PDA

View Full Version : Ubisoft Toronto lead developer on AC Unity (and Comet?)?



Jexx21
04-14-2014, 05:39 PM
http://www.usgamer.net/articles/assassins-creed-gets-two-games-this-fall-unity-is-the-first

According to this article, AC Unity development is being spear-headed by Ubisoft Toronto. According to a friend on twitter (who also has an account here, I think it's Calvarok), also says that they've been developing it since Brotherhood dev started, so, for about five years. This is amazing news to me if true, and I'm not sure it is, but I generally trust information from Calvarok. He had other sources but when I asked he didn't have the links on hand.

But this news sounds extremely interesting. Perhaps Unity will have true innovation of gameplay systems?

JustPlainQuirky
04-14-2014, 05:44 PM
five years????

jaysus. Ubisoft works on like a million AC games at the same time.

Aphex_Tim
04-14-2014, 05:47 PM
It's getting longer every time. For the next game, they'll probably say they've actually been working on it since Prince of Persia: Warrior Within.

JustPlainQuirky
04-14-2014, 05:51 PM
Eventually they'll say they've been working on AC:VI before AC:I was even released.

Jexx21
04-14-2014, 05:55 PM
To be honest, I could actually believe this though.

It's like, have Ubisoft Montreal work on evolving AC2's gameplay systems, and test the waters to see what gamers want, while also making large amounts of money. And then there are others working in the background to practically do a complete overhaul of the gameplay systems for next-gen.

SpiritOfNevaeh
04-14-2014, 05:56 PM
Eventually they'll say they've been working on AC:VI before AC:I was even released.

And eventually, before the company was made :P j/k

But think of it this way, the longer they spend on a game, the less chance of their being glitches galore, and other problems I would rather not encounter in a big release like this >_>

ACfan443
04-14-2014, 05:57 PM
The Youtube Unity trailer description says that it's been in development for around 3 years. 5 years sounds unrealistically high.

If the 5 year figure is correct, the game better be pretty damn faultless.

no_one_o1
04-14-2014, 05:58 PM
Love the French Revolution setting :3

But I'm sad that they took competative multiplayer out. It keeps me a lot more invested then the team-modes. Unless they want to prolong the AC4 multiplayer, but in that case they'd really need to fix some of the bugs.


The Youtube Unity trailer description says that it's been in development for around 3 years. 5 years sounds unrealistically high.
If the 5 year figure is correct, the game better be pretty damn faultless.
This, or at least extremely awesome in its mechanics.

Sushiglutton
04-14-2014, 05:59 PM
All I'm hoping is that Toronto's competent stealth devs (Splinter Cell) can lift the gameplay in AC.

Jexx21
04-14-2014, 06:00 PM
The Youtube Unity trailer description says that it's been in development for around 3 years. 5 years sounds unrealistically high.

If the 5 year figure is correct, the game better be pretty damn faultless.

It just said for more than 3 years. 5 years does sound ridiculously high which is why they may not exactly come out and say that in their promotional material. Because it either sounds too good to be true or gives the impression that it's been in development hell.

Locopells
04-14-2014, 06:01 PM
Bear in mind this will included every second of research, and plot writing, not just the building of the actual game. If the hints at the end of ACB do indeed point to ACU, then they probably had some​ plans in that direction, and therefore can say they've been working on it since then...

oliacr
04-14-2014, 06:01 PM
Five years? I thought 2-3 years was so much but 5 Gosh. Interesting though.

Jexx21
04-14-2014, 06:02 PM
All I'm hoping is that Toronto's competent stealth devs (Splinter Cell) can lift the gameplay in AC.

Conviction (Montreal) and Blacklist (Toronto)'s game director now works for WB Games Montreal (Arkham Origins), so I don't know how much that's going to affect stealth, but if he was working on Unity he probably did his whole job on Unity by now. Besides that they may have been working on Unity before Blacklist if the 5 years thing is true.

Jexx21
04-14-2014, 06:03 PM
Bear in mind this will included every second of research, and plot writing, not just the building of the actual game. If the hints at the end of ACB do indeed point to ACU, then they probably had some​ plans in that direction, and therefore can say they've been working on it since then...

