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Dragon782013
03-29-2014, 12:46 PM
I think bringing back Connor would be a really great idea, and also I loved the ship battle so I hope at some point you be-able to have ship battles. I know it's going to be about the French Revolution, and will the new protagonist be a duel weapon specialist, what would you like to see have and play in AC UNITY??

jayjay275
03-29-2014, 12:58 PM
I am desperate for:
- Crowd Density Increase massively
- Better bounty/alert system
- Patrolling Guards
- Better Parkour and Combat
- Better side missions and more of them. (Assassination contracts like Black Flag's will suffice.
- Improvement in Social Stealth

I would like, but am not so desperate for:
- Throwing Knives
- The Brotherhood of Assassin's again, though with limitations so that stealth isn't ruined.
- Less Weapons
- Customisation in both outfits and weapon choices.

oliacr
03-29-2014, 01:00 PM
New free run/parkour and combat system.
More customization.
Bit more stealthy missions.
Lots of weapons. Side missions.

Calvarok
03-29-2014, 01:10 PM
one little miscellaneous thing I'd love is the undercover templar stalker to come back, but this time actually fight, no matter if they get the initial stab off or not. (stab weakens your health for the fight, so best to avoid even with regenerating health) And hopefully the combat system has been changed to make an individual fight with them interesting.

I'd just love for fights with skilled individuals to be a more interesting thing, not just chipping away at a health bar.

GunnerGalactico
03-29-2014, 01:16 PM
I think bringing back Connor would be a really great idea, and also I loved the ship battle so I hope at some point you be-able to have ship battles. I know it's going to be about the French Revolution, and will the new protagonist be a duel weapon specialist, what would you like to see have and play in AC UNITY??

I don't think Connor should be in AC Unity, he will just be out of place in that era. I feel he would be a better fit in AC Comet because according to the rumours in some threads, New York will be one of the playable cities in AC Comet. And it was also rumoured that we could be playing as a Templar.


I am desperate for:
- Crowd Density Increase massively
- Better bounty/alert system
- Patrolling Guards
- Better Parkour and Combat
- Better side missions and more of them. (Assassination contracts like Black Flag's will suffice.
- Improvement in Social Stealth.

I agree with some of the things above however, I would like throwing knives to make a return.


one little miscellaneous thing I'd love is the undercover templar stalker to come back, but this time actually fight, no matter if they get the initial stab off or not. (stab weakens your health for the fight, so best to avoid even with regenerating health) And hopefully the combat system has been changed to make an individual fight with them interesting.

I'd just love for fights with skilled individuals to be a more interesting thing, not just chipping away at a health bar.

And that too :p

Kirokill
03-29-2014, 01:25 PM
Civilian moves: Can sit on a chair or bench anytime, not only the middle when there are two people sitting too,
More cheats, way more.
Social challenges like the hunting society and rumor spreaders. And side missons.
Hunting
Civilians more than just background
Blending indicator like AC3. No more getting colored gray.
Ability to customize weapons pushed way up.
Food to eat. I don't mean medicine in AC2. I mean like rum in AC4.

GreySkellig
03-29-2014, 04:39 PM
I don't think Connor should be in AC Unity, he will just be out of place in that era. I feel he would be a better fit in AC Comet because according to the rumours in some threads, New York will be one of the playable cities in AC Comet.

You know what else the rumors say? Comet takes place in 1758...when Connor is 2 years old.

As for what I want to see...

Gameplay:

-Challenging parkour. AC4's cities were way too straightforward to climb through. I want something that combines the grandeur of Florence with the more intelligent pathways of AC3.

-Efficient weapons design. Connor's bow was ruined by bad detection. Edward's blowpipe was ludicrously overpowered for assassinations. The small blade needs to make a comeback.

-Revised Tailing Missions Ubisoft keeps trying to fix these and they keep getting worse. That said, if they could really nail them, they could really make use feel like we were hunting the target.

-Ziplines (!!!) I actually don't have a good reason other than that they were awesome.


Story:

-Moral ambiguity Ubisoft has been pushing Assassins and Templars closer and closer for some three games at this point. With Comet rumored to star a Templar (yayyyy!) I'd like to see the similarities between these warring factions addressed. Possibly the origin of the title?

-Darkness in the protagonist We got this to some extent with AC4, and it was great for reviving my interest. (AC3 doesn't count, "angsty" is not the same as "dark")

-Some compelling motivation I don't know about anyone else, but I am getting really sick of the modern day story/POE stuff. Either it needs a real shot in the arm via some clever writing, or ditch it entirely so we can get lost in the shadowy world of Le Terreur.

Radman500
03-29-2014, 04:49 PM
i want actually to fight Juno now...she is after all the true main antagonist of the series

Dragon782013
03-29-2014, 04:54 PM
That's true what will they do about the Juno thing because it seems to me she does play a big part in all AC games, so what will they do about her, I would also like the assassin's to return like in Brotherhood, revaluations n AC3, also more locations I would in the game to explore??

