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View Full Version : A Man They Call the Sage - Defending the Templars is impossibly hard?



athenian200
05-19-2014, 06:26 PM
What's with this mission? I've tried it over 30 times and I can't handle it. There's just too much going on at once. Get too focused on a battle and my allies run away, desync. Get too focused on my health bar and my ally dies, desync. Get too focused on protecting an ally and I die, desync. What's really killing me is this "having to stay too close to my allies" rule. There are plenty of times I would have almost won if not for that.

Another problem is those Assassins on the roof with guns. The targeting system for the guns is rather unwieldy and leaves me too vulnerable to attack on the ground while I'm aiming, and there's too big a chance of my allies running away or someone halfway killing me while I try to aim. I feel like I'm just getting killed way too fast.

I never had that much trouble with the original Assassin's Creed, or with the second one. It seems like ever since about ACIII, they've been making the games so aggressively difficult that I can't get past the second or third sequence. I think a lot of it has to do with the guns. It would be one thing if this were a later stage in the game, but why do they have to make it so insanely hard so early on?!

Is there any kind of strategy for getting past this, or do I just have to keep screwing around and dying 20 times a day until I get it? I'm becoming really upset and I'm ready to give up on the game entirely over this. I'm not enjoying this game at all anymore.

Ureh
05-19-2014, 06:55 PM
The Templar allies actually have sufficient health as long as you stay close to Torres. After killing 3-4 enemies, Torres will usually start moving. Focus only on counter kills if you're not familiar with the kill streak system or combos. The moment you see Torres moving, disregard any enemies and sprint with him. After three ambushes, you should be really close to the end of the mission.

For the gunners on the roof, first make sure enemies aren't close to you (run to another position if you have to), try to align the center of your camera at the gunner without aiming the pistol, then press the free-aim button and shoot. Or you can just climb to the top of building and kill them (then air assassinate one of the enemies on the ground to descend quickly and safely). You might also be able to stand close to the building and shoot them without free-aim (if they are highlighted in white outline). But I know killing them isn't necessary if you kill enough enemies on the ground.

athenian200
05-19-2014, 09:11 PM
The Templar allies actually have sufficient health as long as you stay close to Torres. After killing 3-4 enemies, Torres will usually start moving. Focus only on counter kills if you're not familiar with the kill streak system or combos. The moment you see Torres moving, disregard any enemies and sprint with him. After three ambushes, you should be really close to the end of the mission.

For the gunners on the roof, first make sure enemies aren't close to you (run to another position if you have to), try to align the center of your camera at the gunner without aiming the pistol, then press the free-aim button and shoot. Or you can just climb to the top of building and kill them (then air assassinate one of the enemies on the ground to descend quickly and safely). You might also be able to stand close to the building and shoot them without free-aim (if they are highlighted in white outline). But I know killing them isn't necessary if you kill enough enemies on the ground.

Thanks! That helped a lot. I'm used to escort missions being such that your allies follow you and have lower health, so that was throwing me off. I was trying to take on all the Assassins myself, keeping myself between them and Torres, and thus getting overwhelmed.

It actually turns out that I was actually dying right before the end of the mission, because of an Assassin on the roof or my allies ducking into an alley I didn't see. I was closer to getting it than I thought.

The only other weird thing that happened was while I was chasing the Sage, he became "caught" hanging off a ledge, and wouldn't move no matter what I did. I couldn't knock him off or kill him, so I had to reset the mission. It didn't happen again, and I was able to catch him.