PDA

View Full Version : Ubi's Next gen games to explore online connectivity; AC4 wasn't held back by old gen



frodrigues55
03-29-2014, 02:42 PM
Was this article fully posted here?

Ubi talks about the annual AC's and how they will keep releasing games for the old gen. They also talk about exploring the online features for the next gen games, which could be the case of the co-op rumors we have been hearing about Unity.

The article also says Watch Dog's and Black Flag's development wasn't held back by old gen. In Black Flag's case, it was a matter of the team learning the next gen systems, but they were never concerned about old gen's limitations:



Ubisoft isn’t leaving Xbox 360 and PS3 development behind just yet – it’ll continue to support the consoles for several more years, says its vice president of creative Lionel Raynaud.

Assassin’s Creed IV: Black Flag was released on 360, Xbox One, PS3 and PS4 and Watch Dogs will repeat the trick of spanning the console generations when it is released on May 27. Though he was speaking to us before the confirmation of Xbox One, PS4, and PC title Assassin’s Creed Unity, Raynaud’s comments could add weight to the rumours suggesting that another new Assassin’s Creed game is in development for 360 and PS3.

“We will have games for PS3 and 360 for this year and probably the years after,” he told us. “We want to be able to provide games to people who are playing on these consoles. Black Flag was the first Assassin’s Creed game of this new generation but it was designed with that in mind, but I wouldn’t say it was a cross-generation game, as it has features that could only be for this generation.”

Raynaud shrugged off the suggestion that developing games for both generations is restrictive for the ‘new gen’ version. “It’s a choice – even when you do a game that has old-gen and new-gen versions, we decide which one is lead,” he told us. ”So if you decide that new gen is lead for all of your games, then you have no restrictions at all – you’re just saying that the other generation will maybe not be able to have everything but still be a better game than we’re used to having on this generation. We never made choices on Assassin’s Creed or Watch Dogs where because we have this other generation we couldn’t put something in the game. It would be a very bad call from a company and brand perspective.”

Raynaud also stated that the audiovisuals in the Ubisoft games to be released at the end of this year are already noticeably superior to the games released at PS4 and Xbox One’s launch. “The team that has been working on PS4 and Xbox One on Black Flag have already learned and they are still learning,” he said. “It’s not only about visuals, it‘s going to be about connectivity and the fact that these consoles are always online. That allows us to create more surprising experiences that exploit that. It’s going to be a long progression, because each generation brings new potential. We will be able to measure that as the dev team master the new technology. This will keep on improving for a very long time, actually.”

Though he could not discuss the new Assassin’s Creed game, Raynaud was able to discuss the pressures of releasing a major new game in Ubisoft’s flagship series every year. “We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year,” he added. “As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.

“It needs to keep the series core values and we need to really make sure that we have a good, high level understanding of what it is to be an Assassin. We have to make sure we always deliver a better feel and overall experience every time while still bringing something that they haven’t seen before that’s consistent with being an Assassin in the world we’ve created.”

http://www.edge-online.com/news/ubisoft-will-continue-to-support-old-gen-consoles-for-years-to-come/

Dome500
03-29-2014, 04:20 PM
Interesting.

Bu IMO it's just PR talk.

If the developers decide that the LEAD platform will be the old generation of consoles then it will hold back next gen capabilities.
If the developers decide that the LEAD platform is next gen consoles they will have to make some cuts and make more loading screens for old generation consoles.
The problem is if the difference of the same game is too much on old and new gen, then they can't market it as one game.
In the end they will HAVE to make some restrictions in order to keep both game version at least "mostly similar".

They can have better graphics, better physics, a larger world and maybe even 1 or 2 more mechanics for next gen, sure.
But it's almost a fact that they will not be able to push the boundaries of A.I., gampeplay and mechanics the way they could if they made a next-gen only game. They just do not have enough processing power and memory for that on old gen consoles, which means that in the end either the 2 game version will be pretty different, or they have to "hold back" in order to make them simialr enough to market them as the same game.

OR they can of course make 2 different games.

Calvarok
03-29-2014, 08:12 PM
I think that what they're not mentioning is that AC4 was a launch game. even if it wasn't held back by old consoles, it was most certainly held back by the difficulty and uncertainty of developing a console game for launch.

Sushiglutton
03-29-2014, 08:15 PM
Hope he's wrong. I thought it was the old gen that made it impossible to seamlessly transition from open water to the cities. But he is basically saying they couldn't do it on next gen either.

SixKeys
03-29-2014, 08:19 PM
Hope he's wrong. I thought it was the old gen that made it impossible to seamlessly transition from open water to the cities. But he is basically saying they couldn't do it on next gen either.

This is why I think it's all PR talk. I distinctly remember them saying AC4 was meant to be all seamless but the technology held them back.

Sushiglutton
03-29-2014, 08:22 PM
This is why I think it's all PR talk. I distinctly remember them saying AC4 was meant to be all seamless but the technology held them back.

Yeah I remember Ashraf saying it was really hard to accept when they had to abandon complete seamlessness. In other words they tried it and failed. I assumed it was because of the very limited RAM of last gen (new gen has like 10 times more RAM available for developers).

Dome500
03-29-2014, 09:17 PM
On the other hand I personally do not need a 100% seamless game, seriously. I think what we got is enough in the end, 2 - 3 loading times throughout the whole game just to access other areas? Was never a problem for me, especially if it meant that we gained more from it in the end in terms of gameplay elements and mechanics.

SixKeys
03-29-2014, 09:26 PM
On the other hand I personally do not need a 100% seamless game, seriously. I think what we got is enough in the end, 2 - 3 loading times throughout the whole game just to access other areas? Was never a problem for me, especially if it meant that we gained more from it in the end in terms of gameplay elements and mechanics.

Sure, it's not strictly necessary, but if they can do it, they should. I don't see a reason why they wouldn't be able to do it on next-gen.

frodrigues55
03-29-2014, 10:38 PM
Black Flag's system was top noch. It didn't need to load the smaller villages and islands, which would make the game a complete chore, and it also allowed for the bigger locations to function properly. I would hate if they had to restrict the main locations's activities just to make it totally seemless.

Will_Lucky
03-30-2014, 04:13 AM
Yeah, just PR talk in the end. The current-gen versions act as a baseline for all the platforms, with that removed Unity will be far more advanced.