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View Full Version : Future Naval Gameplay: Removed? Improved? Kept the Same?



McDillard
03-24-2014, 08:16 PM
I WAS going to create a thread about 1) How much I love the naval gameplay in AC IV Black Flag and 2) How it can be made even better in upcoming titles.

However, with the news of AC Unity, I have to re-frame my line of inquiry a bit. It doesn't seem like French naval battles on the mediterranean sea would play nearly as large a role as your pirate ship (Jackdaw) in Black Flag. If this is the case, do you think that Ubisoft will remove some of the great features that Black Flag introduced to naval gameplay? Or will they find a way to make it just as integral to the story? Or even better, continue to improve on an already amazingly addictive addition to the Assassin's Creed gameplay experience.

As for my suggestions on how to improve it (which I hope they do):

1) Allow us to commandeer any ship that we successfully board, and either KEEP IT as our new vessel, or just sail it around as we like, and then return to our original ship.
2) Allow us to appoint our first mate, and have him pilot the ship while we run around on the rigging, hang on the side of the boat, or try to jump across to other ships.
3) Allow enemy ships to attempt boarding us, and be forced to defend ourselves.
4) Allow us to amass a fleet of captured ships that we can switch between, and that can escort us.
(a) You can choose the formation of your fleet (V shape, circular, etc.) and the AI ships will escort you in the same way enemy fleets do.
(b) You can command the fleet to follow, hold position, defend, attack, etc.

Anyone else like to see these additions? And anyone else concerned that naval gameplay will be reduced in Unity?

rob.davies2014
03-24-2014, 08:38 PM
I definitely agree with number 2. I remember being so exited by the screenshot of Edward on the rigging with his sword drawn as the Jackdaw sped forward and a whale jumped out of the water.
It would be amazing if we could have done that and maybe free running in the rigging would have been more of a challenge due to the need to maintain balance on a moving ship.

andreycvetov
03-24-2014, 08:44 PM
removed,because ac is about assassins'n **** and naval felt fresh and appropriate for 1 game only.

Dome500
03-24-2014, 09:33 PM
Good ideas. Ubisoft should write them down and keep them for the case that they make another naval-focused game in the future.

And if not for that, it is an AMAZING representation of freedom in gameplay what he suggests here. Being able to give the helm to your First Mate and maybe try to take the enemy crew out STEALTHY would have been great, also being able to switch ships or enemy ships boarding up. All those things bring variety and prevent that it gets too boring. :D Good ideas, maybe they are used one day.

Sushiglutton
03-24-2014, 09:35 PM
Agree with the rest, these are very solid ideas. I hope we get another naval game (not necessarily AC)

andreycvetov
03-24-2014, 10:13 PM
thumbs up for another naval,but not an naval ac one

Dome500
03-24-2014, 10:16 PM
Agree with the rest, these are very solid ideas. I hope we get another naval game (not necessarily AC)

Agreed.

McDillard
03-24-2014, 11:14 PM
removed,because ac is about assassins'n **** and naval felt fresh and appropriate for 1 game only.

What, assassins can't have boats? Naval combat felt fresh in AC3, and felt addictive in AC4. But there is still a lot that can be added, and imrpoved upon to make it even better.

I'm not saying the whole game should revolve around the boat, but what is the harm in having the same kind of freedom in the ocean as we have on land? When you have a gameplay mechanic that works, and is fun, and has a lot of room for growth, I think it would be foolish to just throw it away because isn't "assassin-like" enough. At least in my opinion, games should be fun first, and lore can be made to fit that fun container.

McDillard
03-24-2014, 11:28 PM
Good ideas. Ubisoft should write them down and keep them for the case that they make another naval-focused game in the future.

And if not for that, it is an AMAZING representation of freedom in gameplay what he suggests here. Being able to give the helm to your First Mate and maybe try to take the enemy crew out STEALTHY would have been great, also being able to switch ships or enemy ships boarding up. All those things bring variety and prevent that it gets too boring. :D Good ideas, maybe they are used one day.

