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View Full Version : MAPS,Maps,maps...we need mo' maps



nearmiss
02-25-2004, 06:46 PM
Bagration, Barbarossa, etc. some big fronts.

It would be great to have maps that covered all the Russian fronts throughout the entire German-Russo war 41-45.

I'm thinking from the deepest penetrations into Russia by the Germans, the deepest pushback by the Russians and the most penetrations out of Russia by the Russians.

Since the "Battle over Europe" team actually created the maps in 1.21, maybe some of the maps could be released to third parties.

I think all add-ons should include additional maps http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

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nearmiss
02-25-2004, 06:46 PM
Bagration, Barbarossa, etc. some big fronts.

It would be great to have maps that covered all the Russian fronts throughout the entire German-Russo war 41-45.

I'm thinking from the deepest penetrations into Russia by the Germans, the deepest pushback by the Russians and the most penetrations out of Russia by the Russians.

Since the "Battle over Europe" team actually created the maps in 1.21, maybe some of the maps could be released to third parties.

I think all add-ons should include additional maps http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

------------------ http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

------------- http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

XyZspineZyX
02-25-2004, 07:32 PM
Waste of time and effort at this point.

We don't use the ones we have properly. I'm speaking of online DF and scripted servers. The online wars so this to some degree, and of course, boxed campaigns do.

When was the last time you saw historically based battles and scenarios? It's incredibly rare. It does happen, but with alarming infrequency.

I've yet to see a scripted Kursk map chock full of armored units fighting it out on the ground with lots of Sturmos operating...

I've yet to see a Stalingrad scripted server that takes you through the drive to the city, the battle within, the Russian encirclement, the siege of the 6th Army....

I've yet to see the Sevastopol map covering the german sweep through the peninsula with early war planes...

etc, etc., etc. The list goes on.

It is possible to touch on all these campaigns and more like them, in the context of a dogfight server. Set up some representative ground units, some intelligently spaced and populated airfields, limit the planeset to the period at hand, write a decent brief so the players have the proper mindset and goals and have at.

But, at least 75% of the online community seems more eager to fly in circles between two fields 5 miles apart at treetop level, vulching and spawning endlessly.

nearmiss
02-25-2004, 07:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Stiglr:
Waste of time and effort at this point.

We don't use the ones we _have_ properly. I'm speaking of online DF and scripted servers. The online wars so this to some degree, and of course, boxed campaigns do.

When was the last time you saw historically based battles and scenarios? It's incredibly rare. It does happen, but with alarming infrequency.

I've yet to see a scripted Kursk map chock full of armored units fighting it out on the ground with lots of Sturmos operating...

I've yet to see a Stalingrad scripted server that takes you through the drive to the city, the battle within, the Russian encirclement, the siege of the 6th Army....

I've yet to see the Sevastopol map covering the german sweep through the peninsula with early war planes...

etc, etc., etc. The list goes on.

It is possible to touch on all these campaigns and more like them, in the context of a dogfight server. Set up some representative ground units, some intelligently spaced and populated airfields, limit the planeset to the period at hand, write a decent brief so the players have the proper mindset and goals and have at.

But, at least 75% of the online community seems more eager to fly in circles between two fields 5 miles apart at treetop level, vulching and spawning endlessly.<HR></BLOCKQUOTE>

-------------------------------
I'm an offliner...

I like to build missions that are basically historical.

The ZONE broke me from online air combat couple years ago. Flying, positioning and shooting in air combat just doesn't ring my bell.

When I read anything historical I am reminded that the German Aces always preferred not to dogfight, they wanted as many advantages as they could get. So, they attacked from high altitudes,fast, with the sun behind them, etc.