JustPlainQuirky
03-29-2014, 05:45 PM
-angry mobs that can either try to execute you or can be used as a blending disguise
-connor to show up
-air balloons to be used
-carriages to be used
-local and online co-op
-guillotine based weapon
-templars on your side as well. New enemy threat
-actual plot progression in modern day

that's it.

dxsxhxcx
03-29-2014, 06:00 PM
I am desperate for:
- Crowd Density Increase massively
- Better bounty/alert system
- Patrolling Guards
- Better Parkour and Combat
- Better side missions and more of them. (Assassination contracts like Black Flag's will suffice.
- Improvement in Social Stealth

I would like, but am not so desperate for:
- Throwing Knives
- The Brotherhood of Assassin's again, though with limitations so that stealth isn't ruined.
- Less Weapons
- Customisation in both outfits and weapon choices.



the highlighted ones are really desperately needed

Dome500
03-29-2014, 06:09 PM
- More crowd
- Improved social Stealth
- "Start Revolt" feature (like in AC3 but improved)
- Brotherhood (though a smaller number of Assassins which you do NOT have to recruit and which play a part in the story as well)
- better Brotherhood controls (Assigning them to kill people, distract them, or follow you for a while (out of sight), assigning them to STEALTH kill people, like in AC3 but more sophisticated)
- mini-game a la Kenways fleet / Assassin management, of course not the same but something new again
- better parkour
- more challenging combat
- at least 2 difficulty modes for the game (we NEED a difficulty mode)
- Improved (LoS) Stelath. Take the AC4 system and improve on it
- More Stealth tools
- More freedom of approach, less restrictions in missions (especially assassinations, but also in other missions)
- Maybe a return of AC1's investigations in some way (as partially optional part maybe, for extra rewards and more story-related dialogue)
- As much variety as AC4 in side missions
- The return of the throwing/aiming arc for bombs, because we absolutely need that one (same counts for firecrackers or similar distraction tools)
- Throwing Knifes
- Non-Lethal weapons
- Better A.I. investigation/investigative state
- More visual customization (combine the "outfit" system (of AC4) with the dyeing system of the Ezio-trilogy)
- 90% of the Missions (side and main missions) should support Stealth gameplay.
- undercover Templar stalkers should come back
- "angry" citizens that can blow your cover if you are "wanted" (of course there are strategies to avoid this, and they shouldn't be there too often, and we should be able to, like I said, silence them by different means (bribing or another creative way, like for example going up to him, showing him a paper (from your allies) and saying "I'm on your side" or letting one of your Assassins take care of them, something like that)
- a good modern day story with progression and a real story arc
__________________________________________________ _


Civilian moves: Can sit on a chair or bench anytime, not only the middle when there are two people sitting too,

Agreed.


Blending indicator like AC3. No more getting colored gray.

Yes under 1 condition: Make it more CLEAR when we are hidden. I do not care if it's a symbol, if it's our HUD like in AC1 or whatever, just make it clear enough to us without letting us "turn grey". Not a priority for me though, this feature.


ome compelling motivation I don't know about anyone else, but I am getting really sick of the modern day story/POE stuff. Either it needs a real shot in the arm via some clever writing, or ditch it entirely so we can get lost in the shadowy world of Le Terreur.

This
__________________________________________________ _

I'll come back with more if I can think of more.

tinrisky
03-29-2014, 06:50 PM
Remove weapons, anything that can truly make me look like one with the crowd.

RatonhnhakeFan
03-29-2014, 09:02 PM
Agree on difficulty modes, I really don't understand why theyre so opposed to it

Kiroku
03-29-2014, 09:19 PM
My Do's:

• Good story!
• A likeable protagonist, with own unique qualities. Like Ezio's weakness for prettys!
• Advanced freerunning and combat mechanics AND more finisher!
• Combat should be more smoothly especially counter attacks
• More than one city to travel or maybe a country like england too? at least a city of it.
• Visually beautiful cities with tons of roofs to assassinate from darkness and shadows.
• Verticality, a huge emphasis tall buildings, landmarks.
• A clean and simple interface.
• The citizen should talk more and be more realistic
• Same with guards. I want them to be more smart. Smart AI after 6 AC Games! Maybe they curse me with some "nice" words while I kill their mates or so idk.


My Dont's:

• No Naval!
• No Hunting, land or sea!
• No Bloating, with unnecessary side missions, like challenges (but how about some side missions where u can learn more about your protagonist?!)
• No Multiplayer. (I dont care tbh. cuz I never played it actively cuz it makes no fun for me. Maybe there is more time for making singleplayer better?!)
• No tagging, marking, seeing through objects.

And most important I want to be feared by templars or my enemies like in ac2 where they ran away when they see how I kill one by one 10 on 1 without taking any damage.

Simply wanna be a shadow. Like an Assassin should be. I would compare the skills with an ninja :)

dxsxhxcx
03-29-2014, 09:20 PM
Agree on difficulty modes, I really don't understand why theyre so opposed to it

they probably don't have the time to properly work on a feature like that, which is understandable because if the rumors are true they might be very busy working in two games to be released this year for the main platforms instead of one.. :) /sarcasm

Dome500
03-29-2014, 09:33 PM
they probably don't have the time to properly work on a feature like that

Most ridiculous reason I would have ever heard (no offense to you, I mean if Ubisoft would use this reason).

There is not much time that has to go into this. Hell, there are even MODS that enable you to make AC3 more difficult. You can simply manipulate the UMD files in order to do that if you are experienced with a Hex-editor.

Those are parameters. They determine how much damage an enemy does, how much health you have, how fast you have to respond to counters and how fast enemy A.I. detects you, how often 2 enemies attack simultaneously, etc. Those parameters always HAVE to be established simply for the game itself. Modifying those slightly and making this another difficulty mode is seriously not going to take much time.

GunnerGalactico
03-29-2014, 09:49 PM
Most ridiculous reason I would have ever heard (no offense to you, I mean if Ubisoft would use this reason).

There is not much time that has to go into this. Hell, there are even MODS that enable you to make AC3 more difficult. You can simply manipulate the UMD files in order to do that if you are experienced with a Hex-editor.

Those are parameters. They determine how much damage an enemy does, how much health you have, how fast you have to respond to counters and how fast enemy A.I. detects you, how often 2 enemies attack simultaneously, etc. Those parameters always HAVE to be established simply for the game itself. Modifying those slightly and making this another difficulty mode is seriously not going to take much time.