But they also would want to start building base gameplay systems practically right away, wouldn't they?

JustPlainQuirky
04-14-2014, 06:05 PM
And eventually, before the company was made :P j/k

But think of it this way, the longer they spend on a game, the less chance of their being glitches galore, and other problems I would rather not encounter in a big release like this >_>

Oh come on. AC glitches are fun ( ͡° ͜ʖ ͡°)

https://24.media.tumblr.com/a3d0295c2d8e3d05fae955034b7dc17e/tumblr_msfg5zd7AO1qidc3go1_250.gif
https://31.media.tumblr.com/b691677bad4265e62bab040a333d4728/tumblr_msfg5zd7AO1qidc3go8_250.gif
https://24.media.tumblr.com/0dadcb356cc72ad6a6336125c76478f9/tumblr_msfg5zd7AO1qidc3go5_250.gif
https://31.media.tumblr.com/30603a4414c4ab318b3ac81e0bddcc74/tumblr_msfg5zd7AO1qidc3go10_250.gif
https://24.media.tumblr.com/d13361515f999e4eb7cba2444205b438/tumblr_msfg5zd7AO1qidc3go9_250.gif
https://31.media.tumblr.com/b977e8f2f9fff039a23e812070ffbfcc/tumblr_msfg5zd7AO1qidc3go6_250.gif
https://31.media.tumblr.com/24dbe21acd701358cc64fc11cd3b2214/tumblr_msfg5zd7AO1qidc3go2_250.gif
https://31.media.tumblr.com/2bcaaec4ee6f81760033319000b3e9be/tumblr_msfg5zd7AO1qidc3go3_250.gif
https://24.media.tumblr.com/e47cd2f6d0a083486d65f1c191b66752/tumblr_msfg5zd7AO1qidc3go7_250.gif
https://31.media.tumblr.com/eaac41a8b8d1b4523701d6d64d8786f3/tumblr_msfg5zd7AO1qidc3go4_250.gif

SpiritOfNevaeh
04-14-2014, 06:08 PM
Oh come on. AC glitches are fun :rolleyes:

https://24.media.tumblr.com/a3d0295c2d8e3d05fae955034b7dc17e/tumblr_msfg5zd7AO1qidc3go1_250.gif
https://31.media.tumblr.com/b691677bad4265e62bab040a333d4728/tumblr_msfg5zd7AO1qidc3go8_250.gif
https://24.media.tumblr.com/0dadcb356cc72ad6a6336125c76478f9/tumblr_msfg5zd7AO1qidc3go5_250.gif
https://31.media.tumblr.com/30603a4414c4ab318b3ac81e0bddcc74/tumblr_msfg5zd7AO1qidc3go10_250.gif
https://24.media.tumblr.com/d13361515f999e4eb7cba2444205b438/tumblr_msfg5zd7AO1qidc3go9_250.gif
https://31.media.tumblr.com/b977e8f2f9fff039a23e812070ffbfcc/tumblr_msfg5zd7AO1qidc3go6_250.gif
https://24.media.tumblr.com/e47cd2f6d0a083486d65f1c191b66752/tumblr_msfg5zd7AO1qidc3go7_250.gif
https://31.media.tumblr.com/eaac41a8b8d1b4523701d6d64d8786f3/tumblr_msfg5zd7AO1qidc3go4_250.gif

Lol they are when fooling around, but if they prevent from getting 100%, I'll form an angry mob, and bring a guillotine, at Ubisoft's office? Sound familiar? :p

LoyalACFan
04-14-2014, 06:23 PM
But they also would want to start building base gameplay systems practically right away, wouldn't they?

