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MOH_GUMBY
03-18-2004, 12:16 AM
Sir:
Evidently all of the yak whiners got to you.
The guns on the Yak3 seem weaker than the 7mm MG and 15mm cannon on an early German plane now.

And if you get a fuel leak you better be close to home because 50% fuel will leak out in a few minutes.

The Yak3 has been neutered in nearly every patch it seems.

Gumby

MOH_GUMBY
03-18-2004, 12:16 AM
Sir:
Evidently all of the yak whiners got to you.
The guns on the Yak3 seem weaker than the 7mm MG and 15mm cannon on an early German plane now.

And if you get a fuel leak you better be close to home because 50% fuel will leak out in a few minutes.

The Yak3 has been neutered in nearly every patch it seems.

Gumby

WWMaxGunz
03-18-2004, 12:28 AM
Is this another joke like the pistols thread?

Okay. If it ain't then let's see the tracks.

What targets are you shooting at? How are you comparing? Are you going from impressions? Are you posting from onwhine experiences or have you tested to be sure? Are you testing fairly? How do you know these things are true?

Believe it or not, planes are harder to shoot down with any guns now.

Ask around and you will find I do not favor LW, Brit or US planes. In fact some of the LW fans have bad names for me. I like to see more than just claims. I like to know if there really is a problem besides the poster and friends are upset.

Whatcha got?


Neal

LeLv28_Masi
03-18-2004, 12:59 AM
Structural damage is much more less on allmost all planes in AEP. It is not just Yak guns. You have to be real close to get instant kill, or try to aim at the enginehttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

necrobaron
03-18-2004, 01:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeLv28_Masi:
Structural damage is much more less on allmost all planes in AEP. It is not just Yak guns. You have to be real close to get instant kill, or try to aim at the enginehttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

More realistic,IMHO.

"Not all who wander are lost."

rbstr44
03-18-2004, 02:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MOH_GUMBY:
Sir:
Evidently all of the yak whiners got to you.
<HR></BLOCKQUOTE>

You'd think they would ask for it to be better? http://ubbxforums.ubi.com/images/smiley/blink.gif

Okay, you just mean the "anti-yak" whiners. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

As MaxGunz mentioned earlier, example .NTRKs are one of the best ways to present your case to the "O-Man". There have been several good examples posted to ORR using screen shots captured with the "Arcade" configuration setting on. Or, if you have rate-of-fire, or round velocity information for the Yak-3's UBS or ShVAK that you think may differ from what 1C is already using--it never hurts to post here or e-mail such information to the developers.

Displacement through a Slab of Glass
http://sol.sci.uop.edu/~jfalward/refraction/displacementcolorthreebeams.jpg
Entering and exiting rays are displaced
from each other, but parallel.
Refraction of Light (http://sol.sci.uop.edu/~jfalward/refraction/refraction.html)

JaBo_HH--Gotcha
03-18-2004, 04:16 AM
@threadstarte:
In case you missed it. Fuel leaks actually mean what tehy say and regardless of the plane I'm flying recently a good hole into the fuel tank will result in dramatic loss of fuel in short time. Since the yak-3 was known to have fuel for a maximum of 40minutes and most jockeys here fly for the fun of dogfighting with only 50% fuel (resulting in an average of 20 minutes airborne) it's perfectly realistic to me that with a hole in your tank you're short on fuel...

(let's see. takeoff with 50% fuel. takeoff and search for enemy 7 minutes on kid's dogfight server = 13 minutes left.
Short dogfight 2-3 Minutes of turns etc. = 10 minutes left.
Hole in tank.
time to base 5 mins....
ok without hole you'd have some 5 minutes of fuel left and now you got some holes the size of thumbs (or bigger) in your tank...

what's wrong with that ??

robban75
03-18-2004, 06:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MOH_GUMBY:
Sir:
Evidently all of the yak whiners got to you.
The guns on the Yak3 seem weaker than the 7mm MG and 15mm cannon on an early German plane now.<HR></BLOCKQUOTE>

As is the case with most(if not all) of the other planes. Planes seems tougher.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>And if you get a fuel leak you better be close to home because 50% fuel will leak out in a few minutes.<HR></BLOCKQUOTE>