This. :)

Calvarok
03-30-2014, 09:49 AM
it's not an impossibility, it's simply a design choice. we'll see if they change their mind about it.

Jexx21
03-30-2014, 09:56 AM
Simply wanna be a shadow. Like an Assassin should be. I would compare the skills with an ninja :)

The second tenet of the Creed states: "Hide in plain sight."

Consus_E
03-30-2014, 12:16 PM
Stealth & Tools
-Improvements to social stealth mechanics with not only better and more lively crowds, but also more ways for the player to interact with them as well.

-Complex open ended Assassinations.-A better equipping system, that allows the removal of different weapons. Also a mechanic that alters gameplay depending on equipped
weapons. For example a certain area may become a restricted zone if the player has too many weapons equipped and they will be attacked on sight, however if the play carries only the hidden blade then the guards are more dismissive of the player's prescience.

-Darkness based stealth mechanics that become more prevalent at night, while social stealth is used during the day.

-Creative hiding places.-Bombs from ACR but with better implementation.

-Better hiding bodies, the player should be able to smoothly drag bodies and place them carefully. Also more consequences for guards discovering dead bodies (at least during missions)
-Seamless diving underwater anywhere (similar to some of the Smuggler's Dens in AC4). This would be the alternative to "stealth swim." Not exactly sure where this could be used in 18th century Paris but other than maybe secret locations?

-Less overpowered weapons. NO MORE CROSSBOW!!!
Parkour/Movement
-A better parkour system that offers more fluid control and rewards skilled players for finding inventive ways to complete objectives. The climbing should be less automatic and involve more input than the current "Hold up on the left stick to climb" system currently in place.

-A movement system that forces the player to build momentum to make longer jumps and run faster.
Combat
-Grabbing and throwing NPC's/guards in and outside of combat. (I miss throwing guards off the roof)

-An improved combat system that offers more depth. I think a combination AC1 & AC3 combat would be ideal.

-No more QTEs!
Crowds & AI
-Something similar to the CTOS database system from Watchdogs (this could easily be explained by the Animus) where every NPC has a background story and a chance of a random event occurring. AKA "Random Quests Lol"

-A more robust AI for all NPC's. And better guard tactics.-No more factions that randomly come to your aid when guards attack! Or at least make it so they require player input before assisting.-The following NPC archetypes to make a return; Stalkers, Beggars, Orphans (though with less obnoxious intrusive sound effects), Pickpockets, and Couriers.

-Less NPC's using parkour. Just a random nitpick but it's always bugged me how common parkour abilities are in the AC universe (Fat Cardinals really?). I'd like to see guards find alternate paths to reach the rooftops, such as the interiors to buildings, ladders, ect. Only attempting to climb if they have no other viable option, and even when they do so their animations should differ to show their lack of experience.
Aesthetic & Locations
-Secret Locations similar in quality to those found in AC2 & ACB.

-The inclusion of multiple cities and locations, although I personally prefer urban environments frontier style locations would be nice.

-Please for the love of all that is good in the world do not add a ****y color filter to the environments. Paris looks good as it is, we don't need it to be cyan blue or orange!

-A better differentiation between night and day, with the streets less populated (maybe even dangerous) at night.

-More ambient sounds.

-More interiors.

-More variance in guard designs, not just in different archetypes but just in general. It always bugs me killing the same 4 men every time.

-No graying when blending. Or at least an option to turn it off in the HUD menu.

-Blending Animations (similar to AC3) but with more variation and believably.

-In addition to the usual dye options I'd like to see something similar to the Multiplayer avatar customization with different head, torso, accessory options for the default outfits. Also a similar number of outfits to AC4 with different affects for wearing them.

-Plantations, with both the gameplay style from AC4 (Find key loot warehouse profit) and the the AC4:FC (Eliminate X amount of guards without being detected)

-Forts from AC3 but with a reset option.

-Scabbards/Sheathes! I'd rather have 3 swords with scabbards than 50 swords that "float" at the Assassin's hip. The same goes for all weapons
Misc Features & Plot
-The ability train and recruit Assassin apprentices (similar to ACB/ACR/AC3) but significantly less over powered then they were previously. I'd also like to see Ubi take the AC3 approach and have characters with background stories and missions devoted to them.

-Deep well written Templars that make me think before killing them.

-Assassin Dens similar to ACR (without the Den Defense mechanics) where we have to maintain control of the city.-Some form of equivalent to the homestead missions from AC3. Also home base that is worth returning to.

-Animus Virtual Training, from ACB but with a much wider range of features and game modes. Also custom challenges and a level editor.

-Improved Free-Aim. Possibly the ability to aim while in a hanging position when using one handed weapons similar to the inFAMOUS games.

-Dynamic HUD with different elements appearing when needed. For example when the player receives/loses money their current amount is displayed. Possibly a "HUD button" that brings up the HUD when pressed.

-More meaningful collectibles-A modern day plot...-A puppy that lives at the player's base of operations that can be walked, accompany the player while hunting, and be trained to bite Templars in the ****.
ABSOLUTELY 100% ESSENTIAL FEATURES
-Better beards for all characters!
-Realistic Steak!

Dome500
03-30-2014, 02:08 PM
About everything he said, minus the steak.

:D

silvermercy
03-30-2014, 02:15 PM
-angry mobs that can either try to execute you or can be used as a blending disguise
-connor to show up
-air balloons to be used
-carriages to be used
-local and online co-op
-guillotine based weapon
-templars on your side as well. New enemy threat
-actual plot progression in modern day

that's it.

Your post has already covered all I'd want to have in AC:U. lol
I'd be most looking forward to the bolded parts.
Air ballons!? lol Interesting!


My Do's:
• A likeable protagonist, with own unique qualities. Like Ezio's weakness for prettys!
Please God no. I'll slice my wrists I swear!!! lol (That's not even unique, way too cliched).