Regardless, I'd still like more maps

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VW-IceFire
02-25-2004, 09:48 PM
I'd like to have the Rhine for some Western Front late war tactical and strategic air war...but more maps can be good if they add something new.

http://home.cogeco.ca/~cczerneda/sigs/temp_sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

Korolov
02-25-2004, 10:27 PM
Yugoslavia. 'Nuff said.

http://www.mechmodels.com/images/newsig1.jpg

Copperhead310th
02-25-2004, 11:23 PM
My map wish list:

PTO: South West
[LIST]<LI>Phillipenes- Island of Luzon.
<LI>Northern Austrailia (Queensland) to New Guinea.
<LI>Leyte Gulf
<LI>Philippine Sea
<LI>Eastern Solomans

ETO-West
Rhine
Channel


Med- Italy & Scicilly

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310th FS & 380th BG website (http://www.members.tripod.com/tophatssquadron)

jeanba2
02-26-2004, 01:46 AM
I would add :

Eastern Front :
Koenigsberg

Mediterranea :
Malta
Northern Italy
Tobruck
Tunisia

LEXX_Luthor
02-26-2004, 02:04 AM
Need generic "Kuban Mountains" style map with mountains extending over the size of Moscow map or larger...with one or two mountains the size of those found in Onwhine Island 4 map--equivalent winter mountain map should come with it.

Everything else in continental Western Europe can use our current Eastern Front maps (they really will look exactly the same in flight). We need new exotic mountain terrain on FULL SIZE maps more than "historic" anything else.

China might do. Do you know how many Chinese pilots flew into mountains? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

__________________
RUSSIAN lexx website http://www.lexx.ufo.ru/members.shtml
Stanly is a moron, kai is a walking dead beet, Xev just want sex.
:
you will still have FB , you will lose nothing ~WUAF_Badsight
I had actually pre ordered CFS3 and I couldnt wait... ~Bearcat99
Gladiator and Falco, elegant weapons of a more civilized age ~ElAurens

Schuck
02-26-2004, 05:35 AM
We'll never get an "Air War Over Europe" war going like VEF or Forgotten Skys unless we get more of western europe in our map files. That's what I hope will happen so those who want to fight on the western front can change from VEF or Forgotten Skys et.

Pzyber
02-26-2004, 09:21 AM
I think there will be new maps included with the Ace Expansion.

http://www.il2sturmovik.com/forgotten_battles/devupdate/2002/Pacific_1.jpg
http://www.il2sturmovik.com/forgotten_battles/devupdate/2002/Pacific_3.jpg

plumps_
02-26-2004, 01:08 PM
@Pzyber
These pictures show the Online8Island map that we got in patch 1.21. On the first screenshot you see the small islands that can be found near the NE main island.

-----------------------------------
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E_Temperament
02-26-2004, 01:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Copperhead310th:
My map wish list:

PTO: South West
[LIST]+ Phillipenes- Island of Luzon.
+ Northern Austrailia (Queensland) to New Guinea.
+ Leyte Gulf
+ Philippine Sea
+ Eastern Solomans

ETO-West
Rhine
Channel


Med- Italy & Scicilly

http://imageshack.us/files/copper%20sig%20with%20rank.jpg
_http://www.members.tripod.com/tophatssquadron
_<HR></BLOCKQUOTE>



I would like to see Queensland and Northern Territory to New guinea. Is there any way of getting a copy of the map editor, so some of us can try our hands at mapping http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

02-26-2004, 01:51 PM
It would be great to have maps that covered all the Russian fronts throughout the entire German-Russo war 41-45.

We already have that. Stiglr is completely right. Most people don't understand the maps that are already supplied. They demonstrate their ignorance by creating bizarre "historical" scenarios.

I'm thinking from the deepest penetrations into Russia by the Germans
Moscow, Stalingrad, and Leningrad. We already have THREE such maps.

most penetrations out of Russia by the Russians.

Berlin. we already have that map too. Somebody needs to brush up on their history.

plumps_
02-26-2004, 02:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by E_Temperament:
Is there any way of getting a copy of the map editor, so some of us can try our hands at mapping http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

The map editor was probably not made for public use. Read the two paragraphs at the bottom of this page: http://www.simhq.com/_air/air_110b.html

-----------------------------------
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Kampagne für IL-2 1.2: I-16 - Kampf im Kaukasus (Deutsch) (http://home.arcor.de/rayluck/sturmovik/kampagne.html)

LEXX_Luthor
02-26-2004, 03:18 PM
You know, we could use a map with Moscow on it. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

that's a joke--I am not interested in big cities.