Not necessarily. I mean, they would outline it pretty early on in the actual development cycle, but the bulk of the programming work is done after a fairly lengthy brainstorming/visualization period, as I understand it. For instance, it was said that AC3 began development as soon as AC2 finished, but Hutchinson implied that they spent almost a year just planning things, writing the story, choosing which gameplay mechanics they wanted to develop, etc.

guardian_titan
04-14-2014, 07:58 PM
Five years is a bit concerning. They're making the games so close together that it seems there's little time to account for fan feedback before the next one (or rather the one after next) comes out. Connor wasn't well received by many, but many of us still want to see his story completed. Instead of giving us some closure whether it be in a book, comic, DLC, or a side game for the Vita/3DS, they moved to Edward. Edward didn't need an ending since we know how his story ended thanks to Forsaken although people still want to know what he did between 1723-1732. Rather than give Connor some DLC with AC4 to connect it back to AC3 and make it more obvious the two were grandfather and grandson, they did Aveline ... who honestly made no sense to me. Then they threw in Adewale's DLC rather than doing something with perhaps Haytham to connect father and son. They could've done family DLC instead of unrelated DLC. Now with Unity/Comet, there's again a chance to give Connor some closure, but if this has been in production for 5 years, if Connor's in it at all, his part will be about as half baked as the homestead was in AC3. If Connor's added at all, it would've likely been within the past year ... or will be a last minute addition to shut us up about Connor's story. But if it's terrible, they'll only cause a larger outcry. Part of me expects them to just have Connor knock up some random chick we see for 2 minutes and then he ends up dead with Ubisoft's staff doing a maniacal laugh while playing with pointed mustaches in the background.

If ensuring fan feedback was actually taken into account and we got some closure on each assassin rather than bouncing around and brushing the previous one under the rug when only half done, I'd happily accept a game every 2-3 years rather than every year. That'd certainly give time to release a book finishing off the previous assassin's story or a side game on a handheld platform or something if the following game does not complete the previous assassin's story.

I only just got into the series with AC3 (after watching some of the footage for the series since Brotherhood at E3 each year) and I'm already becoming disenfranchised with it. I like having closure with stories. Nothing drives me bonkers more than a half finished story. I hate it when TV networks cancel a show without letting them have a series finale. I just can't help but think Ubisoft pulled Connor's story due to lack of ratings, and Haytham's got pulled just due to association with Connor. I don't know, but after Mass Effect 3, I can't help but feel disheartened. So many story lines half done and thrown out the door for a botched ending that basically boiled down to pick a color. And then I caught that ME4 may not even use our ME1-3 saves so everything we did as Shepherd going forward with ME4+ is pointless. It's hard to write a good ending, but we know Connor dies. Guy can't live 250 years. So why prolong it? Connor was a Native American and a warrior. Between illness (yellow fever, smallpox, pneumonia, etc) and his fighting, if he lived to 50, that'd be amazing. It's not a stretch to say he died fighting for what he believed in. All I've seen of Connor since AC3 ended is that all he seems to do is write letters. He became a paper pusher.

Perhaps Ubisoft should do a writers contest and have the fans finish Connor's story if they refuse to. Then the winner's story becomes canon or something. Put the vote up to the fans so we can choose for ourselves collectively how his story ends. Give a year for people to write their entries, then another year for people to read them and vote.
Having a game being worked on for five years can mean a lot of things. Perhaps they were working on a new engine ... although they just made AnvilNext with AC3 so that's a stupid move to make a new engine already. Maybe they were developing new systems. Naval was being worked on from AC3 and into AC4 so like 3-4 years. But what system could require so much work for a landlocked game? Is Watch_Dogs a clue and we'll have other players pop into our game from time to time? But that system would've been developed for Watch_Dogs ... unless Watch_Dogs team stole it from ACU's. Seems parkour is getting some tweaks, but would that really need 5 years to do? Edward crouching in the E3 demos eludes to that being worked on for AC4 so will likely be back in Unity. I doubt it would be research. Doesn't take that much to find stuff on the French Revolution. They probably get 6 months to a year to research and then have to go into production. Building the world maybe? But assets are often recycled. Create a few buildings, maybe do some interchangeable doors, windows, and awnings, paint them a few different colors, and plop them into the world. Unique ones like Notre Dame would obviously take longer. Animations? Only one team does that and I very much doubt it would take 5 years to do them. Planning? Why would they take an additional 2 years to plan out a game set during the French Revolution only to half bake the American Revolution? There's more to it than what we're aware of. Makes you wonder if they'll have something massive to reveal at E3 to account for why this game took 5 years.