RinoTheBouncer
03-30-2014, 02:45 PM
1) A story that heavily focuses on the Assassins, the Templars and the First Civilization.
2) A proper modern day experience that takes the plot forward rather than just a cheaply made fan service.
3) Customizable outfits as well as more uses for outfits than just looks and style.
4) More connections with past and future games and for cliffhangers to return.
5) Connor’s return
6) Connor’s return
7) Connor’s return
8) An improved detection. If my target sees me in a stealth mission, the moment I killed him before making a noise, I shouldn’t get desynched.
9) Better and more stylish combat, climbing and free-running moves.
10) Long single-player story. And that’s neither by making the combat frustrating that you keep dying nor by filling it with pointless cutscenes.

rob.davies2014
03-30-2014, 02:55 PM
-air balloons to be used



One of the Revolution's generals built a thermal airship: http://en.wikipedia.org/wiki/Jean_Baptiste_Marie_Meusnier
Another French man crossed the English Channel in 1785 in a similar machine: http://en.wikipedia.org/wiki/Jean-Pierre_Blanchard
I'd love to see these in the game! But only as a transportation device, not like Leonardo's deadly war machines.

Kirokill
03-30-2014, 03:06 PM
Please God no. I'll slice my wrists I swear!!! lol (That's not even unique, way too cliched).

I'm sure he meant Ezio just an example not to be really added.
Weakness for women though doesn't seem unique at all, I'd say 90% of the men in the world have that weakness.

deadlyh1t
03-30-2014, 03:20 PM
I would like to see more story game assassinations, i loved the contact assassinations Black Flag had but this time i would love more assassinations but in story! AC 2 had too many in story assassinations and i loved it!

I-Like-Pie45
03-30-2014, 03:38 PM
For
-A story that focuses heavily on historical aspects with as many events as possible!
-More QTE assassinations
-More setpiece missions
-More optional objectives
-Hot female NPCs with hairy arms and masculine feet
-Sexy catfights to witness
-A make-out scene between Juno and Minerva
-A psychopathic protagonist with no redeeming qualities!
-Black and white cartoon story

Against
-Open mission design and assassinations
-Focus on the Assassins, Templars, and Modern Day
-Morally ambiguous story
-Improved stealth and combat

Dome500
03-30-2014, 04:11 PM
For
-A story that focuses heavily on historical aspects with as many events as possible!
-More QTE assassinations
-More setpiece missions
-More optional objectives
-Hot female NPCs with hairy arms and masculine feet
-Sexy catfights to witness
-A make-out scene between Juno and Minerva
-A psychopathic protagonist with no redeeming qualities!
-Black and white cartoon story

Against
-Open mission design and assassinations
-Focus on the Assassins, Templars, and Modern Day
-Morally ambiguous story
-Improved stealth and combat

Lol.

Nice pull on the "twisted worlds" concept :D
You almost had me there for a moment ;)

thecodeman715
03-30-2014, 04:25 PM
Return of Templar Agent Missions
Brotherhood system AC:B style
Throwing Knives
LONG SINGLE PLAYER STORY
CHARACTER WHO IS AN ASSASSIN, AND ISNT AN A$$
No Optional Objectives
Open ended Assassination Missions
I'd like to see a large Brotherhood like in Revelations
Less naval
I hate the new eavesdropping system
Make this game about the Assassin and his journey

Dome500
03-30-2014, 04:28 PM
Return of Templar Agent Missions

Are you talking about "Templar Hunt"? Then HELL YES, I agree 100%


Open ended Assassination Missions

Hear that Ubisoft? We ALL want it, seriously.

jayjay275
03-30-2014, 05:01 PM
Are you talking about "Templar Hunt"? Then HELL YES, I agree 100%



Hear that Ubisoft? We ALL want it, seriously.


What do you mean by "open ended"? Sorry for my ignorance..

Kirokill
03-30-2014, 05:07 PM
What do you mean by "open ended"? Sorry for my ignorance..

Infinite, like bounty hunting in RDR.

jayjay275
03-30-2014, 05:11 PM
Oh, then obviously this should be an option (has to be of good quality though, not like Skyrim where the Dark Brotherhood contracts repeat)!

Dome500
03-30-2014, 05:19 PM
Infinite, like bounty hunting in RDR.

Oh, okay, of course this as well.

Though you were talking about open and flexible main-story Assassinations.
Anyway, the open ended Assassinations => of course. (though I do want Assassinations with story context first, then you can either recycle the texts (with new targets) or just do a normal assassination mission without any explanation text (though I would prefer the former over the latter)).

Consus_E
03-30-2014, 09:52 PM
About everything he said, minus the steak.

:D

I'd argue that the Steak is the most important feature on that list...

Dragon782013
03-31-2014, 11:10 AM
I would love Connor to be a part of the game because they really didn't tie/finish his story line so we never knew what happened to him so he could be in it as The French Revolution began in 1789-1799. I would like to see: Side missions, Templars, Crowds or mobs more crafting ideas, different range of weapons (duel)

Matt.mc
03-31-2014, 12:57 PM
Game play :
A cover system. Perhaps similar to Splinter Cell Blacklist's.

Better stealth mechanics.

The ability to crouch.

Different AI detection meter/ awareness.

Re-vamped free running, it seems they are doing that though!


Story:

The Assassin actually be a veteran Assassin from the get go. Like Ezio in AC Brotherhood

No lengthy beginning/tutorial.

I don't want this Assassin to be an Assassin "second". Like Ed was a pirate first, assassin second, not a big fan of that, when I play an Assassin's Creed game I want to be an Assassin first and foremost.