Exactly! I still managed to take out enemy crews with stealth, but I had to do some fancy maneuvering to get off the helm, and either into the water or across the bow to cling to the side of an enemy boat. The other disappointing thing was, once you attach to an enemy vessel, it stops sailing. I remember trying to sneak onto a man-o-war by clining onto one of it's escort schooners. But as as soon as I latched onto the schooner, it stopped moving and the man-o-war got away :-(

Dome, the kind of freedom you are talking about is exactly what would make this kind of emergent gameplay possible. Playing the game and accomplishing goals in any number of possible ways.

And thanks for the feedback guys, I'm glad to see I'm not the only one who thinks there is a lot of potential here.

Dome500
03-24-2014, 11:35 PM
That is what I'm talking about.

As an example for a recent game giving you that freedom (although it is a different genre): Metal Gear Solid V.

Assassin_M
03-24-2014, 11:39 PM
Loved it. I assume it'll be sidelines for a couple games. not that I mind, i'd be fine with it taking a hiatus from the series or making short cameos like AC III for a couple of games then bringing it back again in a different context...

Shahkulu101
03-24-2014, 11:53 PM
I honestly think ubisoft should just use their naval resources and create a fully fledged pirate game - one that can be free of the limitations AC brings. If done right it would be the best thing ever, Black Flag on its own is a fantastic pirate experience but AC held it back. Imagine the freedom in a total pirate game; options to keep multiple ships, steal entire fleets, ransack entire plantations, deep customization system for EVERYTHING pirate - your ships, gear, hideout etc.

The prospect has me drooling, go for it ubisoft!

I-Like-Pie45
03-24-2014, 11:57 PM
I honestly think ubisoft should just use their naval resources and create a fully fledged pirate game - one that can be free of the limitations AC brings. If done right it would be the best thing ever, Black Flag on its own is a fantastic pirate experience but AC held it back. Imagine the freedom in a total pirate game; options to keep multiple ships, steal entire fleets, ransack entire plantations, deep customization system for EVERYTHING pirate - your ships, gear, hideout etc.

The prospect has me drooling, go for it ubisoft!

https://www.youtube.com/watch?v=p9C6DxagIcI

Shahkulu101
03-25-2014, 12:05 AM
https://www.youtube.com/watch?v=p9C6DxagIcI

Shame it never seen the light of day. I guess creating several action figures with DLC on them is more profitable.

McDillard
03-25-2014, 12:40 AM
I honestly think ubisoft should just use their naval resources and create a fully fledged pirate game - one that can be free of the limitations AC brings. If done right it would be the best thing ever, Black Flag on its own is a fantastic pirate experience but AC held it back. Imagine the freedom in a total pirate game; options to keep multiple ships, steal entire fleets, ransack entire plantations, deep customization system for EVERYTHING pirate - your ships, gear, hideout etc.

The prospect has me drooling, go for it ubisoft!

To some extent, I agree, they could totally make a full-fledged pirate game just based on the foundation they put together for Black Flag. However, it would have to basically be a clone of Assassins Creed in order to function well. All of the AC moves, combat, parkour, crowd AI, it all works so perfectly for any 3rd person action game, that a pirate game would absolutely need to integrate all of the same gameplay mechanics. Especially when it comes to climbing around in the rigging of a ship and swinging down onto the deck to deliver a swift death. Any stand-alone pirate game by Ubisoft would basically only have to take the already-existing AC engine, change the storyline to not be about assassins, and then add the suggestions that you and I made to the new version. Done and done. Why reinvent the wheel?

The problem with this is, if you are going to start a new IP, it doesn't make sense for it to be SO similar to an already-existing franchise. Maybe if they took it in a more deep, RPG direction? Or added cooperative play? Oh man, imagine cooperative pirating???? I steer the ship, you climb the crow's nest and mark points of interest, enemy ships, etc. using your spyglass. Then you stealthily board the enemy ship, disabling the sails, or killing the snipers. Then I jump on with the rest of the crew and take over the ship? OK NOW I AM SOLD! Coop RPG pirate game! Done!

McDillard
03-25-2014, 02:54 PM
Shame it never seen the light of day. I guess creating several action figures with DLC on them is more profitable.
Ha, is it really a shame? Pretty sure this game would have been ... not good.