Will_Lucky
04-14-2014, 08:02 PM
Ubisoft Toronto hasn't existed for five years...

Wolfmeister1010
04-14-2014, 08:06 PM
AnvilNext was built with ocean/naval in mind. Perhaps they spent some time tweaking it to allow for more processing power to go towards things like draw distance. No it is not a new engine. There was never been a new engine. AnvilNext is just a tweaked Anvil engine, which is just a tweaked Scimitar engine from AC1.

Hopefully, 5 years was long enough for them to add half decent blood effects. That is the first thing I will look for when a true trailer comes out.

Also, Unity was originally a crossgen game. It supposedly had more/greater quality NPCs but other than that the graphics were like PC AC4. But, after dropping current gen, the new build allowed for tons more stuff, like increased graphical power, perhaps fully seamless cities..who knows? This change from Cross gen to Next gen exclusive likely put a delay on development.

oliacr
04-14-2014, 08:06 PM
Oh come on. AC glitches are fun ( ͡° ͜ʖ ͡°)

https://24.media.tumblr.com/a3d0295c2d8e3d05fae955034b7dc17e/tumblr_msfg5zd7AO1qidc3go1_250.gif
https://31.media.tumblr.com/b691677bad4265e62bab040a333d4728/tumblr_msfg5zd7AO1qidc3go8_250.gif
https://24.media.tumblr.com/0dadcb356cc72ad6a6336125c76478f9/tumblr_msfg5zd7AO1qidc3go5_250.gif
https://31.media.tumblr.com/30603a4414c4ab318b3ac81e0bddcc74/tumblr_msfg5zd7AO1qidc3go10_250.gif
https://24.media.tumblr.com/d13361515f999e4eb7cba2444205b438/tumblr_msfg5zd7AO1qidc3go9_250.gif
https://31.media.tumblr.com/b977e8f2f9fff039a23e812070ffbfcc/tumblr_msfg5zd7AO1qidc3go6_250.gif
https://31.media.tumblr.com/24dbe21acd701358cc64fc11cd3b2214/tumblr_msfg5zd7AO1qidc3go2_250.gif
https://31.media.tumblr.com/2bcaaec4ee6f81760033319000b3e9be/tumblr_msfg5zd7AO1qidc3go3_250.gif
https://24.media.tumblr.com/e47cd2f6d0a083486d65f1c191b66752/tumblr_msfg5zd7AO1qidc3go7_250.gif
https://31.media.tumblr.com/eaac41a8b8d1b4523701d6d64d8786f3/tumblr_msfg5zd7AO1qidc3go4_250.gif

lool, nice collection :D

Wolfmeister1010
04-14-2014, 08:07 PM
Ubisoft Toronto hasn't existed for five years...

yes...yes it has. Since 2009

SpiritOfNevaeh
04-14-2014, 08:10 PM
Perhaps Ubisoft should do a writers contest and have the fans finish Connor's story if they refuse to. Then the winner's story becomes canon or something. Put the vote up to the fans so we can choose for ourselves collectively how his story ends. Give a year for people to write their entries, then another year for people to read them and vote.

Having a game being worked on for five years can mean a lot of things. Perhaps they were working on a new engine ... although they just made AnvilNext with AC3 so that's a stupid move to make a new engine already. Maybe they were developing new systems. Naval was being worked on from AC3 and into AC4 so like 3-4 years. But what system could require so much work for a landlocked game? Is Watch_Dogs a clue and we'll have other players pop into our game from time to time? But that system would've been developed for Watch_Dogs ... unless Watch_Dogs team stole it from ACU's. Seems parkour is getting some tweaks, but would that really need 5 years to do? Edward crouching in the E3 demos eludes to that being worked on for AC4 so will likely be back in Unity. I doubt it would be research. Doesn't take that much to find stuff on the French Revolution. They probably get 6 months to a year to research and then have to go into production. Building the world maybe? But assets are often recycled. Create a few buildings, maybe do some interchangeable doors, windows, and awnings, paint them a few different colors, and plop them into the world. Unique ones like Notre Dame would obviously take longer. Animations? Only one team does that and I very much doubt it would take 5 years to do them. Planning? Why would they take an additional 2 years to plan out a game set during the French Revolution only to half bake the American Revolution? There's more to it than what we're aware of. Makes you wonder if they'll have something massive to reveal at E3 to account for why this game took 5 years.