I would like the Assassin to respect the Assassin Order as well.

thecodeman715
03-31-2014, 02:38 PM
They were originally called Templar Agent Missions in Assassins Creed: Brotherhood

thecodeman715
03-31-2014, 02:40 PM
There there isn't just one way to do it, go back and play Ac, Ac2 and Ac:B and you'll know what I mean

thecodeman715
03-31-2014, 02:41 PM
Story:

The Assassin actually be a veteran Assassin from the get go. Like Ezio in AC Brotherhood

No lengthy beginning/tutorial.

I don't want this Assassin to be an Assassin "second". Like Ed was a pirate first, assassin second, not a big fan of that, when I play an Assassin's Creed game I want to be an Assassin first and foremost.

I would like the Assassin to respect the Assassin Order as well.
It's like you've read my mind

thecodeman715
03-31-2014, 02:57 PM
Story:

The Assassin actually be a veteran Assassin from the get go. Like Ezio in AC Brotherhood

No lengthy beginning/tutorial.

I don't want this Assassin to be an Assassin "second". Like Ed was a pirate first, assassin second, not a big fan of that, when I play an Assassin's Creed game I want to be an Assassin first and foremost.

I would like the Assassin to respect the Assassin Order as well.
It's like you've read my mind

da_fonze00
03-31-2014, 08:45 PM
-Regular notoriety back
-No dual wielding
-Less ranged combat
-Less naval combat
-Horses again

I also want to see more of the brotherhood. No recruiting, just a stable brotherhood like in AC1

marvelfannumber
03-31-2014, 08:52 PM
Honestly I would just like to see Ubi suprise me. I'd like to see something fresh that fits perfectly in with the AC formula,
I suppose like what AC2 added to AC1 in that regard.

Though I will definetly agree that combat desperately needs a bit of tweaking, and the "stealth"
also needs some refinement to make it more balanced and less annoying to pull off.

JustPlainQuirky
03-31-2014, 09:05 PM
Honestly I would just like to see Ubi suprise me. I'd like to see something fresh that fits perfectly in with the AC formula,
I suppose like what AC2 added to AC1 in that regard.

Though I will definetly agree that combat desperately needs a bit of tweaking, and the "stealth"
also needs some refinement to make it more balanced and less annoying to pull off.

Actually kind of agree with this.

I don't know what I want anymore. Something new but to include the stuff i listed.

SpiritOfNevaeh
03-31-2014, 09:28 PM
From Darby's Twitter:

Writers in Toronto, Corey and I are stopping by next week to teach you how to write viddygame scripts.

http://www.torontoscreenwritingconference.com/2014/playing-the-story

COREY MAY, DARBY MCDEVITT

APRIL 5, 2014 - 2:15PM - 3:45PM - BREAKOUT ROOM (TRS2-166)

SESSION INFO
As vehicles for storytelling, video games present a unique problem for the modern scriptwriter: how does one fuse classically crafted stories, characters, and dramatic beats with the inherently interactive and often chaotic nature of the medium? Do players have more control over the shape of a gameís story? Do writers have enough?

Best known for their work on Ubisoftís ASSASSINíS CREED series, scriptwriters Corey May and Darby McDevitt will discuss the challenges of writing for video games in this young and evolving industry. Their talk will cover the dual-nature of video game narratives, highlighting the differences and similarities between the prewritten protagonistís story and the self-authored playerís story, and the writerís specific role in managing this fusion. They will also give detailed breakdown of how video games are produced, from conception to completion, using their most recent titles, ASSASSINíS CREED 3 and ASSASSINíS CREED 4: BLACK FLAG, as benchmarks. Finally, for anyone who as ever considered a career in video games, they will offer a short primer on the best ways to attract a game developerís attention. A short Q&A session will follow.

*****************

Someone should go there and take notes and/or record this session so we can make our own games ;)


... Or hold them hostage until they meet everyone's demands ^_^;;

JustPlainQuirky
03-31-2014, 09:34 PM
From Darby's Twitter:

Writers in Toronto, Corey and I are stopping by next week to teach you how to write viddygame scripts.

http://www.torontoscreenwritingconference.com/2014/playing-the-story

COREY MAY, DARBY MCDEVITT

APRIL 5, 2014 - 2:15PM - 3:45PM - BREAKOUT ROOM (TRS2-166)

SESSION INFO
As vehicles for storytelling, video games present a unique problem for the modern scriptwriter: how does one fuse classically crafted stories, characters, and dramatic beats with the inherently interactive and often chaotic nature of the medium? Do players have more control over the shape of a game’s story? Do writers have enough?

Best known for their work on Ubisoft’s ASSASSIN’S CREED series, scriptwriters Corey May and Darby McDevitt will discuss the challenges of writing for video games in this young and evolving industry. Their talk will cover the dual-nature of video game narratives, highlighting the differences and similarities between the prewritten protagonist’s story and the self-authored player’s story, and the writer’s specific role in managing this fusion. They will also give detailed breakdown of how video games are produced, from conception to completion, using their most recent titles, ASSASSIN’S CREED 3 and ASSASSIN’S CREED 4: BLACK FLAG, as benchmarks. Finally, for anyone who as ever considered a career in video games, they will offer a short primer on the best ways to attract a game developer’s attention. A short Q&A session will follow.

*****************

Someone should go there and take notes and/or record this session so we can make our own games ;)


... Or hold them hostage until they meet everyone's demands ^_^;;

I saw this on twitter and it bummed me out because I'm majoring in 3D animation and Screenwriting and plan to do similar things to what they do but I live so FAR AWAAAAAAAAAAAAAY.
I would love to hear what they had to say. Why can't they stream it? It's the 21st century. :(

GunnerGalactico
03-31-2014, 09:40 PM
The second option seems tempting :p

... but I think I like the first one better

JustPlainQuirky
03-31-2014, 09:42 PM
Why not both?:rolleyes:

GunnerGalactico
03-31-2014, 09:53 PM
Why not both?:rolleyes:

I want them to teach me something... not frighten the hell outta them.