...Chinese mountains and African desert Rule.


__________________
RUSSIAN lexx website http://www.lexx.ufo.ru/members.shtml
Stanly is a moron, kai is a walking dead beet, Xev just want sex.
:
you will still have FB , you will lose nothing ~WUAF_Badsight
I had actually pre ordered CFS3 and I couldnt wait... ~Bearcat99
Gladiator and Falco, elegant weapons of a more civilized age ~ElAurens

02-26-2004, 04:06 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif Right on, Lex.

One gets tired of hearing noobs complain "I can't find Moscow on the Moscow map!" every 3 days.

There are people who could find their houses on the provided maps (if the details were correct, of course.....)

Bula
02-26-2004, 08:12 PM
Ploesti 1943-44.

VW-IceFire
02-26-2004, 08:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bula:
Ploesti 1943-44.<HR></BLOCKQUOTE>
Correct me if I'm wrong...but I thought that was a map...

http://home.cogeco.ca/~cczerneda/sigs/temp_sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

VOL_Mountain
02-27-2004, 10:48 AM
Ploesti would be very special for me to fly in as I've had 1st hand accounts of the action there from my uncle (B-24 pilot) and co-worker Klaus (Bf-109 pilot). Each pilot had their own perspective of the refinery raid.

Mtn.

nearmiss
02-27-2004, 10:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by cosmokart:
_It would be great to have maps that covered all the Russian fronts throughout the entire German-Russo war 41-45._

We already have that. Stiglr is completely right. Most people don't understand the maps that are already supplied. They demonstrate their ignorance by creating bizarre "historical" scenarios.

_I'm thinking from the deepest penetrations into Russia by the Germans_
Moscow, Stalingrad, and Leningrad. We already have THREE such maps.

_most penetrations out of Russia by the Russians._

Berlin. we already have that map too. Somebody needs to brush up on their history.<HR></BLOCKQUOTE>

The Eastern Front was 3,000 miles. When the Germans were extended deep inside Russia and when the Russias were deep inside Eastern Europe.

I like to build historic missions. It is difficult to do, because the campaigns raged across a broad front into large land areas.

All you can build is missions within a small geographic area of actual historical engagement. The maps including Leningrad don't go far enough south. The Kuban doesn't extend far enough North. The Ardennes doesn't extend far enough is several directions.

Here is a good link for maps

CLICK TO USMA MAPS ARCHIVES (http://www.dean.usma.edu/history/web03/atlases/ww2%20europe/ww2%20europe%20war%20index.htm)

So...there is plenty of room for improvement.

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VW-IceFire
02-27-2004, 11:45 AM
This is true that they are somewhat compartmentalized and obviously the next sim will expand those boundaries but the problems are defiantely in the range of memory and processing power. The map of the Finish Gulf is definately one that slows even my powerful machine down while its loading (although actual gameplay isn't much different).

I think that we've got sufficient mappage of the Eastern front to tell most of the story. You may be limited a bit but really...if you want to build a mission about bombers flying over deserted terrain there is certainly enough of it on the particular maps to simulate that....

I think it'd be great if we can open the Western front up a bit more with a post D-Day/Normandy map that connects our Lvov to Berlin (to Rhine) sequence and links our two fronts.

http://home.cogeco.ca/~cczerneda/sigs/temp_sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

nearmiss
02-27-2004, 03:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VW-IceFire:
This is true that they are somewhat compartmentalized and obviously the next sim will expand those boundaries but the problems are defiantely in the range of memory and processing power. The map of the Finish Gulf is definately one that slows even my powerful machine down while its loading (although actual gameplay isn't much different).

I think that we've got sufficient mappage of the Eastern front to tell most of the story. You may be limited a bit but really...if you want to build a mission about bombers flying over deserted terrain there is certainly enough of it on the particular maps to simulate that....

I think it'd be great if we can open the Western front up a bit more with a post D-Day/Normandy map that connects our Lvov to Berlin (to Rhine) sequence and links our two fronts.

