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UseLessUK
03-28-2012, 04:47 PM
Greetings,

Is the editor for Evolution going to have scripting support?

If so what language is it going to use and are there any plans to release information about it?

sipe
03-28-2012, 05:07 PM
Greetings,

Is the editor for Evolution going to have scripting support?

Yes.



If so what language is it going to use and are there any plans to release information about it?
We have designed completely unique visual scripting system. It doesn't require any coding skill but understanding basic coding principles might help to understand how you can use it to create complex logic systems.

But everyone should be able to create cool stuff without any problems.

We are going to release complete editor tutorial series which will covers all the thing you need to know about the new editor. (including scripting system)

rlmergeuser
03-28-2012, 05:18 PM
No wonder the game took such a long time to complete!!!.... And the wait is almost over!! woop woop.

I keep getting a bad feeling that come april 10th.... MS is going to delay evo a while longer...

rlmergeuser
03-28-2012, 05:59 PM
If you have played Littlebigplanet, many of the more advanced users have created levels with a sort of visual logic system. I guess Trials will probably like that! LBP's community has made some really awesome stuff. Can't wait to see what the Trials community comes up with. http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

sipe
03-28-2012, 06:06 PM
If you have played Littlebigplanet, many of the more advanced users have created levels with a sort of visual logic system. I guess Trials will probably like that! LBP's community has made some really awesome stuff. Can't wait to see what the Trials community comes up with. http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

Its nothing like in LBP. LBP works like electric circuit board and it requires kinda of heavy understanding how logic gates (AND/OR/XOR/NOT/NAND/NOR/XNOR etc) and other components works.

Prepare to be amazed!

rlmergeuser
03-28-2012, 06:26 PM
My body is so ready for Evo!

Oski
03-28-2012, 06:40 PM
If you have played Littlebigplanet, many of the more advanced users have created levels with a sort of visual logic system. I guess Trials will probably like that! LBP's community has made some really awesome stuff. Can't wait to see what the Trials community comes up with. http://forum.redlynx.com/forum/images/smilies/icon/smile.gif

Its nothing like in LBP. LBP works like electric circuit board and it requires kinda of heavy understanding how logic gates (AND/OR/XOR/NOT/NAND/NOR/XNOR etc) and other components works.

Prepare to be amazed!

http://motivpic.com/users-data/pics/1/17/shut-up-and-take-my-money-1f46.jpg

xMotionSickness
03-28-2012, 06:46 PM
An interesting thread, I hadn't given much thought into the scripting element of the editor, i'm mainly focusing myself on regular track building.

Infamous 2 mission editor had a pretty neat scripting system, though difficult at first, I soon taught myself how to use it effectively without looking at any guides. From what Sipe posted, it seems like Evo's editor will be much, much more advanced.

When building missions in Infamous 2 it helped to think of the logic system as a flow diagram: When this happens, this will happen. E.g when all enemies group 1 are defeated, trigger checkpoint 1. I was creating some rather advanced logic scripts with just a little practice.

I'm beginning to wonder what kind of logic events you could place in a regular track, more than just simple physics objects, maybe puzzles? We will see.

IFTHISTHENTHAT
03-28-2012, 08:21 PM
Hype level increased.

http://forum.redlynx.com/forum/images/smilies/icon/clap.gif

nullrygar
03-28-2012, 09:51 PM
My body is so ready for Evo!

lol

nannerdw
03-29-2012, 01:18 AM
I'm totally going to try making a path finding AI http://forum.redlynx.com/forum/images/smilies/icon/cool.gif

UseLessUK
03-29-2012, 01:22 AM
Greetings,

Thanks for the information and I look forward to the tutorials.


Its nothing like in LBP. LBP works like electric circuit board and it requires kinda of heavy understanding how logic gates (AND/OR/XOR/NOT/NAND/NOR/XNOR etc) and other components works.

Well those states bring back fond memories (being an electronics fan, radio amateur and programmer) of wondering why when using Z80 Assembly language using XOR A and then using JR NZ, #label didn't work. Well... lesson learnt http://forum.redlynx.com/forum/images/smilies/icon/wink.gif

rlmergeuser
03-29-2012, 04:50 AM
I believe that I'm fully prepared to be amazed by Trials Evolution. The event scripting in particular is something I can't wait to get my hands on. April 17th will be the loooooooooongest day ever. http://forum.redlynx.com/forum/images/smilies/icon/confused.gif

rlmergeuser
04-18-2012, 01:38 AM
I'm totally going to try making a path finding AI http://forum.redlynx.com/forum/images/smilies/icon/cool.gif

hmm, now you mention it i've got an idea for some basic maze solving AI with a couple of dummy objects tied to the AI, some collision detection, and the good old left and rule. not quite sure how i'd do pathfinding though