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rlmergeuser
04-07-2012, 10:47 PM
I was told recently that we cannot upload our own music or sound effects..
I was just wondering if we can tweak the defaut music or sound effects?
eg. Can we stretch out a sound effect or maybe trigger when soundtrack starts?

rlmergeuser
04-07-2012, 11:04 PM
yeh, this is a really good idea. when your have those matrix slow-mo moments to slow to music down and kick it back in for the landing...

good shout.

rlmergeuser
04-07-2012, 11:52 PM
i believe from the bits of the editor i've seen that you can trigger sound effects and music. don't know about tweaking them though.

rlmergeuser
04-08-2012, 12:08 AM
You can definitely trigger sound effects. As for music, you can create a playlist with the in-game soundtrack. Don't think you can alter it though. But we'll just have to wait and see

rlmergeuser
04-08-2012, 12:10 AM
Yea, it would've been so cool if they let us use our own music, but then we couldn't share it properly unless they got a whole nother server to store all the custom sounds and music.

Also if its custom sounds and music then someone could upload like... Dirty sounds... If you know what I mean. But is that a bad thing? hahahahaha.

rlmergeuser
04-08-2012, 12:26 AM
Also if its custom sounds and music then someone could upload like... Dirty sounds... If you know what I mean. But is that a bad thing? hahahahaha.

You mean like the sound of someone sweeping? Or throwing dirt clods at people? http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

rlmergeuser
04-08-2012, 01:51 AM
Also if its custom sounds and music then someone could upload like... Dirty sounds... If you know what I mean. But is that a bad thing? hahahahaha.

You mean like the sound of someone sweeping? Or throwing dirt clods at people? http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

Or wrestling in the mud. Thats pretty dirty.

rlmergeuser
04-08-2012, 04:05 AM
http://forum.redlynx.com/forum/images/smilies/icon_lol.gif I'm imagining ANBA and others all muddy http://forum.redlynx.com/forum/images/smilies/icon/eek.gif http://forum.redlynx.com/forum/images/smilies/icon_lol.gif

rlmergeuser
04-08-2012, 04:45 AM
The dirtiest of all scenarios, lollllll.

rlmergeuser
04-08-2012, 04:56 AM
The dirtiest of all scenarios, lollllll.

Only if mustard were involved http://forum.redlynx.com/forum/images/smilies/icon_e_wink.gif

rlmergeuser
04-14-2012, 08:33 PM
Yea, it would've been so cool if they let us use our own music

I'm assuming by "our own music" you guys actually mean "other people's music", right?

This isn't PC. This is on console, therefore restricted in oh so many ways. I was surprised and happy that they were able to put in track central functionality for an arcade game. An arcade game!
Some of the things you guys are demanding just aren't realistic. Mind the scope of the game.

rlmergeuser
04-25-2012, 02:49 PM
I have chackpoints enabled to play a sound connected to a impulse.
When starting at any checkpoints it plays my 4 sec loop great however if i continue the track without any faults each checkpoint i pass only plays the first tick?
Then if i fault the checkpoint where i return too plays it fully again..
How do i fix it so every cp plays it fully whilst passing? I have tried using the 1 event on all checkpoints and the same event on each checkpoint but always get the same results.
Any help appreciated.