<HR></BLOCKQUOTE>

Since I'm not programming the IL2-FB I don't understand all the limitations or programming difficulties with additional maps.

I'm not necessarily thinking of bigger maps, per se. I don't have a problem with maps the size of the Kuban. It wouldn't be that important in most cases if there was overlap between maps, i.e., Kuban and Crimea have an overlap at the Kerch Peninsula.

I enjoy reading WW2 historical accounts of battles, etc. There are so many books written about battles within the Germans vs Russians during WW2 that were very interesting, but maps are not available.

Sure we could just use maps for just about anything, like now. In the actual play of the IL2-FB who really knows where you are, but in the FMB it is a let down to be thinking of doing a map area, and the cities are named from the map being used. It's just lousy this way, maybe 1C:Maddox could implement a way to rename cities, towns,etc.

LEXX_Luthor
02-27-2004, 03:57 PM
nearmiss:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The Ardennes doesn't extend far enough is several directions.<HR></BLOCKQUOTE>hehe Ardennes doesn't extend far enough in any direction.

Funny though, flying over the Ardennes you can't tell the difference from any other flat map in FB. They are all the same. (any challenge here?) Any arguments about "historical" correctness is demolished by the use of satellite imagery of today (Volga River for example).

For Western European campaigns, the maps we have of the "east" are good enough. We need exotic mountain and desert terrain and not those onwhine dogfight maps but full size mountain and desert maps.

__________________
RUSSIAN lexx website http://www.lexx.ufo.ru/members.shtml
Stanly is a moron, kai is a walking dead beet, Xev just want sex.
:
you will still have FB , you will lose nothing ~WUAF_Badsight
I had actually pre ordered CFS3 and I couldnt wait... ~Bearcat99
Gladiator and Falco, elegant weapons of a more civilized age ~ElAurens

02-27-2004, 04:05 PM
Historic my foot! That dam on the Stalingrad map (signified only by a bridge) is completely unhistoric.

The banks of the river are all wrong.
http://earth.esa.int/showcase/env/Russia/tm_Volgograd_ASAR_APP_Orbit05886_20030416.jpg

Fix Stalingrad please! Think of the sturgeons....
http://www.grida.no/caspian/image/volga34_99.jpg

LEXX_Luthor
02-27-2004, 04:26 PM
Silly me, we do need a Channel Map. Apologies for that oversight.

Just use Balaton for Ardennes campaing...except 50km of that map is useless cos there are no airfields in the western Balaton map. What an oversight that is (I guess the satellite imagery didn't see any airfields there).

Well if I were camoflaging a WW2 airfield, I would hope the enemy satellite recon wouldn't see them either. hahaha

__________________
RUSSIAN lexx website http://www.lexx.ufo.ru/members.shtml
Stanly is a moron, kai is a walking dead beet, Xev just want sex.
:
you will still have FB , you will lose nothing ~WUAF_Badsight
I had actually pre ordered CFS3 and I couldnt wait... ~Bearcat99
Gladiator and Falco, elegant weapons of a more civilized age ~ElAurens

nearmiss
02-27-2004, 07:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
Silly me, we do need a Channel Map. Apologies for that oversight.

Just use Balaton for Ardennes campaing...except 50km of that map is useless cos there are no airfields in the western Balaton map. What an oversight that is (I guess the satellite imagery didn't see any airfields there).

Well if I were camoflaging a WW2 airfield, I would hope the enemy satellite recon wouldn't see them either. hahaha

<HR></BLOCKQUOTE>

The answer is?

So, almost all the maps are very close in appearance. I agree.

If we had the ability to rename towns, then move and rotate towns, airbases and bridges.

I've often wondered why 1C:Maddox didn't use satellite GPS topographic mapping tools. Then just make some changes for towns, bridges, and airbases. The topographic would probably be pretty consistent with just a 60 year time span. Let's face it, the mountains and surf just seem to be about the same. LOL

If 1C:Maddox used GPS topographic maps the whole world would available at pretty low cost and effort. Course Oleg would have to implement the mapping through the IL2-FB, and probably have some datafiles that might expose something about he sim.