I said the exact same thing about having a contest about the story done by fan and choosing the best one. Maybe it might be a last resort at the moment, but who knows.

But in general to what you said, you made some very excellent points there.

Wolfmeister1010
04-14-2014, 08:12 PM
I said the exact same thing about having a contest about the story done by fan and choosing the best one. Maybe it might be a last resort at the moment, but who knows.

But in general to what you said, you made some very excellent points there.

No way. I would rather Connor's story be unfinished forever than have it be decided by some random fan. If this does happen, I will not accept it as canon.

Jexx21
04-14-2014, 08:13 PM
Ubisoft Toronto hasn't existed for five years...

http://en.wikipedia.org/wiki/Ubisoft_Toronto

Ubisoft Toronto is a subsidiary of French (http://en.wikipedia.org/wiki/France) video game developer (http://en.wikipedia.org/wiki/Video_game_developer) Ubisoft (http://en.wikipedia.org/wiki/Ubisoft) located in Toronto (http://en.wikipedia.org/wiki/Toronto), Ontario (http://en.wikipedia.org/wiki/Ontario), Canada (http://en.wikipedia.org/wiki/Canada). Founded in 2009, Ubisoft Toronto was officially announced on 6 July 2009 with the studio location being officially confirmed on 4 December 2009.[2] (http://en.wikipedia.org/wiki/Ubisoft_Toronto#cite_note-2)

Jexx21
04-14-2014, 08:18 PM
Five years is a bit concerning. They're making the games so close together that it seems there's little time to account for fan feedback before the next one (or rather the one after next) comes out. Connor wasn't well received by many, but many of us still want to see his story completed. Instead of giving us some closure whether it be in a book, comic, DLC, or a side game for the Vita/3DS, they moved to Edward. Edward didn't need an ending since we know how his story ended thanks to Forsaken although people still want to know what he did between 1723-1732. Rather than give Connor some DLC with AC4 to connect it back to AC3 and make it more obvious the two were grandfather and grandson, they did Aveline ... who honestly made no sense to me. Then they threw in Adewale's DLC rather than doing something with perhaps Haytham to connect father and son. They could've done family DLC instead of unrelated DLC. Now with Unity/Comet, there's again a chance to give Connor some closure, but if this has been in production for 5 years, if Connor's in it at all, his part will be about as half baked as the homestead was in AC3. If Connor's added at all, it would've likely been within the past year ... or will be a last minute addition to shut us up about Connor's story. But if it's terrible, they'll only cause a larger outcry. Part of me expects them to just have Connor knock up some random chick we see for 2 minutes and then he ends up dead with Ubisoft's staff doing a maniacal laugh while playing with pointed mustaches in the background.

If ensuring fan feedback was actually taken into account and we got some closure on each assassin rather than bouncing around and brushing the previous one under the rug when only half done, I'd happily accept a game every 2-3 years rather than every year. That'd certainly give time to release a book finishing off the previous assassin's story or a side game on a handheld platform or something if the following game does not complete the previous assassin's story.

I only just got into the series with AC3 (after watching some of the footage for the series since Brotherhood at E3 each year) and I'm already becoming disenfranchised with it. I like having closure with stories. Nothing drives me bonkers more than a half finished story. I hate it when TV networks cancel a show without letting them have a series finale. I just can't help but think Ubisoft pulled Connor's story due to lack of ratings, and Haytham's got pulled just due to association with Connor. I don't know, but after Mass Effect 3, I can't help but feel disheartened. So many story lines half done and thrown out the door for a botched ending that basically boiled down to pick a color. And then I caught that ME4 may not even use our ME1-3 saves so everything we did as Shepherd going forward with ME4+ is pointless. It's hard to write a good ending, but we know Connor dies. Guy can't live 250 years. So why prolong it? Connor was a Native American and a warrior. Between illness (yellow fever, smallpox, pneumonia, etc) and his fighting, if he lived to 50, that'd be amazing. It's not a stretch to say he died fighting for what he believed in. All I've seen of Connor since AC3 ended is that all he seems to do is write letters. He became a paper pusher.

