better if I could..."Counting Crows

JG53Hunter
09-20-2004, 05:49 AM
As far as i remember it uses the same keys as the Lofte bombsite of the Heinkel.

Just enter the type of aircraft you attack and adjust the diameter of the K14 till your enemy fits into the dashed circle.

Easy for bombers, hard for fighters...

JG53Hunter
09-20-2004, 05:54 AM
Forgot something! http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
Keep the enemy in the dashed circle and press that little funny thingy on your flightstick.

Chuck_Older
09-20-2004, 06:49 AM
I've typed up about a dozen of them...

http://img.photobucket.com/albums/v441/Chuck_Older/clarkchampion.jpg
Flower of Scotland, when will we see your like again?

Chuck_Older
09-20-2004, 06:53 AM
here is one:

K-14 use and basic theory:

once you turn the sight to "gyro+fixed" or "gyro only":

First, note a couple of things:

1) that you now have a 'pipper' of yellow diamonds on the gunsight recticle. This is your gyro sight feature
2) that around the edge of the gunsight housing there is a list of aircraft
3) you must define keys to adjust the gunsight pipper and aircraft selected.


The selection of aircraft is not absolute. It is a list of common targets. For example, if you are firing at a Me 323, there is no "Me 323" listed. In this case, all you have to bear in mind is that all these presets do is resize the pipper to correspond to the wingspread of the aircraft selected, at the range you have selected on the gunsight. Note that changing gunsight range does not change convergence.

So, in the case of the Me 323, you would select "FW200". Why?

Because the pipper doesn't care what the aircraft is. All it does is show you 'correct' range, by the size of the pipper. You also do not (and almost never will really know exactly without icons 'on') need to "dial in" a range. All you need worry about is size, and matching visual wingspans through the sight to pipper size. That's it.

The cardinal rule of the K-14 gyro gunsight is this: When the enemy aircraft is approximately of the same wingspan as the one selected on the sight, and the target's wings go from one edge of the pipper to the other, the target is at the range the gunsight is set to.

Resetting the range on the sight simply expands or contracts the pipper.

Bear in mind that all you can do is resize the pipper, regardless of selecting aircraft, or range.

Example:

You are fighting a Bf109. Your convergence has been set to 200m.

Turn the sight on to 'fixed+gyro'. Select 'Bf109' on the sight. The pipper should be initially set at a 'default' of approximately 150m, if I recall correctly. Your convergence is a bit further, what do you do? Bump up the range on the pipper a little bit. Get into firing position. Allow the sight a second or two to stabilize. Place the dot of the pipper on the enemy when it's wings are framed by the pipper diamonds. When the wings touch each side, you are at the range the sight is set to, in our example this is approximately 175-200m (since we manually adjusted the range out a little bit)

If the sight is stabilized [takes about 2 seconds], the target is framed properly, and the convergence corresponds to the range well enough, when you press the trigger when the pipper dot is on the enemy, you will get hits.

The 'fixed+gyro' feature is great becasue sometimes you don't have two seconds to wait for the sight to settle down. But you can still use the fixed sight as a reference.

It is also worth remembering that the goal is not to continually change range settings on the sight. That is extremely difficult and not worth the effort. Set it to convergence range and leave it, as in the example above. Now let's say you shoot down that Bf109 and there's a FW190 nearby. All you do is select "FW190" on the gunsight, and the pipper is now sized for the FW190's wingspan, at the range you have already selected before- that won't change just because you selected a new aircraft type.

http://img.photobucket.com/albums/v441/Chuck_Older/clarkchampion.jpg
Flower of Scotland, when will we see your like again?

VW-IceFire
09-20-2004, 07:09 AM
I use the gyro+fixed option.

It works like this. Basically, using assigned keys, you select the proper wingspan of your target. Say its a FW190A then select FW190. Place the dot ontop of the FW190 you are targeting and wait till the outer circle touches the wings. Then open fire. The idea is that, even on deflection shots, if you can keep the circle on target, you will score hits.

Oddly, I don't worry so much about the dot but just the area and the direction. I use the gyro more to judge which direction I have to lead. I'm pretty good at deflection shots, if I don't say so myself, but this really helps me line it up.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RAF No 92 Squadron
"Either fight or die"

PBNA-Boosher
09-20-2004, 07:42 AM
Manual for the IL2 FB K-14 gunsight: (also in my other post)

The K-14 is simple enough. The concept of the Gyro gunsight is that the sight will calculate lead for you, all you have to do is put your crosshairs on the target. Here‚'s what you will need.

Remember setting your keys to control the bombsight? Those same keys are the keys you will use to control your K-14 gunsight. They go as follows:

Bombsight automation key = fixed sight/gyro & fixed sight/ gyro sight modes
Increase/Decrease bombsight speed = Bf-109/Fw-190/He-111/Ju-88 etc‚... modes
Increase/Decrease bombsight alt. = Increase sight distance/decrease sight distance

Your P-51D-20NA and YP-80 are both equipped with this special K-14 Gyro sight. Since the P-51D-20NA was the plane used during the war for combat, this will be the plane for our example.

You‚'re bending down to switch the fuel tanks when you hear the cry, ‚"Fighters! 10‚' O clock High! You don‚'t have much time! You quickly look up. To your dismay, you see that they are Fw-190‚'s and they are already opening fire! What do you do?

1. First thing‚'s first. GET OUT OF THE WAY! If you get hit by their bullets and cannon, there is no need for this tutorial!
2. Okay, you‚'ve gotten away and bought yourself some time. Using the planetype selector with your bombsight speed keys, select the Fw-190 option.
3. Once you maneuver onto that Fw-190‚'s six, place your hands on the keys for increasing and decreasing sight distance. These are your bombsight altitude keys. What you should do with these is make sure that the ‚"pipper‚"Ě (the moving crosshairs) is only as large and your enemy‚'s wingspan.
4. As you maneuver with the Fw-190, try to position the ‚"pipper‚"Ě right on him, keeping the wingspan within the limits of your sight.
5. Your ‚"pipper‚"Ě will move wildly around the sight as you maneuver, but don‚'t let it bother you. Once you see that pipper center on the target, open fire. He will not be there for more than a second in most cases, so keep maneuvering!
6. IMPORTANT: The ‚"pipper‚"Ě is not a lock-on device. Meaning it will not lock onto the enemy plane like a guided missile. It is still up to you to control the plane and keep the enemy in your sights. This will unnerve you at first, but you will gradually get used to it.

Eventually, once you‚'ve been playing with the sight a bit, you will barely need it anymore. The sight will teach you how to calculate lead, and after using it for a few days, you‚'ll be able to clearly see what lead you need to pull even before the Gyro sight is activated. I hope this helps, feel free to ask any questions here.

Boosher
_____________________________
"So do all who live to see such times, but that is not for them to decide. All you have to decide is what to do with the time that is given to you..."
-Gandalf

f.ip2
08-02-2007, 08:30 PM
PBNA Boosner

thanks for the help. I was looking for the key binding for the plane types.

Now this makes a lot more sense to me. The difficulty is how to adjust the distance in-flight.

Slowly I can judge the distance of the planes and thus know when the plane is around 200 meters away for my convergence point.

quite nice when you are hunting bombers. however i find it quite hard to adjust that in dog fight and sofar i am only flying lazy stuckas.

ja ja, but I am new to this game and the sensetivity of the stick is amazing. the BF 109 and FW 190 were stalled all the time until i realized this is not a jet.

do you inflight adjust the pipper to match the plane size or do you than just go via feeling?

I basically only fired by judgment before knowing about the K-14.