Even if I could hack the code...I couldn't read it.(Russian) LOL

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nearmiss
03-10-2004, 06:59 PM
GENERIC MAPS IS AN EXCELLENT IDEA

If we had the ability to edit the names of towns and such, we might be able to build missions using workarounds for different war theatres. Afterall, we need generic topographies with the good textures and the ability to rename map areas and be able to cut/copy/paste/move/rotate landscape objects like airbases, towns, and bridges.

Let's be real honest right here and now. The current maps have airbases, towns, and landscape that are generic...NOW

We could use generic maps with desert textures, island chains, i.e., the Solomons, Philippines, Malta, etc.

1C:Maddox could accomplish a lot more with the sim, by providing maps of a more generic topography with good textures.

Generic Maps wouldn't be near as big a fix as most other things, and would answer the requests of many users for deserts, jungles, a pacific theatre, a mediterranean theatre, etc. I think a very general generic type of maps package could be created that would work well.

Heck...I'd pay for a maps package like this, what say you? Maybe the "Battle Over Europe", developers would be interested to build the maps. I understand they built the new map areas in the EAP.

The EAP package of aircraft, and objects we now have is very broad and covers alot of the war theatres of WW2. Right now we could probably do a China-Burma-India, a Mediterranean, an African, a Western Europe, and others right now. Just with a good set of generic maps with renaming and landscape editing and placement abilities.

------------------------- http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

[This message was edited by nearmiss on Wed March 10 2004 at 06:27 PM.]

Bearcat99
03-10-2004, 09:59 PM
Im with you nearmiss.. id love more maps too... and i got turned off by the Zone as well but it was my first online gaming experiencre. In HL I prefer coops.. i go for the occasional DF server and the VCF server is always good.... the 54th server is a hoot too. Basically I prefer coops...and offline. Id love to see some more Western maps. I hope we get a frew more before its all said and done. At least a part of the Med would be good.... around Sicily..... and Ploesti WOULD begood... that would go great with the B-25s....

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://tuskegeeairmen.org/airmen/who.html)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
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MustangManiac
03-11-2004, 02:22 AM
Northen Finland, Spain or Italy would be great. Southern England would be good too.

PIII 866 Mhz
128 Mb RAM
32 Mb TNT2/Model 64 Pro

Bula
03-11-2004, 08:14 PM
IceFire wrote "Correct me if I'm wrong...but I thought that was a map..."

IceFire, you're corrected http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif There is no Ploesti/Ploiesti map, unless I missed something in the AEP.

Come to think of it, it'd be nice to get Odessa, too. A fair number of air battles took place during that siege.

LW_Icarus
03-13-2004, 08:48 AM
in response to Stiglers post, second one, about the lack of historic battles, and lack of historical accuracy in the ones that are up.

I am starting to get comfortable with mission building, and have been looking for info on dates, places, A/C involved, to start building "historic" missions. havent had any real luck finding books that cover the eastern front, or an online database that had info.

Any suggestions?

Also, the fact that cable is virtually unable to host, I personally cant host anything at HL or Ubi. makes the small, historic, non furball room nonexistent. some of my best afternoons flying have been in someones limited planeset mission based map.not since 1.11 patch and subsequent ubi patch.

I really tend to agree that being able to move objects on the map like airstrips, and some different landscapes would be a great add on. I would buy a map editor package if they were to offer one. I would even sign legal papers agreeing to never share/modify/hack any code necessary to edit said maps http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

but anyway, more maps is not a waste of time anyway you look at it. and if I did spend hours researching to build a historic map of some significant battle, Id have no way to host it. Bummer.

Captain_Avatar
03-13-2004, 11:04 AM
Here's what I'd like to see:
English Channel
Norway (fjords)
North Africa
Italy
A big generic map with open water, some small islands, Seaside cliffs,open sandy beaches, and mountains.

rbstr44
03-13-2004, 11:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by nearmiss:

If 1C:Maddox used GPS topographic maps the whole world would available at pretty low cost and effort. Course Oleg would have to implement the mapping through the IL2-FB, and probably have some datafiles that might expose something about he sim.<HR></BLOCKQUOTE>

Basically, the first sentence of that quoted paragraph advances an uninformed opinion, and the next sentence can be interpreted as a swipe at 1C for their choice of mapping methods.

