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View Full Version : Two Broken Tools in Editor? [Resolved]



Jarr3tt88
04-19-2012, 02:04 AM
Heres a video to show, maybe I'm doing something wrong? I don't think I am. The object ball should reset its location when disabled, and its not.....Then the Generic filter won't send an impulse at all....

http://www.youtube.com/watch?v=HCgzizLAeqY

sipe
04-19-2012, 07:14 AM
You don't have any impulses going into generic filter. Just connect Set values "Select event/filter target" to your generic filter so everytime your value get updated you send impulse to generic filter. (No red line going into your generic filter)

rlmergeuser
04-19-2012, 08:17 AM
Yep, remember that filters and events always require an impulse to activate (the red line starting from triggers)

sipe
04-19-2012, 08:45 AM
Not sure what you are trying to achieve with object position event. Object position event target needs to be static, your steel ball have physics enabled.

rlmergeuser
04-19-2012, 08:50 AM
Actually it does not _need_ to be static but in this case that is probably wanted.

Jarr3tt88
04-19-2012, 12:22 PM
You don't have any impulses going into generic filter. Just connect Set values "Select event/filter target" to your generic filter so everytime your value get updated you send impulse to generic filter. (No red line going into your generic filter)

So I should pick value from Set event? Set to 1? Not increase? What If I put an interval trigger (1 tick interval)

Thanks for the fast responses! http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif I knew I was prob doing something wrong.

Edit- Ok I left it how it was in the video, and I added interval trigger, and it worked! Thanks so much!! http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif I know thats like the most important tool in the editor for mini games! <3 Redlynx


Not sure what you are trying to achieve with object position event. Object position event target needs to be static, your steel ball have physics enabled.

I want to have the ball reset to its original location. I have it right now where physics turn off, and then the ball should reset, but it doesn't. How should I set it up so it goes back to the original starting spot?

Edit- OK! I got that working now too, thanks for the help! http://forum.redlynx.com/forum/images/smilies/icon/biggrin.gif I took the info markers for x y z off and just set those values in the object position event itself. I'm so excited again! Now just gotta get this darn pong working 100% :p Redlynx you guys are the best!