Perhaps Ubisoft should do a writers contest and have the fans finish Connor's story if they refuse to. Then the winner's story becomes canon or something. Put the vote up to the fans so we can choose for ourselves collectively how his story ends. Give a year for people to write their entries, then another year for people to read them and vote.
Having a game being worked on for five years can mean a lot of things. Perhaps they were working on a new engine ... although they just made AnvilNext with AC3 so that's a stupid move to make a new engine already. Maybe they were developing new systems. Naval was being worked on from AC3 and into AC4 so like 3-4 years. But what system could require so much work for a landlocked game? Is Watch_Dogs a clue and we'll have other players pop into our game from time to time? But that system would've been developed for Watch_Dogs ... unless Watch_Dogs team stole it from ACU's. Seems parkour is getting some tweaks, but would that really need 5 years to do? Edward crouching in the E3 demos eludes to that being worked on for AC4 so will likely be back in Unity. I doubt it would be research. Doesn't take that much to find stuff on the French Revolution. They probably get 6 months to a year to research and then have to go into production. Building the world maybe? But assets are often recycled. Create a few buildings, maybe do some interchangeable doors, windows, and awnings, paint them a few different colors, and plop them into the world. Unique ones like Notre Dame would obviously take longer. Animations? Only one team does that and I very much doubt it would take 5 years to do them. Planning? Why would they take an additional 2 years to plan out a game set during the French Revolution only to half bake the American Revolution? There's more to it than what we're aware of. Makes you wonder if they'll have something massive to reveal at E3 to account for why this game took 5 years.


If it has been five years, Unity and AC3 started production at about the same time, which means that the writers could work together and make sure that everything matches up.

SpiritOfNevaeh
04-14-2014, 08:20 PM
No way. I would rather Connor's story be unfinished forever than have it be decided by some random fan. If this does happen, I will not accept it as canon.

Lol, they will be decided by the fans though, but like I said, it might just be a last resort if Ubisoft becomes very lazy to come up with it themselves. There might be a fan out there that makes an awesome story, Ubisoft and fans like it, and they might get hired by Ubisoft. The possibilities are endless :D


If it has been five years, Unity and AC3 started production at about the same time, which means that the writers could work together and make sure that everything matches up.

Very true.

Hans684
04-14-2014, 08:23 PM
Oh come on. AC glitches are fun ( ͡° ͜ʖ ͡°)
https://31.media.tumblr.com/b691677bad4265e62bab040a333d4728/tumblr_msfg5zd7AO1qidc3go8_250.gif


http://m.youtube.com/watch?v=kKrtbUinWOU

Jexx21
04-14-2014, 08:24 PM
All they have to do is tell us who Connor married/had a kid with and when and/or how he died (we don't necessarily need to know both when and how.. I was satisfied with just knowing that Adewale was murdered sometime after 1751).

GunnerGalactico
04-14-2014, 08:37 PM
All they have to do is tell us who Connor married/had a kid with and when and/or how he died (we don't necessarily need to know both when and how.. I was satisfied with just knowing that Adewale was murdered sometime after 1751).

That could be the end conclusion. One thing is for sure, Connor is not a very easy man to kill... ;)

I'd like to see how he became a mentor, rebuilt the brotherhood and whether or not if he is accepted by the people in his village. Connor might still maintain a good relationship with GW when he comes into presidency. There are events like the Northwest Ordinance, Connor can play a role in that.

Jexx21
04-14-2014, 08:44 PM
Oh, I would like to know all of that as well, but we can assume things like that happened. However, I don't feel like I can fill in the spaces Ubi left adequately if they don't give me the proper borders, which would include his wife and how and/or when he died.