I can be very terrifying when I want to be ;)

SpiritOfNevaeh
03-31-2014, 09:54 PM
The second option seems tempting :p

... but I think I like the first one better



Why not both?:rolleyes:

Lolz Indeed


I want them to teach me something... not frighten the hell outta them.

I can be very terrifying when I want to be ;)

Oh my... O_O You can be Wolfkin Tumblr's Rep then XD

GunnerGalactico
03-31-2014, 10:09 PM
Oh my... O_O You can be Wolfkin Tumblr's Rep then XD

I will have to get back to you on that :p

That's a lot of responsibility, I've got a lot school work and exams coming up around the corner.

Thanks for the offer... really appreciate it ;)

JustPlainQuirky
03-31-2014, 10:27 PM
Everyone be wearing Connor Avatars so I be mixing them up.

SpiritOfNevaeh
03-31-2014, 10:32 PM
Everyone be wearing Connor Avatars so I be mixing them up.

Lol it'd be really awesome if every member on the forum changed their avatar to a Connor pic. Then Ubisoft would HAVE to be like "oh damn, such love, we gotta make a sequel now..." :p

GunnerGalactico
03-31-2014, 10:36 PM
Lol it'd be really awesome if every member on the forum changed their avatar to a Connor pic. Then Ubisoft would HAVE to be like "oh damn, such love, we gotta make a sequel now..." :p

That might work... ;)

They will see for themselves what a deep impact he has made on most of us

JustPlainQuirky
03-31-2014, 10:45 PM
Lol it'd be really awesome if every member on the forum changed their avatar to a Connor pic. Then Ubisoft would HAVE to be like "oh damn, such love, we gotta make a sequel now..." :p

Such love. Much Connor. Wow.

rob.davies2014
03-31-2014, 11:14 PM
http://24.media.tumblr.com/9cf6e3f6b27978fbc49ef635012536c3/tumblr_mxnlz4RLUx1svhszmo1_r1_500.jpg

SpiritOfNevaeh
03-31-2014, 11:24 PM
http://24.media.tumblr.com/9cf6e3f6b27978fbc49ef635012536c3/tumblr_mxnlz4RLUx1svhszmo1_r1_500.jpg

Oh my goodness XD

marcbryan
04-03-2014, 11:15 PM
I am desperate for:
- Crowd Density Increase massively
- Better bounty/alert system
- Patrolling Guards
- Better Parkour and Combat
- Better side missions and more of them. (Assassination contracts like Black Flag's will suffice.)
- Improvement in Social Stealth

I would like, but am not so desperate for:
- Throwing Knives
- The Brotherhood of Assassin's again, though with limitations so that stealth isn't ruined.
- Less Weapons
- Customisation in both outfits and weapon choices.

These are desperately needed! Especially in regard to crowd density considering the poor populace during the French Revolution was in the thousands. Would really break the immersion/intensity of the era if there wasn't an increase in crowd density.

And it sounds super grim but there needs to be heads on pikes and the storming/ dismantling of the Bastille. Pretty much symbolized the growing frustration of the poor class. Seriously.

Marie Antoinette's super elaborate hair pieces would be amusing.

Locopells
04-07-2014, 10:58 AM
A themed mission in the Paris Opera House called - you guessed it - The Phantom of the Opera...

Seriously though, we had an entire sequence call The Merchant of Venice, so why not?

Overload64
04-11-2014, 06:20 PM
An option to make the fights harder, so you can't just go and wipe out a small army with a single sword. I want to feel like an assassin again like in assassin's creed 1. Powerful but not OP.

Jexx21
04-11-2014, 06:32 PM
I can wipe out a small army with a hidden blade in AC1...

OP has always been an Assassin's nature.

Overload64
04-11-2014, 06:43 PM
What I actually want is a more assassin experience. Take the trailer for Black Flag, Edward gets Adťwalť to start a bar fight, gets one of his mean to pull back his hood before he kills some nobleman and takes his gold. This was all to lure out his templar brother from the protection of the city so Edward can kill him. In the fight Edward easily takes out multiple soldiers, but when facing the captain he is outmatched. He uses cunning to defeat him.

In the actual game the was no scenario like this, all you did was fight though numerous enemies and then sloppily assassinate your target, or sneak along killing any enemy that spots you and then killing the target which is followed by a poor escape sequence. With improved hardware it is definitely possible for a more dynamic experience that allows for more flexibility to set up truly epic moments

Subject J80
04-12-2014, 02:11 AM
To be able to choose what what weapons I want to carry. If I want to have just one hidden blade, I would love to have the option select and de-select what I carry.

I would love to see sheaths for all bladed weapons....

I don't want to look like an armed tank walking around the streets of Paris...

rob.davies2014
04-12-2014, 02:24 AM
To be able to choose what what weapons I want to carry. If I want to have just one hidden blade, I would love to have the option select and de-select what I carry.

I would love to see sheaths for all bladed weapons....

I don't want to look like an armed tank walking around the streets of Paris...

This. A thousand times this.

And harder combat.

potato180
04-24-2014, 08:59 PM
I would like to have the assassin recruits feature again
also i would like to see more customization, like added clothing that would actually affect speed and climbing ability.
I also think it would be cool if random assassins would be like an AI like the citizens walking the streets. If you could all of a sudden catch a glimpse of another assassin
free-running over rooftops in the distance while you're free-running over rooftops that would be sick. It would make it feel more like there is an assassins guild in the city.

