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View Full Version : CAMPAIGNS TOO EASY, heres why:



Luftcaca
09-12-2004, 10:32 AM
Im not talking about FM, DM, firpower or even the lousy AI, Im talking about RAW NUMBERS: the number of planes the ennemythrows at you compared to the number of yourside, especially fighters.

I currently have 4 campaigns running, 2 on both sides, have a look at the numbers I noted
(hoping that will finally wake up the devs)


Kuban 42: airfield attack

4 X Lagg3 s29 (player)
2 X Yak 1
3 X Db3/Il4
2 X I-16
8 X Lagg3 s4
3 X Db3
3 X Il2

opposition : 2 X 109F4


Moscow 41 : airfield attack

6 X 109F4 (player)
8 X 109 F2
2 X 110

opposittion :

1 X R-10
3 X Mig 3UB


Leningrad 42: bomber busting

4 X lagg3 s4 (player)
3 X I-16
1 X Pe2
3 X Pe2
1 X U-2

opposition :

4 X Brester
6 X Bleinheim


Leningrad 41 : patrol over airfield

6X G50 (player)
4 X Brester

opposition :

2 X I-16
3 X 1-153 (with loadouts)
2 X Mig 3
4 X DB3


you clearly see that the ennemy is always outnumbered, and thats ALWAYS the case, I didnt chose
my mission carefully to prove a point, and I'd also like to mention that this has been an issue since the first patch of FB

More mission numbers to come soon

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

wants flyable:

early 110's
IL-10
Pe-3

Luftcaca
09-12-2004, 10:32 AM
Im not talking about FM, DM, firpower or even the lousy AI, Im talking about RAW NUMBERS: the number of planes the ennemythrows at you compared to the number of yourside, especially fighters.

I currently have 4 campaigns running, 2 on both sides, have a look at the numbers I noted
(hoping that will finally wake up the devs)


Kuban 42: airfield attack

4 X Lagg3 s29 (player)
2 X Yak 1
3 X Db3/Il4
2 X I-16
8 X Lagg3 s4
3 X Db3
3 X Il2

opposition : 2 X 109F4


Moscow 41 : airfield attack

6 X 109F4 (player)
8 X 109 F2
2 X 110

opposittion :

1 X R-10
3 X Mig 3UB


Leningrad 42: bomber busting

4 X lagg3 s4 (player)
3 X I-16
1 X Pe2
3 X Pe2
1 X U-2

opposition :

4 X Brester
6 X Bleinheim


Leningrad 41 : patrol over airfield

6X G50 (player)
4 X Brester

opposition :

2 X I-16
3 X 1-153 (with loadouts)
2 X Mig 3
4 X DB3


you clearly see that the ennemy is always outnumbered, and thats ALWAYS the case, I didnt chose
my mission carefully to prove a point, and I'd also like to mention that this has been an issue since the first patch of FB

More mission numbers to come soon

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

wants flyable:

early 110's
IL-10
Pe-3

drapis
09-12-2004, 10:41 AM
On the contrary, campaigns are way too hard because of the stupid AI that keeps crashing into the ground in low altitude fights ;(

BTW: this is SIMULATOR and I do beleive that not always in the war there were equal numbers on both sides just to satisfy 'fair play' feeling http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

I'm playing mostly offline and I can't say that this is my greatest concern ...

Salut

Killing for peace is like whoring for virginity.

TAGERT.
09-12-2004, 11:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Luftcaca:
Im not talking about FM, DM, firpower or even the lousy AI, Im talking about RAW NUMBERS: the number of planes the ennemythrows at you compared to the number of yourside, especially fighters.

I currently have 4 campaigns running, 2 on both sides, have a look at the numbers I noted
(hoping that will finally wake up the devs)


Kuban 42: airfield attack

4 X Lagg3 s29 (player)
2 X Yak 1
3 X Db3/Il4
2 X I-16
8 X Lagg3 s4
3 X Db3
3 X Il2

opposition : 2 X 109F4


Moscow 41 : airfield attack

6 X 109F4 (player)
8 X 109 F2
2 X 110

opposittion :

1 X R-10
3 X Mig 3UB


Leningrad 42: bomber busting

4 X lagg3 s4 (player)
3 X I-16
1 X Pe2
3 X Pe2
1 X U-2

opposition :

4 X Brester
6 X Bleinheim


Leningrad 41 : patrol over airfield

6X G50 (player)
4 X Brester

opposition :