Jexx21
04-14-2014, 08:46 PM
It's interesting to think, that if Unity has been in development since Brotherhood began, ACB, AC3, and ACU have all been in development at the same time. So this hasn't been the only time that 3 AC games have been in development at the same time.

JustPlainQuirky
04-14-2014, 08:48 PM
It's weird that Ubisoft works on most of their AC games at the same time yet ACIV feels like it was made in response to the positive reception of the boat missions in AC3.

Will_Lucky
04-14-2014, 08:55 PM
http://en.wikipedia.org/wiki/Ubisoft_Toronto

That isn't five years, thats four years and 10 months or four years and four months depending on how you fly it :P.

GunnerGalactico
04-14-2014, 08:55 PM
Oh, I would like to know all of that as well, but we can assume things like that happened. However, I don't feel like I can fill in the spaces Ubi left adequately if they don't give me the proper borders, which would include his wife and how and/or when he died.

I know that is important as well, he had to have a wife and child at some point in his life. They need to come up with an ending that is befitting for Connor. The legacy he leaves behind has to be important.

lothario-da-be
04-14-2014, 09:02 PM
It's weird that Ubisoft works on most of their AC games at the same time yet ACIV feels like it was made in response to the positive reception of the boat missions in AC3.
They most likely knew naval was going to be popular during the developmet of ac3.

Jexx21
04-14-2014, 09:09 PM
That isn't five years, thats four years and 10 months or four years and four months depending on how you fly it :P.

Like 3 years with AC3, and 2 years with Black Flag, 5 years is an approximation of time spent on development by the time the game releases.

AC3 was most likely in development for a little less than 3 years, and Black Flag had a little over 2 years.

ACfan443
04-14-2014, 09:26 PM
It's weird that Ubisoft works on most of their AC games at the same time yet ACIV feels like it was made in response to the positive reception of the boat missions in AC3.

Exactly how I felt when they announced it. After naval became the most acclaimed component of AC3, they so conveniently announced a pirate game with that very system at its core, and claimed that it had all been part of a long term plan rather than having anything to do with the fact that people begged for more naval after AC3.

I just can't help but think that if naval in AC3 had been universally detested, what would AC4 have been like now? Would they have chosen to release one of the many other AC games in parallel development instead? I don't know, it most likely was all part of a long term plan and I'm just irrationally conjuring up these baseless conspiracy theories.

I-Like-Pie45
04-14-2014, 09:28 PM
http://www.ariablarg.tv/asset/uploads/2012/06/110213-yves-guillemot-chief-executive-and-founder-of-the-worlds-third-largest.jpg

Will_Lucky
04-14-2014, 09:30 PM
Like 3 years with AC3, and 2 years with Black Flag, 5 years is an approximation of time spent on development by the time the game releases.

AC3 was most likely in development for a little less than 3 years, and Black Flag had a little over 2 years.

Yeah well I'll stick with the 3 year comment Ubisoft gave, if it was five years they'd be screaming it from the rooftops.

lothario-da-be
04-14-2014, 09:33 PM
Exactly how I felt when they announced it. After naval became the most acclaimed component of AC3, they so conveniently announced a pirate game with that very system at its core, and claimed that it had all been part of a long term plan rather than having anything to do with the fact that people begged for more naval after AC3.

I just can't help but think that if naval in AC3 had been universally detested, what would AC4 have been like now? Would they have chosen to release one of the many other AC games in parallel development instead? I don't know, it most likely was all part of a long term plan and I'm just irrationally conjuring up these baseless conspiracy theories.
Think about this, if they only started making ac4 when they saw people liked naval thats VERY late. They would have had like 2 or 3 months before they showed the first trailer.

Jexx21
04-14-2014, 09:44 PM
Yeah well I'll stick with the 3 year comment Ubisoft gave, if it was five years they'd be screaming it from the rooftops.

They said over 3, which can actually include anything over 3.