The Yak-3 carries 280+kg of fuel, and as Gotcha said, since most people use 50 or even 25% fuel in online dogfights, you're low on fuel the moment you start the engine, add to that some bullet holes and one really starts to appreciate the Yak-3's ability to glide. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The Yak3 has been neutered in nearly every patch it seems.
Gumby<HR></BLOCKQUOTE>

Far from true! With the 1.22 patch the Yak-3 received a performance boost. The Yak-3 is faster in FB than it was in RL. It also climbs faster than it did in RL.(3.9 minutes vs 4.1 minutes to 5000m)

http://members.chello.se/unni/D-9.JPG

When it comes to aircombat, I'd rather be lucky than good any day!

VW-IceFire
03-18-2004, 07:02 AM
The Yak-3 I've always thought to be a tougher fighter to fly. It can turn on a dime and it rolls really quickly but it has a bunch of things against it:

1) Only small fuel reserves. P-47 has more fuel at 25% than the Yak-3 does at 100%.

2) Small ammo capacity, firepower is decent but shots have to be chosen carefully.

3) Engine overheats quickly.

4) Virtually no protection or armor plating. Aircraft becomes difficult to fly after a few hits.

I've flown it a fair amount from time to time, I prefer the Yak-9U which is a bigger more robust version in my view.

The DM model has changed, and I don't think its unrealistic...most gun camera footage shows aircraft on fire, or out of control, rather than a wing being blown off...it still happens quite a bit (ever 3-4 planes) but not quite as much as before. This has probably limited the Yak's firepower a bit...it still has a focus on precision shooting. If you don't know you're going to hit the target, don't fire...reposition and try again.

http://home.cogeco.ca/~cczerneda/sigs/temp_sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

BlitzPig_DDT
03-18-2004, 07:12 AM
I find it's guns still quite deadly, both from using it and from fighting against it.

One thing should be said however, it's lost none of it's handling, it can zoom with the cleanest plane in the game (something seems very wrong with that), and, it can take *3* Mk103 hits and still fly on. And with those big explosions on impact, you know when you've scored a hit.

==================================
The Blitz Pigs - Not a squad, a Movement!

Come and spam on our front porch.

http://www.blitzpigs.com

crazyivan1970
03-18-2004, 08:43 AM
Oh come on Gumby... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

heywooood
03-18-2004, 09:41 AM
Yeah... come on!quitcher cryin.

necrobaron
03-18-2004, 12:00 PM
Congratulations Ivan! I had no idea you'd become a mod. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

"Not all who wander are lost."

WWMaxGunz
03-18-2004, 12:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by rbstr44:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MOH_GUMBY:
Sir:
Evidently all of the yak whiners got to you.
<HR></BLOCKQUOTE>

You'd think _they_ would ask for it to be better? http://ubbxforums.ubi.com/images/smiley/blink.gif

Okay, you just mean the "anti-yak" whiners. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

As MaxGunz mentioned earlier, example .NTRKs are one of the best ways to present your case to the "O-Man". There have been several good examples posted to ORR using screen shots captured with the "Arcade" configuration setting on. Or, if you have rate-of-fire, or round velocity information for the Yak-3's UBS or ShVAK that you think may differ from what 1C is already using--it never hurts to post here or e-mail such information to the developers.

_Displacement through a Slab of Glass_
http://sol.sci.uop.edu/~jfalward/refraction/displacementcolorthreebeams.jpg
_Entering and exiting rays are displaced
from each other, but parallel._
http://sol.sci.uop.edu/~jfalward/refraction/refraction.html<HR></BLOCKQUOTE>

Noooooo! Not NTRKs! The other way! TRK file is the full track file with all the information in it. NTRK does not have full info!

Try setting config.ini Arcade=1 and playing back tracks, the NTRK files will not show the arrows where the TRK files will. And it does not matter how you have config.ini Arcade= set to when you make the tracks.

Other than that one tiny but *very* important thing... then yes!


Neal

WWMaxGunz
03-18-2004, 12:42 PM
I found something very interesting while looking at 151/20 fire in track playbacks with Arcade=1.