First, there are no big GPS surveys of the world: Civil GPS use has only blossomed in the last 7-8 years, and Selective Availability was only turned off in May 2000 allowing for wider use of precision GPS positioning applications. Prior to 2000, one had to have a differential GPS receiver with a nearby differential corrections beacon transmitter to make semi-accurate surveying plausible with GPS (differential corrections are still needed today to achieve "claimed" 1-meter/sub-meter accuracies). So, precise, satellite-based position fixing techniques have not been around long enough to make such a contribution to the world-wide geographic knowledge base.

Presently, governments and companies are investing millions of dollars/rubles/pounds/euros/etc. to develop photo-realistic 3D terrain mapping applications which use digital vector topographic databases or digital gridded elevation data. Much of this height data is satellite-derived from orbit. Many of these applications are being developed toward military use; i.e., most of the data and the software is not available to the public. Of course, there is some free data on the net--a little geographic range at this location, and a little coverage in that one--but most of this elevation data is fairly sparse except in a few localities. The private, higher-resolution, gridded/vector data which has enough elevation data density to draw convincingly realistic 3D scenes, and which is available commercially comes at a price. There is nothing easy or cheap about using the *good* real data.

The terrain modeling in the sim that 1C extrapolated from various satellite imagery, and whatever paper map sources can be considered no less state of the art than other realistic 3D efforts--it is just state of the art on a budget. I am amazed at the detail of the terrain in this sim; yet, it does not require me to purchase a Silicon Graphics workstation (the kind that LucasArts uses for their CGI movie sequences) just to enjoy the scenery. The real genius is being able to render this quantity of detail (at various qualities depending on a setting checklist) on a high-end home PC. I would say that 1C has given us just about the right amount of detail in a $40 FB box (more if you just bought the Gold edition http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif ).

If you want more maps, you can ask. But, I would expect 1C to use their current technology to make them until the other methods/data mature, become affordable, and widely available in the next decade or so.

Displacement through a Slab of Glass
http://sol.sci.uop.edu/~jfalward/refraction/displacementcolorthreebeams.jpg
Entering and exiting rays are displaced
from each other, but parallel.
Refraction of Light (http://sol.sci.uop.edu/~jfalward/refraction/refraction.html)

[This message was edited by rbstr44 on Sat March 13 2004 at 10:56 AM.]

Von_Zero
03-13-2004, 05:23 PM
What we really need now, are some maps tocover these areas:
http://ubbxforums.ubi.com/images/smiley/35.gif-the Ukraine- the Dniepr river (Rostov, Taganrog, and northern Kuban; Melitopol, Zaporoje, Dnepropetrovsk and Harkov ;Cherson,Krivoi Rog and Nicolaev);
-Moldavia-between the Prut river and Nistru river(Odessa, ,Chinshinau, Iasi, Tiraspol);
-Bielorusia;
-Ploiesti area(Ploiesti, Bucharest, Brasov, Buzau, Tirgoviste);
-Southern Italy(Sicily...);
-Malta;
-Tunisia;
-Lybia;
-Egipt(eventualy around El Alamein);
Indeed making so many maps would take ALOT of time, and since this will most probably be the last update for FB, is quite less probable to get them, but especialy Ukraine, Bielorussia and Moldavia would be the highest importance.
Also the Ploiesti area would be nice now that we have the IAR's, P-51 and P-38, but unfortunately we miss the B-24, wich was the main (only two or three raids brought B-17's over Romania)bomber used there by the USAF.

nearmiss
03-18-2004, 05:10 PM
I've enjoyed reading the responses to this thread.

Working with the IL2-FB-AEP maps in FMB I've learned a few things, especially the fixed routing patterns created by the developers for moving objects, including ships along coast lines.

I realize maps are not a quick study.