I don't think they would actually. For the Assassin's Creed series, I don't think that 5 years would be a very marketable number. It would insight comments about Ubisoft being too greedy, or comments on how long dev times can mean the game would be in development hell, or any sort of thing..

ACfan443
04-14-2014, 10:13 PM
Think about this, if they only started making ac4 when they saw people liked naval thats VERY late. They would have had like 2 or 3 months before they showed the first trailer.

Oh I know, that's precisely why I found the reveal so confusing. But then again, the first time they revealed naval at Sony's E3 press conference in 2012, everyone loved it instantly, and people already began talking about the potential of a full naval game.

Mr.GoodKall
04-14-2014, 11:45 PM
http://www.usgamer.net/articles/assassins-creed-gets-two-games-this-fall-unity-is-the-first

According to this article, AC Unity development is being spear-headed by Ubisoft Toronto. According to a friend on twitter (who also has an account here, I think it's Calvarok), also says that they've been developing it since Brotherhood dev started, so, for about five years. This is amazing news to me if true, and I'm not sure it is, but I generally trust information from Calvarok. He had other sources but when I asked he didn't have the links on hand.

But this news sounds extremely interesting. Perhaps Unity will have true innovation of gameplay systems?

Who said 5 years? lol Ubisoft said 3 years

Jexx21
04-15-2014, 01:22 AM
Ubisoft said over 3 years.

roostersrule2
04-15-2014, 11:45 AM
They said over 3, which can actually include anything over 3.

I don't think they would actually. For the Assassin's Creed series, I don't think that 5 years would be a very marketable number. It would insight comments about Ubisoft being too greedy, or comments on how long dev times can mean the game would be in development hell, or any sort of thing..Over 3 means 3 to 3 1/2 years, if it was over 3 1/2 they'd be saying almost 4 years.

And no, no one would say that, it would hype people up at the very least. I don't think anyone hates a 5 year dev time, except probably the devs but it would definitely not spark comments about Ubi being greedy etc.

However I'd say the games been in development for 3 years not 5, unless the first 2 of the 5 years was fully focused on planning out the stories, characters, setting, gameplay additions etc, and the next 3 were based on actually developing the game.

Wolfmeister1010
04-15-2014, 12:26 PM
They said over 3, which can actually include anything over 3.

I don't think they would actually. For the Assassin's Creed series, I don't think that 5 years would be a very marketable number. It would insight comments about Ubisoft being too greedy, or comments on how long dev times can mean the game would be in development hell, or any sort of thing..

"Our game has been in development for 5 years!!!" DAMN YOU ****IN GREEDY STOOPID COMPANY DEV MUST BE CHAOS LOL #YOLO

"Our game has been in development for (Any number less than 5) years!!!" LOL UBI THATS BS STOOPID UNPOLISHED GAMES THAT WAT WE GIT 4 ANNUAL RELEESES #SWAG

Honest to god, I may not be in complete favor of annual releases, or a big Yves fan, but god damn the consumers are freaking dumb as crap.

Farlander1991
04-15-2014, 02:35 PM
It's weird that Ubisoft works on most of their AC games at the same time yet ACIV feels like it was made in response to the positive reception of the boat missions in AC3.

Well, it kinda was. Only it was the internal positive reception. Developers saw a mechanic in the making they thought was really cool, took a risk with it, and it paid off.

RinoTheBouncer
04-15-2014, 02:45 PM
Did you know that ACVI was in the works since Tomb Raider I was released in 1996?
Not intending to joke about your thread, Jexx, just the way Ubisoft handles things.

I think it’s a double edged sword because it means our feedback isn’t gonna change anything until 3-4 games in the future. I mean if they started developing ACVI since ACIII then perhaps they made the same mistakes with ACVI that they did with ACIII for example. It makes it really hard to just scrap and modify things.

I wonder if that’s true even though I doubt it. Many AC games feel like they’ve only been made in 1 year, max.

pacmanate
04-15-2014, 02:58 PM
It just said for more than 3 years. 5 years does sound ridiculously high which is why they may not exactly come out and say that in their promotional material. Because it either sounds too good to be true or gives the impression that it's been in development hell.

Not to me it doesn't.