ThatDoughnut
04-24-2014, 09:18 PM
The short blade, throwing knives, and only able to carry one pistol. I found four shots a little overpowered, guns need to be toned down a bit. Also, randomly generated infinite assassination contracts would be nice.

GunnerGalactico
04-24-2014, 09:41 PM
* I want Arno's fighting style to be quick, nimble and precise but graceful because I like elegant sword fights.
* I would like throwing knives to make a return
* The option to use single or double hidden blades
* More emphasis on the storyline
* More interaction inside buildings rather than outside
* To be able to ride carriages

GamerNurse
04-25-2014, 06:52 AM
I enjoyed AC4 but when thinking about what i want from AC Unity all I instead think about is how fatigued I am with this series. What can they do to mix things up and keep it fresh? I don't know :(

marvelfannumber
04-25-2014, 03:36 PM
I know this sounds like a bit of a contradiction to my earlier statement on this thread. However after some thinking I have just one actual wish for Unity and that is Jesper Kyd really needs to come back.

His tracks fit with the atmosphere and ambience of the AC series perfectly and ever since he left it has just not felt the same. I mean sure, I liked some tracks from AC3 but they do not even compare to Kyd's compositions.

Kirokill
04-25-2014, 04:13 PM
A scimitar. Please I hope this doesn't only have rapiers. I really dislike that kind of swords. And if it will only contain swords as a noticeable weapon. Better each kind with different animations.

I-Like-Pie45
04-25-2014, 04:20 PM
How about some feet

oliacr
04-25-2014, 09:40 PM
A scimitar. Please I hope this doesn't only have rapiers. I really dislike that kind of swords. And if it will only contain swords as a noticeable weapon. Better each kind with different animations.

Not a bad idea, I don't like most of the rapiers. A scimitar or a kilij would be very good for me at least.

GunnerGalactico
04-25-2014, 09:44 PM
Not a bad idea, I don't like most of the rapiers. A scimitar or a kilij would be very good for me at least.

A sabre or a long sword would also be an ideal option.

oliacr
04-25-2014, 09:50 PM
A sabre or a long sword would also be an ideal option.
Agreed. If we were going back to Ancient times I would like to see Gladius or Kopis.

Minsooky
04-26-2014, 08:48 AM
- Some sort of conclusion to Connor's story. Altair's story was closed, and so was Ezio's...now it's time for Connor. It would be cool to play him as well, but I'm not dying for the chance, nor do I really think he is Arnaud (like every fangirl on Tumblr thinks right now lolol). I have a strong feeling he'll be in the game

- ASSASSIN TOMBS LIKE IN AC2! I loved those so much, and France is a great setting for this...

- More challenging assassinations.

- More challenging "end boss fights." For the past 3 AC games there has been no challenge. I liked the challenge that AC2 and AC:B presented, I had to work a little to defeat them. I don't want the end of the game to be a cake walk.

- Maybe not necessarily for Unity, but for a future AC game, I think it would be cool if you could play more than 1 Assassin and be able to switch between them in order to complete certain tasks or assassinations. Like in Grand Theft Auto 5, you do sometimes have to switch between characters to finish missions, and I think it would present a more challenging and interesting element to the AC series if this was implemented.

- Moar female assassins. I loved playing Aveline.

Megas_Doux
04-26-2014, 04:13 PM
Platforming levels.
Huge crowds.
Manual crouching.
Fencing duels, I love Rapiers!
Manual hood on, hood off.
More Haythams, less Borgias.

Shahkulu101
04-26-2014, 08:30 PM
Improved free-aim mechanics. They felt kind of rigid in ACIV - and a less campy reticle please.

Assassin_M
04-26-2014, 08:31 PM
- More challenging "end boss fights." For the past 3 AC games there has been no challenge. I liked the challenge that AC2 and AC:B presented, I had to work a little to defeat them. I don't want the end of the game to be a cake walk.
Rodrigo was challenging?

I-Like-Pie45
04-26-2014, 09:03 PM
Rodrigo was challenging?

Yes

it was very challenging grabbing him and throwing him against the wall then punching him until he got up whereupon i would grab him again and repeat the process

;)

cawatrooper9
04-26-2014, 09:27 PM
Rodrigo was challenging?

I wouldn't say he was challenging, so much as monotonous. He hardly ever scored a hit on me, and I hardly ever scored one on him. It was just one big, long sword fight (euphemism not intended)

Minsooky
05-02-2014, 05:37 AM
Rodrigo was challenging?

More challenging than running after Charles Lee >_>;

Markaccus
05-02-2014, 09:19 AM
The Rodrigo issue is an odd one. A fat old pope should not have been able to give Ezio (a fully trained assassin with 20+ years experience at killing rich power-mongers) as hard a time as he did. Realistically, it should have been over in about 5 hits. In AC1 they got round the old man issue by having him spawn copies of himself. In AC2 they seem to have opted to give Rod a cage-fighting background!

Basically i agree with the person who posted that they wanted challenging bosses, but i would like them to be realistic in doing so. Cesare has been the best so far (although i am behind and have not finnished ac4 yet).

Markaccus
05-02-2014, 09:27 AM
Also:

Assassins tombs/templar lairs
Assassins to send away, not just ships.... both managable with a companion app.
AC4 townships have closely packed rooftops, I enjoy this. I missed it in AC3, to many open areas. Hope they keep the rooftop chases in. Ezio trillogy was the best for this.

oliacr
05-02-2014, 11:00 AM
Ezio trillogy was the best for this.
Because of the architecture of the time period. It fits better than the open areas like in AC3.

ze_topazio
05-02-2014, 11:49 AM
The Rodrigo issue is an odd one. A fat old pope should not have been able to give Ezio (a fully trained assassin with 20+ years experience at killing rich power-mongers) as hard a time as he did. Realistically, it should have been over in about 5 hits. In AC1 they got round the old man issue by having him spawn copies of himself. In AC2 they seem to have opted to give Rod a cage-fighting background!