2 X I-16
3 X 1-153 (with loadouts)
2 X Mig 3
4 X DB3


you clearly see that the ennemy is always outnumbered, and thats ALWAYS the case, I didnt chose
my mission carefully to prove a point, and I'd also like to mention that this has been an issue since the first patch of FB

More mission numbers to come soon

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

wants flyable:

early 110's
IL-10
Pe-3<HR></BLOCKQUOTE>Numbers? I though for sure you were going to say it was too easy due to the REFLY button! http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.geocities.com/grantsenn/4ALL2SEE/PICTURES/UBI_FORUMS/MyUbiSig.jpg
TAGERT

Luftcaca
09-12-2004, 11:50 AM
LOL at Tagert
I avoid the REFLY button if I can
if Im wounded, APPLLY, prep for the next battle http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

heresā 4 more missions I flew today:


Kuban 42: escort recon plane

6 X Lagg3 S29 (player)
2 X Lagg3 s4
4 X I-153 (with loadouts)
1 X Pe3

opposition :

4 X 109 G2
1 X FW 189

scramble : 2 X 109G2


Moscow 41:

8X 109 F4 (player)
4 X Ju 52

opposition :

3 X lagg3 s4


Leningrad 42 : Bomber busting

8 X Lagg3 s4 (player)
2 X Mig 3UD
1 X U2
4 X Il2 1942
4 X I-153

opposition :

9 X Ju 87B


Leningrad 41 : patrol over airfield

6 X G50 (player)
6 X Brester
1 X Fi156
4 X Bleinheim
2 X Hawk 75

opposition :

3 X I-16
4 X I-153 (with loadouts)



Note again, the ennemy side is numerically dominated in ALL missions again (still talking about fighters of course)

on that I'd like to point out at a few things Ive noticed since FB first patch:

1. the generator always generates an ennemy scramble of 2 fighters, never more, it would be cool if it could be 4 or even 8 planes sometimes

2. Ive noticed that you usually meet heavier ennemy fighters opposition when you escort a recon plane than bombers...odd


more to come soon http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

wants flyable:

early 110's
IL-10
Pe-3

GregSM
09-12-2004, 12:41 PM
Hi Luftcaca,


It's a tedious work, but the nominal balance (the "random flights" function being an unpredictable influence) of campaign missions can be adjusted to taste. Here's a scripting example from my ops.43 file:

oRuDefendArmor 10622:50509 VVS 4Y LW 4A 2F
oRuDefendArmor 10622:50509 VVS 3Y LW 3B 2F
oRuDefendArmor 10622:50509 VVS 4Y LW 4dB
oRuDefendArmor 10622:50509 VVS 6Y LW 6fB
oRuDefendArmor 10622:50509 VVS 4Y LW 4dB 2F 2F
oRuDefendArmor 10622:50509 VVS 3Y LW 3A 4F

So, tasked to defend armour during a VVS fighter campaign, I can expect DGen to randomly select one of the six listed missions (read horizontally). Should, say, the third mission from the top be selected, I will be one of a flight of 4 fighters that will encounter an unescorted flight of 4 German dive bombers. ("Y" denotes player flight; "dB", dive bombers). To make the prospect of defending armour more daunting, I could amend the line to read:

oRuDefe... VVS 2Y LW 8dB 4F 4F 2F

This reduces the player flight to just 2 planes, which would now encounter 8 dive bombers supported by a total of 10 escort fighters (two discreet flights of 4 fighters and a further flight of 2).

You may find it easier to manipulate the numbers from within MS Excel, or the like.


Cheers,


Greg

Luftcaca
09-12-2004, 04:24 PM
wow, eum thx again for helping out Greg http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Once I figured that up I'll try it http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Eum just another question, if I make changes, will these changes be effective in my cirrent campaigns or will I have to start nre campaigns once again?

Cheers

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

wants flyable:

early 110's
IL-10
Pe-3

GregSM
09-12-2004, 10:05 PM
I believe changes take effect after the current mission is complete and you hit "apply".


Cheers,


Greg

JG54_Arnie
09-13-2004, 05:01 AM
Or download IL2-manager and change the campaign settings in there: airintensity: high, AI difficulty: high and campaign difficulty: high. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif That should help a bit.