Many of those flashy big orange fireball explosions are not HE or MG bangs. The HE or MG bangs make fragment arrows and many of the flash explosions do not. My best explanation is they are tracer material being stripped and burned in a flash as the shell hits or penetrates the skin. There is only one arrow, no fragments. Graphics does not always tell us what we think we are seeing. Try it and see. Make a full TRK file (record after mission exit, may be offline option only) and then watch later with config.ini Arcade=1 setting.


Neal

clint-ruin
03-18-2004, 12:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WWMaxGunz:
I found something very interesting while looking at 151/20 fire in track playbacks with Arcade=1.

Many of those flashy big orange fireball explosions are not HE or MG bangs.Neal<HR></BLOCKQUOTE>

Yup.

http://users.bigpond.net.au/gwen/fb/easydoneagain.jpg

http://home.iprimus.com.au/djgwen/fb/leninkoba.jpg

PzKpfw
03-18-2004, 01:41 PM
Well I find the Yak 1 with 2 x 7.65 & 1 x 20mm is deadly IF used corectly Ie, an short burst in the cockpit side, or side engine will kill a 109F2/4, a short burst directly into the the lower tail of an F2 will rip it in half.

I have also dropped 3 He III with short bursts to an engine from dead 6, while full ammo load into the fuselage from dead 6 may kill gunners etc, the HE 111 keeps flying.

The only time I flew an Yak 3 I could not kill the Bf 109G6/AS despite useing full ammo load from dead 6. But when useing the Yak 1 tactic of fireing along the side from behind and left the AS went down fast.

The key to Yaks with their limited ammo is makeing every shot count, Ie, I can get 5 kills with an Yak 1 ammo load. That includes BF 109F2/4, Bf 110, Ju 87, HE III etc.

Yaks teach gunnery patience http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif....

Regards, John Waters

---------
Notice: Spelling mistakes left in for people who need to correct others to make their life fulfilled.

------
"We've got the finest tanks in the world. We just love to see the German Royal Tiger come up on the field".

Lt.Gen. George S. Patton, Jr. Febuary 1945.

rbstr44
03-18-2004, 06:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WWMaxGunz:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by rbstr44:

As MaxGunz mentioned earlier, example .NTRKs [...]<HR></BLOCKQUOTE>

Noooooo! Not NTRKs! The other way! TRK file is the full track file with all the information in it. NTRK does not have full info!

Neal<HR></BLOCKQUOTE>

Sorry Neal, my bad. :Oops:

I thought you meant "tracks" as a generic statement about any track file recording. http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif Also, I was thinking that .NTRK would be better as it is playable between different FB/AEP versions/releases--but, I did not realize that the implication would be that important data would be left out of the recording. http://ubbxforums.ubi.com/infopop/emoticons/icon_redface.gif

Now, it's coming back to me. I remember reading about in the moviemakers forum folks remarking how v1.22 messed some things up with in-game recording, ...AND, Oleg mentioned that cannon and MG shots would no longer be recorded for .NTRKs. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif http://ubbxforums.ubi.com/images/smiley/35.gif I guess that's still the case with AEP. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

.TRKs are definitely the way to go, then!

Displacement through a Slab of Glass
http://sol.sci.uop.edu/~jfalward/refraction/displacementcolorthreebeams.jpg
Entering and exiting rays are displaced
from each other, but parallel.
Refraction of Light (http://sol.sci.uop.edu/~jfalward/refraction/refraction.html)

[This message was edited by rbstr44 on Thu March 18 2004 at 05:32 PM.]

ucanfly
03-18-2004, 09:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MOH_GUMBY:
Sir:
Evidently all of the yak whiners got to you.
The guns on the Yak3 seem weaker than the 7mm MG and 15mm cannon on an early German plane now.

And if you get a fuel leak you better be close to home because 50% fuel will leak out in a few minutes.

The Yak3 has been neutered in nearly every patch it seems.

Gumby<HR></BLOCKQUOTE>


I believe your post can be characterized as a "Yak whining" post.

IMO the LA7 was always deadlier online, but the Yak3 has more capable AI.