Basically i agree with the person who posted that they wanted challenging bosses, but i would like them to be realistic in doing so. Cesare has been the best so far (although i am behind and have not finnished ac4 yet).

I would hardly call the fight against Cesare realistic, having to break his armour piece by piece, we kill so many armoured guards trough the course of the game, but for some reason when it comes to Cesare we need to strip him first because his chest armour stops Ezio from stabbing in the face or neck.

The AC fighting system makes boss fights look quite pathetic, works well with fodder guards but not for boss fights, is absurd how they can block and deflect every single attack made by a highly trained Assassin when some of them look way weaker than any common guard, and they need to be hit dozens of times making them look inhuman, is ridiculous how the Assassin just doesn't use the counter attack one-hit kill like usual, for a series that boasts to be super duper realistic those fights look rather meh.

Markaccus
05-02-2014, 12:53 PM
I would hardly call the fight against Cesare realistic, having to break his armour piece by piece, we kill so many armoured guards trough the course of the game, but for some reason when it comes to Cesare we need to strip him first because his chest armour stops Ezio from stabbing in the face or neck.

The AC fighting system makes boss fights look quite pathetic, works well with fodder guards but not for boss fights, is absurd how they can block and deflect every single attack made by a highly trained Assassin when some of them look way weaker than any common guard, and they need to be hit dozens of times making them look inhuman, is ridiculous how the Assassin just doesn't use the counter attack one-hit kill like usual, for a series that boasts to be super duper realistic those fights look rather meh.

Granted the armour thing stretched it a bit, although i think that was just a different method of making the boss fight challenging. Cesare was about the same age as Ezio (i would think) and fueled with insanity and twisted hatred. He would have need some serious wearing down before he could be beaten. It's still a better way of doing it than a portly papal ninja :D

I agree that sometimes it's annoying when the character you have been using for over a dozen sequences plus side quests to hand everyones a*se to them on a platter, suddenly loses all common sense and the ability to kill quickly just because he is facing a rich, power mad nutcase.

Markaccus
05-02-2014, 12:58 PM
Because of the architecture of the time period. It fits better than the open areas like in AC3.

Yes, i understand why it happened that way. I think thats why they introduced tree climbing and free running in the branches. It just didn't quite have the same feel though.
Like i say, the bigger towns in ac4 have the rooftops back in, and i would assume french city design will be closer to the Ezio games, so fingers crossed for the next one :D

oliacr
05-02-2014, 01:23 PM
Yes, i understand why it happened that way. I think thats why they introduced tree climbing and free running in the branches. It just didn't quite have the same feel though.
Like i say, the bigger towns in ac4 have the rooftops back in, and i would assume french city design will be closer to the Ezio games, so fingers crossed for the next one :D

Tree and rock climbing were great features in past games and I hope Paris will be well designed for both tree and simple climbing. Or even more if we have ziplines(just a thought) but without hookblade, i don't know, Connor could use it with his tomahawk so we'll see :)

wander-forever
06-01-2014, 05:45 PM
There's alot i hope they change up and focus on in this game

Do
- Improve social stealth hugely
- Improve the parkour movement system, make it more fluid
- more dense, large crowds to match the time period
- better, harder less one button combat system
- crouch button, allow our protagonist to move more like an assassin would
- Improve the enemy AI so i can't cheese them and they will resort to group tactics more often, in AC4 i could pop my head out and pick everyone off one by one
- Allow us to change outfits (either unique or dyed) on the fly, i shouldn't have to be at the general store for everyone
- Have an interesting and down to earth protagonist, and a story that really captures some of the spirit of the french revolution (at least what we know of it)
- change up the side mission variety - less tail and eavesdrop only, mix it up so that we have other sort of recon like missions, maybe infiltration missions as well

I am very very excited for this one, i love the setting and the trailer looked great, i wanna believe they will cut away some of the junky stuff and make this the best AC yet.

DinoSteve1
06-01-2014, 05:50 PM
I would like to see no Conor.

JustPlainQuirky
06-01-2014, 05:57 PM
http://i.imgur.com/jGvkKvt.png

I found a leak!

SpiritOfNevaeh
06-01-2014, 06:04 PM
http://i.imgur.com/jGvkKvt.png

I found a leak!

Seems legit lol

DinoSteve1
06-01-2014, 06:08 PM
I'd also like to see more emphasis put on sneak skills, let us set up assassinations and give us multiple ways of preforming them, and memory sync needs to go all it does is restrict freedom.

LieutenantRex
06-01-2014, 07:36 PM
There's alot i hope they change up and focus on in this game

Do
- Improve social stealth hugely
- Improve the parkour movement system, make it more fluid
- more dense, large crowds to match the time period
- better, harder less one button combat system
- crouch button, allow our protagonist to move more like an assassin would
- Improve the enemy AI so i can't cheese them and they will resort to group tactics more often, in AC4 i could pop my head out and pick everyone off one by one
- Allow us to change outfits (either unique or dyed) on the fly, i shouldn't have to be at the general store for everyone
- Have an interesting and down to earth protagonist, and a story that really captures some of the spirit of the french revolution (at least what we know of it)
- change up the side mission variety - less tail and eavesdrop only, mix it up so that we have other sort of recon like missions, maybe infiltration missions as well

I am very very excited for this one, i love the setting and the trailer looked great, i wanna believe they will cut away some of the junky stuff and make this the best AC yet.

I agree with everything except for the crouch button. I don't know why everyone's obsessed with the concept of crouching. It's not really a big deal, especially due to the AI being deaf in AC3 and AC4...