---------------------------
EasternHotshots online for your entertainment, come visit us at Hyperlobby! If you like the Eastern Front that is. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

We fly with limited planesets for 1941, 1942, 1943 and 1944, the year changing every 1 hour and 45 minutes.
Questions, recommendations or compaints: PT me.
Want to join through ip? : 130.89.227.135

The_Ant
09-13-2004, 06:34 AM
fly in late 1944 and early 1945 and it will be all changed,often im outnumberd by 3vs1 and up to 5vs1 in those years,makes you kinda scream when theirs 20-24 sturmoviks with 4-8 la5 or yaks + some la7 or aircobras as fighter escort,and you are only intercepting with 6-8 fighters.

[Si Vis Pacem,Para Bellum = If you wish for peace, prepare for war.]

GregSM
09-13-2004, 08:54 AM
"Or download IL2-manager and change the campaign settings in there: airintensity: high, AI difficulty: high and campaign difficulty: high."


Hi Arnie,


IL2 Manager manipulates only the global variables, which are also accessible via the configuration file. It's possible, with considerable effort, to tune campaign play with far greater fidelity.

The ops files discussed here are one way of doing this.


Cheers,


Greg

Luftcaca
09-13-2004, 11:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG54_Arnie:
Or download IL2-manager and change the campaign settings in there: airintensity: high, AI difficulty: high and campaign difficulty: high. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif That should help a bit.
<HR></BLOCKQUOTE>

I currently use the FB manager 4.0
Ive put the random flights to : 5

and no, I dont wanna use air intensity HIGH simply cuz it doesnt take in consideration planes shortage and stuff like that

Besides, I dont wanna have more planes in the sky, I want MORE ENNEMY FIGHTERS, and theres nothing in the manager to screw with that

edit: I read again, and thx btw.
eum are you saying that if I put CAMPAIGN MISSIONS DIFFICULTY : high, it will only affect the number of ennemy planes in the sky?
if so, cheers http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

oh and btw for some reason the radio button tu put it at HIGH was invisible here for some reason, so at least I have an excuse for not putting it at HIGH :P

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

wants flyable:

early 110's
IL-10
Pe-3

JG54_Arnie
09-13-2004, 03:56 PM
I think it does indeed increase the number of planes in the sky. Maybe too many, cause they first mission I played with that option turned on my entire flight was eradicated. http://ubbxforums.ubi.com/images/smiley/blink.gif

And Greg, thanks, I guess its handy to edit those files to limit the planes a bit, last mission I played in my 109G2 campaign me and my 7 compagnons met with about 24 enemy planes, most of those on high skill level as well. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

---------------------------
EasternHotshots online for your entertainment, come visit us at Hyperlobby! If you like the Eastern Front that is. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

We fly with limited planesets for 1941, 1942, 1943 and 1944, the year changing every 1 hour and 45 minutes.
Questions, recommendations or compaints: PT me.
Want to join through ip? : 130.89.227.135

Atomic_Marten
09-13-2004, 04:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by drapis:
....the stupid AI that keeps crashing into the ground in low altitude fights ;(....<HR></BLOCKQUOTE>

You should see expression on my face (once, I was returning to my base in I-16 moments after I scramble and shot down 2 Bf-109's) and I hit "autopilot" button (major mistake) after I rejoin my group. Few moments later I strongly bite the dust. http://ubbxforums.ubi.com/images/smiley/blink.gif

BTW was whining about this long time ago. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Luftcaca
09-14-2004, 10:40 AM
yeah Im still amazed too at just HOW STUPID can the autopilot be

I was all out of ammo a few days ago, dont remember in which campaign exactly, and I thought my wholke flight was RTB, so I hit autopilot and let it do the job since there was obviously no intense flak zone on the way back home

But I was wrong... (tu tu tum)

the fight wasnt over, and with its entire magz of ammo emptied, the autopilot grabbed the bull by the horns and jumped back into the fight!

When I came back I was about to be shot down by an ennemy plane, good than I showed up! http://ubbxforums.ubi.com/images/smiley/crazy.gif

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

wants flyable:

early 110's
IL-10
Pe-3

WTE_Galway
09-19-2004, 11:40 PM
also remember the campaign limits the total number of each type of aircraft available in each area (very loosely based on histroical availability)

thus if the German campaign has said there are a total of 46 I16's available and you have doggedly pursued and shot down 44 of them then there are going to be very few I16's appearing in your missions

these numbers are editable