If we had some generic map structures including some terrain and topographic that related to many situations along with custom naming of airbases, towns, etc, we'd be able to more effectively use more of the aircraft and objects we have now.

---------------- http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

JR_Greenhorn
03-19-2004, 11:22 AM
Indeed, most of the maps have precise routines coded in for the AI.
For an example, in the FMB, set a flight of planes to land from the west on the grass airstrip in the top center of Online map 6. The AI circles around the hill/mountian that is northwest of the airstrip.

As nearmiss states, the ships seem to have coastline route routines. All roads and rails have AI routines too. All this must certainly add to the complexity of mapmaking, and shows why the public isn't trusted to make maps. Even moving airstrips would be a chore, as the AI routines are terrain-specific.
Rail depots are also map-specific, in the same manner as airstrips.

That said, I would like to see more exotic terrain availible in generic maps, and more static objects avialible to customize those maps. A generic "mainland" jungle map, a desert map, and a good mountain map, with a few new objects for each, would open up far greater possiblilites than would more "historic" maps covering areas between maps we already have.

Maps for specific operations/battles, like Ploesti, would be nice, but they really only lend themselves to playing out variations of the same historic battle.


Once we have carriers, I would like to see a large map that is solely open water. Surely a map like that would be stone simple to make.

LEXX_Luthor
03-19-2004, 02:51 PM
No, something fishy here. Why even in mountain maps we never see airports with only one takeoff direction with opposite landing direction? Answer?

Easy, just make the AI routine straight in landing. Simple.

__________________
"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

LEXX_Luthor
03-19-2004, 03:04 PM
Ye Olde DOS Flanker 1.0 had aircraft fly "landing" instructions by flying to one (1) landing wapoint in line with runway and they turn to line up and land. Simple.

Now, the FB airports can be rotated by map makers until they give a good landing slope for the AI, then the FMB should calculate the final turn waypoint.


__________________
"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

chris455
03-19-2004, 04:01 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

http://members.cox.net/miataman1/P47.jpg

p1ngu666
03-20-2004, 11:06 AM
id much rather have a desert map than another grass one. and not many ppl wanna fly for 10mins to get to action

http://www.pingu666.modded.me.uk/mysig3.jpg

rbstr44
03-20-2004, 10:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by p1ngu666:
id much rather have a desert map than another grass one. and not many ppl wanna fly for 10mins to get to action
<HR></BLOCKQUOTE>
This might be a brand new map that would fit that bill. From "DF desert map textures.... for Oleg !": http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=63110913&m=209108842&p=2<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Oleg_Maddox:
Are you all agree for a online map, that will be standard our online size (or just a bit greater and will have the desert, sea and one island.

Nothing historical. Nothing big. Using existing textures and models.

For this we may spend couple of weeks.<HR></BLOCKQUOTE>

Also, Nearmiss' suggestion of generic location name tags (editable) on maps would be really cool, too. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Now, I just found a website which causes me to have to rethink how soon flight simming might be able to incorporate affordable photo-realistic 3D maps.

"Step Into Liquid"
http://www.keyhole.com/images/home/sil1_pipeline_web.wmv
http://www.keyhole.com/images/home/sil2_malibu_web.wmv

While these scenes are not quite detailed enough for a low altitude fly-by in a simulated cockpit, this technology is still quite impressive in what it can do with aerial (satellite, too?) photographic imagery.

This technology is probably even better suited to modern flight simulators. Historical maps might require a lot of touch-up/post-processing work to hide all the urban expansion of the last 60 years. As stated in a previous example post, one would also have to eliminate lakes and dams from the modern survey photos in the case of the re-creation of the Battle for Stalingrad map in 3D using this method.

Displacement through a Slab of Glass
http://sol.sci.uop.edu/~jfalward/refraction/displacementcolorthreebeams.jpg
Entering and exiting rays are displaced
from each other, but parallel.
Refraction of Light (http://sol.sci.uop.edu/~jfalward/refraction/refraction.html)

[This message was edited by rbstr44 on Sat March 20 2004 at 09:18 PM.]